Die Schwalbe

218 problem(s) found in 5014 milliseconds (displaying 100 problem(s)). [COMMENTDATE>=20220810 AND G='Retro' AND NOT COOKED AND NOT CPLUS ] [download as LaTeX]

1 - P0000047
Nikita M. Plaksin
Faat Fatchullin

5646 Die Schwalbe 101 10/1986
2. Preis
P0000047
(11+10)
h#2*
*) 1. ... 0-0-0 2. Txf2 Dxg1#
1) 1. cxd2+ Kxd2 2. Txf2 Dxg1#
R: 1. ... Da8-h8 2. d3xTe4 Da2-a8 3. c2xSd3 Sc1-d3+ 4. b4xLc5 Db1-a2 5. b3-b4 Ba2xSb1=D 6. Sa3-b1 und weiter z.B. (Beispielauflösung mri)
6. ... Te8-e4 7. Sc4-a3 Sg4-h2 8. Se5-c4 Th2-g2 9. Sf3-e5 g2-g1=L 10. Sg1-f3 Sh6-g4 11. Sf3xDg1 Th8-e8 12. Sd4-f3 f3xSg2 13. Se3-g2 f4-f3 14. Sc6-d4 Tg2-h2 15. Sa7-c6 Kh2-h1 16. Sc8-a7 Dh1-g1 17. Sb6xLc8 Tg1-g2 18. Sf5-e3 Dc6-h1 19. Sh4-f5 Kh1-h2 20. h2-h3 a3-a2 21. Sa4-b6 Sa2-c1 22. Sb6-a4 Sb4-a2 23. Sa4-b6 Sd5-b4 24. Sb6-a4 Se3-d5 25. Dh3-f1 Sf1-e3 26. Dg4-h3 f5-f4 27. Df4-g4 a4-a3 28. Db4-f4 a5-a4 29. Da3-b4 Kg2-h1 30. Sf3-h4 Kh3-g2 31. Da2-a3 g2-g1=T 32. Db1-a2 Kg4-h3 33. Dd1-b1 h3xTg2 34. Tg1-g2 Kg5-g4 35. Sh4-f3 Kf6-g5 36. Th1-g1 Se3-f1 37. Sf3-h4 h4-h3 38. Sg1-f3 e6xLf5 39. Lh3-f5 Ke7-f6 40. Lf1-h3 Sc4-e3 41. g2-g3 Ke8-e7 42. Sa4-b6 Sg8-h6 43. a2xTb3 Tb6-b3 44. Sh3-g1 Ta6-b6 45. Sb6-a4 Ta8-a6 46. Sg1-h3 a7-a5 47. Sh3-g1 Sa5-c4 48. Sg1-h3 Sb3-a5 49. Sc4-b6 Sc1-b3 50. Sa3-c4 Sb3xLc1 51. Sb1-a3 Sa5-b3 52. Sh3-g1 h5-h4 53. Sg1-h3 c4-c3 54. Sh3-g1 Lf8-c5 55. Sg1-h3 Dc7-c6 56. Sh3-g1 Dd8-c7 57. Sg1-h3 c5-c4 58. Sh3-g1 h7-h5 59. Sg1-h3 e7-e6 60. Sh3-g1 Sc6-a5 61. Sg1-h3 Sb8-c6 62. Sh3-g1 c7-c5 63. Sg1-h3
play all play one stop play next play all
Anton Baumann: Auszeichnung Informalturnier 1986: 2.Preis
Preisbericht: 'Die Schwalbe' 06/2011 S.124 (2023-01-02)
Henrik Juel: How is the SE corner released, without ruining the castling? (2023-01-02)
Mario Richter: Good question, Henrik! I first thought that releasing the SE corner without ruining White's castling right is impossible, but the trick is to uncapture a black Queen in the SE corner at the right moment.

Perhaps Theodore Hwa can use ths problem as a test case for his latest improvement to Retractor 2 ... (2023-01-02)
Henrik Juel: Thanks, Mario
In view of the prize I suspected that the problem was correct, but I did not find the uncapture trick (2023-01-02)
Henrik Juel: C+ Popeye 4.61, because with Black to move White may not castle (2023-01-02)
comment
Keywords: Castling (wl)
Genre: h#, Retro
FEN: 7q/1p1p1pp1/8/2P5/4P3/2p3PP/1P1PPPrn/R3KQbk
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-01-02 more...
2 - P0000136
Dmitri W. Pronkin
Andrey Frolkin

