Die Schwalbe

12 problem(s) found in 4382 milliseconds (displaying 12 problem(s)). [COMMENTDATE>=20200919 AND NOT K='Hilfsrückzüger' AND NOT CPLUS AND K='Remis durch Stellungswiederholung'] [download as LaTeX]

1 - P0000656
Werner Frangen
2314 Die Schwalbe 48 12/1977
1. Preis
P0000656
(11+9)
RV.
h=2,5
(where here '=' means 'draw')
Text stipulation that PDB move engine can't understand: "RV. Weiß am Zug macht im 3. Zug Remis mit Hilfe von Schwarz."
Henrik Juel: Black pawns captured all missing white men by a7xb6xc5xd4xe3 and h2xg1=L; White captured [Lc8, Lf8] with officers and a2xb3, e2xd3, f2xe3xd4 (after Black played e3-e2), and h2xg3.
If last move was Ka2-a1, the play presumably is 1.Kc2 Ka2 2.Kc3 Ka1 3.Kc2;
if last move was Kb1-a1, the play presumably is 1.Kb3 Kb1 2.Kc3 Ka1 3.Kb3.
But where are the three-fold repetitions justifying remis? Last white move could be e3xd4. (2012-02-18)
Mario Richter: Genesis of the position:
bBa3 is bPh7 which promoted on g1 by Ph2xg1=B.
White pawn captures: Ph2xg3, Pf2xe3xd4, Pe2xd3, Pa2xb3
Black pawn captures: Pa7xb6xc5xd4xe3, Ph2xg1
Therefore Henrik's suggestion wPe3xd4 is illegal, since then the bB has no chance to reach g1. (2012-02-22)
Henrik Juel: Good point, Mario; this probably gives rise to three-fold repetition. (2012-02-22)
A.Buchanan: (1) R: 1. Ka2-a1 Kc2-c3 2. Ka1-a2 then e.g. c3-c4
Forwards: 1. ... Kc2 2. Ka2 Kc3 3. Ka1 Kc2=
(2) R: 1. Kb1-a1 Kb3-c3 2. Ka1-b1 then e.g. c3-c4
Forwards: 1. ... Kb3 2. Kb1 Kc3/Ka4 3. Ka1 Kb3= so dualized!
Is this right?
Trying h=3.0 for fun:
(1) R: 1. Kc2-c3 Ka2-a1 then e.g. 2. c3-c4
Forwards: 1. Ka2 Kc2 2. Ka1 Kc3 3. Ka2 Kc2=
(2) R: 1. Kb3-c3 Kb1-a1 then e.g. 2. c3-c4
Forwards: 1. Kb1 Kb3 2. Ka1 Kc3/Ka4 3. Kb1 Kb3= so again would be dualized! (2021-12-05)
more ...
comment
Keywords: Partial Retro Analysis (PRA), Draw by repetition
Genre: Retro
FEN: 8/1pppppp1/8/8/1PPP4/b1KP2P1/1P1Pp1P1/k1B2B2
Reprints: (C) feenschach 46 04-06/1979
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-08-21 more...
2 - P1013709
Joseph Percival Ford
Erich Bartel
Hans Gruber

971 Problemkiste 10/1984
P1013709
(2+2)
ser-Remis in 4 (ohne Stellungswiederholungsregel)
1. Kd7 2. c4 3. c5 4. c6 and draw by 5. c7!
play all play one stop play next play all
A.Buchanan: Baffled - what’s going on here? (2023-04-07)
shankar ram: Series Draw in 4 moves (Draw by repetition rule not applicable)! (2023-04-08)
A.Buchanan: Thanks Shankar, I could translate the stipulation. But now the penny has dropped that it means reach a drawing position, not a draw. But normally after ser-goal in n moves, it is formally Black to move. E.g. ser-# in n, or ser-= in n. But here, the rule is broken: it's White to move to sneak a 5th move in. After 4. c6 with Black to move as usual, there is 4. ... Qh3+/Qh7+. So I think it should be ser-draw in 5. I will mark it as a study as well as fairies. (2023-04-08)
comment
Keywords: Draw by repetition (not), Seriesmover
Genre: Fairies, Studies
FEN: 8/8/3K4/8/8/8/2P4q/7k
Input: Hans Gruber, 2004-05-01
Last update: A.Buchanan, 2023-04-08 more...
