Die Schwalbe

5 problem(s) found in 8320 milliseconds (displaying 5 problem(s)). [COMMENTDATE>=20200919 AND NOT K='Hilfsrückzüger' AND K='Rochade' AND A='Kornilow, Andrej N.'] [download as LaTeX]

1 - P0000598
Nikita M. Plaksin
Andrej N. Kornilow

3876 Die Schwalbe 74 04/1982
P0000598
(4+3)
h=2 (AP)
Circe, Monochromes Schach
Intended solution:
1. dxc3ep[+wBc2] 0-0 2. axb1=S Kh2=
2. ... Kf2? 3. Kf3!
1. ... Tf1? 2. axb1=S Kf2? 3. Kf3!
play all play one stop play next play all
Erich Bartel: vom Dual 2.-- Kf2/Kh2 abgesehen C+ PY V4.41.--- (2008-11-07)
A.Buchanan: This is cooked in Popeye because White can't castle as long as bK controls f1! This is quite reasonable behaviour in monochrome: compare to en passant! So no solution (2022-02-18)
comment
Keywords: a posteriori (AP) (Type Petrovic), Circe, En passant as key, Monochromatic Chess, Castling (wk), Miniature, Golden Age (Monochrome castling)
Genre: Retro, Fairies
FEN: 8/8/8/8/2Pp4/8/p3k3/1N2K2R
Reprints: (IV) Quartz 4 1997
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-02-18 more...
2 - P0001637
Andrej N. Kornilow
Andrey Frolkin

506v Europe Echecs 364 04/1989
P0001637
(16+10) C+
BP in 13,5
2 solutions
1. Sc3 c5 2. Sd5 c4 3. Sxe7 c3 4. Sxg8 Dh4 5. Sh6 g5 6. Sxf7 Lg7 7. Se5 0-0 8. Sxd7 Lh8 9. Sxb8 Ld7 10. Sc6 Tc8 11. Sxa7 La4 12. Sb5 Tc6 13. Sa3 b5 14. Sb1
und
1. Sf3 c5 2. Se5 c4 3. Sxd7 c3 4. Sxb8 Ld7 5. Sc6 Tc8 6. Sxa7 La4 7. Sc6 b5 8. Sxe7 Tc6 9. Sxg8 Dh4 10. Sh6 g5 11. Sxf7 Lg7 12. Se5 0-0 13. Sf3 Lh8 14. Sg1
play all play one stop play next play all
Moldenhauer: Ergänzung: Stelvio 1.2. Keine Lösungen BP 12.5, BP 13.0.
Es ist wirklich eine Rarität dass es 2 komplette Lösungen gibt. (2023-05-20)
comment
Keywords: Unique Proof Game, Homebase (W), Initial Game Array (W), Castling
Genre: Retro
Computer test: Natch 2.2 Copyright (C) 1997,98,99,2001,2002,2003 Pascal Wassong Ergänzung: Stelvio 1.2. Keine Lösungen BP 12.5, BP 13.0.
FEN: 5rkb/7p/2r5/1p4p1/b6q/2p5/PPPPPPPP/RNBQKBNR
Reprints: 569 Ukrainisches Album 1986-1990
140 Shortest Proof Games 11/1991
(10) diagrammes 15 07-09/1994
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-21 more...
3 - P0004917
Andrej N. Kornilow
(C) Die Schwalbe 80 04/1983
P0004917
(5+8)
#2 (AP)
1. ... Tfxg8 2. Lg6! h5 3. Lxf7+
2. ... fxg6=?,hxg6=?,Txg6#?
2. ... Tf8,Tg7 3. Lxf7+ Txf7#

2. Lxe6? Tg6+! 3. Kf5 0-0!
2. ... dxe6? 3. d7+!
2. ... fxe6=?

2. Lxh7? Tg6+! 3. Lxg6 0-0!

Therefore it's WTM
1. Dg2 h5,~ 2. Da8#
play all play one stop play next play all
Black cannot steal the move, as White can prevent the castling justification.
A.Buchanan: Ingenious play, but Black cannot execute the castling. Lines include a good try, checkmate by Black and pat by Black. (2022-04-16)
A.Buchanan: There are two kinds of directmate Type Keym. In one White successfully pushes the move to Black, in the other (as here) Black unsuccessfully pulls it. (2022-04-17)
Ladislav Packa: The logic of this problem is foreign to me, but it is incorrect: 2.Bxe6 Rg6+ 3.Kf5 0-0 (2022-04-18)
A.Buchanan: Hi Ladislav thanks for this. You're right. So 2. Lxe6? Tg6! 3. Kf5 0-0! is another try. The solution must be 2. Lg6! I'll post the solution above (2022-04-18)
more ...
comment
Keywords: Castling (sk), a posteriori (AP) (Type Keym)
Genre: Retro, 2#
FEN: 4krQr/3p1p1p/3PpK1p/4PB2/8/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-21 more...
4 - P0008793
Andrej N. Kornilow
Shakhmaty v SSSR 1978
P0008793
(15+8)
#1.5
a) 1. "Ta1-d1+?" ... Td4 2. Txd4# (Completing the illegal castling!)
b) 1. "xc5ep+?" ... Tb5 2. Txb5# (Completing the illegal e.p.!)
c) 1. "xe8=S+?" ... e6 2. Sf6# (Completing the illegal promotion!)

