Die Schwalbe

24 problem(s) found in 5204 milliseconds (displaying 24 problem(s)). [COMMENTDATE>=20220810 AND G='Retro' AND NOT A='Juel, Henrik' AND K='Valladao-Task'] [download as LaTeX]

1 - P0000058
Leonid M. Borodatow
5758v Die Schwalbe 103 02/1987
P0000058
(13+9) C+
h#3
b) sBa6 statt sLa6
a) 1. ... exf6ep 2. 0-0-0 Lxf4 3. Td7 a8=D#
b) 1. ... Kxf4 2. Te7 e6 3. Tb8 axb8=D,T#
play all play one stop play next play all
Anton Baumann: Mattdual in b): 3.Tb8 axb8=D,T# (2022-12-16)
A.Buchanan: So Borodatow got it all working! In a) Black might have captured hxgxf and axPb. So castling rights might still be maintained with the ep. In b) on the other hand, it must be axb, bxa, exf and wPgxh6, so there was the cage. Promotion to TD is tolerated in the final move, although it may not be puristic, without the convention, too many mates would be excluded (2022-12-16)
comment
Keywords: En passant as key, Castling (sg), Cant Castler, Valladao Task
Genre: h#, Retro
Computer test: HC+ Popeye v4.87 & basic retro thinking
FEN: r3k3/P7/b3r1pP/4PpBP/3nnpKR/5PRB/5PP1/7N
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-16 more...
2 - P0000254
Leonid M. Borodatow
7642 Die Schwalbe 133 02/1992
P0000254
(16+10)
Welches waren die letzten 7 Einzelzüge, wenn dabei keine Zugwiederholungen vorkamen?
R: 1. 0-0-0# Ke4-d4 2. e5xf6ep+ f7-f5 3. Tg6-b6+ Kf5-e4 4. c7-c8=L
play all play one stop play next play all
Die von einigen Lösern angeführte Abweichung 2. f5-f6+ Kd4-e4 3. Lh6-g7+ (und mehrdeutig weiter) ließe sich durch die Erweiterung '... keine Zugwiederholungen und keine Pendelzüge ...' (mühsam) kitten. Beim Autor hieß es bei dieser ich-weiß-nicht-wie-vielten Fassung nur 'letzte 9 (!) Einzelzüge ohne Wiederholung).
HHS meint ohnehin, daß es das ganze auch ohne die einengende Zusatzbedingung schon gibt.
Das von einem Löser angegebene 1. Ld3-h7# Th1-h8 2. Lh8-g7 Tg1-h1 3. Se1-g3 g2-g1=T 4. Th7-h8=L scheitert allerdings an der Schlagbilanz.
Anton Baumann: Neufassung vergl. P0006288 (2023-01-06)
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Keywords: En passant, Last Moves?, Non-standard material, Castling (wl), Promotion (L), Valladao Task (WWW)
Genre: Retro
FEN: qrB2brr/Bp2p1BB/pR3P2/1Q6/2Pk1P2/B1p2R2/2P3N1/2KR1N2
Input: Gerd Wilts, 1995-06-03
Last update: Rainer Staudte, 2019-08-11 more...
3 - P0000777
Leonid M. Borodatow
1424 Die Schwalbe 30 12/1974
P0000777
(12+10) cooked
h#2.5
1. ... exf6ep 2. 0-0-0? Lxf4 3. Td7 a8=D# try
1. ... Kxf4 2. Tf6 e6 3. Tf8 Sg7# solution
play all play one stop play next play all
Cook: 1. ... Kxf4 2. Te7 e6 3. Tb8 axb8=D,T#
See P0000674
Henrik Juel: The stipulation should probably read h#2.5: 1.exf6ep 0-0-0 2.Bxf4 Rd7 3.a8Q# (2003-08-18)
Anton Baumann: Letzter Zug war f7-f5, sonst retropatt. Die weissen Bauern haben 6x geschlagen. Der s a-Bauer wurde so ebenfalls als Schlagopfer benötigt und musste 2x schlagen, um sich umwandeln zu können. Weiss hat also auf h6 den s Bauern geschlagen. Unabhängig davon ob der sTe6 ein Umwandlungsturm ist oder nicht, muss der sTh8 über e8 aus der Ecke gekommen sein. Also ist die Rochade illegal!
Autorabsicht: 1. ... exf6 e.p. 2.0-0-0 Lxf4 3.Td7 a8=D# ist die Verführung!