3 - P1088577
Wolfgang Dittmann
R0153 StrateGems 47 07-10/2009
P1088577
(4+10)
#1 vor 15
Verteidigungsrückzüger, Typ Proca
Anticirce
R: 1. Kc2-d1 b4-b3+ 2. Kb3-c2 Lb1-a2+ Kc2-b3 La2-b1+ 4. Kb3-c2 Lb1-a2+ 5. Kc2-b3 b2-b1=L+ 6. Kd2-c2 c4-c3+ 7. Ke3-d2 d5-d4+ 8. Ke4-e3 d6-d5+ 9. Kf4-e4 Lg1-h2 10. d5xe6ep[+wBe2] e7-e5 11. Ke3-f4 Lh2-g1+ 12. Kf4-e3 Lg1-h2+ 13. Ke3-f4 Lh2-g1+ 14. Kf4-e3 Kf8-g8+ 15. h7-h8=S, dann 1. h8=D#
play all play one stop play next play all
paul: 2nd Prize (judgment in SG51/2010) (2022-03-31)
comment
Keywords: Circe (Anti-), Defensive Retractor, Type Proca, Draw by repetition
Genre: Retro, Fairies
FEN: 6kN/5N2/8/p5p1/3p4/1pp2p2/b3P2b/3Kn3
Input: Gerd Wilts, 2009-07-06
Last update: A.Buchanan, 2018-12-04 more...
4 - P1177496
Wolfgang Dittmann
9456 feenschach 166 12/2006
P1177496
(6+10)
#1 vor 12
Verteidigungsrückzüger, Typ Proca
Anticirce
R: 1. Kf5-f6 Tg6-g5+ 2. Kf4-f5 Sh4-g2+ 3. Kf5-f4 Sg2-h4+ 4. Kf4-f5 Sh4-g2+ 5. Kf5-f4 Sf3-h4+ 6. Kf6-f5 Tg5-g6+ 7. Kf7-f6 Tg6-g7+ 8. Kf6-f7 Tg7-g6+ 9. Kf7-f6 Tg6-g7+ 10. Kf6-f7 Tg8-g6+ 11. c5xd6ep[+wBd2] d7-d5 12. Se8-c7, dann 1. b7#
play all play one stop play next play all
paul: Dual: 7.Kf5-f6 Rg6-g5+ 8.Kf6-f5 Rg5-g6+ 9.Kf7-f6 Rg6-g7+ 10.Kf6-f7 Rg8-g6+ etc. (2020-11-17)
comment
Keywords: Circe (Anti-), Defensive Retractor, Type Proca, Draw by repetition
Genre: Retro, Fairies
FEN: 2k5/P1N3r1/1PN2K2/n5r1/6p1/3pp3/b2P2n1/4q3
Input: Gerd Wilts, 2010-09-30
Last update: Mario Richter, 2020-11-18 more...
5 - P1186643
Thierry Le Gleuher
34 Problemaz 1 04/2007
P1186643
(14+15)
BP in 10,0 (remis)
1. Sf3 Sc6 2. Se5 Sxe5 3. h3 Sg4 4. Th2 Sxh2 5. a3 Sg4 6. hxg4 h6 7. Sc3 Sf6 8. Sb1 Sg8 9. Sc3 Sf6 10. Sb1 Sg8= draw by 3Rep
play all play one stop play next play all
Henrik Juel: The Draw (by repetition) is part of the stipulation
Without it, there would be cooks, e.g.