0) 1. Sxe7+! Lxe7 2. f8=B# (Truncating the promotion move!)
play all play one stop play next play all
n in directmate stipulation #n means that White has n moves to do the job. With n=1.5, therefore, one of the White moves is fractional, so we know we are in the realm of jokes, ho ho!

If White's first move is the fractional one, there are three retro tries which attempt to complete: castling, ep & promotion. However all are illegal:
castling: 8 white pawns, so wTa5 came from h1, dislodging wK.
ep: retracting sBc5 to c7 means wLb8 is promoted, but 8 white pawns.
promotion: white made 7 pawn captures, while sBgh were waylaid.

So we consider that White's second move was the fractional one, by omitting the replacement of wBf8 by an officer.
Henrik Juel: Completing the key isn't legal, 1.'Rd1'/'-bPc5'/'e8S'+, but omitting the promotion in the mating move is, 1.Sxe7+ Bxe7 2.'f8'#. Excellent joke. (2003-09-19)
James Malcom: A very witty joke Valladao! (2020-09-24)
A.Buchanan: Really like this joke (2020-09-25)
Henrik Juel: To see the illegality of completing 1.fxe8=S+?, note the captures:
Black captured fxDe, so [Pg7,h7] were captured on their files, while the other six missing black men were captured by white pawns
The illegality of completing 1.0-0-0,bxc6ep? is rather obvious (2020-09-26)
James Malcom: And for those you don't find it obvious: If the White king hasn't moved, then where did wRa5, and wBb8 if bPb5 has just done a double-step, come from? Neither can be promoted pieces, as White still has all eight pawns. Trying to finish castling and en passant therefore both produce illegal positions and thus cannot be the solution. (2020-09-26)
Henrik Juel: Continuing beating the dead horse...
How does the white player actually perform an entire move?
1.0-0-0+: Ke1-c1 and Ta1-d1
1.bxc6ep+: Pb5-c6 and remove sPc5
1.fxe8=S+: remove sYe8 and Pf7-e8 and replace wPe8 with wSe8 (three fractional actions)
2.f8=Y#: Pf7-f8 and replace wPf8 with wYf8
So a marginally better stipulation might be: 'White to move mates in less than 2 moves' (2020-09-26)
A.Buchanan: Hurray I've got the animation working! I agree with Henrik's stipulation. There is a dummy pawn on f8, but not by the Dummy Pawn rule. Instead it's the joke that does it. If Dummy Rule applied, the move would be full length! :) (2022-02-09)
more ...
comment
Keywords: En passant, Start a move but do not finish it, Castling, Promotion (S,B), Valladao Task (half!), Joke (End move, Start move), Dummy Pawn (not! Start move), Complete an unfinished move, waylaid (sBgh)
Genre: Retro, 2#
FEN: 1B1N1bB1/p2ppP2/2P5/R1pk1N2/1r2p3/1P2P1P1/4PP1P/R1K5
Reprints: (III) Quartz 4 1997
Input: Gerd Wilts, 1997-06-21
Last update: A.Buchanan, 2023-04-08 more...
5 - P1384750
Andrej N. Kornilow
StrateGems 2001
Spezialpreis
Volet 50 JT
P1384750
(24+0)
Färbe die Steine
a) R: 1. 0-0-0 e6xSd5
play all play one stop play next play all
Henrik Juel: diagram error: 3 kings (2023-05-22)
A.Buchanan: I think it’s meant to be Da7 (2023-05-23)
A.Buchanan: Assuming Qa7, 16 pawns require 8 captures to shuffle left, which exhausts all missing pieces. Rd1 is delivering check, and since it didn’t capture, it must have just castled. So wPc2d2e2f2. To explain Ba8, must be wPb7. So wPa2b3 bPa6b5. wPb7 is Volet pawn and given that both light-squared bishops remain, at most one more capture by White is possible. Either e7 or g7 must be White, to have released bBf8, so it can only be wPg7. So all pawns are known. Other pieces are all white except Ba8 or Bc6. If Bc6 were White then Black’s prior move exNd5 does not give White a move because of illegal check from Bc6. So Ba8 is White, Bc6 is Black. (2023-05-23)
Henrik Juel: Good analysis, Andrew
So with Da7 the coloring is
Black: Kh1 Lc6 Pa6,b5,c7,d5,d7,e7,g6,h2 (10)
White: the rest (14)
White captured h6xLg7 and g2xf3xe4xd5xc6xb7
Black captured f7xSe6xSd5
The retroplay is R: 1.0-0-0+ e6xSd5 etc. (2023-05-23)
A.Buchanan: As is often the case, when one fixes a PDB diagram error, one finds that the correct problem already existed in PDB. I deleted it, since it contained no detailed solution. (2023-05-23)
comment
Keywords: Colouring problem, Volet Pawn, Castling
Genre: Retro
FEN: BB6/QPPPP1P1/PRB3P1/1P1P4/8/1P6/P1PPPP1P/2KR3K
Input: fs/hg, 2020-12-30
Last update: A.Buchanan, 2023-06-03 more...
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The problems of this query have been registered by the following contributors:

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