Die Schwalbe

16 problem(s) found in 5920 milliseconds (displaying 16 problem(s)). [COMMENTDATE>=20220810 AND G='Retro' AND NOT A='Wicklund, Göran' AND K='a posteriori (AP)'] [download as LaTeX]

1 - P0000250
Nikita M. Plaksin
Valery Liskovets

7577v Die Schwalbe 132 12/1991
P0000250
(5+14)
ser-h#5 (AP)
Typ Tauber/Caillaud
1. Kd4 2. bxc3ep (zuletzt nur K,T-Zug oder c2-c4) 3. e5! (nicht 4. Tb4? weil zuletzt K,T-Zug und 0-0-0 nicht mehr möglich) 4. Tb4 (zuletzt e7xLd8=S möglich) 5. Tc4 & 1. 0-0-0# nicht 1. Td1#? wegen fehlender AP-Legalisierung
play all play one stop play next play all
"das zeigt die Paradoxie der AP-Bedingung!" (MS). Gleich 1. bxc3 ep.? und dann 2. Kd4 geht natürlich nicht, weil zuvor außer K,T-Zug und c2-c4 auch S-Züge und c3-c4 möglich waren. "Interessanter und genau abgestimmter Lösungsverlauf" (GW) "Sehr schöne und ökonomische Verbindung zwischen konsequentem sh# und AP!" (TB) Mit 'Typ Tauber/Caillaud' ist gemeint, daß die einzelnen Stellungen doch als retroanlytischer Gesamtkomplex betrachtet werden dürfen/sollen (sonst wäre keine AP-Legalisierung möglich), obwohl sie ja aufgrund der retroanalytischen Neubewertung nach jedem Rückzug voneinander unabhängig sind. 6L./5+5P.
A.Buchanan: "By 'type Tauber/Caillaud' it is meant that the individual positions may/should be regarded as a retroanalytic overall complex (otherwise no AP legalization would be possible), although they are independent of each other due to the retroanalytic reassessment after each retraction." (2023-06-29)
comment
Keywords: Castling (wl), a posteriori (AP), Promotion (S), Seriesmover, Consequent, En passant
Genre: Retro, Fairies
FEN: 1N6/1ppppppn/n7/1Pq1k3/1pP1r3/4p3/1r6/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-29 more...
2 - P0000758
Gerd Rinder
1033 Die Schwalbe 21 06/1973
1. Preis
P0000758
(7+11)
Remis (AP)
Weiß ist patt. 1. cxb6ep ist nur zulässig, wenn Schwarz diese a posteriori durch die Rochade rechtfertigt. Weiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7
play all play one stop play next play all
Guus Rol: This is an incorrect interpretation of the AP-convention. Rules outrank goals in the definition of all GAMES. Therefore the legitimacy of a move cannot be restricted by the desire to achieve the goal (in this case: Remis). The proper way to view AP is that executing e.p. invalidates the legitimacy of all lines of future play that do not contain 0-0-0! In that sense black and white are forced to cooperate. In whatever freedom remains they can compete for the prize promised in the stipulation. By the way, this understanding of AP is not only more logical, it is also much more interesting as a playing field for AP-composition. (2005-09-21)
mri: citeWeiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7
/cite
How does white prevent black from castling after 1. cxb6 e.p. Ba7xb6+?
E.g. 2.Kxb6 a1=R 3.a7 Rxa7, or 2.Ka4 Bd8xc7 3.a7 Bb8. (2005-09-22)
VL: 1.c5xb6ep(??) a7xb6+ 2.Kxb6 a1R 3.Kb7 R1xa6 4.Rc8! (R6a7#?? illegal).
This study is correct under the generally accepted understanding of AP
a la' N.Petrovic'. Antiform (looking possibly somewhat strange):
Black's unsuccessful try. (2005-10-03)
Guus Rol: Generally accepted, true. Generally acceptable, false. Freedom of interpretation ceases for a concept once its polar concept (a priori validation) has been defined. "Goal induced AP" however, might be a passable stipulation for this type of problem. To keep this place from turning into a discussion forum I will discontinue comments on this issue. (2005-10-03)
paul: Author intention is: If black still can castle, his last move must have been b7-b5. However, to prove this, he has to castle (A Posteriori condition). So: 1.cxb6 e.p. axb6+ 2.Kxb6 a1R! (2...a1Q? 3.Kb7 Qxa6 mate obviously doesn`t prove b7-b5 as the last move) 3.Kb7 R1xa6 4.Rc8! and white has prevented black from castling. So black can`t prove the last move is b7-b5 and therefor is already stalemated in the initial position! (2011-07-12)
A.Buchanan: Isn't Guus' idea just AP-Prioritat? And even if it were "more logical" or "more interesting", it doesn't follow that other forms is AP are "incorrect" (2023-07-31)
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comment
Keywords: En passant as key, Castling (sg), a posteriori (AP)
Genre: Retro, Studies
FEN: r2bk3/p1Rpp3/P1p2p2/KpP2P2/1P2p3/1P6/p7/8
Reprints: (4) Problem 161-164 11/1973
317 Europe Echecs 217 01/1977
(A) Die Schwalbe 80 04/1983
408 Eigenartige Schachprobleme 2010
M36 mpk-Blätter 12/2011
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-31 more...
3 - P0000759
Luis Alberto Garaza
1034 Die Schwalbe 21 06/1973
P0000759
(9+9) cooked