1.Sg1-f3 Sb8-a6 2.Sf3-g1 Sa6-b4 3.Sg1-f3 Sb4-d5
4.Sf3-g1 Sd5-e3 5.Bh2-h3 Se3-g4 6.Th1-h2 Sg4xh2
7.Sg1-f3 Sh2-g4 8.Sf3-h2 Sg4xh2 9.Ba2-a3 Sh2-g4
10.Bh3xg4 Bh7-h6
and short solutions, e.g.
1.Sg1-f3 Sb8-a6 2.Sf3-d4 Sa6-c5 3.Sd4-b3 Sc5xb3
4.Sb1-a3 Sb3-d4 5.Ta1-b1 Sd4-f5 6.Tb1-a1 Sf5-g3
7.Sa3-b1 Sg3xh1 8.Ba2-a3 Sh1-g3 9.Bh2xg3 Bh7-h6
10.Bg3-g4 (2018-12-25)
Henrik Juel: The shortest solution (without Draw) is unique
1.Sg1-f3 Sb8-c6 2.Sf3-e5 Sc6xe5 3.Bh2-h3 Se5-g4
4.Th1-h2 Sg4xh2 5.Ba2-a3 Sh2-g4 6.Bh3xg4 Bh7-h6
and identical to the first 6.0 moves of the intended solution
Why could the subsequent triple repetition not be achieved by rook moves?
Probably because the position after 7.Ta2 Tb8 8.Ta1 Ta8 is not considered to be a repeated position, as the castling rights have changed (2018-12-25)
A.Buchanan: Yes that's exactly it Henrik: the surviving rooks are nailed to their start squares (2021-06-05)
comment
Keywords: Unique Proof Game, Draw by repetition, Constrained problem, Castling
Genre: Retro
FEN: r1bqkbnr/ppppppp1/7p/8/6P1/P7/1PPPPPP1/RNBQKB2
Input: Gerd Wilts, 2011-02-05
Last update: Arnold Beine, 2021-06-05 more...
6 - P1301956
Fritz Plönnigs
1122 Deutsche Schachzeitung 06/1908
P1301956
(3+3)
Remis
1. Sc7 Lxc7 2. Le5! Ld8 3. Lf6 Lb6 4. Ld4 La5 5. Lc3 remis
1. ... La7 2. Sd5 Lc5 3. Sb4+ Lxb4 4. Lc3 usw.
play all play one stop play next play all
Anton Baumann: 1. ...La7 2.Sd5 Lc5 3.Sb4+? Lxb4 4.Lc3 La3+! 5.Lb2 Lxb2+ 6.Kxb2 Kd2! und Schwarz gewinnt!
richtig ist: 3.Sf4+! Ke3 Kxc2 = oder 3.Lb2 Ld6 4.Se3 Lf4 5.Ld4 = (2022-02-08)
comment
Keywords: Draw by repetition, Stalemate defense
Genre: Studies
FEN: 1b5B/8/8/1N6/8/3k4/2p5/2K5
Input: Rainer Staudte, 2015-04-25
Last update: Rainer Staudte, 2017-03-25 more...
7 - P1324767
Andrey Frolkin
Per Olin

3v1 Problemas 13, p. 331, 1/2016
P1324767
(10+11) cooked
h=DP in 5.0
b) wBg7 nach f7
a) 1. Kf7 g8=T 2. Te7 Tg7+ 3. Kf8 Tg8+ 4. Kf7 Tg7+ 5. Kf8 Tg8+ DP by looming 3Rep
b) 1. d5 f8=L+ 2. Kf7 Ld6 3. d4 Le5 4. d3 Lexb2 5. Te7 c3 DP
play all play one stop play next play all
Cook: cooks for both
(a) e.g.
solution b2d3 b1b7 d7b7 c2c3 e8d7 a1b1 b7b1 g7g8q b1c1 g8f8 DP
solution b2d3 b1b7 d7b7 a1b1 e8d7 c2c3 b7b1 g7g8q b1c1 g8f8 DP
solution e8f7 d2d3 b2d3 c2c3 d3c1 b1b3 c1b3 g7g8q b3a1 g8f8 DP
(b) e.g.