6631v Die Schwalbe 117 06/1989
Preis
P0000136
(14+14)
BP in 57.5
1. a4 h5 2. a5 h4 3. a6 h3 4. axb7 hxg2 5. h4 d5 6. h5 d4 7. h6 d3 8. h7 dxc2 9. d4 a5 10. Lh6 c1=T 11. e4 Tc5 12. Se2 Th5 13. e5 c5 14. e6 Sc6 15. b8=T a4 16. Tb4 a3 17. Ta4 c4 18. b4 c3 19. b5 c2 20. b6 c1=T 21. b7 Tc4 22. b8=T Da5+ 23. Tbb4 Lb7 24. S1c3 0-0-0 25. exf7 e5 26. Tc1 Lc5 27. f8=T a2 28. Tf3 a1=T 29. Sa2 g1=T 30. Tfa3 Tg6 31. f4 Te6 32. f5 g5 33. f6 g4 34. f7 g3 35. f8=T g2 36. Tf5 g1=T 37. Lf8 Tg7 38. Sg3 e4 39. Ld3 e3 40. 0-0 e2 41. Tcc3 e1=T 42. Lc2 T1e3 43. d5 Tdd7 44. d6 Tdf7 45. d7+ Kb8 46. Dd6+ Ka8 47. Dc7 Sge7 48. d8=T+ Sc8 49. Tdd3 Thg8 50. h8=T Tae1 51. Th6 T1e2 52. T1f2 Tce4 53. Kf1 Ld4 54. Tfc5 Se5 55. Sf5 Sc4 56. Sd6 Sb2 57. Tbc4 Sb6 58. Db8+
play all play one stop play next play all
Der absolute KBP-Längenrekord.
See P1338946 cooked.
paul: Compare with P0002278 & P0002279 (2010-04-30)
Mu-Tsun Tsai: This one is by far the toughest retro I've ever solved. Very little certain information can be determined by structural consideration alone, even with long and complicated argument. It took me five days to complete solving this. (2012-07-22)
A.Buchanan: @Mu-Tsun: that's an interesting data point - thanks for posting. (2017-09-07)
Henrik Juel: The current record is 58.5 moves in a proof game problem by the authors + Keym, Die Schwalbe 2017 (2017-09-07)
Henrik Juel: I just learned that the 58.5 move proof game has been cooked... (2017-09-07)
A.Buchanan: In retrospect, my earlier comment about "interesting data point" is a bit weak. It's actually great that for such an extreme problem, someone took substantial time to independently validate it. It's like doing science: people want to do their own new stuff, and are unwilling to take the time to validate what's already been claimed. This one has survived 30+ years, and maybe the use of constraints e.g. in Jacobi can eventually allow it to be HC+. (2021-05-29)
Olaf Jenkner: This problem is the current record, because P1338946 (58.5 moves) has been cooked. (2021-11-25)
Reto: This is C+ up to 51.0 moves with Stelvio 2.0. This ties the record for partial testing of an SPG. Took 1200 CPU hours of strategy seeking (finding 378 0+0 strategies) and another 13h of strategy playing these strategies. If this can ever be completely solved, then it needs to be the case that all strategies have 0+0 free moves, otherwise playing is utterly hopeless.
@Andrew: There is absolutely no way a brute-force based program like Jacobi ever stands a chance at solving something like this, no matter how many conditions you add. (2023-12-14)
more ...
comment
Keywords: Unique Proof Game, Move Length Record, Non-standard material (TTTTTTtttttt), Castling, Aristocrat, Superseded by (P1397486)
Genre: Retro
FEN: kQ3Br1/1b3rr1/1n1Nr2R/q1R4r/R1Rbr3/R1RRr3/NnB1rR2/5K2
Reprints: 584 Ukrainisches Album 1986-1990
86 Shortest Proof Games 11/1991
(6) diagrammes 103 10-12/1992
H18 FIDE Album 1989-1991 1997
feenschach 137, p. 368, 08-09/2000
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2021-12-25 more...
3 - P0000250
Nikita M. Plaksin
Valery Liskovets