Schwarz am Zug, Weiß gewinnt
1. ... fxg3ep 2. hxg3+ Kh5 3. f4 Kh6 4. h8=T+! Kg7
play all play one stop play next play all
Cook: Intended a Posteriori combo of castling and ep rights retro-locks wTh in cage, contradicting pawn capture balance
hans: only black move is fxg3e.p.
1. fxg3+ Kh5 2. h8D/T#
Why the keyword 'castling'?
Castling is illegal, for there are 7 black captures, and because white's last move is g2-g4, needs the wK let pass Rh1 (2012-05-18)
Anton Baumann: g2-g4 war nicht zwingend der letzte Zug! Schwarz ist patt, also unlösbar!
Korrektur in 'die Schwalbe' 12/2074 S.264: "wTa1 nach h1. Nun gewinnt nach 1. - fxg3 Weiss mit 2.hxg3+ Kh5 3.f4 Kh6 4.h8=T+! Kg7 und der umgewandelte Turm holt die störenden sBB ab, sodass Weiss rochieren kann und beweist, dass Schwarz nicht patt war. Schwarz versucht die Rochade zu verhindern, ist aber machtlos." (2022-12-06)
A.Buchanan: The forward play is more complicated, as Black can play more aggressively than 3. … Kh6 (2022-12-07)
Anton Baumann: Wenn Schwarz nicht 3.-Kh6! zieht, holt sich Weiss auf h8 die Dame, mit einfacherer Fortsetzung.
3.-g4? 4.f5 Kg5 (4.-g5 5.f6 ~ 6.h8=D) 5.h8=D Kxf5 6.De8 +_
3.-Kg4? 4.h8=D Kf3 5.Dxh3 g4 6.Dh2 Ke4 7.Dg2+ +_ (2022-12-09)
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comment
Keywords: Castling (wl), a posteriori (AP) (Type Petrovic), En passant as key
Genre: Retro, Studies
FEN: 8/7P/6p1/2p3p1/2p2pPk/2Pp1P1p/3PpP1P/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-07 more...
4 - P0001420
Branko Koludrovic
294 Europe Echecs 197 04/1975
1. ehrende Erwähnung
P0001420
(13+12) C+
h#3*
1. ... cxd6ep 2. 0-0-0 0-0-0 3. Kd7 Sa7#
1. De7 c6 2. Th8 c7 3. Tf8 Sd6#
play all play one stop play next play all
White pawn caps: axb,dxe,gxf,hxg.
Black: fxg,bxc,cxb.
wPb4 came from b3 to release wBa3, so bPb3 captured to reach that square.
All pcs accounted for means bPd never captured.
In the set play, there are 13 retro tries in which one or both players do not castle. The intention is that both castling rights are needed in order to imply the pawn double hop.
A.Buchanan: White pawn caps: axb,dxe,gxf,hxg definite.
Black: fxg and two to resolve c-file. But that may be c&d cross-capture, so in set play last move might have been c6xd5. So I think this problem is cooked. What am I missing? (2022-03-21)
Mario Richter: If Black's last move was c6xd5, how do you get white Bishop a3 out of his cage? (In that case, black pawn b7 never left the b-file). (2022-03-21)
A.Buchanan: I agree Mario thanks (2022-03-21)
Hans-Jürgen Manthey: beide Rochaden und im Satz ep. ist möglich:
R.: 1. ... d7-d5 2. Sa7-b5 b5xTc4 3. Tg4-c4 Dd8-h4 4. c4-c5 Th8-h3 5. c2-c4 c4xDb3 6. Dd3-b3 h3-h2 7. Dd1-d3 h4-h3 8. Sc8-a7 h5-h4 9. Th4-g4 c5-c4 10. Th1-h4 h7-h5 11. h2xSg3 Sf5-g3 12. b3-b4 Sh6-f5 13. Lb4-a3 c7-c5 14. Ld2-b4 g3-g2 15. Lc1-d2 a3-a2 16. a2xSb3 Sc5-b3 17. Lb3-a4 Sa6-c5 18. Lc4-b3 Sb8-a6 19. d2xLe3 Lc5-e3 20. Ld3-c4 Lf8-c5 21. Lf5-d3 a4-a3 22. Lh3-f5 a5-a4 23. Lf1-h3 g4-g3 24. g2xLf3 Lb7-f3 25. Sb6-c8 Lc8-b7 26. Sa4-b6 a7-a5 27. Sc3-a4 b7-b5 28. Sb1-c3 f5xSg4 29. Se5-g4 Sg8-h6 30. Sf3-e5 e7-e6 31. Sg5-f3 f6-f5 32. Sh3-g5 f7-f6 33. Sg1-h3 (2023-02-23)
comment
Keywords: a posteriori (AP) (Type Petrovic), En passant as key, Castling (wgsg)
Genre: h#, Retro
Computer test: HC+ Popeye v4.87 & retro-logic.
FEN: r3k3/6p1/4p3/1NPp4/BPp4q/Bp2PPPr/pP2PPpp/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-03-21 more...
5 - P0003138
Branko Koludrovic
4208 Problem 12/1979
P0003138
(11+9)
h#3 (AP)
0.1...
1. ... axb6ep 2. 0-0-0 0-0-0 3. Td7 a8=D#
play all play one stop play next play all
This problem can be solved presuming that both castlings are executable. It implies that the last halfmoves have been.-1.Bb6xa7 sBb7-b5.
Bb5 could not come from c6 (sBc6xFb5), because all of the missing white pieces(5) have been captured on white squares except wLc1,which must have been captured by Bc7(Bc7xwLb6).Further,it has not played immediately before -1.Bb6-b5 because this would prevent white castling(forcing wT or wK to move)
Here is the proof that 4 remaining white pcs have been captured on white squares:
black d-pawn must have been captured on d4 and h,g f pawns had to promote after Bh3xwFg2,then wBh2moved to h4, enabling Bg4x Fh3 ..h1T, and finnaly sBf7
after fxg2... g1S. sLf1 prevented the check from Th1, and later has been captured by a white officer.
Conclusion:
Retro:-1.wBb6xFa7 Bb7-b5
Forward(AP) 1....axb6 e. p.2.0-0-0 0-0-0 3.Td7 a8Q# (Author)
Branko Koludrovic: P.S.
The black pawn a4(on the diagramm)came from c7 after capturing the white bishop on b6, then moving to b5 and capturing a white officer on a4. (2010-09-28)
