34 problem(s) found in 3629 milliseconds (displaying 34 problem(s)). [COMMENTDATE>=20200919 AND NOT K='Hilfsrückzüger' AND NOT A='Barsukow, Waleri N.' AND K='Dummybauer'] [download as LaTeX]
a) 1. "Ta1-d1+?" ... Td4 2. Txd4# (Completing the illegal castling!)
b) 1. "xc5ep+?" ... Tb5 2. Txb5# (Completing the illegal e.p.!)
c) 1. "xe8=S+?" ... e6 2. Sf6# (Completing the illegal promotion!)
0) 1. Sxe7+! Lxe7 2. f8=B# (Truncating the promotion move!)
n in directmate stipulation #n means that White has n moves to do the job. With n=1.5, therefore, one of the White moves is fractional, so we know we are in the realm of jokes, ho ho!
If White's first move is the fractional one, there are three retro tries which attempt to complete: castling, ep & promotion. However all are illegal:
castling: 8 white pawns, so wTa5 came from h1, dislodging wK.
ep: retracting sBc5 to c7 means wLb8 is promoted, but 8 white pawns.
promotion: white made 7 pawn captures, while sBgh were waylaid.
So we consider that White's second move was the fractional one, by omitting the replacement of wBf8 by an officer.
b) 1. "xc5ep+?" ... Tb5 2. Txb5# (Completing the illegal e.p.!)
c) 1. "xe8=S+?" ... e6 2. Sf6# (Completing the illegal promotion!)
0) 1. Sxe7+! Lxe7 2. f8=B# (Truncating the promotion move!)
n in directmate stipulation #n means that White has n moves to do the job. With n=1.5, therefore, one of the White moves is fractional, so we know we are in the realm of jokes, ho ho!
If White's first move is the fractional one, there are three retro tries which attempt to complete: castling, ep & promotion. However all are illegal:
castling: 8 white pawns, so wTa5 came from h1, dislodging wK.
ep: retracting sBc5 to c7 means wLb8 is promoted, but 8 white pawns.
promotion: white made 7 pawn captures, while sBgh were waylaid.
So we consider that White's second move was the fractional one, by omitting the replacement of wBf8 by an officer.
Keywords: En passant, Start a move but do not finish it, Castling, Promotion (S,B), Valladao Task (half!), Joke (End move, Start move), Dummy Pawn (not! Start move), Complete an unfinished move, waylaid (sBgh)
Genre: Retro, 2#
FEN: 1B1N1bB1/p2ppP2/2P5/R1pk1N2/1r2p3/1P2P1P1/4PP1P/R1K5
Reprints: (III) Quartz 4 1997
Input: Gerd Wilts, 1997-06-21
Last update: A.Buchanan, 2023-04-08 more...
Genre: Retro, 2#
FEN: 1B1N1bB1/p2ppP2/2P5/R1pk1N2/1r2p3/1P2P1P1/4PP1P/R1K5
Reprints: (III) Quartz 4 1997
Input: Gerd Wilts, 1997-06-21
Last update: A.Buchanan, 2023-04-08 more...
1. Sf7! Txf7 2. Ka8 Txc7 3. b8=B! ... Patt
Alfred Pfeiffer: Bis 1904 war nach den Regeln eine "Umwandlung" in Dummy-Bauer erlaubt.
1862 British Chess Association rule:
"Code of Laws of the British Chess Association" In that code, Law XIII said, "When a pawn has reached the eighth square, the player has the option of selecting a piece, whether such piece has previously been lost or not, whose names and powers it shall then assume, or of deciding that it shall remain a pawn."
Die Umwandlung in Dummy-Bauer wure erst 1904 offiziell abgeschafft. Daher würde ich bei Aufgaben aus jener Epoche nicht von "Scherzaufgaben" oder "Umwandlungsscherzen" sprechen. (2020-02-12)
James Malcom: While you are correct, it is the best possible classification for them in the modern era in my opinion. We shall speak of them as such, but shall we at least classify them as such? (2020-02-12)
Mario Richter: Alfred is only partially correct: this strange Law XIII was only valid in the British Chess Association - many other countries had rule sets without allowing dummy pawns (e.g. Germany, Russia, France, to name a few). Or to put it with the words of the 'Philadelphia Times' 03.01.1886 p.7: "the 'Dummy pawn' code of 1862 ... , has never, outside of a very limited circle, received any recognition."
I have nothing against the classification as "joke" and "joke promotion", since we're classifiying the problems from a today's perspective.
In an alternative for is to be found, Daniel VanArsdale, in his Web-article about Loyd's dummy pawn problem (P1265742) uses the term "Liberated promotion" (s. a href="http://www.silcom.com/~barnowl/Sam_Loyd%27s_Dummy_Promotion.html"http://www.silcom.com/~barnowl/Sam_Loyd%27s_Dummy_Promotion.html/a) (2020-02-12)
A.Buchanan: Mario, thanks for the link to VanArsdale's sympathetic article. You allow that a Dummy Pawn problem can be a joke, but so could *anything*, so you conceded nothing. We can do much better than this to respect the diversity of our history, our present and our future. Key idea: there is nothing about "today's perspective" that warrants special treatment.
Different rule sets, different generations of FIDE Laws, different Codex editions, different individuals across time and space are in fundamental disagreement about relatively minor aspects of the rules and problem conventions. A random example today is that the problem world silently ignores the USCF Laws. Is this fair? Probably not. Because their assumptions disagree with one another, not all problems can be "orthodox". But to say that the punishment for losing a theological debate is to be banished to the realms of fairy or joke is too great. It makes a completely unnecessary and cruel zero-sum game of the business.
I think there is merit in moving beyond these secondary squabbles to find a "canonical" set of problem chess rules (1) as a foundation for fairy chess (2) a basis for programming, especially retro conventions and (3) a more comprehensible world for newcomers who are increasingly attracted to our hobby. How to do this without theological acrimony? This canonical set should involve a minimum of imposition: it should based on be a careful but not over-literal reading of the FIDE Laws and Codex today, and grounded in a formal specification language to avoid ambiguity. I've got a plan for this and have shared the first pseudo-code draft with some people already. If you are interested, please get in touch.
So what about problems that don't fit? As a principle, I propose that all problems which were for some group or at some time completely legal and orthodox can *never* lose that status. They are in a special immortal class: "Golden Age". They are neither joke nor fairy, neither illegal nor unsound. They are both orthodox and unorthodox. And we record carefully how each such problem class differs from the canon. We make sure they never become unintelligible. Some are historical but many are being composed today, and there is no shame attached to them. They light up the evolutionary journey of our hobby, and in their rarity they are in some ways more interesting than the vast number of orthodox problems which may be forgotten more quickly.
If a Golden Age problem is submitted to a tourney today, then the "genre" would probably be fairy or retro, but of course this classification is the coarsest level of roll-up for tourney purposes only, and does not mean that the nature of the problem is necessarily fairy or retro.
Dummy Pawn was enjoyed by some, including World Champion Wilhelm Steinitz, and excited wrath among others, including World Champion wannabe Howard Staunton. Now that the dust of controversy from the 1800s has settled, its value today is (1) as a fresh, fecund and paradoxical design space and (2) as a relatively uncontroversial poster-child prototype for Golden Age as a mechanism to allow us all to better agree to disagree. (2022-02-08)
comment
1862 British Chess Association rule:
"Code of Laws of the British Chess Association" In that code, Law XIII said, "When a pawn has reached the eighth square, the player has the option of selecting a piece, whether such piece has previously been lost or not, whose names and powers it shall then assume, or of deciding that it shall remain a pawn."
Die Umwandlung in Dummy-Bauer wure erst 1904 offiziell abgeschafft. Daher würde ich bei Aufgaben aus jener Epoche nicht von "Scherzaufgaben" oder "Umwandlungsscherzen" sprechen. (2020-02-12)
James Malcom: While you are correct, it is the best possible classification for them in the modern era in my opinion. We shall speak of them as such, but shall we at least classify them as such? (2020-02-12)
Mario Richter: Alfred is only partially correct: this strange Law XIII was only valid in the British Chess Association - many other countries had rule sets without allowing dummy pawns (e.g. Germany, Russia, France, to name a few). Or to put it with the words of the 'Philadelphia Times' 03.01.1886 p.7: "the 'Dummy pawn' code of 1862 ... , has never, outside of a very limited circle, received any recognition."
I have nothing against the classification as "joke" and "joke promotion", since we're classifiying the problems from a today's perspective.
In an alternative for is to be found, Daniel VanArsdale, in his Web-article about Loyd's dummy pawn problem (P1265742) uses the term "Liberated promotion" (s. a href="http://www.silcom.com/~barnowl/Sam_Loyd%27s_Dummy_Promotion.html"http://www.silcom.com/~barnowl/Sam_Loyd%27s_Dummy_Promotion.html/a) (2020-02-12)
A.Buchanan: Mario, thanks for the link to VanArsdale's sympathetic article. You allow that a Dummy Pawn problem can be a joke, but so could *anything*, so you conceded nothing. We can do much better than this to respect the diversity of our history, our present and our future. Key idea: there is nothing about "today's perspective" that warrants special treatment.
Different rule sets, different generations of FIDE Laws, different Codex editions, different individuals across time and space are in fundamental disagreement about relatively minor aspects of the rules and problem conventions. A random example today is that the problem world silently ignores the USCF Laws. Is this fair? Probably not. Because their assumptions disagree with one another, not all problems can be "orthodox". But to say that the punishment for losing a theological debate is to be banished to the realms of fairy or joke is too great. It makes a completely unnecessary and cruel zero-sum game of the business.
