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5 problem(s) found in 2455 milliseconds (displaying 5 problem(s)). [COMMENTDATE>=20200919 AND NOT S='La Ilustracion artistica' AND A='Beasley, John Derek'] [download as LaTeX]

1 - P0003100
John Derek Beasley
Cambridge 1985
P0003100
(3+8) C+
h#2
Zeroposition
a) -sBe4
b) -sSf5
a) 1. Sg3 Kxh4 2. Le4 hxg3#
b) 1. hxg3ep Kh4 2. Lf5 hxg3#
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Henrik Juel: in a) last move could be Kg2-h3
in b) last move must be g2-g4 (2024-01-14)
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Keywords: En passant as key, Zeroposition
Genre: h#, Retro
Computer test: HC+ Popeye 4.61 & trivial retro-logic
FEN: 8/7b/8/4pn2/4pkPp/4pp1K/7P/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2024-01-15 more...
2 - P1012481
John Derek Beasley
20 The Problemist 1/1992
P1012481
(5+13)
Letzter Zug?
b) Fuddled Men
(a) l. g2-glB+ by Black.
(b) 1. Kh3-h2 by White. This is the only way we can get back without having 2 consecutive moves from any man e.g. Kh3-h2, g2-g1B, h2xSg3, Se4-g3, Kh4-h3, h3xBg2, Bfl-g2 Sg3xRh1, g2xRf3 etc.
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Fuddled Men is a recent Fairy form invented by John Beasley, in which all men (including Kings) are unable to make 2 moves in succession. This is a Fairy form with great potential both on its own, and combined with other Fairy rules.
No. 2184 HN
Walter Lindenthal: Why not (b) as follows:
(b) 1. wKg2-h2 by White (provided bBg1 is 'fuddled' at that moment).
The wBf1 was captured possibly by a bS before (or the wK gave way for its capture), it need not have been ... Bfl-g2 h3xBg2 ...
So, the last moves: ... bPh3-h2 wKf1-g2 ... bPx?g1=B wKg2-h2
Yes, this will result in an 'automatic' Mate after black's next move, but it seems fully legal under Fuddled Men rules! (2021-01-17)
A.Buchanan: @Walter if "bPh3-h2 wKf1-g2 ... bPx?g1=B wKg2-h2" tHen what moves can be in the "..."? There are no spare black pieces to be uncaptured, as S&R are captured by wPg & wPh. (2021-01-17)
Walter Lindenthal: Oh yes, agreed. Thanks! (2021-01-18)
comment
Keywords: Fuddled Men, Last Move?
Genre: Retro, Fairies
FEN: 2bqkb2/ppppppp1/8/8/8/5PP1/4PP1K/6bn
Input: Henri Nouguier, 2004-01-11
Last update: A.Buchanan, 2016-09-23 more...
3 - P1164276
John Derek Beasley
British Chess Magazine 1995
after Karl August Mörtzsch
P1164276
(5+1) C+
#4
1. Td1 Kxd1 2. Kf3 Kd2 3. Se3 Kxe1 4. Lc3#
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LX8S E7b4 IM
Rosalie Fay: Beasley reprints this in 51 Flights of Chess Fancy, ch. 3, p. 29, no. 3.2. Correcting Beasley's mistake in the earlier author's name, he notes his #4 as "after K. Mörtzsch". The earlier problem is the #3 P1160444. (2024-02-02)
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Keywords: Miniature Collection (0334678), Aristocrat, Miniature, Model mate
Genre: n#
Computer test: Juel: Popeye 4.61
FEN: 8/8/8/8/8/8/1BN1k1K1/2R1N3
Input: Zuncke/Bruder, 2010-09-12
Last update: Rainer Staudte, 2024-03-15 more...
4 - P1204659
John Derek Beasley
Variant Chess 56 02/2008
P1204659
(2+1)
Matt?
a) orthodox
b) Loch Ness Chess
a) Yes
b) Perhaps not, on the grounds that after Black's KxQ White's recapture KxK will allow his own king to be eaten by the monster and this is surely only a draw? But White needn't recapture, he can withdraw his king by say Kg5 and let the monster do his work for him. So again the answer is yes.
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Loch Ness Chess: Die lange schwarze Diagonale a1-h8 repräsentiert jenes dunkle und mysteriöse Loch Ness, und wenn ein Stein, der auf dieser Diagonalen steht, nicht mehr beobachtet ist, taucht das Ungeheuer auf und verschlingt den Stein mit Haut und Haaren. Also: Verliert ein Stein, der auf der Diagonalen a1-h8 steht, alle Beobachtungen, verschwindet er vom Brett.
Author: Autor Unbekannter
Alfred Pfeiffer: Autor ist vermutlich John Derek Beasley, Herausgeber von "Variant Chess" und Erfinder von Loch Ness Chess. (2014-03-24)
A.Buchanan: @Alfred: good enough for me (2021-05-02)
A.Buchanan: JDB confirms personally: "Yes, though I had long forgotten it. The good Loch Ness Monster probllem is the last one on the same page of Variant Chess 56 (accessible on www.jsbeasley.co.uk or on George Jelliss's excellent site www.mayhematics.com, look for page 36). You may also be interested in item 6.10 in my little vanity-book 51 Flights of Chess Fancy, also accessible on www.jsbeasley.co.uk." (2021-05-02)
comment
Keywords: Loch Ness Chess
Genre: Fairies
FEN: 6k1/6Q1/6K1/8/8/8/8/8
Input: Hans Gruber, 2011-10-09
Last update: A.Buchanan, 2021-05-02 more...
5 - P1377604
John Derek Beasley
14 Variant Chess 20, p. 215, 1996
P1377604
(3+4)
White to play and win
Grashopper Chess
b) wBa7->b7
wDU,sDU=Grashüpfer
a) 1. a8=G#
b) 1. b8=sG! Gh8 2. Kf1 Gf8 3. Ge8 Gd8 4. Gc8 Gb8 5. Ga8#
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A.Buchanan: Why not sBh3 on h2, removing sTh2? (2020-10-21)
Arnold Beine: Then there is a solution in b) without joke: 1.Kf1 Ga8 2.bxa8=L#. (2020-10-21)
A.Buchanan: Thanks Arnold - I had a blind spot there, but knew there had to be a reason. In a), 1. a8=sG! also wins but not so quickly. More interestingly, I think b) 1. Kf1 Ga8 2. b8=Q! Gc8 3. Qxc8! wins the pawn or 2. ... Rg7 3. Gxa8+! R~ 4. Qb7++! Maybe someone can check this indeed win for White. (2020-10-22)
Arnold Beine: There is no need for checking 2.b8=Q!??, because Q-promotions are not allowed in Grashopper Chess. (2020-10-23)
A.Buchanan: Thanks so now we’ve found an explanation of why it is defined to be grasshopper chess! A lot of time and effort can be saved in chess composition if the default format is “no-cook chess” - a fairy format in which all unintended solutions and defences are by definition illegal! :) (2020-10-24)
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Keywords: Grasshopper Chess, Joke, Joke promotion (sG)
Pieces: du = Grasshopper (G)
Genre: Fairies, Studies
FEN: 6*2Q1/P7/8/8/8/7p/6*2qr/4K2k
Reprints: 6.2 51 Flights Of Chess Fancy 2009
Input: James Malcom, 2020-07-06
Last update: James Malcom, 2020-10-22 more...
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The problems of this query have been registered by the following contributors:

Gerd Wilts (1)
Henri Nouguier (1)
Zuncke/Bruder (1)
Hans Gruber (1)
James Malcom (1)