A.Buchanan: I think sBf must have captured on g2 & then promoted on f1 to S, otherwise it’s impossible to unlock the southeast cage (2023-07-11)
A.Buchanan: So that means it’s sound. However I don’t see that it needs to have been sL shielding on f1 (2023-07-11)
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comment
Keywords: a posteriori (AP), En passant as key, Castling (sgsgwg), Promotion (D), Valladao Task
Genre: h#, Retro
FEN: r3k3/P3p3/p7/Pp6/p6P/2P3PR/2PPP2b/R3K1nr
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-11 more...
6 - P0004479
Matjaz Zigman
Länderkampf Mazedonien-Slowenien 1969
6. Platz
P0004479
(10+13) C+
ser-h#5* (AP)
* 1. ... Lxd2#
1. dxe3ep 2. Txf2 3. Txg2 4. Th2 5. Th3 0-0#
play all play one stop play next play all
more ...
comment
Keywords: Castling (wk), Seriesmover, En passant as key, a posteriori (AP) (Type Petrovic)
Genre: Retro, Fairies
Computer test: HC+ Popeye 4.61 after analysis
FEN: 8/8/8/4pPp1/1p1pPkpb/1P1P2p1/pPpr1PP1/rbB1K2R
Reprints: 103 Bilten 1970 1971
(70) Problem 144-147 12/1971
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-20 more...
7 - P0004920
Valery Liskovets
(F) Die Schwalbe 80 04/1983
P0004920
(5+4)
#2 (AP, pRA)
BTM 1. ... Txh6? 2. Sd7! Txc6+ 3. Kb5! (Kb7?) Td6 4. Sf8 Tf6 5. Sh7! Th6 6. Sf8 no castling
5. a6? Tfxf8 6. a7 Tf5+ 7. Kc6,K~ 0-0!
1. ... 0-0? 2. Se7+! Kh8 3. S5g6#
WTM 1. Td6 droht 2. Td8#
play all play one stop play next play all
White to move has #2 since Black has lost castling rights. So Black pulls the move, but must castle at some point. If Black castles right away, then White has a different #2, so Black must be more subtle. 0... g6/g5/gxh6 leads to castling disruption, e.g. 1.Txg6/Te6+/Sg6. So Black only has 0... Txh6. This pins wSc6 and threatens 0-0, so 1.Sd7! (1. Sg6? Txg6 2. ~ 0-0) etc.
A.Buchanan: A key feature of adversarial A Posteriori is that any castling must be forced in a finite number of moves (but not necessarily limited by the number of moves in the stipulation goal). If the other side can prevaricate indefinitely, then that is sufficient to defeat the A Posteriori "steal" (2022-02-16)
A.Buchanan: Why this would be "PRA"? Maybe the idea is that we don't know who is first to move, yet whoever it is, White wins. But that only applies to "pull" scenarios such as this, where Black snatches the move because otherwise the game is lost. In other situations where White to avoid loss must "push" the move, then there is no way this can be described as PRA. The fundamental push/pull thing has a unity, and I don't think it's helpful to use "PRA" which only describes half of this, and was really designed for a different context. Strategically, these push/pull adversarial battles are amongst the most interesting AP problems. (2023-07-22)
comment
Keywords: a posteriori (AP) (Type Keym), Cant Castler, Castling
Genre: Retro, 2#
FEN: 4k2r/6pr/K1N4R/P3N3/8/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-22 more...
8 - P0008517
Valery Liskovets
12 Problemist Pribuzhya 1 1990
P0008517
(4+3)
#2 AP (pRA)
BTM 1. ... axb6+ 2. Ta5! 0-0-0 3. Ta8#
2. Ta7? 0-0-0! & no mate in 1
WTM 1. Lc5! (0-0-0??) droht 2. Tf8#
play all play one stop play next play all
VL: Published in "Probl. Pribuzh." (or "Problemy Pribusch'ja"?),
1990, No.1, #12. An obscure Russian language chess problem
magazine issued in Nikolaev, the Ukraine (the South Bug
riverside region). (2006-01-27)
A.Buchanan: Lovely problem, but this is no more PRA than it is duplex. Rather, the push/pull of AP Type Keym gives a forfeit which must be discharged. (2023-07-22)
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comment
Keywords: a posteriori (AP) (Type Keym), Castling, Homebase (s), Miniature
Genre: Retro, 2#
FEN: r3k3/p6R/1B6/5R2/8/8/8/K7
Input: Gerd Wilts, 1996-12-14
Last update: A.Buchanan, 2022-02-15 more...
9 - P0009121
Tomislav Petrovic
2949 Phénix 69 12/1998
P0009121
(10+9) C+
h#2 (AP)
1. fxe3ep d8=S 2. Kxd5 0-0-0# (Td1#?)
play all play one stop play next play all
White has made 6 pawn captures with one missing black piece unaccounted for, that by parity can only have been captured by an officer. White's last move cannot have been a pawn capture. If R: 1.f2-f3, then sLg1 was promoted, implying 7 captures by black pawns - one too many. So if White can prove they retain castling rights, then the ep is on. Hence AP Petrovic is valid.
Henrik Juel: 0... fxe3ep 1.d8S Kxd5 2.0-0-0#. Not -1.f2? and Lg1 is caught. (2004-09-16)
Vaclav Kotesovec: Similar problems should not be labeled as "C+". Such a designation is only acceptable if the entire analysis was performed by a computer program. (2023-08-03)
Henrik Juel: In principle I agree, Vaclav