Lösung: 1. ... Kxf4 2.Tf6 e6 3.Tf8 Sg7#
leider geht auch: 1. ... Kxf4 2.Te7 e6 3.Tb8 axb8=D,T# (2022-12-13)
A.Buchanan: I agree Anton. I suggest as a fix -bBa6 +bDc2. I think retro, solution and try all work correctly now. Do you folks agree? (2022-12-13)
Anton Baumann: Der Vorschlag von Andrew ergibt eine korrekte Lösung, aber nicht im Sinne des Autors: ohne einen s Stein auf a6 ist f6-f5+ als letzter Zug möglich, d.h. kein Retropatt weil Weiss a6-a7 zurücknehmen kann! 1. ... exf6 e.p. ist deshalb nicht zulässig. LB wollte aber dass f7-f5 der letzte Zug war, damit aber die Rochade illegal ist! (2022-12-14)
Anton Baumann: Mögliche Korrektur: a6=sL, g2=sD (2022-12-15)
A.Buchanan: Yes I agree. I had overlooked the unmove of wPa7 (2022-12-15)
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Keywords: Castling (sg), Valladao Task, Superseded by (P0000058)
Genre: h#, Retro
FEN: r3k3/P7/p3r1pP/4PpBN/3nnpKP/6PB/1P2PPb1/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-16 more...
4 - P0001270
Matti Arvo Myllyniemi
142 Europe Echecs 84 01/1966
P0001270
(15+15) C+
BP in 9.5
1. e3 d5 2. Lc4 d4 3. Se2 d3 4. 0-0 dxc2 5. d4 Kd7 6. d5 Kd6 7. Dd4 Sd7 8. Ld2 c1=L 9. Lb4+ c5 10. dxc6ep+
play all play one stop play next play all
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Keywords: Unique Proof Game, En passant, Non-standard material (l), Castling (wk), Promotion (l), Valladao Task (sww)
Genre: Retro
Computer test: Ergänzung Stelvio 1.2 C+: Keine Lösung: BP 8.5, 9.0. 10. dxc6ep++ Doppelschach.
FEN: r1bq1bnr/pp1npppp/2Pk4/8/1BBQ4/4P3/PP2NPPP/RNb2RK1
Reprints: 92 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-25 more...
5 - P0003138
Branko Koludrovic
4208 Problem 12/1979
P0003138
(11+9)
h#3 (AP)
0.1...
1. ... axb6ep 2. 0-0-0 0-0-0 3. Td7 a8=D#
play all play one stop play next play all
This problem can be solved presuming that both castlings are executable. It implies that the last halfmoves have been.-1.Bb6xa7 sBb7-b5.
Bb5 could not come from c6 (sBc6xFb5), because all of the missing white pieces(5) have been captured on white squares except wLc1,which must have been captured by Bc7(Bc7xwLb6).Further,it has not played immediately before -1.Bb6-b5 because this would prevent white castling(forcing wT or wK to move)
Here is the proof that 4 remaining white pcs have been captured on white squares:
black d-pawn must have been captured on d4 and h,g f pawns had to promote after Bh3xwFg2,then wBh2moved to h4, enabling Bg4x Fh3 ..h1T, and finnaly sBf7
after fxg2... g1S. sLf1 prevented the check from Th1, and later has been captured by a white officer.
Conclusion:
Retro:-1.wBb6xFa7 Bb7-b5
Forward(AP) 1....axb6 e. p.2.0-0-0 0-0-0 3.Td7 a8Q# (Author)
Branko Koludrovic: P.S.
The black pawn a4(on the diagramm)came from c7 after capturing the white bishop on b6, then moving to b5 and capturing a white officer on a4. (2010-09-28)
A.Buchanan: I think sBf must have captured on g2 & then promoted on f1 to S, otherwise it’s impossible to unlock the southeast cage (2023-07-11)
A.Buchanan: So that means it’s sound. However I don’t see that it needs to have been sL shielding on f1 (2023-07-11)
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Keywords: a posteriori (AP), En passant as key, Castling (sgsgwg), Promotion (D), Valladao Task
Genre: h#, Retro
FEN: r3k3/P3p3/p7/Pp6/p6P/2P3PR/2PPP2b/R3K1nr
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-11 more...
6 - P0009121
Tomislav Petrovic
2949 Phénix 69 12/1998
P0009121
(10+9) C+
h#2 (AP)
1. fxe3ep d8=S 2. Kxd5 0-0-0# (Td1#?)
play all play one stop play next play all
White has made 6 pawn captures with one missing black piece unaccounted for, that by parity can only have been captured by an officer. White's last move cannot have been a pawn capture. If R: 1.f2-f3, then sLg1 was promoted, implying 7 captures by black pawns - one too many. So if White can prove they retain castling rights, then the ep is on. Hence AP Petrovic is valid.