I think there is merit in moving beyond these secondary squabbles to find a "canonical" set of problem chess rules (1) as a foundation for fairy chess (2) a basis for programming, especially retro conventions and (3) a more comprehensible world for newcomers who are increasingly attracted to our hobby. How to do this without theological acrimony? This canonical set should involve a minimum of imposition: it should based on be a careful but not over-literal reading of the FIDE Laws and Codex today, and grounded in a formal specification language to avoid ambiguity. I've got a plan for this and have shared the first pseudo-code draft with some people already. If you are interested, please get in touch.
So what about problems that don't fit? As a principle, I propose that all problems which were for some group or at some time completely legal and orthodox can *never* lose that status. They are in a special immortal class: "Golden Age". They are neither joke nor fairy, neither illegal nor unsound. They are both orthodox and unorthodox. And we record carefully how each such problem class differs from the canon. We make sure they never become unintelligible. Some are historical but many are being composed today, and there is no shame attached to them. They light up the evolutionary journey of our hobby, and in their rarity they are in some ways more interesting than the vast number of orthodox problems which may be forgotten more quickly.
If a Golden Age problem is submitted to a tourney today, then the "genre" would probably be fairy or retro, but of course this classification is the coarsest level of roll-up for tourney purposes only, and does not mean that the nature of the problem is necessarily fairy or retro.
Dummy Pawn was enjoyed by some, including World Champion Wilhelm Steinitz, and excited wrath among others, including World Champion wannabe Howard Staunton. Now that the dust of controversy from the 1800s has settled, its value today is (1) as a fresh, fecund and paradoxical design space and (2) as a relatively uncontroversial poster-child prototype for Golden Age as a mechanism to allow us all to better agree to disagree. (2022-02-08)
comment
Keywords: Dummy Pawn, Golden Age (Dummy Pawn)
Genre: Studies
FEN: 1K5N/pPP3rr/8/6p1/8/4p1k1/4P3/8
Reprints: (14) MatPlus.net Forum 13/5/2020
Input: James Malcom, 2020-02-11
Last update: A.Buchanan, 2023-08-04 more...
Genre: Studies
FEN: 1K5N/pPP3rr/8/6p1/8/4p1k1/4P3/8
Reprints: (14) MatPlus.net Forum 13/5/2020
Input: James Malcom, 2020-02-11
Last update: A.Buchanan, 2023-08-04 more...
1. Sg6 g1=D 2. Se5 Dxc5 3. Sc4#
Nach den "alten Regeln korrekt", aber inkorrekt, wenn "dummy pawns" erlaubt sind:
1. Sg6 g1=B! "and White cannot possibly mate in two more moves."
Nach den "alten Regeln korrekt", aber inkorrekt, wenn "dummy pawns" erlaubt sind:
1. Sg6 g1=B! "and White cannot possibly mate in two more moves."
von Pavitt als Beispiel dafür konstruiert, daß die auf dem Londoner Schachkongress beschlossene Änderung der Umwandlungsregel für den Britischen Schachverband (d.h. die Möglichkeit der UW in einen "dummy pawn") auch Auswirkungen auf die Schachkomposition hat:
1. Probleme, die nach den alten Regeln korrekt waren, können inkorrekt werden (wie dieses)
2. Da andere Schachverbände diese Regel nicht adaptiert haben, muß bei Problemen mit UW stets angegeben werden, nach welchen Regeln zu lösen ist.
Correct according to the "old rules", but incorrect if "dummy pawns" are allowed:
1. Sg6 g1=B! "and White cannot possibly mate in two more moves."
Constructed by Pavitt as an example of how the change in the conversion rule for the British Chess Federation decided at the London Chess Congress (i.e. the possibility of UW into a "dummy pawn") also has implications for chess composition:
1. problems that were correct under the old rules may become incorrect (like this one).
2. since other chess federations have not adapted this rule, problems with UW must always indicate according to which rules to solve.
s.a. Version P1372932
Henrik Juel: C+ by Popeye 4.61, except for double threat 2.Se5,Se7 (2020-02-26)
A.Buchanan: The defect for me is that the threat 2. Se7 is not separately shown in actual play. Compare: 1. Sg6 g1=D 2. Se5 thr 3. Sc4#,Sxc6# but both threats are forced separately by specific sD moves. (2022-01-26)
comment
1. Probleme, die nach den alten Regeln korrekt waren, können inkorrekt werden (wie dieses)
2. Da andere Schachverbände diese Regel nicht adaptiert haben, muß bei Problemen mit UW stets angegeben werden, nach welchen Regeln zu lösen ist.
Correct according to the "old rules", but incorrect if "dummy pawns" are allowed:
1. Sg6 g1=B! "and White cannot possibly mate in two more moves."
Constructed by Pavitt as an example of how the change in the conversion rule for the British Chess Federation decided at the London Chess Congress (i.e. the possibility of UW into a "dummy pawn") also has implications for chess composition:
1. problems that were correct under the old rules may become incorrect (like this one).
2. since other chess federations have not adapted this rule, problems with UW must always indicate according to which rules to solve.
s.a. Version P1372932
Henrik Juel: C+ by Popeye 4.61, except for double threat 2.Se5,Se7 (2020-02-26)
A.Buchanan: The defect for me is that the threat 2. Se7 is not separately shown in actual play. Compare: 1. Sg6 g1=D 2. Se5 thr 3. Sc4#,Sxc6# but both threats are forced separately by specific sD moves. (2022-01-26)
comment
Keywords: Dummy Pawn (not!), Promotion (d)
Genre: 3#
Computer test: Popeye 4.61
FEN: K7/2N5/2p5/k1P3R1/p4N2/P2P4/6p1/8
Reprints: chess.stackexchange.com 6/5/2020
Input: Mario Richter, 2020-02-26
Last update: A.Buchanan, 2022-01-26 more...
Genre: 3#
Computer test: Popeye 4.61
FEN: K7/2N5/2p5/k1P3R1/p4N2/P2P4/6p1/8
Reprints: chess.stackexchange.com 6/5/2020
Input: Mario Richter, 2020-02-26
Last update: A.Buchanan, 2022-01-26 more...
4 - P1375084
Edward Nathan Frankenstein
4 British Chess Magazine , p. 21, 1883
(4+3)
Add one Black man, and White mates in three moves
Edward Nathan Frankenstein
4 British Chess Magazine , p. 21, 1883
(4+3)
Add one Black man, and White mates in three moves
(+sBd1, dann) 1. Kf5 Kd3 2. De4+ Kd2 3. Lh6#
Add a black pawn on d1, then ...
Add a black pawn on d1, then ...
Henrik Juel: After the addition of sPd1, C+ Popeye 4.61 (2022-01-26)
Henrik Juel: Other variations
1... Kc4/Ke3 2.Dc2+/Lb4 (2022-01-26)
comment
Henrik Juel: Other variations
1... Kc4/Ke3 2.Dc2+/Lb4 (2022-01-26)
comment
Keywords: Dummy Pawn, Golden Age (Dummy Pawn), Add pieces (b)
Genre: 3#, Retro
FEN: 5B2/8/6K1/1p6/3k4/6p1/1P4Q1/8
Input: James Malcom, 2020-04-27
Last update: A.Buchanan, 2023-08-04 more...
Genre: 3#, Retro
FEN: 5B2/8/6K1/1p6/3k4/6p1/1P4Q1/8
Input: James Malcom, 2020-04-27
Last update: A.Buchanan, 2023-08-04 more...
5 - P1375654
Andrew Buchanan
(2) MatPlus.net Forum 09/05/2020
in memory of Wilhelm Steinitz
(13+14) C+
PG in 8.0 (-:
Andrew Buchanan
(2) MatPlus.net Forum 09/05/2020
in memory of Wilhelm Steinitz
(13+14) C+
PG in 8.0 (-:
1. f4 a5 2. f5 a4 3. f6 a3 4. fxe7 axb2 5. exf8=B! bxa1=L 6. Lb2 Ke7! 7. Lf6+ Ke6! 8. Sc3 Dxf8!
Henrik Juel: The solution is almost given away by the keywords
1.f4 a5 2.f5 a4 3.f6 a3 4.fxe7 axb2 5.exf8! bxa1=L 6.Lb2 Ke7 7.Lf6+ Ke6 8.Sc3 Dxf8
Even though Black captures the white man on f8, promotion to DTLS will not work
First Schnoebelen with dummy pawn as the captured man, I would think
Very good, Andrew (2020-05-08)
Henrik Juel: Another first:
Never before was a problem commented in the PDB before it was published... (2020-05-08)
James Malcom: When Andrew messaged me this asking about a PG with two dummies, I came back almost right away with the same idea, albeit in a flawed form-1. a4 f5 2. a5 f4 3. a6 f3 4. axb7 fxe2 5. bxa8=Q exd1 6. Ke2 e6 7. Ke3 Qg5+ 8. Kd4 Qxg2 9. Qf3 Qxh1 10. Qxd1. Great minds think alike after all! The best way. I think, to have two dummies is to have one per side and have both kings make the same journey. An idea to make it all unique is the problem though. (2020-05-08)
A.Buchanan: Haha Henrik thank you. Well I'm in lockdown in Singapore, and it was 9-May already when I posted in Matplus. (2020-05-09)
A.Buchanan: Can claim that this is not Schnoebelen because the pawn wasn't promoted! Just remained as a pawn! But I'm sure the Schnoebelen theme was interpreted in a looser sense in 1860s. Although exponents in that era would have been baffled as to *why* the theme was termed "Schnoebelen", as Philippe was not yet born. (2020-05-09)
Henrik Juel: I am sorry to learn about the Singapore lockdown, but here the merriment has no bounds (apart from the notational dilemma: exf8 is not a promotion and still the PDB animation requires exf8=B) (2020-05-09)
Olaf Jenkner: If you consider each pawn move onto the 8th rank as a promotion then we have the Schnoebelen. (2020-05-09)
A.Buchanan: This is not "non-standard material", removing that keyword. (2022-01-26)
more ...