But PDB does not (yet) allow HC+, so I find it acceptable to use the C+ label, when you also tell the whole story after 'Computer test:' below (2023-08-03)
A.Buchanan: Hopefully Gerd will have more time at some point, and can expand the functionality in this and other areas. In the meantime, engine solving of conventional retros including AP, is in its infancy. Retractor 2 has some effectiveness, but is still basic. And there is nothing that yet grasps the intricacies of castling/ep etc. However AP problems do often contain considerable forward chess, and the C+ tag is very useful to filter out those that have already been solved forwardly, without pretending that these are in any sense fully solved (2023-08-04)
Ladislav Packa: I know the definition of AP, but I don't understand the logic behind it. The move 1.fxe3 e.p. proves that White CAN castling. But the solution (2. ...Rd1#?) claims that castling is MANDATORY. From my point of view, AP is correct when only castling is necessary for the solution and the Rook move would be a dual. (2023-08-04)
A.Buchanan: @Ladislav: I am not sure how to help you. Maybe you can read this page from Retro Corner: https://www.janko.at/Retros/Glossary/APosteriori.htm (2023-08-05)
Ladislav Packa: Andrew, what should the article help me with? I quote the final sentence:
Some people still oppose this rule and argue that it should certainly not be the default convention. (2023-08-05)
Henrik Juel: You could view it this way, Ladislav
h#2 means that it is Black to move, so White made last move
What was last move? A little analysis shows just three possibilities: f2-f4, move by Ta1, or move by Ke1
So normally we cannot assume that last move was f2-f4
But if White can castle, then the last move was f2-f4
So if we could start with 0... 0-0-0, then 1.fxe3ep would be legitimate
AP says that you are allowed to reverse the sequence of events; first do the ep capture, then later legitimize it by castling
Was this helpful? (2023-08-05)
Ladislav Packa: Henrik, you don't have to explain that to me. I've done a few AP issues myself, like P1348357. But that doesn't mean I agree with AP's logic. I already wrote it - the term "you can castle" is applied as "you must castle". But these are only problems where, in addition to castling, the Rook move can also be used, I consider that a dual.
From that point of view, the P1000662 issue is perfectly fine for me. (2023-08-05)
Joost de Heer: AP: By castling, you prove a posteriori that the ep-capture was not just a try but the actual solution. Without castling, the ep-solution just is that: a try.
So: Try 1. fe3 ep e8=S 2. Kd5 Rd1 - but ep capture not allowed, as there is no proof that f2-f4 must've been the last move.
Solution 1. fe3 ep e8=S 2. Kd5 OOO - Now the ep capture was justified because white castled, thereby proving that the last move before the diagram position indeed was f2-f4. (2023-08-06)
Joost de Heer: See e.g. P1052919 : The try is an ep capture which is unjustified. (2023-08-06)
A.Buchanan: OK Ladislav: I think I get your point. If one solution with castling justifies the e.p., then based on that certainty, why shouldn't an alternative solution with no castling *then* be allowed as well? There are problems in which one twin shows 0-0-0 and the other shows 0-0. Each is based on the other in a similar way, so the idea of dependency is not new. Why are we not allowed to add other "parasitic" solutions as well? Why can we only have the "paying" solutions? We can't say that we are restricted to one solution: that's not the way chess problems operate! And this is just in the help world - in the adversarial world it might get even more complicated. Is this your issue, Ladislav? (2023-08-07)
Ladislav Packa: I don't want to unnecessarily prolong this discussion. However, I will add one more note: in this position, white castling is also possible without e.p. in Black's 1st move. If B1 were an indifferent move, then white can 1...0-0-0! The Codex of Chess Composition writes about it in Article 16 (1):
Castling convention. Casting is permitted unless it can be proven that it is not permissible.
In our case, 0-0-0 is possible because White's last move exists - e2-e4! It does not matter if it is this move or some a2-a3, both moves are equivalent. EP does not prove the possibility of casting, it would be legal even without it. (2023-08-07)
A.Buchanan: Ladislav was what I wrote your issue pls? Y/N :-) (2023-08-07)
Ladislav Packa: I have no problem, I'm just expressing my own opinion about the AP convention. (2023-08-07)