Henrik Juel: 0... fxe3ep 1.d8S Kxd5 2.0-0-0#. Not -1.f2? and Lg1 is caught. (2004-09-16)
Vaclav Kotesovec: Similar problems should not be labeled as "C+". Such a designation is only acceptable if the entire analysis was performed by a computer program. (2023-08-03)
Henrik Juel: In principle I agree, Vaclav
But PDB does not (yet) allow HC+, so I find it acceptable to use the C+ label, when you also tell the whole story after 'Computer test:' below (2023-08-03)
A.Buchanan: Hopefully Gerd will have more time at some point, and can expand the functionality in this and other areas. In the meantime, engine solving of conventional retros including AP, is in its infancy. Retractor 2 has some effectiveness, but is still basic. And there is nothing that yet grasps the intricacies of castling/ep etc. However AP problems do often contain considerable forward chess, and the C+ tag is very useful to filter out those that have already been solved forwardly, without pretending that these are in any sense fully solved (2023-08-04)
Ladislav Packa: I know the definition of AP, but I don't understand the logic behind it. The move 1.fxe3 e.p. proves that White CAN castling. But the solution (2. ...Rd1#?) claims that castling is MANDATORY. From my point of view, AP is correct when only castling is necessary for the solution and the Rook move would be a dual. (2023-08-04)
A.Buchanan: @Ladislav: I am not sure how to help you. Maybe you can read this page from Retro Corner: https://www.janko.at/Retros/Glossary/APosteriori.htm (2023-08-05)
Ladislav Packa: Andrew, what should the article help me with? I quote the final sentence:
Some people still oppose this rule and argue that it should certainly not be the default convention. (2023-08-05)
Henrik Juel: You could view it this way, Ladislav
h#2 means that it is Black to move, so White made last move
What was last move? A little analysis shows just three possibilities: f2-f4, move by Ta1, or move by Ke1
So normally we cannot assume that last move was f2-f4
But if White can castle, then the last move was f2-f4
So if we could start with 0... 0-0-0, then 1.fxe3ep would be legitimate
AP says that you are allowed to reverse the sequence of events; first do the ep capture, then later legitimize it by castling
Was this helpful? (2023-08-05)
Ladislav Packa: Henrik, you don't have to explain that to me. I've done a few AP issues myself, like P1348357. But that doesn't mean I agree with AP's logic. I already wrote it - the term "you can castle" is applied as "you must castle". But these are only problems where, in addition to castling, the Rook move can also be used, I consider that a dual.
From that point of view, the P1000662 issue is perfectly fine for me. (2023-08-05)
Joost de Heer: AP: By castling, you prove a posteriori that the ep-capture was not just a try but the actual solution. Without castling, the ep-solution just is that: a try.
So: Try 1. fe3 ep e8=S 2. Kd5 Rd1 - but ep capture not allowed, as there is no proof that f2-f4 must've been the last move.
Solution 1. fe3 ep e8=S 2. Kd5 OOO - Now the ep capture was justified because white castled, thereby proving that the last move before the diagram position indeed was f2-f4. (2023-08-06)
Joost de Heer: See e.g. P1052919 : The try is an ep capture which is unjustified. (2023-08-06)
A.Buchanan: OK Ladislav: I think I get your point. If one solution with castling justifies the e.p., then based on that certainty, why shouldn't an alternative solution with no castling *then* be allowed as well? There are problems in which one twin shows 0-0-0 and the other shows 0-0. Each is based on the other in a similar way, so the idea of dependency is not new. Why are we not allowed to add other "parasitic" solutions as well? Why can we only have the "paying" solutions? We can't say that we are restricted to one solution: that's not the way chess problems operate! And this is just in the help world - in the adversarial world it might get even more complicated. Is this your issue, Ladislav? (2023-08-07)
Ladislav Packa: I don't want to unnecessarily prolong this discussion. However, I will add one more note: in this position, white castling is also possible without e.p. in Black's 1st move. If B1 were an indifferent move, then white can 1...0-0-0! The Codex of Chess Composition writes about it in Article 16 (1):
Castling convention. Casting is permitted unless it can be proven that it is not permissible.
In our case, 0-0-0 is possible because White's last move exists - e2-e4! It does not matter if it is this move or some a2-a3, both moves are equivalent. EP does not prove the possibility of casting, it would be legal even without it. (2023-08-07)
A.Buchanan: Ladislav was what I wrote your issue pls? Y/N :-) (2023-08-07)
Ladislav Packa: I have no problem, I'm just expressing my own opinion about the AP convention. (2023-08-07)
A.Buchanan: OK cos I think the point I raised is a real one that should be addressed by theory some day. Clearly from the nice problem that you composed Ladislav you understand the mechanics very well. From a justification perspective it's all a bit iffy, but that's why it's controversial. Under RS it's really the only way one can end up actually eping, and it's proved compositionally fertile. So that's enough to justify (2023-08-08)
Ladislav Packa: No need to apologize. This is a normal discussion with different views on the issue. Maybe it will come to some conclusion.
I just want to point out the fact that it is not the e.p. that authorizes castling, because according to the Codex castling is possible regardless of the e.p. It's the exact opposite: castling authorizes the possibility of e.p. (2023-08-08)
Joost de Heer: "I just want to point out the fact that it is not the e.p. that authorizes castling, because according to the Codex castling is possible regardless of the e.p. It's the exact opposite: castling authorizes the possibility of e.p."
You misinterpret AP. The e.p. capture does not authorize castling, castling provides a justification later on (hence the 'a posteriori') for the legality of ep.
Usually, for ep justification you need to examine all game trees that lead to the diagram, and only if all game trees end with the double-step, then ep is allowed.
With AP, you examine all the game trees including the actual play. If all those game trees have as last move before the diagram position the double step, then ep is possible.