solution c4c3 b1b2 c3d2 c2c4 d2c1q b2b7 c1a1 b7d7 e8d7 f7f8q DP
solution c4c3 b1b2 c3d2 c2c4 d2c1r b2b7 c1a1 b7d7 e8d7 f7f8q DP
solution c4c3 b1b2 c3d2 b2b7 d2c1q b7d7 e8d7 c2c4 c1a1 f7f8q DP
solution c4c3 b1b2 c3d2 b2b7 d2c1r b7d7 e8d7 c2c4 c1a1 f7f8q DP
more ...
comment
Keywords: Help Dead Position, Dead Position, Draw by repetition
Genre: Fairies
Computer test: cooked by deadpos
FEN: 4b2K/3rk1PP/3pppp1/2p5/p1p5/P7/PnPP4/RRB5
Input: A.Buchanan, 2016-08-31
Last update: A.Buchanan, 2024-01-07 more...
8 - P1324769
Andrey Frolkin
Per Olin

3v2 Problemas 13, p. 331, 1/2016
P1324769
(7+14)
h=DP in 4.5
b) -sSe8
a) 1. ... g8=T 2. Sxh7 Tg7+ 3. Kf8 Tg8+ 4. Kf7 Tg7+ 5. Kf8 Tg8+ DP by looming 3Rep
b) 1. ... g8=S 2. Tee8 Sh6+ 3. Ke7 Sg8+ 4. Kf7 Sh6+ 5. Ke7 Sg8+ DP by looming 3Rep
play all play one stop play next play all
more ...
comment
Keywords: Help Dead Position, Dead Position, Draw by repetition
Genre: Fairies
Computer test: Miguel Ambrona's deadpos finds no solutions without 3Rep
FEN: 2brnn1K/1ppprkPP/3pppp1/1p6/8/8/P3P1P1/5B2
Input: A.Buchanan, 2016-08-31
Last update: A.Buchanan, 2023-04-07 more...
9 - P1386410
Andrew Buchanan
chess.stackexchange.com 11/02/2021
P1386410
(16+16)
Find a diagram which can recur a maximum number of times, such that it also has a unique KBP (shortest proof game) to its first occurrence.
a) with 3-fold repetition & 50-move rules
b) with 5-fold repetition & 75-move rules
a) e.g. 1. a4 e5 2. a5 e4 3. a6 Sxa6 4. f4
b) e.g. 1. e3 a5 2. La6 e6 3. Se2
play all play one stop play next play all
a) 22 occurrences possible, with 44.5 moves, so no issue with 50-move rule even if it were mandatory.
b) 37 occurrences possible, with 74.0 moves + 0.5 for 3. Se2 in proof game.
The theoretical maximum of 42 is impossible, because it would take 84.5 moves, breaching the mandatory 75-move rule.
Other shortest unique SPGs are possible, but need:
(1) both sides have at least 2 of K,R & R able to move.
(2) both sides must have officer to triangulate.
(3) (for player on the move) triangulating officer must be B or Q.
(4) (for 3+50 case only) e.p. set up.
A.Buchanan: Without German KBP in the stip the animation won't work (2021-02-12)
comment
Keywords: Construction task (non-unique), Synthetic problem, 50 move rule, 75 move rule, Draw by repetition, En passant, Castling, Homebase
Genre: Retro
FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR
Input: A.Buchanan, 2021-02-12
Last update: A.Buchanan, 2024-03-19 more...
10 - P1398779
Andrew Buchanan
AA006 The Hopper Magazine I01 24/12/2021
P1398779
(12+5) cooked
h=3*

play all play one stop play next play all
Cook: Set: 1. ... Th1 2. Ka1 Dg1/Tg1 3. Ka2 Df1=/Th1=
Main: 1. Ka1 Th1 2. Ka2 Dg1/Tg1 3. Ka1 Df1=/Th1=
A.Buchanan: Oops! Vlaicu Crisan informed me of a bug in the forward play. Not so easy to fix, but think I've managed. Sent back to Vlaicu, and will republish in The Hopper. (2022-12-03)
comment
Keywords: Draw by repetition, Superseded by (P1408741)
Genre: Retro, Fairies
FEN: 8/p7/8/8/8/P4P1P/kPPPPRPr/2KnrQR1
Input: A.Buchanan, 2022-01-31
Last update: Miguel Ambrona, 2023-07-26 more...