comment
1.f4 a5 2.f5 a4 3.f6 a3 4.fxe7 axb2 5.exf8! bxa1=L 6.Lb2 Ke7 7.Lf6+ Ke6 8.Sc3 Dxf8
Even though Black captures the white man on f8, promotion to DTLS will not work
First Schnoebelen with dummy pawn as the captured man, I would think
Very good, Andrew (2020-05-08)
Henrik Juel: Another first:
Never before was a problem commented in the PDB before it was published... (2020-05-08)
James Malcom: When Andrew messaged me this asking about a PG with two dummies, I came back almost right away with the same idea, albeit in a flawed form-1. a4 f5 2. a5 f4 3. a6 f3 4. axb7 fxe2 5. bxa8=Q exd1 6. Ke2 e6 7. Ke3 Qg5+ 8. Kd4 Qxg2 9. Qf3 Qxh1 10. Qxd1. Great minds think alike after all! The best way. I think, to have two dummies is to have one per side and have both kings make the same journey. An idea to make it all unique is the problem though. (2020-05-08)
A.Buchanan: Haha Henrik thank you. Well I'm in lockdown in Singapore, and it was 9-May already when I posted in Matplus. (2020-05-09)
A.Buchanan: Can claim that this is not Schnoebelen because the pawn wasn't promoted! Just remained as a pawn! But I'm sure the Schnoebelen theme was interpreted in a looser sense in 1860s. Although exponents in that era would have been baffled as to *why* the theme was termed "Schnoebelen", as Philippe was not yet born. (2020-05-09)
Henrik Juel: I am sorry to learn about the Singapore lockdown, but here the merriment has no bounds (apart from the notational dilemma: exf8 is not a promotion and still the PDB animation requires exf8=B) (2020-05-09)
Olaf Jenkner: If you consider each pawn move onto the 8th rank as a promotion then we have the Schnoebelen. (2020-05-09)
A.Buchanan: This is not "non-standard material", removing that keyword. (2022-01-26)
more ...
comment
Keywords: Unique Proof Game, Schnoebelen Theme (B), Phoenix (l), Prentos Theme (B), Ceriani-Frolkin Theme (B), Dummy Pawn, Golden Age (Dummy Pawn), Promotion (Bl)
Genre: Retro
Computer test: Jacobi v0.7.4 2020-05-08
FEN: rnb2qnr/1ppp1ppp/4kB2/8/8/2N5/P1PPP1PP/b2QKBNR
Input: A.Buchanan, 2020-05-08
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: Jacobi v0.7.4 2020-05-08
FEN: rnb2qnr/1ppp1ppp/4kB2/8/8/2N5/P1PPP1PP/b2QKBNR
Input: A.Buchanan, 2020-05-08
Last update: A.Buchanan, 2023-08-04 more...
1. f4 b5 2. f5 b4 3. f6 b3 4. fxe7 bxc2 5. exf8=B cxb1=L 6. Da4 Ke7 7. Dh4+ Ke6 8. g4 Se7 9. Lg2 Txf8 10. Lb7 Sc6 11. Lxc8 Tb8
Henrik Juel: What is the joke, James?
Natch 3.1 found no solution (2020-08-26)
James Malcom: The solution has now been added in, Henrik.
This PG has two purposes.
1) It is another exploration of what themes be realized with the dummy pawn involves.
2) It is also to push the boundaries of how long a dummy pawn PG can be made. (2020-08-27)
Henrik Juel: Thanks, James
Apparently you also extended the proof game; the one I tested was in 10.5
The solution shows the Schnoebelen theme, by the way (2020-08-27)
Henrik Juel: You forgot to remove wPf2 from the diagram position (2020-08-27)
James Malcom: Removed, and yes I did manage to find a way to extend it by a ply, in theme for its purpose. The version is also C+. (2020-08-27)
A.Buchanan: I think sLb1 is kind of anti-Belfort Any way to replace it with a Phoenix/Prenix knight? (2020-08-27)
Henrik Juel: Strictly speaking, this is not Belfort, which requires two units to stand away
As Andrew suggests, if sLb1 were a black knight, we would have Belfort (2020-08-27)
A.Buchanan: It's limiting to just talk about Belfort Theme - one historical tourney which had a fiddly constraint about the number of pieces exhibiting the property. Want really to talk more generally about Belfort *Effect*, which is a property of a single unit (2022-01-26)
comment
Natch 3.1 found no solution (2020-08-26)
James Malcom: The solution has now been added in, Henrik.
This PG has two purposes.
1) It is another exploration of what themes be realized with the dummy pawn involves.
2) It is also to push the boundaries of how long a dummy pawn PG can be made. (2020-08-27)
Henrik Juel: Thanks, James
Apparently you also extended the proof game; the one I tested was in 10.5
The solution shows the Schnoebelen theme, by the way (2020-08-27)
Henrik Juel: You forgot to remove wPf2 from the diagram position (2020-08-27)
James Malcom: Removed, and yes I did manage to find a way to extend it by a ply, in theme for its purpose. The version is also C+. (2020-08-27)
A.Buchanan: I think sLb1 is kind of anti-Belfort Any way to replace it with a Phoenix/Prenix knight? (2020-08-27)
Henrik Juel: Strictly speaking, this is not Belfort, which requires two units to stand away
As Andrew suggests, if sLb1 were a black knight, we would have Belfort (2020-08-27)
A.Buchanan: It's limiting to just talk about Belfort Theme - one historical tourney which had a fiddly constraint about the number of pieces exhibiting the property. Want really to talk more generally about Belfort *Effect*, which is a property of a single unit (2022-01-26)
comment
Keywords: Belfort (L), Dummy Pawn, Schnoebelen Theme, Golden Age (Dummy Pawn), Ceriani-Frolkin Theme (B), Prentos Theme (B), Unique Proof Game, Non-standard material (l)
Genre: Retro
Computer test: Jacobi v.0.7.5
FEN: 1rBq1r2/p1ppnppp/2n1k3/8/6PQ/8/PP1PP2P/RbB1K1NR
Input: James Malcom, 2020-08-26
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: Jacobi v.0.7.5
FEN: 1rBq1r2/p1ppnppp/2n1k3/8/6PQ/8/PP1PP2P/RbB1K1NR
Input: James Malcom, 2020-08-26
Last update: A.Buchanan, 2023-08-04 more...
1. h1 Kf2 2. Kh3 Sf7 3. Kh2 Sg5=
Author's solution: Schema problem to show the idea. At first glance, h=3 seems completely impossible, even without the confusing fact that Black to move is apparently checking White. But this absurdity is what renders the problem solvable.
Law A1.2 tells us that if the player to move is already apparently checking or even checkmating the opposing king, then he is not allowed to capture that king, and must make another move. The assessment whether the opponent is actually checked or mated is made only when the opponent has the move. In normal chess, such a position is illegal, but it is no more and no less illegal than say wBa1 wPb2. Law A1.2, tells us that we can still play chess. (See Lese Majeste)
In Chess4E71 such "illegal" checks can clearly occur, but only in the starting position. Therefore no moves have been made in the game so far. In particular, bPh3 has never moved. Now Article 3.7b of the Laws of Chess says: "on its first move the pawn [...] may advance two squares along the same file, provided that both squares are unoccupied. So 1. h3-h1! is legal.
Now what happens to the pawn when it arrives on h1? Again we consult the Laws. Article 3.7e says: "When a player, having the move, plays a pawn to the rank furthest from its starting position, he must exchange that pawn as part of the same move for a new queen, rook, bishop or knight of the same colour on the intended square of arrival." The pawn began on the 3rd rank, so it would only promote when it reaches the furthest rank, namely the 8th rank (which it never can attain, under orthodox rules, but that's irrelevant). When it arrives on the 1st rank, it merely remains a pawn. I can almost hear the groans :-)
The rest of the problem solves itself. Or an engine does.
The recognition that BTM is delivering check in what must be the starting position is hardly retro reasoning, so the Article 17A bell does not sound to awake the demon of the Dead Position rule from his slumbers. Hence with a forward stipulation, we don't worry that there is no mate possible after B1 move.
Author's solution: Schema problem to show the idea. At first glance, h=3 seems completely impossible, even without the confusing fact that Black to move is apparently checking White. But this absurdity is what renders the problem solvable.
Law A1.2 tells us that if the player to move is already apparently checking or even checkmating the opposing king, then he is not allowed to capture that king, and must make another move. The assessment whether the opponent is actually checked or mated is made only when the opponent has the move. In normal chess, such a position is illegal, but it is no more and no less illegal than say wBa1 wPb2. Law A1.2, tells us that we can still play chess. (See Lese Majeste)
In Chess4E71 such "illegal" checks can clearly occur, but only in the starting position. Therefore no moves have been made in the game so far. In particular, bPh3 has never moved. Now Article 3.7b of the Laws of Chess says: "on its first move the pawn [...] may advance two squares along the same file, provided that both squares are unoccupied. So 1. h3-h1! is legal.
Now what happens to the pawn when it arrives on h1? Again we consult the Laws. Article 3.7e says: "When a player, having the move, plays a pawn to the rank furthest from its starting position, he must exchange that pawn as part of the same move for a new queen, rook, bishop or knight of the same colour on the intended square of arrival." The pawn began on the 3rd rank, so it would only promote when it reaches the furthest rank, namely the 8th rank (which it never can attain, under orthodox rules, but that's irrelevant). When it arrives on the 1st rank, it merely remains a pawn. I can almost hear the groans :-)
The rest of the problem solves itself. Or an engine does.
The recognition that BTM is delivering check in what must be the starting position is hardly retro reasoning, so the Article 17A bell does not sound to awake the demon of the Dead Position rule from his slumbers. Hence with a forward stipulation, we don't worry that there is no mate possible after B1 move.