A.Buchanan: OK cos I think the point I raised is a real one that should be addressed by theory some day. Clearly from the nice problem that you composed Ladislav you understand the mechanics very well. From a justification perspective it's all a bit iffy, but that's why it's controversial. Under RS it's really the only way one can end up actually eping, and it's proved compositionally fertile. So that's enough to justify (2023-08-08)
Ladislav Packa: No need to apologize. This is a normal discussion with different views on the issue. Maybe it will come to some conclusion.
I just want to point out the fact that it is not the e.p. that authorizes castling, because according to the Codex castling is possible regardless of the e.p. It's the exact opposite: castling authorizes the possibility of e.p. (2023-08-08)
Joost de Heer: "I just want to point out the fact that it is not the e.p. that authorizes castling, because according to the Codex castling is possible regardless of the e.p. It's the exact opposite: castling authorizes the possibility of e.p."
You misinterpret AP. The e.p. capture does not authorize castling, castling provides a justification later on (hence the 'a posteriori') for the legality of ep.
Usually, for ep justification you need to examine all game trees that lead to the diagram, and only if all game trees end with the double-step, then ep is allowed.
With AP, you examine all the game trees including the actual play. If all those game trees have as last move before the diagram position the double step, then ep is possible.
In this case, if white doesn't castle, then there are game trees which don't have as last move the double step, and therefore AP logic dictates that the ep capture was illegal. However, all game trees which lead to the diagram and which have castling in the actual play have as last move before the diagram position the double step, hence AP dictates that the ep capture is legal. (2023-08-09)
Ladislav Packa: Joost: A simple question - is white allowed to castle after any 1st move by black (except e.p.)? (2023-08-09)
Joost de Heer: Of course he is. AP only is used to combine the ep justification with castling, not the castling right per se. (2023-08-09)
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comment
Keywords: a posteriori (AP) (Type Petrovic), En passant as key, Castling (wg), Promotion (S), Valladao Task
Genre: Retro, h#
Computer test: HC+ Popeye v4.87 + simple retro-logic
FEN: 8/3P2p1/2PP4/1ppPp3/2pkPp2/5PP1/6Pp/R3K1b1
Input: Gerd Wilts, 1999-02-27
Last update: A.Buchanan, 2023-09-11 more...
10 - P1000662
Gianni Donati
R074 Probleemblad 11/1999
P1000662
(10+14) C+
h#1.5 (AP)
1. ... gxh6ep 2. exf1=L 0-0-0#
play all play one stop play next play all
Kommentare:
Als einziger letzter schwarzer Zug, der die weiße Rochade
erhält, kommt nur Bh7-h5 infrage, was dem Weißen den e.p.-Schlag
ermöglicht, um nicht die Rochade oder das Mattnetz zerstören zu
müssen (H.P.Suwe)
Gianni Donati: This intends to show the Valladao theme in the minimum number of moves. (2004-03-19)
VL: The waiting ep capture. Cf. also P1000260
(by T.Petrovic, 2000) somewhat enriched
thematically with the illegal try 2... Rd1#??. (2004-06-03)
A.Buchanan: The “illegal try” 2. Rd1+ is not actually mate because c2 is unprotected. This is kind of “logic dual” spoils the A.P. motivation for the castling (2020-05-20)
Henrik Juel: White captured h6xg7 and once more, e.g. axPb-b8=Y
Black captured cxdxe, dxexf, fxg, and once more, e.g. a2xb1=Y
Possible retroplay 1... h7-h5 2.h6xSg7 Df8-f4 3.h5-h6 Sf4-h3 4.Sh3-g1 etc., preserving the castling right
Any other black last move would force White to retract Ta1, as d2xc3, d2xe3, and h6xh7 would be illegal retractions
I agree with Andrew that the double motivation of 2... 000# is a weakness:
a. legitimizing h7-h5
b. mating (2020-05-21)
Vaclav Kotesovec: Similar problems should not be labeled as "C+". Such a designation is only acceptable if the entire analysis was performed by a computer program. (2023-08-03)
A.Buchanan: See discussion at P0009121 (2023-08-04)
more ...
comment
Keywords: a posteriori (AP), En passant, En passant as key, Castling, Valladao Task, Promotion (l)
Genre: Retro
Computer test: HC+ Popeye v4.87 + simple retro logic
FEN: 6n1/4p1P1/6p1/6Pp/2b1rqrb/2PkPppn/1P2pP2/R3KRN1
Reprints: König & Turm (4), p. 28, 03/2001
H Problemkiste (143) 10/2002
(V2) Problemkiste 156 12/2004
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2023-08-03 more...
11 - P1085404
Valery Liskovets
13336v Die Schwalbe 224 04/2007
Werner Keym zum 65. Geburtstag gewidmet
P1085404
(15+7) C+
#2
b) ohne wLb2, AP
c) ferner mit sBe7 nach d6, AP
a) 1. ... gxf3ep 2. Lxf3 Lf5 3. Txg2#! (3.0-0-0#??)
1. Lf3?? gxf3 2. 0-0-0#?