11 - P1398780
Andrew Buchanan
AA007 The Hopper Magazine I01 24/12/2021
P1398780
(16+15)
Drawn game. PG in 9.0
Moldenhauer: Computerprüfung: C- oder Cooked Stelvio 1.4 in 1 Sekunde.
Die Diagrammstellung ist verschieden erreichbar.
Hier 2 Möglickeiten:
1.Sa3 d5 2.Sb1 Kd7 3.f3 De8 4.Kf2 e5 5.Kg3 De6 6.Kh4 Dg6
7.Kh3 e4 8.fxe4 f6 9.e5 Ke8+
1.Sa3 d5 2.Sb1 Dd6 3.f3 Da6 4.Kf2 Sd7 5.Kg3 Dg6+ 6.Kh4 e5
7.Kh3 e4 8.fxe4 f6 9.e5 Sb8+ (2023-07-29)
A.Buchanan: Hi Moldenhauer this problem is sound. You are forgetting the constraint: "Drawn game". (2023-07-29)
Moldenhauer: Hi Andrew, ich habe deshalb nur die Diagrammstellung angegeben.
Ich hoffe Andrew ist erlaubt! Mein Vorname ist Klaus. (2023-07-29)
A.Buchanan: Hi Klaus nice to meet you, thanks for all your work. The point of HC+ is that it combines human & computer logic intelligently. It makes zero sense to solve robotically for 9.0. It is definitely valuable to solve this kind of stipulation (1) as PG in 5.0, and then (2) as PG A-B for 2.0. Apparent duals can then be resolved through reasoning about castling, e.p. and premature draw. (2023-07-29)
comment
Keywords: Draw by repetition, Unique Proof Game, Constrained problem, Castling, En passant (not!)
Genre: Retro
FEN: rnb1kbnr/ppp3pp/5pq1/3pP3/8/7K/PPPPP1PP/RNBQ1BNR
Input: A.Buchanan, 2022-01-31
Last update: Miguel Ambrona, 2023-07-26 more...
12 - P1413923
Andrew Buchanan
R611 The Problemist 07/2023
P1413923
(15+11)
Proof Game in 12.5
Game over!

A long-standing question (since a problem by Michel Caillaud P1004030, and also one by Guus Rul) asks how the Draw by Triple Repetition (3Rep) convention interacts with the Dead Position rule (DP). This is not an issue over the board, since 3Rep must be claimed. Miguel Ambrona proposed that for retro problems, DP rule has visibility of any looming 3Rep or 50M draw, while for purely forward problems, e.g. help dead position (HDP), it does not. This distinction works extremely well: it enables problems such as Michel's and this new one, while allowing us to eliminate a class of cooks which would be ubiquitous in longer HDP problems. So the HDP design space does not hit an effective ceiling at 4.0 moves. The concept of "retro problem" is already used in Codex Articles 17 & 17A for 50 move rule & DP, so is not new.
more ...
comment
Keywords: Unique Proof Game, Constrained problem, Draw by repetition, Castling, En passant
Genre: Retro
FEN: 2Q1kb1r/1pp1ppp1/3q3p/2Pp1R2/8/1P6/1P1P1PPP/1NB1KBNR
Reprints: www.chess.com 18/12/2023
Input: A.Buchanan, 2023-12-05
Last update: A.Buchanan, 2023-12-18 more...
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The problems of this query have been registered by the following contributors:

Gerd Wilts (4)
Hans Gruber (1)
Rainer Staudte (1)
A.Buchanan (6)