Henrik Juel: groan (2020-08-30)
A.Buchanan: Hark, what’s that I hear? :-) (2020-08-31)
James Malcom: Hark, I hear the angels groan! Oh snark, I head their echos spawn!:-) (2020-08-31)
A.Buchanan: Jacobi does not yet support dummy pawns, alas (2021-05-11)
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A.Buchanan: Hark, what’s that I hear? :-) (2020-08-31)
James Malcom: Hark, I hear the angels groan! Oh snark, I head their echos spawn!:-) (2020-08-31)
A.Buchanan: Jacobi does not yet support dummy pawns, alas (2021-05-11)
more ...
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Keywords: Chess4E71, Lese Majeste, Dummy Pawn, Minimal, Miniature, Dead Position (not!), Golden Age (Dummy Pawn)
Genre: Fairies
Computer test: HC+ Popeye v4.87. No solution in diagram position for h#3 & 1 solution after key as h#2.5. Only other solution might be if B2 or B3 is h1 without promotion. But bK can only be without a move if in corner or adjacent to bP, which cannot happen after 1. Kg5,Kh5?
FEN: 8/8/7N/8/7k/7p/6K1/8
Input: A.Buchanan, 2020-08-30
Last update: A.Buchanan, 2023-08-04 more...
Genre: Fairies
Computer test: HC+ Popeye v4.87. No solution in diagram position for h#3 & 1 solution after key as h#2.5. Only other solution might be if B2 or B3 is h1 without promotion. But bK can only be without a move if in corner or adjacent to bP, which cannot happen after 1. Kg5,Kh5?
FEN: 8/8/7N/8/7k/7p/6K1/8
Input: A.Buchanan, 2020-08-30
Last update: A.Buchanan, 2023-08-04 more...
1. exf8=D,T? Patt!
1. exf8=L? Sxf6! 2. Sxf6 Patt
1. exf8=S? Sxf6! 2. Sxf6 Kxg7 3. Le5 Patt
1. exf8=B! Sxf6+ 2. Sxf6 Kxg7 3. Le5 Kg6 4. Dg3#
1. exf8=L? Sxf6! 2. Sxf6 Patt
1. exf8=S? Sxf6! 2. Sxf6 Kxg7 3. Le5 Patt
1. exf8=B! Sxf6+ 2. Sxf6 Kxg7 3. Le5 Kg6 4. Dg3#
Das tapfere Bäuerlein
In Reih und Glied stand das Bäuerlein und wartete ungeduldig auf den Beginn der Schlacht. Endlich gings los. Kampfesmutig schoß es vor, e2-e4; es war ja ein stolzer Königsbauer. Bald war es im Zentrum des Gefechts und hielt den schwersten Angriffen stand. Rechts und links fielen seine Brüder, sogar Offiziere fanden den Heldentod, aber unerschütterlich drang das Bäuerlein vorwärts, e4-e5 hurrah!
Diesem kühnen Vorstoß war es hauptsächlich zu verdanken, daß die feindliche Armee geschlagen wurde. Der schwarze König hatte sich mit dem Rest seiner Getreuen in die äußerste Ecke des Schlachtfeldes zurückgezogen, seine Lage war trostlos [Diagramm].
In ihrer Verzweiflung warf sich die edle schwarze Dame den heranstürmenden weißen Truppen entgegen, um vielleicht noch durch ein Pattmanöver die ihrigen zu retten.
Das tapfere Bäuerlein war inzwischen bis auf die 7. Reihe vorgedrungen. Nun stand es vor der größten Aufgabe seines Lebens. Es sollte die feindliche Dame, die mächtige schwarze Königin gefangen nehmen. Dies wäre aber auch sein letzter Triumph gewesen, denn auf der 8. Reihe würde ihm sein Feldherr sicher den Abschied geben und für einen Offizier eintauschen. Die weißen Offiziere atmeten auf, der gemeine Bauer, der sich durch seine mutigen Taten der besonderen Gunst des Feldherrn erfreute, war ihnen schon lange ein Dorn im Auge.
Der Feldherr, der große Schachmeister, überlegte diesmal sehr lange.
Spielte er 1. exf=D so patt
oder 1. exf=T so patt
oder 1. exf=L so Sxf6+ 2. Sxf6 patt
oder 1. exf=S so Sxf6+ 2. Sxf6 Kxg7 3. L-e5 patt
Also kein Offizier konnte ihm jetzt zweckmäßig dienen, so entschloß er sich denn, den braven Bauer noch auf der 8. Reihe beizubehalten und, siehe da, er erreichte dadurch auf schnellste Weise den Sieg:
1. exf=B!! Sxf6
2. Sxf6 Kxg7
3. L-e5 K-g6
4. D-g3 matt
So war das tapfere Bäuerlein das einzige in der Geschichte des Schachspiels, das noch auf der letzten Reihe mit vollem Recht seine Wesensart beibehielt. Ehre seinem Angedenken!
James Malcom: Thank you for this marvelous find, Mario! This is another ingenious directmate in this field!. The stalemating ideas are very unique and pleasing. (2020-09-26)
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In Reih und Glied stand das Bäuerlein und wartete ungeduldig auf den Beginn der Schlacht. Endlich gings los. Kampfesmutig schoß es vor, e2-e4; es war ja ein stolzer Königsbauer. Bald war es im Zentrum des Gefechts und hielt den schwersten Angriffen stand. Rechts und links fielen seine Brüder, sogar Offiziere fanden den Heldentod, aber unerschütterlich drang das Bäuerlein vorwärts, e4-e5 hurrah!
Diesem kühnen Vorstoß war es hauptsächlich zu verdanken, daß die feindliche Armee geschlagen wurde. Der schwarze König hatte sich mit dem Rest seiner Getreuen in die äußerste Ecke des Schlachtfeldes zurückgezogen, seine Lage war trostlos [Diagramm].
In ihrer Verzweiflung warf sich die edle schwarze Dame den heranstürmenden weißen Truppen entgegen, um vielleicht noch durch ein Pattmanöver die ihrigen zu retten.
Das tapfere Bäuerlein war inzwischen bis auf die 7. Reihe vorgedrungen. Nun stand es vor der größten Aufgabe seines Lebens. Es sollte die feindliche Dame, die mächtige schwarze Königin gefangen nehmen. Dies wäre aber auch sein letzter Triumph gewesen, denn auf der 8. Reihe würde ihm sein Feldherr sicher den Abschied geben und für einen Offizier eintauschen. Die weißen Offiziere atmeten auf, der gemeine Bauer, der sich durch seine mutigen Taten der besonderen Gunst des Feldherrn erfreute, war ihnen schon lange ein Dorn im Auge.
Der Feldherr, der große Schachmeister, überlegte diesmal sehr lange.
Spielte er 1. exf=D so patt
oder 1. exf=T so patt
oder 1. exf=L so Sxf6+ 2. Sxf6 patt
oder 1. exf=S so Sxf6+ 2. Sxf6 Kxg7 3. L-e5 patt
Also kein Offizier konnte ihm jetzt zweckmäßig dienen, so entschloß er sich denn, den braven Bauer noch auf der 8. Reihe beizubehalten und, siehe da, er erreichte dadurch auf schnellste Weise den Sieg:
1. exf=B!! Sxf6
2. Sxf6 Kxg7
3. L-e5 K-g6
4. D-g3 matt
So war das tapfere Bäuerlein das einzige in der Geschichte des Schachspiels, das noch auf der letzten Reihe mit vollem Recht seine Wesensart beibehielt. Ehre seinem Angedenken!
James Malcom: Thank you for this marvelous find, Mario! This is another ingenious directmate in this field!. The stalemating ideas are very unique and pleasing. (2020-09-26)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn)
Genre: n#
Computer test: Popeye 4.85
FEN: 5qnk/4PpRN/5P2/8/p3K3/Q7/P5PB/7R
Input: Mario Richter, 2020-09-25
Last update: A.Buchanan, 2023-08-04 more...
Genre: n#
Computer test: Popeye 4.85
FEN: 5qnk/4PpRN/5P2/8/p3K3/Q7/P5PB/7R
Input: Mario Richter, 2020-09-25
Last update: A.Buchanan, 2023-08-04 more...
1. f4 h5 2. f5 h4 3. f6 h3 4. fxe7 hxg2 5. exf8=B gxh1=T 6. Lg2 Ke7 7. Lxb7 Ke6 8. Lxa8 Se7 9. Lb7 Txf8 10. Lxc8
http://matplus.net/start.php?px=1603899391&app=forum&act=posts&tid=2475&fid=gen&page=1
http://matplus.net/start.php?px=1603899391&app=forum&act=posts&tid=2475&fid=gen&page=1
James Malcom: The point of this PG was to make a true Belfort, after the lone bishop in P1379376 was pointed out to not be a true Belfort. (2020-10-28)
A.Buchanan: Belfort is not in the Encyclopedia! (2020-10-30)
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A.Buchanan: Belfort is not in the Encyclopedia! (2020-10-30)
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Keywords: Schnoebelen Theme (B), Dummy Pawn, Golden Age (Dummy Pawn), Belfort (Lt), Prenix (t), Prentos Theme (B), Ceriani-Frolkin Theme (B), Unique Proof Game
Genre: Retro
Computer test: Jacobi v.0.7.5
FEN: 1nBq1r2/p1ppnpp1/4k3/8/8/8/PPPPP2P/RNBQK1Nr
Input: James Malcom, 2020-10-28
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: Jacobi v.0.7.5
FEN: 1nBq1r2/p1ppnpp1/4k3/8/8/8/PPPPP2P/RNBQK1Nr
Input: James Malcom, 2020-10-28
Last update: A.Buchanan, 2023-08-04 more...
10 - P1381700
A. H. Bobbins
154 American Chess Magazine Vol. 1, p. 443, 12/1897
(6+3)
=2 durch Schwarz
Black forces a draw in two moves
A. H. Bobbins
154 American Chess Magazine Vol. 1, p. 443, 12/1897
(6+3)
=2 durch Schwarz
Black forces a draw in two moves
1. ... c1=wL!