In this case, if white doesn't castle, then there are game trees which don't have as last move the double step, and therefore AP logic dictates that the ep capture was illegal. However, all game trees which lead to the diagram and which have castling in the actual play have as last move before the diagram position the double step, hence AP dictates that the ep capture is legal. (2023-08-09)
Ladislav Packa: Joost: A simple question - is white allowed to castle after any 1st move by black (except e.p.)? (2023-08-09)
Joost de Heer: Of course he is. AP only is used to combine the ep justification with castling, not the castling right per se. (2023-08-09)
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Keywords: a posteriori (AP) (Type Petrovic), En passant as key, Castling (wg), Promotion (S), Valladao Task
Genre: Retro, h#
Computer test: HC+ Popeye v4.87 + simple retro-logic
FEN: 8/3P2p1/2PP4/1ppPp3/2pkPp2/5PP1/6Pp/R3K1b1
Input: Gerd Wilts, 1999-02-27
Last update: A.Buchanan, 2023-09-11 more...
7 - P1000662
Gianni Donati
R074 Probleemblad 11/1999
P1000662
(10+14) C+
h#1.5 (AP)
1. ... gxh6ep 2. exf1=L 0-0-0#
play all play one stop play next play all
Kommentare:
Als einziger letzter schwarzer Zug, der die weiße Rochade
erhält, kommt nur Bh7-h5 infrage, was dem Weißen den e.p.-Schlag
ermöglicht, um nicht die Rochade oder das Mattnetz zerstören zu
müssen (H.P.Suwe)
Gianni Donati: This intends to show the Valladao theme in the minimum number of moves. (2004-03-19)
VL: The waiting ep capture. Cf. also P1000260
(by T.Petrovic, 2000) somewhat enriched
thematically with the illegal try 2... Rd1#??. (2004-06-03)
A.Buchanan: The “illegal try” 2. Rd1+ is not actually mate because c2 is unprotected. This is kind of “logic dual” spoils the A.P. motivation for the castling (2020-05-20)
Henrik Juel: White captured h6xg7 and once more, e.g. axPb-b8=Y
Black captured cxdxe, dxexf, fxg, and once more, e.g. a2xb1=Y
Possible retroplay 1... h7-h5 2.h6xSg7 Df8-f4 3.h5-h6 Sf4-h3 4.Sh3-g1 etc., preserving the castling right
Any other black last move would force White to retract Ta1, as d2xc3, d2xe3, and h6xh7 would be illegal retractions
I agree with Andrew that the double motivation of 2... 000# is a weakness:
a. legitimizing h7-h5
b. mating (2020-05-21)
Vaclav Kotesovec: Similar problems should not be labeled as "C+". Such a designation is only acceptable if the entire analysis was performed by a computer program. (2023-08-03)
A.Buchanan: See discussion at P0009121 (2023-08-04)
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Keywords: a posteriori (AP), En passant, En passant as key, Castling, Valladao Task, Promotion (l)
Genre: Retro
Computer test: HC+ Popeye v4.87 + simple retro logic
FEN: 6n1/4p1P1/6p1/6Pp/2b1rqrb/2PkPppn/1P2pP2/R3KRN1
Reprints: König & Turm (4), p. 28, 03/2001
H Problemkiste (143) 10/2002
(V2) Problemkiste 156 12/2004
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2023-08-03 more...
8 - P1012052
Henri Nouguier
diagrammes 2004
P1012052
(9+15)
shc#6
1. dxc3ep 2. Kxb5 3. Kc6 4. Kd7 5. Ke8 6. 0-0 Txg7#
play all play one stop play next play all
Un des PNd a pris 1 pièce blanche. pour venir de e7. Donc les PB b, c et d ne peuvent se croiser. Le PBg6 ne peut venir de f5 car il faudrait 2 prises noires! Seule reste le dernier coup blanc 0... c2-c4 Ceci implique que le FNb1 est issue de promtion ! C'est le PNb7, il aurait pris 2 pièces blanches. Les PNg5 et h5 ont pris 2 pièces blanches.
No. 11661 HN
A.Buchanan: “Obvious promotion” is intended to refer to something visible in the initial diagram position, not what is reached during series play (2022-09-14)
A.Buchanan: Similarly “non-standard material (2022-09-14)
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Keywords: Seriesmover, Consequent, En passant as key, Promotion in the retro play (sLb1), Castling, Valladao Task
Genre: Retro, Fairies
FEN: 7r/5pnR/5PnR/1Pp2ppq/1kPp4/p2P4/P2pP3/Kbb4r
Input: Henri Nouguier, 2004-01-11
Last update: Mario Richter, 2022-09-14 more...
9 - P1017610
Michel Caillaud
Kevin James Begley

R0083 StrateGems 15 07-09/2001
2. ehrende Erwähnung
P1017610
(15+5)
Welches waren die letzten 7 Einzelzüge?