b) 1. ... gxf3ep 2. Lxf3 Lf5 3. 0-0-0#! (3.Txg2#??)
1. Lf3?? gxf3 2. 0-0-0#??

c) 1. ... gxf3ep 2. Lxf3 Lf5 3. 0-0-0#!! (3.Txg2#??)
1. Lf3? gxf3 2. 0-0-0#??
play all play one stop play next play all
VL: Keywords: Whose move? (Wer ist am Zug?); Forced en passant

(a) 1.Lf3?? gxf3 2.0-0-0#? (?? denotes illegal).
0... gxf3 e.p.(forced!) 1.Lxf3 Lf5 2.Txg2#! (2.0-0-0#??)
Bl has the move, e.p. capture is legal, and castling is illegal.

(b) 1.Lf3?? gxf3 2.0-0-0#?
0... gxf3 e.p.(forced) 1.Lxf3 Lf5 2.0-0-0#! (2.Txg2#?? - AP-illegal).
Bl still has the move (due to bPe7). Unlike (a), two different retro-moves are possible: i) f2-f4 (f3xSg2) or ii) b2xc3 (in which case castling is illegal due to the missing dark-squared w Bishop). AP after Petrovic in the reversed form "a la Abdurahmanovic": W forces Bl to capture e.p.

(c) 1.Lf3? gxf3 2.0-0-0#??
0... gxf3 e.p.(!) 1.Lxf3 Lf5 2.0-0-0#!! (2.Txg2#?? - AP-illegal).
W's turn to move is possible (in which case, however, castling is illegal). Executed castling justifies jointly Bl's turn to move (AP after Keym) and e.p.

The twins differ by the role of castling: it is illegal in (a), is legal and legalizes Bl's e.p.-key in (b) and legalizes both Bl's turn to move and e.p. in (c). Separately they have 1-mover predecessors: resp., P0005627, P1066685 and P1068112. (2009-06-22)
A.Buchanan: Very nice problem! Ke2# is a dual not provided separately, but I don't see a way to dispense with it (2023-07-22)
comment
Keywords: a posteriori (AP) (Type Petrovic), Castling (wg), No legal last move for Black
Genre: Retro, 2#
Computer test: HC+ retro thinking & Popeye v4.87
FEN: 8/3PpP2/2Q1P3/3N2P1/5Pp1/2P1P1Pb/1B1R2pp/R2BK1kr
Input: Gerd Wilts, 2009-06-08
Last update: A.Buchanan, 2023-07-22 more...
12 - P1299824
Georgi Hadzi-Vaskov
Länderkampf Mazedonien-Slowenien 1969
4. Platz
P1299824
(9+6) cooked
ser-h#10
1. bxc3ep 2. cxb2 3. Kc3 4. Kc2 5. Kc1 6. b1=T 7. Tb2 8. Kb1 9. Ka1 10. Txa2 0-0#
play all play one stop play next play all
Cook: 1. a3 2. axb2 3. b1=S 4. b3 5. Kc3 6. Kb2 7. Ka3 8. Ka4 9. Sa3 axb3#
Anton Baumann: cook: 2 Lösungen in 9 Zügen: 1.a3 sowie 1.b3
1.a3 2.axb2 3.b1=S 4.b3 5.Kc3 6.Kb2 7.Ka3 8.Ka4 9.Sa3 axb3# (mit ZU) (2020-05-11)
more ...
comment
Keywords: Seriesmover, En passant as key, a posteriori (AP) (Type Petrovic), Castling (wk)
Genre: Fairies, Retro
FEN: 8/8/1P6/PRP5/ppPk4/3pp2p/PP6/4K2R
Reprints: 101 Bilten 1970 1971
Input: Frank Müller, 2015-03-22
Last update: A.Buchanan, 2023-04-06 more...
13 - P1401468
Branko Pavlovic
Problem 1977
P1401468
(4+7)
h#2 (AP)
Maximum exact
1. Txf3 0-0 2. Tf8 Txf8#

Thematischer Fehlversuch:
1. 0-0-0? Txh3 2. Td1 Th8+ 3. Td8!