2. Sb1 axb1=wL! Patt
2. Db1+ axb1=B! Patt
2. Sb1 axb1=wL! Patt
2. Db1+ axb1=B! Patt
Keywords: Joke promotion, under-promotion key, konsekutive Umwandlungen 2 (LL, Lb), Dummy Pawn, Golden Age (Dummy Pawn)
Genre: Fairies
FEN: 8/P7/8/5B2/8/K1NQ4/pPp5/k7
Input: James Malcom, 2020-11-10
Last update: A.Buchanan, 2023-08-04 more...
Genre: Fairies
FEN: 8/P7/8/5B2/8/K1NQ4/pPp5/k7
Input: James Malcom, 2020-11-10
Last update: A.Buchanan, 2023-08-04 more...
1. h8=T+! Sh6 2. exd8=K! b3 3. a8=sS! b2 4. b8=sL! La7 5. e4 Lb8 6. e5 La7 7. e6 Lb8 8. e7 La7 9. e8=B! Lb8 10. Ta4 La7 11. Txa7 g4#
A rather... complicated "joke."
A rather... complicated "joke."
A.Buchanan: If one allows promotion to sB (and there seems no reason to disallow it since promotion to pawn, king and foreign units are allowed) then the problem is cooked. There is no universally agreed notion of how a pawn can move if it starts on the first rank. Does it get a double hop, and if so on which rank? But the problem is unsound in any case. (2022-02-10)
James Malcom: That is if, yes. But I don't think this problem ought to be left as is: a demonstration of the levels of absurdity and tomfoolery old rules used to allow. Promotion to a piece of another color and dummies were loopholes, yes, but promotion to a black pawn was never included, not even implicitly. All pawns are pieces, but not all pieces are pawns. (2022-02-10)
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James Malcom: That is if, yes. But I don't think this problem ought to be left as is: a demonstration of the levels of absurdity and tomfoolery old rules used to allow. Promotion to a piece of another color and dummies were loopholes, yes, but promotion to a black pawn was never included, not even implicitly. All pawns are pieces, but not all pieces are pawns. (2022-02-10)
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Keywords: Joke promotion (Ksl), Dummy Pawn, konsekutive Umwandlungen 5 (TKslB), under-promotion key (T), Excelsior white, Golden Age (Dummy Pawn), Illegal position (no wK), Joke
Genre: s#, Fairies
Computer test: Difficult to test at the moment because no engine allows both normal and adversarial promotion.
FEN: 2Rr2n1/PPpBP2P/1pP5/1N4pk/1p4Rb/6pP/4P1P1/1Q6
Input: James Malcom, 2020-11-14
Last update: A.Buchanan, 2023-12-11 more...
Genre: s#, Fairies
Computer test: Difficult to test at the moment because no engine allows both normal and adversarial promotion.
FEN: 2Rr2n1/PPpBP2P/1pP5/1N4pk/1p4Rb/6pP/4P1P1/1Q6
Input: James Malcom, 2020-11-14
Last update: A.Buchanan, 2023-12-11 more...
1. b1=B! Lxa3 2. c1=B! Dxc3#
Keywords: Dummy Pawn, Golden Age (Dummy Pawn), konsekutive Umwandlungen 2 (bb)
Genre: h#
Computer test: Popeye 4.79
FEN: 8/8/8/8/p2Q4/r1pKP3/ppp1P3/k1Bb4
Input: James Malcom, 2021-01-04
Last update: A.Buchanan, 2023-08-04 more...
Genre: h#
Computer test: Popeye 4.79
FEN: 8/8/8/8/p2Q4/r1pKP3/ppp1P3/k1Bb4
Input: James Malcom, 2021-01-04
Last update: A.Buchanan, 2023-08-04 more...
13 - P1389065
Erich Bartel
3353 Scobs lignea 29/04/2021
(1+2) C+
ser-s=9
Platzwechselcirce
Kürzestzüger
sSr=Drache
Erich Bartel
3353 Scobs lignea 29/04/2021
(1+2) C+
ser-s=9
Platzwechselcirce
Kürzestzüger
sSr=Drache
1. Ka8-b7 2. Kb7-c6 3. Kc6-d5 4. Kd5-d4 5. Kd4xd3[+sDCd4] 6. Kd3-d2 7. Kd2-d1 8. Kd1xc1[+sBd1=L] 9. Kc1xd1[+sLc1] DCd4-d3=
Keywords: Seriesmover, Circe (Platzwechsel-), Minimummer, corner to edge (a8d1), Dummy Pawn
Pieces: = Dragon (DC)
Genre: Fairies
Computer test: %Popeye FreeBSD-9.1-RELEASE-amd64-64Bit v4.59
FEN: K7/8/8/8/8/3*1n4/8/2p5
Input: Erich Bartel, 2021-04-29
Last update: A.Buchanan, 2023-12-11 more...
Pieces: = Dragon (DC)
Genre: Fairies
Computer test: %Popeye FreeBSD-9.1-RELEASE-amd64-64Bit v4.59
FEN: K7/8/8/8/8/3*1n4/8/2p5
Input: Erich Bartel, 2021-04-29
Last update: A.Buchanan, 2023-12-11 more...
14 - P1393307
James Malcom
1627 Julias Fairies 22/06/2021
(13+14) C+
BP in 18.0 (-:
Dummy Pawn Promotion
James Malcom
1627 Julias Fairies 22/06/2021
(13+14) C+
BP in 18.0 (-:
Dummy Pawn Promotion
1. a4 f5 2. Ta3 f4 3. Th3 f3 4. g3 fxe2 5. Lg2 exd1=B 6. Lc6 dxc6 7. Ke2 Lg4+ 8. Ke3 e6 9. Se2 Lb4 10. Txd1 Lc3 11. dxc3 Sf6 12. Td5 Tf8 13. Ta5 Tf7 14. Ta6 Td7 15. a5 Td1 16. Ld2 Tg1 17. Le1 Tg2 18. Sd2 Dd3+
Henrik Juel: What is the (-: trick, James? (2021-08-30)
James Malcom: Nothing special; merely the usual. (2021-08-30)
Henrik Juel: Ah, the old dummy pawn...
Why not spell it out in the stipulation? Not everybody knows 'the usual', and I had forgotten all about it (2021-08-30)
James Malcom: Done! (2021-08-31)
comment
James Malcom: Nothing special; merely the usual. (2021-08-30)
Henrik Juel: Ah, the old dummy pawn...
Why not spell it out in the stipulation? Not everybody knows 'the usual', and I had forgotten all about it (2021-08-30)
James Malcom: Done! (2021-08-31)
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Keywords: Dummy Pawn, Move Length Record, Schnoebelen Theme, Golden Age (Dummy Pawn), Prentos Theme (B), Ceriani-Frolkin Theme (B), Unique Proof Game
Genre: Retro
Computer test: Jacobi v0.7.5 in 24 hours by Michael Caullaud
FEN: rn2k3/ppp3pp/R1p1pn2/P7/6b1/2PqK1PR/1PPNNPrP/4B3
Input: James Malcom, 2021-08-30
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: Jacobi v0.7.5 in 24 hours by Michael Caullaud
FEN: rn2k3/ppp3pp/R1p1pn2/P7/6b1/2PqK1PR/1PPNNPrP/4B3
Input: James Malcom, 2021-08-30
Last update: A.Buchanan, 2023-08-04 more...
15 - P1393313
Michel Caillaud
James Malcom
1639 Julias Fairies 07/30/2021
(14+13) C+
BP in 11.0
Dummy Pawn Promotion & Royal Dynasty
Michel Caillaud
James Malcom
1639 Julias Fairies 07/30/2021
(14+13) C+
BP in 11.0
Dummy Pawn Promotion & Royal Dynasty
1. d4 a5 2. d5 a4 3. d6 a3 4. dxe7 Ta4 5. exf8=B Dh4 6. g4 Ke7 7. g5 Ke6 8. g6 Se7 9. gxh7 Txf8 10. h8=K Tg4 11. f4 Dxh8
2 “special” Schnoebelen promotions in a single line
2 “special” Schnoebelen promotions in a single line
Henrik Juel: Definition of the Royal Dynasty condition from Schwalbe
Königsdynastie: Im Diagramm kann jede Partei keinen, einen oder mehrere Könige haben. Ein König ist genau dann königlich, wenn er der einzige König seiner Partei ist. Eine Bauernumwandlung in einen König (derselben Partei) ist erlaubt. Ein König darf nur dann rochieren, wenn er königlich ist und nicht gezogen hat, seit er zuletzt königlich wurde. Die anderen für die Rochade vorgeschriebenen Bedingungen bestehen weiter.
In this problem 10.h8=K makes both white kings non-royal, so 11.f4 is not an illegal self-check
The black king is royal throughout, so 5.exf8=KDTLS? would have given a disturbing check to him, leaving just 5.e8=B
It is nice that both conditions are invisible in the diagram, but they should be mentioned in the stipulation, I think (2021-08-30)
Henrik Juel: Euclide 1.01 reports no solutions in orthodox chess (2021-08-30)
Henrik Juel: in my first comment you should read 5.exf8=B, of course, not 5.e8=B (2021-08-30)
James Malcom: I forget to add the C+, and thank you for your comments. (2021-08-31)
Henrik Juel: Jacobi 0.7.5 in Heuristic Mode found the solution in 35 seconds
A full test required 917 seconds (2021-08-31)
Henrik Juel: Here is a way to use Jacobi:
1. Open the homepage https://wismuth.com/jacobi/latest/solver.html
2. Copy the following two lines to the rectangle for Text representation:
stipulation dia11.0 forsyth 1sb2r1q/1pppspp1/4k3/8/5Pr1/p7/PPP1P2P/RSBQKBSR
condition RoyalDynasty PromOnly P S B R Q K
3. Click on 'Set problem from text'
4. Click on Start (with Heuristic Mode marked, if you just want to find the solution)
5. When Jacobi ends, click on the solution to view it in the Game editor
. (2021-08-31)
James Malcom: For those who advocate N for knight, use "EnglishN" to avoid changing the FEN each time. (2021-08-31)
Henrik Juel: That sounds good, James
Exactly how do you do that? Where do you write EnglishN?