Circe Parrain
R: 1. 0-0[+wBc4]+ sBd4x[Dc3,Bc4]c3ep 2. c2-c4[+wDc3]+ b2xDc1=S[+sLb4] 3. Sb7xLa5[+wBc2] e5xBd4[+sLa5]+ 4. a5xLb6
play all play one stop play next play all
Michel Caillaud: cooked by Dmitry Baibikov :
3.Sb7xLa5(+wBa3) Kb4xPb5(+sLa5)+ -4.Ta5xLa4(+wSd3)+ e5xSd4 (2022-07-19)
Kevin Begley: correction: P1404688 (2022-09-27)
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Keywords: Circe (Parrain), Last Moves? (7), Valladao Task
Genre: Retro, Fairies
FEN: 8/8/PPp5/NkP5/RbP5/PBpN4/P4PP1/B1n2RK1
Input: Gerd Wilts, 2004-07-03
Last update: Kevin Begley, 2022-09-27 more...
10 - P1068490
Kostas Prentos
Andrey Frolkin

13077 Die Schwalbe 219 06/2006
Werner Keym gewidmet
1. Preis
P1068490
(10+14) C+
BP in 26.0
1. h4 a5 2. h5 a4 3. h6 a3 4. hxg7 h5 5. g4 Sh6 6. g8=L Lg7 7. g5 Ld4 8. g6 f6 9. Ld5 Lc5 10. Lc6 0-0 11. g7 Kh7 12. g8=T bxc6 13. Tg5 La6 14. Te5 fxe5 15. f4 Tf6 16. f5 Td6 17. f6 Lc4 18. f7 Lxa2 19. f8=D Le6 20. Df3 a2 21. Dd5 axb1=S 22. Ta2 Sc3 23. dxc3 cxd5 24. Kd2 d4 25. Kd3 Lf5+ 26. e4 dxe3ep+
play all play one stop play next play all
The first known example of the Keym Task.
Henrik Juel: Stelvio 1.31 found the solution immediately and tested it unique in 9 minutes (for the first 25.0 moves) (2023-06-13)
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Keywords: Unique Proof Game, Ceriani-Frolkin Theme (DTLs), Castling, En passant, Valladao Task, Promotion (LTDs), Allumwandlung, Keym Task (The first known prob)
Genre: Retro
Computer test: Natch 3.1 (38 m, utilizing the final ep). Stelvio 1.33, 2min (retracting the e.p. move itself, so full C+)
FEN: rn1q4/2ppp2k/3r3n/2b1pb1p/8/2PKp3/RPP5/2BQ1BNR
Input: Gerd Wilts, 2006-08-05
Last update: Reto, 2023-06-13 more...
11 - P1184196
Werner Keym
feenschach 183 2010
Hans Gruber zum 50. Geburtstag gewidmet
P1184196
(12+15)
#2
Die letzten Züge waren g7-g5 g6xLh7. Daher 1.h5xg6 e.p.! 0-0-0 2.a8D#.
play all play one stop play next play all
Das ist der erste (korrekte) Zweizüger mit den konsekutiven Spezialzügen En passant-Schlag, Rochade und Umwandlung (Valladao). (vgl. P1080516 (inkorrekt) und P1184197)
Henrik Juel: C+ Popeye 4.61 and analysis (2022-09-11)
comment
Keywords: Valladao Task
Genre: Retro
FEN: r3k3/P2p3P/pp1P1p1p/3p2pP/6nq/4bPrR/1P2PpRB/5BnK
Input: Gerd Wilts, 2011-01-06
Last update: Rainer Staudte, 2022-09-11 more...
12 - P1233676
Sergio Orce
5421 Problemkiste (136) 08/2001
P1233676
(12+10)
#2
(RV)
b) wBb3->b4
a) 1. Ke6! (0-0-0 illegal!) ... 2. h8=D,T#
b) 1. dxe6ep! 0-0-0 2. Dxb7#
oder 1. Ke6 ... 2. h8=D,T#
play all play one stop play next play all
a) 0-0-0 ist illegal. Die wBB haben 5-mal geschlagen, wBBf3/h3 also nicht.
-> sBf2h2 haben 3-mal geschlagen, entweder 3-mal auf schwarz oder nach Rücknahme von g2-g4
-> Lf1 ist nicht unter den Schlagopfern.
-> wBa2 mußte umwandeln. Falls 0-0-0 noch gehen soll, muß die UW auf h8 geschehen sein
-> letzter Schlagfall W×S ist sowieso klar
-> sBa7 muß als Schlagfall für wB dienen. Da e5 es selbst nicht kann, muß er umgewandelt haben, kann dazu aber nur wLf1 schlagen
-> Widerspruch. -> 0-0-0 ist illegal.
b) dito, aber es geht sBa7-a4xLb3-b1 usw.
-> 0-0-0 ist legal. Aber nur, wenn zuletzt e7-e5.
-> 1. dxe6ep, oder falls zuletzt sK/sT-Zug 1. Ke6.
-> "Retrovarianten" (RV) wohl besser als "A posteriori" (AP)
(Übersetzung, Anmerkung und Prüfung durch Hans Gruber).
A.Buchanan: The retro content here is fun, but I don't see why it's suggested that this is AP. (a) is a cant castler, and (b) is a standard PRA matrix. Removing AP as a keyword for this one. (2023-07-21)
comment
Keywords: Valladao Task, Castling, En passant as key, Partial Retro Analysis (PRA)
Genre: Retro, 2#
FEN: r3k3/1pp4P/3p2N1/2NPpK2/4QpP1/1P3PRP/4Pp1p/6n1
Input: Erich Bartel, 2012-03-04
Last update: A.Buchanan, 2023-07-21 more...