Illegal:
1. Txf3 Txh3 2. Tf8 Te3#
play all play one stop play next play all
Autor: Rochaden schließen sich gegenseitig aus. Die schwarze wird durch das Retrospiel f2-f3 Tf3xf7 ausgeschlossen, die weiße durch KxLe1. ... 'a posteriori'-Legalisierung durch Ausführung der Rochade.
Henrik Juel: I do not know what Maximum exact means; neither do Popeye 4.61 and Märchenschachlexikon
Popeye 4.61 with 'con max' or 'con max ultra' both produced no solutions (2022-05-26)
Mario Richter: KW "en Passant as key" deleted, since I do not see any epkey here.

Classification after Branko Pavlovic:
1. Classical Maximummer:
Black has to make the geometrical longest move with the following restrictions:
a) Black attacks the white king according to the orthodox rules
b) If the absolutely longest moves are not executable, Black makes the relatively longest moves, i.e. one of the executable ones with maximum length.

2. Ultra-Maximummer:
As the classical Maximummer, but without a)

3. Exact-Maximummer:
Only the longest moves are "active". (2022-06-11)
A.Buchanan: Thanks Mario. I would prefer if this kind of distinction between checking, control & move was defined abstractly, independent of any particular fairy condition, to which it can then easily be applied. Also, prefixes "ultra & exact" are misleading (2023-06-29)
comment
Keywords: a posteriori (AP) (Type Petrovic), Maximummer (exact), Castling (wk)
Genre: h#, Retro, Fairies
FEN: r3k3/p4r2/8/8/8/p4P1p/4p1P1/4K2R
Input: A.Buchanan, 2022-05-26
Last update: Mario Richter, 2022-06-11 more...
14 - P1401495
Igor Vereshchagin
Odessa 1997
Special commendation
P1401495
(10+14) C+
h#2 (AP)
1. a4xb3ep+ Sxa5+ 2. Kd5 0-0-0# (by AP not Td1#?)
R: 1. b2-b4 Kb4-c4+ 2. Sd6-b7,Sd6xLc7
play all play one stop play next play all
With the typo wPd5 corrected to e5, the two forward candidate solutions are correct. How about the retro? Assume that White castling rights remain. bBg5 is promoted, and did so on c1 or g1. In either case, there were 6 pawn caps by Black, but in the former case, the blockaded wRh was not consumable. So the promotion must have been on g8, and White can't retract h2-h3. The missing White unit is light B, so was not just captured on e5 or b4. wRf6 is promoted, say wPd, which would have involved no captures.

This leaves b2-b4, preceded by Kb4-c4+ and before that Sd6-b7. Prior to b2-b4, why couldn't bQ have just played e.g. Qa8-a5+ instead? Because there would still be no prior move: wSb7 can't have just come from h5 or e6. Similarly Rc3-a3 has no precedent.

We don't know exactly what happened to sLc, but that doesn’t affect the soundness. It might have enabled wPc or wPd to capture. wPd did promote, but maybe it was wPc that after capturing promoted to T. Alternatively, Sd6xLc7 was possible.
Henrik Juel: Popeye 4.61 with 'opt enp b3' found no solution (2022-05-27)
Gerald Ettl: Schaut so aus, als ob die sDa5 nach e5 muss. 1.axb3 ep Sa5+ 2.Kxd5 0-0-0# (2022-05-27)
Gerald Ettl: aber auch 2.-Td1# ? (2022-05-27)
Henrik Juel: Andrew, can you throw any light on this problem? (2022-05-28)
Henrik Juel: Gerald, in AP problems like this one White must castle to legitimize the ep capture key (2022-05-28)
A.Buchanan: Hi Henrik, Gerald. I found this one in WinChloe with the current diagram. It gave the "solution" 1. axb3ep+ Sxa5+ 2. Kd5?? 0-0-0#. However when I tried running the WinChloe solver just now, it said there's no solution. Quite right: Rf5 controls d5. I don't think we can shift Qa5 to e5 though.
My first thought is that wPd5 should be on e5. Check my suggested solution in the solution text. However, as you will see, I think we need a second thought as well! Hope the finest retro minds can figure this out. Failing that, we could ask Igor. (2022-05-28)
Mario Richter: The diagram in the reprint in 'Uralsky Problemist' is exactly as given here. The solution given there without further explanation is: 1. ab+ (e.p.) Sxa5+ 2. Kd5 0-0-0#!
Notice that the second black move doesn't contain a capture sign!