There is an output option called English-N, is that it?
Is there a similar trick to use in Popeye? (2021-08-31)
Henrik Juel: This works in Jacobi, but note the s in promonly
englishn
stipulation dia11.0 forsyth 1nb2r1q/1pppnpp1/4k3/8/5Pr1/p7/PPP1P2P/RNBQKBNR
cond RoyalDynasty PromOnly P s B R Q K
And what about Popeye? (2021-08-31)
James Malcom: Popeye is S only as far as I know. (2021-08-31)
comment
Königsdynastie: Im Diagramm kann jede Partei keinen, einen oder mehrere Könige haben. Ein König ist genau dann königlich, wenn er der einzige König seiner Partei ist. Eine Bauernumwandlung in einen König (derselben Partei) ist erlaubt. Ein König darf nur dann rochieren, wenn er königlich ist und nicht gezogen hat, seit er zuletzt königlich wurde. Die anderen für die Rochade vorgeschriebenen Bedingungen bestehen weiter.
In this problem 10.h8=K makes both white kings non-royal, so 11.f4 is not an illegal self-check
The black king is royal throughout, so 5.exf8=KDTLS? would have given a disturbing check to him, leaving just 5.e8=B
It is nice that both conditions are invisible in the diagram, but they should be mentioned in the stipulation, I think (2021-08-30)
Henrik Juel: Euclide 1.01 reports no solutions in orthodox chess (2021-08-30)
Henrik Juel: in my first comment you should read 5.exf8=B, of course, not 5.e8=B (2021-08-30)
James Malcom: I forget to add the C+, and thank you for your comments. (2021-08-31)
Henrik Juel: Jacobi 0.7.5 in Heuristic Mode found the solution in 35 seconds
A full test required 917 seconds (2021-08-31)
Henrik Juel: Here is a way to use Jacobi:
1. Open the homepage https://wismuth.com/jacobi/latest/solver.html
2. Copy the following two lines to the rectangle for Text representation:
stipulation dia11.0 forsyth 1sb2r1q/1pppspp1/4k3/8/5Pr1/p7/PPP1P2P/RSBQKBSR
condition RoyalDynasty PromOnly P S B R Q K
3. Click on 'Set problem from text'
4. Click on Start (with Heuristic Mode marked, if you just want to find the solution)
5. When Jacobi ends, click on the solution to view it in the Game editor
. (2021-08-31)
James Malcom: For those who advocate N for knight, use "EnglishN" to avoid changing the FEN each time. (2021-08-31)
Henrik Juel: That sounds good, James
Exactly how do you do that? Where do you write EnglishN?
There is an output option called English-N, is that it?
Is there a similar trick to use in Popeye? (2021-08-31)
Henrik Juel: This works in Jacobi, but note the s in promonly
englishn
stipulation dia11.0 forsyth 1nb2r1q/1pppnpp1/4k3/8/5Pr1/p7/PPP1P2P/RNBQKBNR
cond RoyalDynasty PromOnly P s B R Q K
And what about Popeye? (2021-08-31)
James Malcom: Popeye is S only as far as I know. (2021-08-31)
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Keywords: Dummy Pawn, Royal Dynasty, Promotion (BK), Schnoebelen Theme (BK), Unique Proof Game, Prentos Theme (BK), Ceriani-Frolkin Theme (BK), Golden Age (Dummy Pawn)
Genre: Retro, Fairies
Computer test: Jacobi v0.7.5
FEN: 1nb2r1q/1pppnpp1/4k3/8/5Pr1/p7/PPP1P2P/RNBQKBNR
Input: James Malcom, 2021-08-30
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro, Fairies
Computer test: Jacobi v0.7.5
FEN: 1nb2r1q/1pppnpp1/4k3/8/5Pr1/p7/PPP1P2P/RNBQKBNR
Input: James Malcom, 2021-08-30
Last update: A.Buchanan, 2023-08-04 more...
1. Lxh8!
1. ... Ka2 2. Dg7 Kb1 3. b3,b4 ... 4. Db2#
2. ... Kb3 3. Df7+,Dg8+ Ka4 4. Dc4#
2. ... a4 3. Dg1 Kb3 4. Dg8#
1. ... a4 2. Dxe4 Ka2 3. Dh1 Kb3 4. Dd5#
2. Dg7 Ka2 3. b3,b4 ... 4. Db2#
Source: https://babel.hathitrust.org/cgi/pt?id=hvd.hn43p1&view=1up&seq=9&skin=2021
From https://www.yacpdb.org/#477486: "In his essay 'Spielschach und Kunstschach' (p. 241f.) Brixi shows this position to demonstrate that sometimes composers must expend a lot of material to make an idea possible - an effort that could be avoided in his example by using a simple black 'dead' pawn at a1 as block for the black king."
1. ... Ka2 2. Dg7 Kb1 3. b3,b4 ... 4. Db2#
2. ... Kb3 3. Df7+,Dg8+ Ka4 4. Dc4#
2. ... a4 3. Dg1 Kb3 4. Dg8#
1. ... a4 2. Dxe4 Ka2 3. Dh1 Kb3 4. Dd5#
2. Dg7 Ka2 3. b3,b4 ... 4. Db2#
Source: https://babel.hathitrust.org/cgi/pt?id=hvd.hn43p1&view=1up&seq=9&skin=2021
From https://www.yacpdb.org/#477486: "In his essay 'Spielschach und Kunstschach' (p. 241f.) Brixi shows this position to demonstrate that sometimes composers must expend a lot of material to make an idea possible - an effort that could be avoided in his example by using a simple black 'dead' pawn at a1 as block for the black king."
Henrik Juel: double threat 2.Dd5,Df7 and several duals (2021-11-07)
A.Buchanan: Interesting to note this early recognition of the siren lure of dropping a dummy pawn as a static blocker! (2021-11-08)
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A.Buchanan: Interesting to note this early recognition of the siren lure of dropping a dummy pawn as a static blocker! (2021-11-08)
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Keywords: Dummy Pawn (in diagram), Loyd-Turton (LD), Golden Age (Dummy Pawn)
Genre: n#
FEN: 7n/1Q6/8/p7/4p3/P1BpP3/1P1K4/pk6
Input: James Malcom, 2021-11-06
Last update: A.Buchanan, 2023-08-04 more...
Genre: n#
FEN: 7n/1Q6/8/p7/4p3/P1BpP3/1P1K4/pk6
Input: James Malcom, 2021-11-06
Last update: A.Buchanan, 2023-08-04 more...
SCHRECKE: Die Idee ist als Miniatur darstellbar!
W: Kh4,Ta1,Ld1,Sg1 (4) - S: Kh2,Be2,Bf2 (3)
Lösung: 1.e1B Lf3 2.f:g1B Ta2# (2022-01-25)
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W: Kh4,Ta1,Ld1,Sg1 (4) - S: Kh2,Be2,Bf2 (3)
Lösung: 1.e1B Lf3 2.f:g1B Ta2# (2022-01-25)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn)
Genre: h#
Computer test: C+, popeye 4.87, bedingung UWnur D T L S B
FEN: 8/8/8/8/3RP2K/4P3/5ppk/7B
Input: James Malcom, 2022-01-16
Last update: A.Buchanan, 2023-08-04 more...
Genre: h#
Computer test: C+, popeye 4.87, bedingung UWnur D T L S B
FEN: 8/8/8/8/3RP2K/4P3/5ppk/7B
Input: James Malcom, 2022-01-16
Last update: A.Buchanan, 2023-08-04 more...
1. e1=B Lf3 2. d1=B Le3 3. f1=B Tb2#
AB: economy record for 3 Dummy Pawns in h#. Meredith. Black moves open 6 lines, White moves close 3 lines.
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn)
Genre: h#
Computer test: C+ Popeye 4.79
FEN: 8/8/1Rb1qr2/8/7K/8/3ppp1k/r1BB4
Input: A.Buchanan, 2022-01-26
Last update: A.Buchanan, 2023-08-04 more...
Genre: h#
Computer test: C+ Popeye 4.79
FEN: 8/8/1Rb1qr2/8/7K/8/3ppp1k/r1BB4
Input: A.Buchanan, 2022-01-26
Last update: A.Buchanan, 2023-08-04 more...
19 - P1398666
James Malcom
Michael Schreckenbach
Andrew Buchanan
PDB Website 26/01/2022
(4+3) C+
h#2 (-:
James Malcom
Michael Schreckenbach
Andrew Buchanan
PDB Website 26/01/2022
(4+3) C+
h#2 (-:
1. g1=B Lf3 2. e1=B Te2#
AB: economy record for 2 Dummy Pawns in h#. Miniature. Aimless promotion.
Henrik Juel: wPg3 prevents cooks like 1.Kg1 Kg3 2.e1=DTLSB Txe1# (2022-01-27)
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Henrik Juel: wPg3 prevents cooks like 1.Kg1 Kg3 2.e1=DTLSB Txe1# (2022-01-27)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn), Miniature, Tempo Move (Promotion)
Genre: h#
Computer test: C+ Popeye 4.79
FEN: 8/8/8/8/4R2K/6P1/4p1pk/7B
Input: A.Buchanan, 2022-01-27
Last update: A.Buchanan, 2023-08-04 more...
Genre: h#
Computer test: C+ Popeye 4.79
FEN: 8/8/8/8/4R2K/6P1/4p1pk/7B
Input: A.Buchanan, 2022-01-27
Last update: A.Buchanan, 2023-08-04 more...