13 - P1288169
Kjell Widlert
3027 Problemkiste (82) 08/1992
P1288169
(4+9)
h#2
Gitterschach
1. cxb3ep! (Tempo) Txg6 2. Le2 0-0#
2. ... Tf1+? 3. Kf2!
play all play one stop play next play all
Der letzte Zug war b2-b4
En passant als Tempozug. Die Grundidee (Einfachschritt des wB ist im Gitterbrett automatisch ausgeschlossen) kann man schon in Fairy Chess Review finden. Hier ist sie mit Rochade garniert in offener Stellung. die jedoch keinen anderen letzten Zug erlaubt. (Autor).
Ganz toll gemacht! (HB).
Raffinierter Zugzwang (KF).
Das ist schon gemein, was der Autor mit den Lösern vorhat (HM).
Viel Gitterschach (Doppelschritt, Retropatt des Tg7 und Rochade trotz Le2) läßt den bekannten e.p.-Trick in neuem Licht erscheinen (MR).
Henrik Juel: Where is the promotion needed for Valladao? (2024-02-04)
comment
Keywords: Valladao Task, En passant, Castling, Grid Chess
Genre: Fairies, Retro
FEN: 8/4p1R1/4p1p1/8/1Pp4p/2p2k2/2p5/3bK2R
Input: Erich Bartel, 2014-09-16
Last update: Olaf Jenkner, 2015-03-19 more...
14 - P1401495
Igor Vereshchagin
Odessa 1997
Special commendation
P1401495
(10+14) C+
h#2 (AP)
1. a4xb3ep+ Sxa5+ 2. Kd5 0-0-0# (by AP not Td1#?)
R: 1. b2-b4 Kb4-c4+ 2. Sd6-b7,Sd6xLc7
play all play one stop play next play all
With the typo wPd5 corrected to e5, the two forward candidate solutions are correct. How about the retro? Assume that White castling rights remain. bBg5 is promoted, and did so on c1 or g1. In either case, there were 6 pawn caps by Black, but in the former case, the blockaded wRh was not consumable. So the promotion must have been on g8, and White can't retract h2-h3. The missing White unit is light B, so was not just captured on e5 or b4. wRf6 is promoted, say wPd, which would have involved no captures.

This leaves b2-b4, preceded by Kb4-c4+ and before that Sd6-b7. Prior to b2-b4, why couldn't bQ have just played e.g. Qa8-a5+ instead? Because there would still be no prior move: wSb7 can't have just come from h5 or e6. Similarly Rc3-a3 has no precedent.

We don't know exactly what happened to sLc, but that doesn’t affect the soundness. It might have enabled wPc or wPd to capture. wPd did promote, but maybe it was wPc that after capturing promoted to T. Alternatively, Sd6xLc7 was possible.
Henrik Juel: Popeye 4.61 with 'opt enp b3' found no solution (2022-05-27)
Gerald Ettl: Schaut so aus, als ob die sDa5 nach e5 muss. 1.axb3 ep Sa5+ 2.Kxd5 0-0-0# (2022-05-27)
Gerald Ettl: aber auch 2.-Td1# ? (2022-05-27)
Henrik Juel: Andrew, can you throw any light on this problem? (2022-05-28)
Henrik Juel: Gerald, in AP problems like this one White must castle to legitimize the ep capture key (2022-05-28)
A.Buchanan: Hi Henrik, Gerald. I found this one in WinChloe with the current diagram. It gave the "solution" 1. axb3ep+ Sxa5+ 2. Kd5?? 0-0-0#. However when I tried running the WinChloe solver just now, it said there's no solution. Quite right: Rf5 controls d5. I don't think we can shift Qa5 to e5 though.
My first thought is that wPd5 should be on e5. Check my suggested solution in the solution text. However, as you will see, I think we need a second thought as well! Hope the finest retro minds can figure this out. Failing that, we could ask Igor. (2022-05-28)
Mario Richter: The diagram in the reprint in 'Uralsky Problemist' is exactly as given here. The solution given there without further explanation is: 1. ab+ (e.p.) Sxa5+ 2. Kd5 0-0-0#!
Notice that the second black move doesn't contain a capture sign!

Some typos in Andrew's analysis:
The black potential promotion squares should be c1 and g1.