Some typos in Andrew's analysis:
The black potential promotion squares should be c1 and g1.
White's last move couldn't have been b3-b4?? simply because that would give an illegal check. (2022-05-28)
A.Buchanan: Thanks Mario for the careful reading. I’ve fixed the errors. Pd5 may be a typo in the reprint then. It also creates a bogus retraction d4-d5, so I don’t think it can be right. Now for Igor. (2022-05-29)
A.Buchanan: Joaquim Crusats spotted R: 1. b2-b4 Kb4-c4+ 2. Sd6-b7, which I'm sure is the intended retraction. So we diagnose a single typo that occurred in the Uralsky reprint diagram: wPe5 appeared on d5. I suggest correcting it here. (2022-05-30)
A.Buchanan: Author confirmed this was a typo (2022-11-23)
more ...
comment
Keywords: a posteriori (AP) (Type Petrovic), En passant as key, Castling (wg), Promotion (Tl), Valladao Task
Genre: h#, Retro
Computer test: Once the diagram typo was fixed, C+ Popeye v4.87 & basic but tricky retro logic
FEN: 3n4/1Np1p1p1/4pn2/q1p1PRb1/pPk1pr2/r6P/P4PP1/R3K3
Reprints: 18 The Ural's Problemist 13, p. 5, 02/1998
Input: A.Buchanan, 2022-05-27
Last update: A.Buchanan, 2022-05-30 more...
15 - P1406456
Werner Keym
OP016 The Hopper Magazine I02 25/06/2022
corrects Keym Schach-Echo 1967 / Die Schwalbe 2007
P1406456
(15+5)
#1 AP
b) - Lh8
a) 1. ... bxa3ep 2. Dc3#!
(2. 0-0#?)
1. 0-0#? (rights lost)

b) 1. ... bxa3ep 2. 0-0#!
(2. Dc3#?)
1. 0-0#? (Black to move if rights remain)
play all play one stop play next play all
a) White & Black have made 11+1 pawn captures, accounting for all missing material. bPa captured to b file (must be bPb2 now, to get behind wPb) so bPh promoted on h1, to supply balance. Therefore White cannot castle. Black has no last move, so by Article 15 we can conclude that Black has the move. The only way to give Black a move is R: 1. a2-a4 a3xNb2. Therefore ep is legal, and indeed that is Black's only move. After 0... bxa3ep, White mates with 1.Dc3#! not 1.0-0#? since castling is illegal. AP is not used in this twin, but is available as a condition in order to make twins as similar as possible, and show that the difference in behaviour comes just from wBh8, not from conditions.
b) Now there is a second white unit missing, which gives more retro possibilities. One case is that bPh might have captured to g-file, to promote (or to be captured if original bPg promoted), so White may retain castling rights, but in this case it must be Black to move. So 1.0-0#? doesn't work as a solution. Alternatively, if White has lost castling rights, Black might have just played c2xNb1=R, or c3xNb2 or a/c5xb4. So in this scenario we cannot prove unconditionally that it's really Black to play.
However, under adversarial AP, White makes a double claim: firstly that it is Black to move (AP Type Keym), and secondly that ep is legal (AP Type Petrovic). If White retains castling rights, then both of these items are correct, and the ep must be bxa3 not bxc3. So White mates with 1.0-0#! for AP justification, not 1.Dc3#?.
corrects P1108454
Henrik Juel: here is my guess
a) 0... bxa3ep 1.Dc3#
b) 1.0-0# (2022-12-05)
A.Buchanan: Comments on the proposed solution welcome (2023-08-21)
more ...
comment
Keywords: a posteriori (AP) (Type Keym), a posteriori (AP) (type Petrovic), No legal last move for Black, En passant as key, Castling, Cant Castler (wk)
Genre: Retro
FEN: 7B/2P5/3P4/1P2Q3/PpP1N3/1P1P4/1p1RBP2/brk1K2R
Input: A.Buchanan, 2022-12-05
Last update: A.Buchanan, 2023-08-22 more...
16 - P1409841
Andrew Buchanan
1 Phénix 331, p. 12922, 06/2022
after A.Lubusov
P1409841
(15+6) C+
h#2* (AP)
1. ... e6 2. 0-0? Lxh7# (castling rights lost)
1. ... Txh7 2. Tf8 Te7#

1. cxb3ep Txh7 2. Tf8? Te7# (ep needs AP justification)
1. cxb3ep e6 2. 0-0! Lxh7#
play all play one stop play next play all
White pawns have captured 9 times right-to-left, accounting for all but one missing Black unit. So by parity, there were no other pawn captures by White. So wBb never left that file, and Black cannot have just played Bb3xa2 behind it. sBa was waylaid on a-file by an officer.

So if Black moved last, it must have been Ke8 or Th8, and Black has lost castling rights.

On the other hand, if White moved last, then Black needs a tempo move. The only possible one is ep capture. (1. Tg8+? is check.) But the ep capture is only legal if Black retains castling rights, so Black's second move must indeed be 0-0 for A Posteriori justification.

In this case, last moves were R: 1. b2-b4 b3xDa2 & e.g. 2. Le3-d4,~ b4-b3 3. d4xSc5,~ Sa6-c5,~ with many ways for White to release Black.
Corrects P0000615.
more ...
comment
Keywords: a posteriori (AP), RIFACE Retro Solving Tourney (2022), En passant as key, Castling (sk), Tempo Move, waylaid (sBa)
Genre: h#, Retro
Computer test: HC+ Popeye v4.87 & simple retro thinking
FEN: 4k2r/1N1p3p/3P4/1PPPP3/1PpBBP2/P1N3K1/p7/R6R
Input: A.Buchanan, 2023-05-20
Last update: A.Buchanan, 2023-09-11 more...
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The problems of this query have been registered by the following contributors:

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A.Buchanan (4)