20 - P1398987
Ado Kraemer
Andrew Buchanan
PDB Website 10/02/2022
AK, correction AB
(2+8)
#3
(-:
hint rot13.com:qrynl pubvpr bs cebzbgrq havg
Ado Kraemer
Andrew Buchanan
PDB Website 10/02/2022
AK, correction AB
(2+8)
#3
(-:
hint rot13.com:qrynl pubvpr bs cebzbgrq havg
1. "b8..."
1. ... g2 "...=S!" 2. Sd7 g3 3. Sf6#
1. ... h2 "...=D!" 2. Df8 Th3 3. Dxh6#
If White were prescient, they could choose which unit to promote to, based on knowledge of Black's next move. As it is, White plays 1.b8, then only chooses the promotion officer when Black's response is known.
1. ... g2 "...=S!" 2. Sd7 g3 3. Sf6#
1. ... h2 "...=D!" 2. Df8 Th3 3. Dxh6#
If White were prescient, they could choose which unit to promote to, based on knowledge of Black's next move. As it is, White plays 1.b8, then only chooses the promotion officer when Black's response is known.
Supersedes the dualized and inexact P1373527
White waits for Black to move before selecting the promoted unit.
Under this joke, a dummy pawn exists ephemerally, but not via the Dummy Pawn rule.
Position comfortably legal.
Henrik Juel: Andrew, how does one decode the rot13 hint? (2022-02-10)
Henrik Juel: Never mind, Andrew; write the english alphabet in two rows and code/decode between rows
abcdefghijklm
nopqrstuvwxyz
so the gobbledygook translates to
delay choice of promoted unit (2022-02-10)
Henrik Juel: ... the rows should be written with a fixed font, of course, but I do not know how to accomplish this in a PDB comment (2022-02-10)
A.Buchanan: Hi Henrik: got to rot13.com and put the text in the input box, read it from the output box. Because 13=26/2, this works for both encryption and decryption.
Trying to do this for new jokes to create a level playing field. If you want a hint as to the silly trick, but would still enjoy solving the chess afterwards, then check out the rot13. (2022-02-10)
A.Buchanan: The real challenge is getting animation to work properly in this site. (2022-02-10)
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White waits for Black to move before selecting the promoted unit.
Under this joke, a dummy pawn exists ephemerally, but not via the Dummy Pawn rule.
Position comfortably legal.
Henrik Juel: Andrew, how does one decode the rot13 hint? (2022-02-10)
Henrik Juel: Never mind, Andrew; write the english alphabet in two rows and code/decode between rows
abcdefghijklm
nopqrstuvwxyz
so the gobbledygook translates to
delay choice of promoted unit (2022-02-10)
Henrik Juel: ... the rows should be written with a fixed font, of course, but I do not know how to accomplish this in a PDB comment (2022-02-10)
A.Buchanan: Hi Henrik: got to rot13.com and put the text in the input box, read it from the output box. Because 13=26/2, this works for both encryption and decryption.
Trying to do this for new jokes to create a level playing field. If you want a hint as to the silly trick, but would still enjoy solving the chess afterwards, then check out the rot13. (2022-02-10)
A.Buchanan: The real challenge is getting animation to work properly in this site. (2022-02-10)
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Keywords: Joke (delayed promotion), Minimal, Dummy Pawn (not! Delayed promo)
Genre: Fairies
FEN: 8/1P5K/6pp/6pk/6pr/6pp/8/8
Input: A.Buchanan, 2022-02-10
Last update: A.Buchanan, 2023-05-21 more...
Genre: Fairies
FEN: 8/1P5K/6pp/6pk/6pr/6pp/8/8
Input: A.Buchanan, 2022-02-10
Last update: A.Buchanan, 2023-05-21 more...
James Malcom: I had a thought looking at this again. Does n7/1P2P3/Q3P3/1r6/N1k1KP2/Pr6/B2p1p2/n7 work to save another piece? (2022-04-02)
A.Buchanan: James, yes your version does save another unit for your lovely idea. Beyond this, a version n7/1P2P3/Q7/Br6/2kPKP2/1r6/B2p1p2/n7 saves another unit, and forces a unique order on the Black promotions too. To avoid distracting unachievable threats, set NoThreat as well as the usual NoShortVariations. Your composition has driven me finally to report a long-standing Olive bug that cruelly punishes we Dummy Pawn enthusiasts: https://github.com/dturevski/olive-gui/issues/54. (2022-04-03)
James Malcom: Thanks for the verification and shaving off a unit, Andrew. (2022-04-03)
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A.Buchanan: James, yes your version does save another unit for your lovely idea. Beyond this, a version n7/1P2P3/Q7/Br6/2kPKP2/1r6/B2p1p2/n7 saves another unit, and forces a unique order on the Black promotions too. To avoid distracting unachievable threats, set NoThreat as well as the usual NoShortVariations. Your composition has driven me finally to report a long-standing Olive bug that cruelly punishes we Dummy Pawn enthusiasts: https://github.com/dturevski/olive-gui/issues/54. (2022-04-03)
James Malcom: Thanks for the verification and shaving off a unit, Andrew. (2022-04-03)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn), Superseded by (P1411297)
Genre: Fairies, r#
Computer test: Henrik Juel: C+ Popeye 4.87 (2022-04-02)
FEN: n7/1P2P3/Q7/Br6/2kPKP2/1r6/B2p1p2/n7
Input: James Malcom, 2022-04-02
Last update: A.Buchanan, 2023-12-14 more...
Genre: Fairies, r#
Computer test: Henrik Juel: C+ Popeye 4.87 (2022-04-02)
FEN: n7/1P2P3/Q7/Br6/2kPKP2/1r6/B2p1p2/n7
Input: James Malcom, 2022-04-02
Last update: A.Buchanan, 2023-12-14 more...
1. Dh7!
Keywords: Dummy Pawn (in diagram), Golden Age (Dummy Pawn)
FEN: 4b3/2R1N1n1/8/4p1p1/1N1k2r1/4p1r1/7Q/2Kp4
Input: James Malcom, 2023-01-14
Last update: A.Buchanan, 2023-08-04 more...
FEN: 4b3/2R1N1n1/8/4p1p1/1N1k2r1/4p1r1/7Q/2Kp4
Input: James Malcom, 2023-01-14
Last update: A.Buchanan, 2023-08-04 more...
1. e4 Sf6 2. Ke2 Sd5 3. exd5 g5 4. d6 Lh6 5. dxc7 0-0 6. cxb8 Da5 7. Ke3 g4+ 8. f4 gxf3ep+
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
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Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: rn1P1rk1/ppp2p1p/3p1n1b/8/8/4Kp2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: rn1P1rk1/ppp2p1p/3p1n1b/8/8/4Kp2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
1. e4 Sf6 2. Ke2 Sd5 3. exd5 g5 4. d6 Lh6 5. dxc7 0-0 6. cxb8 Da5 7. Ke3 g4+ 8. f4 gxf3ep+
Objective: record achievement of task. Promotion can be to any officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
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Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSb8 C+ Stelvio 1.0
FEN: rPb2rk1/pp1ppp1p/7b/q7/8/4Kp2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: HJ: with wSb8 C+ Stelvio 1.0
FEN: rPb2rk1/pp1ppp1p/7b/q7/8/4Kp2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
1. d4 Sf6 2. Kd2 Se4+ 3. Ke3 Sc5 4. dxc5 g5 5. c6 Lh6 6. cxb7 0-0 7. bxc8 g4+ 8. f4 gxf3ep+
Objective: record achievement of task. Promotion can be to any officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
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Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSc8 C+ Stelvio 1.0
FEN: rnPq1rk1/p1pppp1p/7b/8/8/4Kp2/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: HJ: with wSc8 C+ Stelvio 1.0
FEN: rnPq1rk1/p1pppp1p/7b/8/8/4Kp2/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
1. d4 Sc6 2. Kd2 Se5 3. dxe5 Sf6 4. exf6 g5 5. fxe7 Lh6 6. exd8 0-0 7. Ke3 g4+ 8. f4 gxf3ep+
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
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Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: r1bP1rk1/pppp1p1p/7b/8/8/4Kp2/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: r1bP1rk1/pppp1p1p/7b/8/8/4Kp2/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
1. f4 e6 2. f5 Lc5 3. f6 Se7 4. fxe7 Lb6 5. exd8 c5 6. Kf2 0-0 7. Ke3 c4+ 8. d4 cxd3ep+
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
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Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: rnbP1rk1/pp1p1ppp/1b2p3/8/8/3pK3/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: rnbP1rk1/pp1p1ppp/1b2p3/8/8/3pK3/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
1. f4 d5 2. f5 Ld7 3. f6 Lc6 4. fxe7 Sd7 5. exf8 Dg5 6. Kf2 0-0-0 7. Kf3 d4+ 8. e4 dxe3ep+
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
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Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sg), En passant
Genre: Retro
Computer test: HJ: with wSf8, C+ Stelvio 1.0
FEN: 2kr1Pnr/pppn1ppp/2b5/6q1/8/4pK2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
Genre: Retro
Computer test: HJ: with wSf8, C+ Stelvio 1.0
FEN: 2kr1Pnr/pppn1ppp/2b5/6q1/8/4pK2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
1. cxd8=B+ Kd6 2. e8=B+ Ke6 3. Lc4+ Kxf6 4. Le7+ Kxg6 5. g8=B Txh3#
Improvement in move number and economy over P1379580.
Improvement in move number and economy over P1379580.