White's last move couldn't have been b3-b4?? simply because that would give an illegal check. (2022-05-28)
A.Buchanan: Thanks Mario for the careful reading. I’ve fixed the errors. Pd5 may be a typo in the reprint then. It also creates a bogus retraction d4-d5, so I don’t think it can be right. Now for Igor. (2022-05-29)
A.Buchanan: Joaquim Crusats spotted R: 1. b2-b4 Kb4-c4+ 2. Sd6-b7, which I'm sure is the intended retraction. So we diagnose a single typo that occurred in the Uralsky reprint diagram: wPe5 appeared on d5. I suggest correcting it here. (2022-05-30)
A.Buchanan: Author confirmed this was a typo (2022-11-23)
more ...
comment
Keywords: a posteriori (AP) (Type Petrovic), En passant as key, Castling (wg), Promotion (Tl), Valladao Task
Genre: h#, Retro
Computer test: Once the diagram typo was fixed, C+ Popeye v4.87 & basic but tricky retro logic
FEN: 3n4/1Np1p1p1/4pn2/q1p1PRb1/pPk1pr2/r6P/P4PP1/R3K3
Reprints: 18 The Ural's Problemist 13, p. 5, 02/1998
Input: A.Buchanan, 2022-05-27
Last update: A.Buchanan, 2022-05-30 more...
15 - P1406941
Marco Bonavoglia
Best Problems 105, p. 561, 01/2023
P1406941
(4+4)
h#2 a Posteriori
Ultrapatrouilleschach
1. dxe3ep 0-0-0+! 2. Kf7 d8=S#

R: 1. e2-e4
play all play one stop play next play all
Autor: "Le ultime mosse sono state del Re bianco (protetto dalla Ta1) o Be2-e4 protetto dal Ke1. Il nero prende en passant e il bianco deve giustificarlo a posteriori arroccando. Tema Valladao of course." [Zuletzt zog der weiße König (geschützt durch Ta1) oder Be2-e4 geschützt durch Ke1. [mri: oder Td1-a1] Schwarz schlägt en passant und Weiß muss es anschließend durch die Rochade rechtfertigen. Valladao-Thema natürlich.]
Posthum innerhalb eines Nachrufes auf Marco Bonavoglia veröffentlicht.

Antonio Garofalo: "Marco, mentre era in ospedale, mi ha inviato questi due problemi, uno augurale, l'altro per la competizione fairies. Sfortunatamente egli non può vedere i suoi lavori pubblicati, essendo deceduto nelle prime ore del 5 dicembre 2022..." [Marco schickte mir, während er im Krankenhaus war, diese beiden Probleme [dieses und P1406940], eines für seine [Neujahrs-]Wünsche (P1406940), das andere für den Wettbewerb, Abteilung Märchenschach. Leider kann er seine veröffentlichten Werke nicht mehr sehen, denn er verstarb in den frühen Morgenstunden des 5. Dezember 2022.]
Joost de Heer: C+ Popeye with 'opt enp e2e3e4'.
Too bad there isn't a try without castling. (2023-04-04)
comment
Keywords: En passant as key, Ultrapatrol, Valladao Task
Genre: h#, Retro, Fairies
Computer test: laut 'Best Problems' C+, aber Prüfprogramm nicht angegeben
FEN: 4k2r/3P4/2n5/8/3pP3/8/8/R3K3
Input: Mario Richter, 2022-12-30
Last update: Mario Richter, 2022-12-30 more...
16 - P1408358
Andrew Buchanan
10 Problemas 36, p. 1190, 10/2021
P1408358
(15+13) C+
PG in 14.5
1. e4 c5 2. Lb5 c4 3. Sf3 c3 4. 0-0 cxd2 5. c4 f6 6. Db3 d1=L 7. Lh6 Kf7 8. c5+ d5 9. cxd6ep+ Kg6 10. Se5+ Kh5 11. Le8+ g6 12. Lg7 Lh3 13. gxh3 Lg4 14. f3 Kh4 15. fxg4
play all play one stop play next play all
Objective: co-record shortest achievement of task, followed by artistic continuation.
Also version rnbqBbnr/pp2p1Bp/3P1pp1/4N2k/4P3/1Q5P/PP3P1P/RN1R2K1 PG in 14.0 mentioned in article. This offers different artistic continuation (with Pronkin instead of Ceriani-Frolkin).
more ...
comment
Keywords: Unique Proof Game, Valladao Task, Castling (wk), En passant, Promotion (l), Prenix (l), Ceriani-Frolkin Theme (l)
Genre: Retro
Computer test: HJ: C+ Stelvio 1.0
FEN: rn1qBbnr/pp2p1Bp/3P1pp1/4N3/4P1Pk/1Q5P/PP5P/RN3RK1
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-03-20 more...
17 - P1408359
Andrew Buchanan
9 Problemas 36, p. 1190, 10/2021
P1408359
(14+13) C+
PG in 12.0
1. e4 b5 2. e5 b4 3. Lb5 b3 4. Se2 bxc2 5. 0-0 cxb1=S 6. Dc2 f5 7. Dxc7 Kf7 8. Dc4 d5 9. exd6ep+ Kf6 10. Dxg8 Le6 11. d7 Dc8 12. d8=S Sd7
play all play one stop play next play all
Objective: co-record shortest achievement of task, followed by artistic continuation.
more ...
comment
Keywords: Unique Proof Game, Valladao Task, Castling (wk), En passant, Promotion (sS), Prenix (s), Phoenix (S)
Genre: Retro
Computer test: HJ: C+ Stelvio 1.0
FEN: r1qN1bQr/p2np1pp/4bk2/1B3p2/8/8/PP1PNPPP/RnB2RK1
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-03-20 more...