SCHRECKE: Here is a s#7 with 4 dummy pawns: QnRn1B1K/P1P1P1P1/k1N5/3p2p1/2PPB1P1/8/4p1pR/4Nbrr
1. axb8=B+! Kb6 2. Da7+ Kxc6 3. cxd8=B+ Kd6 4. e8=B+ Ke6 5. Lxd5+ Kf6 6. Le7+ Kg6 7. g8=B Txh2#
Who makes it better? (2023-06-07)
James Malcom: Wonderfully done. I had an illegal scheme for four I never realized, but now it is done: 1RrRq1BK/pP1P1PP1/Pk2N1N1/p3p1p1/p2PP1P1/3Q3p/6pr/6Bb
I see no improvements to yours, yet. (2023-06-07)
comment
1. axb8=B+! Kb6 2. Da7+ Kxc6 3. cxd8=B+ Kd6 4. e8=B+ Ke6 5. Lxd5+ Kf6 6. Le7+ Kg6 7. g8=B Txh2#
Who makes it better? (2023-06-07)
James Malcom: Wonderfully done. I had an illegal scheme for four I never realized, but now it is done: 1RrRq1BK/pP1P1PP1/Pk2N1N1/p3p1p1/p2PP1P1/3Q3p/6pr/6Bb
I see no improvements to yours, yet. (2023-06-07)
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Keywords: Dummy Pawn (x3), Golden Age (Dummy Pawn), Construction record
Genre: s#
Computer test: Popeye 4.69
FEN: 2Rn1B1K/2P1P1P1/P1k2NN1/6p1/6P1/7R/6pr/5BQb
Input: James Malcom, 2023-06-06
Last update: A.Buchanan, 2023-08-04 more...
Genre: s#
Computer test: Popeye 4.69
FEN: 2Rn1B1K/2P1P1P1/P1k2NN1/6p1/6P1/7R/6pr/5BQb
Input: James Malcom, 2023-06-06
Last update: A.Buchanan, 2023-08-04 more...
1. axb8=B+! Kb6 2. Da7+ Kxc6 3. cxd8=B+ Kd6 4. e8=B+ Ke6 5. Lxd5+ Kf6 6. Le7+ Kg6 7. g8=B Txh2#
Commented on P1410177
Commented on P1410177
SCHRECKE: Dear James, the authors should be Malcolm/Schreckenbach. (2023-07-11)
James Malcom: Done. (2023-07-12)
comment
James Malcom: Done. (2023-07-12)
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Keywords: Dummy Pawn (x4), Construction record
Genre: s#
Computer test: Popeye 4.69
FEN: QnRn1B1K/P1P1P1P1/k1N5/3p2p1/2PPB1P1/8/4p1pR/4Nbrr
Input: James Malcom, 2023-07-11
Last update: James Malcom, 2023-07-12 more...
Genre: s#
Computer test: Popeye 4.69
FEN: QnRn1B1K/P1P1P1P1/k1N5/3p2p1/2PPB1P1/8/4p1pR/4Nbrr
Input: James Malcom, 2023-07-11
Last update: James Malcom, 2023-07-12 more...
1. Tg8! (Zugzwang)
1. ... Txg8 2. hxg8
1. ... Tf8 2. gxf8
1. ... Td8 2. cxd8
1. ... Txg8 2. hxg8
1. ... Tf8 2. gxf8
1. ... Td8 2. cxd8
SCHRECKE: Have a look at this: R4q1k/pPP3R1/rp3PKn/p5PQ/P7/8/8/8
s#2, 1. f7! - 6(!) dummy promotions (2023-07-28)
SCHRECKE: In my work a black rook on f8 is better! (2023-07-28)
A.Buchanan: Yes this is a great improvement. I can't see how one might get a 7th (2023-07-28)
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s#2, 1. f7! - 6(!) dummy promotions (2023-07-28)
SCHRECKE: In my work a black rook on f8 is better! (2023-07-28)
A.Buchanan: Yes this is a great improvement. I can't see how one might get a 7th (2023-07-28)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn), Superseded by (P1411367)
Genre: s#
Computer test: C+, popeye 4.87
FEN: 2b1r2R/1pPpk1PP/1P3pB1/4pK2/4N3/8/8/8
Input: Miguel Ambrona, 2023-07-26
Last update: A.Buchanan, 2023-07-29 more...
Genre: s#
Computer test: C+, popeye 4.87
FEN: 2b1r2R/1pPpk1PP/1P3pB1/4pK2/4N3/8/8/8
Input: Miguel Ambrona, 2023-07-26
Last update: A.Buchanan, 2023-07-29 more...
32 - P1411297
James Malcom
Andrew Buchanan
OP020 The Hopper Magazine I02 25/6/2022
(9+9)
r#6 Dummy Pawn Rule
James Malcom
Andrew Buchanan
OP020 The Hopper Magazine I02 25/6/2022
(9+9)
r#6 Dummy Pawn Rule
SCHRECKE: C+, popeye 4.87
1. Da6! droht 2. f4 h1=D,L#
1. ... h1=B! 2. bxa8=B! g4!
3. f4 droht 4. Lxd2 droht 5. Le1 fxe1D,T#
3. ... f1=B! 4. e8=B! d1=B!
5. Le1 Sc2 6. Lb1 Te3# (2023-09-09)
comment
1. Da6! droht 2. f4 h1=D,L#
1. ... h1=B! 2. bxa8=B! g4!
3. f4 droht 4. Lxd2 droht 5. Le1 fxe1D,T#
3. ... f1=B! 4. e8=B! d1=B!
5. Le1 Sc2 6. Lb1 Te3# (2023-09-09)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn)
Genre: r#, Fairies
FEN: n7/1P2P3/7Q/Br4p1/2kPK3/1r3PP1/B2p1p1p/n7
Input: Miguel Ambrona, 2023-07-27
Last update: James Malcom, 2023-09-09 more...
Genre: r#, Fairies
FEN: n7/1P2P3/7Q/Br4p1/2kPK3/1r3PP1/B2p1p1p/n7
Input: Miguel Ambrona, 2023-07-27
Last update: James Malcom, 2023-09-09 more...
SCHRECKE: C+, popeye 4.87
1. f7! (Zugzwang)
1. ... Txa8 2. bxa8
1. ... Tb8 2. cxb8
1. ... Tc8 2. bxc8
1. ... Td8 2. cxd8
1. ... Te8 2. fxe8
1. ... Tg8 2. fxg8 (2023-07-29)
SCHRECKE: Hi Andrew, thanks for the diagram. (2023-07-29)
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1. f7! (Zugzwang)
1. ... Txa8 2. bxa8
1. ... Tb8 2. cxb8
1. ... Tc8 2. bxc8
1. ... Td8 2. cxd8
1. ... Te8 2. fxe8
1. ... Tg8 2. fxg8 (2023-07-29)
SCHRECKE: Hi Andrew, thanks for the diagram. (2023-07-29)
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Keywords: Dummy Pawn, Golden Age (Dummy Pawn)
Genre: s#
FEN: R4r1k/pPP3R1/rp3PKn/p5PQ/P7/8/8/8
Input: A.Buchanan, 2023-07-29
Last update: A.Buchanan, 2023-07-29 more...
Genre: s#
FEN: R4r1k/pPP3R1/rp3PKn/p5PQ/P7/8/8/8
Input: A.Buchanan, 2023-07-29
Last update: A.Buchanan, 2023-07-29 more...
1. b4 h5 2. b5 h4 3. b6 h3 4. b7 h2 5. b8=B Lxg7#
Keywords: Dummy Pawn, Golden Age (Dummy Pawn), Economy record (dummy pawn excelsior), Excelsior, Non-standard material (TL)
Genre: s#
Computer test: C+ Popeye v4.87
FEN: 2R1R2b/3kp1R1/7p/2P5/8/8/BP6/KB5p
Input: A.Buchanan, 2023-08-08
Last update: A.Buchanan, 2023-12-18 more...
Genre: s#
Computer test: C+ Popeye v4.87
FEN: 2R1R2b/3kp1R1/7p/2P5/8/8/BP6/KB5p
Input: A.Buchanan, 2023-08-08
Last update: A.Buchanan, 2023-12-18 more...
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https://pdb.dieschwalbe.de/search.jsp?expression=COMMENTDATE%3E%3D20200919+AND+NOT+K%3D%27Hilfsr%C3%BCckz%C3%BCger%27+AND+NOT+A%3D%27Barsukow%2C+Waleri+N.%27+AND+K%3D%27Dummybauer%27
The problems of this query have been registered by the following contributors:
Gerd Wilts (1)James Malcom (15)
Mario Richter (2)
A.Buchanan (13)
Erich Bartel (1)
Miguel Ambrona (2)
James Malcom: A very witty joke Valladao! (2020-09-24)
A.Buchanan: Really like this joke (2020-09-25)
Henrik Juel: To see the illegality of completing 1.fxe8=S+?, note the captures:
Black captured fxDe, so [Pg7,h7] were captured on their files, while the other six missing black men were captured by white pawns
The illegality of completing 1.0-0-0,bxc6ep? is rather obvious (2020-09-26)
James Malcom: And for those you don't find it obvious: If the White king hasn't moved, then where did wRa5, and wBb8 if bPb5 has just done a double-step, come from? Neither can be promoted pieces, as White still has all eight pawns. Trying to finish castling and en passant therefore both produce illegal positions and thus cannot be the solution. (2020-09-26)
Henrik Juel: Continuing beating the dead horse...
How does the white player actually perform an entire move?
1.0-0-0+: Ke1-c1 and Ta1-d1
1.bxc6ep+: Pb5-c6 and remove sPc5
1.fxe8=S+: remove sYe8 and Pf7-e8 and replace wPe8 with wSe8 (three fractional actions)
2.f8=Y#: Pf7-f8 and replace wPf8 with wYf8
So a marginally better stipulation might be: 'White to move mates in less than 2 moves' (2020-09-26)
A.Buchanan: Hurray I've got the animation working! I agree with Henrik's stipulation. There is a dummy pawn on f8, but not by the Dummy Pawn rule. Instead it's the joke that does it. If Dummy Rule applied, the move would be full length! :) (2022-02-09)
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