18 - P1408360
Andrew Buchanan
8 Problemas 36, p. 1190, 10/2021
P1408360
(13+13) C+
PG in 11.5
1. d3 e5 2. Sd2 e4 3. Sdf3 exf3 4. b4 fxe2 5. La3 exf1=S 6. Dg4 Ke7 7. 0-0-0 Kd6 8. b5+ c5 9. bxc6ep+ Kc7 10. Dxd7 Kb6 11. g4 Sg3 12. hxg3
play all play one stop play next play all
Objective: co-record shortest achievement of task, followed by artistic continuation.
more ...
comment
Keywords: Unique Proof Game, Valladao Task, Castling (wg), En passant, Promotion (s), Ceriani-Frolkin Theme (s)
Genre: Retro
Computer test: HJ: C+ Stelvio 1.0
FEN: rnbq1bnr/pp1Q1ppp/1kP5/8/6P1/B2P2P1/P1P2P2/2KR2NR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-03-20 more...
19 - P1408361
Andrew Buchanan
2 Problemas 36, p. 1189, 10/2021
P1408361
(15+13) C+
PG in 8.0
1. e4 Sf6 2. Ke2 Sd5 3. exd5 g5 4. d6 Lh6 5. dxc7 0-0 6. cxb8 Da5 7. Ke3 g4+ 8. f4 gxf3ep+
play all play one stop play next play all
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
more ...
comment
Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: rn1P1rk1/ppp2p1p/3p1n1b/8/8/4Kp2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
20 - P1408362
Andrew Buchanan
2 Problemas 36, p. 1189, 10/2021
P1408362
(15+13) C+
PG in 8.0
1. e4 Sf6 2. Ke2 Sd5 3. exd5 g5 4. d6 Lh6 5. dxc7 0-0 6. cxb8 Da5 7. Ke3 g4+ 8. f4 gxf3ep+
play all play one stop play next play all
Objective: record achievement of task. Promotion can be to any officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
more ...
comment
Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSb8 C+ Stelvio 1.0
FEN: rPb2rk1/pp1ppp1p/7b/q7/8/4Kp2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
21 - P1408363
Andrew Buchanan
3 Problemas 36, p. 1189, 10/2021
P1408363
(15+13) C+
PG in 8.0
1. d4 Sf6 2. Kd2 Se4+ 3. Ke3 Sc5 4. dxc5 g5 5. c6 Lh6 6. cxb7 0-0 7. bxc8 g4+ 8. f4 gxf3ep+
play all play one stop play next play all
Objective: record achievement of task. Promotion can be to any officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
more ...
comment
Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSc8 C+ Stelvio 1.0
FEN: rnPq1rk1/p1pppp1p/7b/8/8/4Kp2/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
22 - P1408364
Andrew Buchanan
4 Problemas 36, p. 1189, 10/2021
P1408364
(15+12) C+
PG in 8.0
1. d4 Sc6 2. Kd2 Se5 3. dxe5 Sf6 4. exf6 g5 5. fxe7 Lh6 6. exd8 0-0 7. Ke3 g4+ 8. f4 gxf3ep+
play all play one stop play next play all
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
more ...
comment
Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: r1bP1rk1/pppp1p1p/7b/8/8/4Kp2/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
23 - P1408365
Andrew Buchanan
5 Problemas 36, p. 1189, 10/2021
P1408365
(15+14) C+
PG in 8.0
1. f4 e6 2. f5 Lc5 3. f6 Se7 4. fxe7 Lb6 5. exd8 c5 6. Kf2 0-0 7. Ke3 c4+ 8. d4 cxd3ep+
play all play one stop play next play all
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
more ...
comment
Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sk), En passant
Genre: Retro
Computer test: HJ: with wSd8 C+ Stelvio 1.0
FEN: rnbP1rk1/pp1p1ppp/1b2p3/8/8/3pK3/PPP1P1PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
24 - P1408366
Andrew Buchanan
6 Problemas 36, p. 1189, 10/2021
P1408366
(15+14) C+
PG in 8.0
1. f4 d5 2. f5 Ld7 3. f6 Lc6 4. fxe7 Sd7 5. exf8 Dg5 6. Kf2 0-0-0 7. Kf3 d4+ 8. e4 dxe3ep+
play all play one stop play next play all
Objective: record achievement of task. Promotion can be to either minor officer, but prefer to keep the "stem cell" to avoid arbitrary choice of non-standard material.
more ...
comment
Keywords: Unique Proof Game, Dummy Pawn (in diagram), Valladao Task, Golden Age (Dummy Pawn), Castling (sg), En passant
Genre: Retro
Computer test: HJ: with wSf8, C+ Stelvio 1.0
FEN: 2kr1Pnr/pppn1ppp/2b5/6q1/8/4pK2/PPPP2PP/RNBQ1BNR
Input: A.Buchanan, 2023-03-19
Last update: A.Buchanan, 2023-08-04 more...
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Henri Nouguier (1)
Erich Bartel (2)
A.Buchanan (10)
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