7577v Die Schwalbe 132 12/1991
P0000250
(5+14)
ser-h#5 (AP)
Typ Tauber/Caillaud
1. Kd4 2. bxc3ep (zuletzt nur K,T-Zug oder c2-c4) 3. e5! (nicht 4. Tb4? weil zuletzt K,T-Zug und 0-0-0 nicht mehr möglich) 4. Tb4 (zuletzt e7xLd8=S möglich) 5. Tc4 & 1. 0-0-0# nicht 1. Td1#? wegen fehlender AP-Legalisierung
play all play one stop play next play all
"das zeigt die Paradoxie der AP-Bedingung!" (MS). Gleich 1. bxc3 ep.? und dann 2. Kd4 geht natürlich nicht, weil zuvor außer K,T-Zug und c2-c4 auch S-Züge und c3-c4 möglich waren. "Interessanter und genau abgestimmter Lösungsverlauf" (GW) "Sehr schöne und ökonomische Verbindung zwischen konsequentem sh# und AP!" (TB) Mit 'Typ Tauber/Caillaud' ist gemeint, daß die einzelnen Stellungen doch als retroanlytischer Gesamtkomplex betrachtet werden dürfen/sollen (sonst wäre keine AP-Legalisierung möglich), obwohl sie ja aufgrund der retroanalytischen Neubewertung nach jedem Rückzug voneinander unabhängig sind. 6L./5+5P.
A.Buchanan: "By 'type Tauber/Caillaud' it is meant that the individual positions may/should be regarded as a retroanalytic overall complex (otherwise no AP legalization would be possible), although they are independent of each other due to the retroanalytic reassessment after each retraction." (2023-06-29)
comment
Keywords: Castling (wl), a posteriori (AP), Promotion (S), Seriesmover, Consequent, En passant
Genre: Retro, Fairies
FEN: 1N6/1ppppppn/n7/1Pq1k3/1pP1r3/4p3/1r6/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-29 more...
4 - P0000254
Leonid M. Borodatow
7642 Die Schwalbe 133 02/1992
P0000254
(16+10)
Welches waren die letzten 7 Einzelzüge, wenn dabei keine Zugwiederholungen vorkamen?
R: 1. 0-0-0# Ke4-d4 2. e5xf6ep+ f7-f5 3. Tg6-b6+ Kf5-e4 4. c7-c8=L
play all play one stop play next play all
Die von einigen Lösern angeführte Abweichung 2. f5-f6+ Kd4-e4 3. Lh6-g7+ (und mehrdeutig weiter) ließe sich durch die Erweiterung '... keine Zugwiederholungen und keine Pendelzüge ...' (mühsam) kitten. Beim Autor hieß es bei dieser ich-weiß-nicht-wie-vielten Fassung nur 'letzte 9 (!) Einzelzüge ohne Wiederholung).
HHS meint ohnehin, daß es das ganze auch ohne die einengende Zusatzbedingung schon gibt.
Das von einem Löser angegebene 1. Ld3-h7# Th1-h8 2. Lh8-g7 Tg1-h1 3. Se1-g3 g2-g1=T 4. Th7-h8=L scheitert allerdings an der Schlagbilanz.
Anton Baumann: Neufassung vergl. P0006288 (2023-01-06)
comment
Keywords: En passant, Last Moves?, Non-standard material, Castling (wl), Promotion (L), Valladao Task (WWW)
Genre: Retro
FEN: qrB2brr/Bp2p1BB/pR3P2/1Q6/2Pk1P2/B1p2R2/2P3N1/2KR1N2
Input: Gerd Wilts, 1995-06-03
Last update: Rainer Staudte, 2019-08-11 more...
5 - P0000324
Josef Haas
8259 Die Schwalbe 143 10/1993
P0000324
(7+5)
a) Wer setzt in 1 Zug matt?
b) Auf welchem Feld muß ein schwarzer Bauer eingefügt werden, damit die andere Partei als in a) mattsetzt?
b) (+sBc7) 1. ... Lg8xe6#
a) 1. Tg6#
1) R: 1. ... Kg6xBf6! 2. g5xf6ep++ f7-f5 3. La2-b1+
play all play one stop play next play all
"Vermutlich aus der Kleinkunstkiste des Autors hervorgekramt.
a) sollte einfach formuliert sein: 'Matt in 1 Zug' - denn wie es hier heißt, klingt es als ob nur einer mattsetzen kann. Das aber ist nicht der Fall, denn beide können's: 1. ... Lxe6# und 1. Tg6#. Üblicherweise hat Weiß das Prae und kann darauf pochen, den Schwarz hat einen altklassischen letzten Zug: 1. ... Kg6xBf6! (nebst 2. Bg5xBf6ep++ Bf7-f5 3. La2-(x)b1)" (HHS);
also ist Weiß am Zug und setzt matt mit 1. Tg6#.
b) Nach Einfügen eines sBc7 geht die o.g. Rückzugfolge nicht, weil der wK nicht auf die 8. Reihe gelangen kann. Also Schwarz am Zuge und 1. ... Lxe6#
"Allzubekanntes - kein Problem für Schwalbelöser" (HHS)
Wenn das alles so bekannt ist, erstaunt doch sehr, daß nur drei Löser die Autorintention nachvollziehen konnten. Alle anderen Löser (5) kamen zu genau entgegengesetzten Erkenntnissen (in a) setzt Schwarz matt, in b) Weiß), was wohl durch die nicht ganz konventionelle Formulierung suggeriert wurde. Ich find's ein interessantes Beispiel für Massenhypnose! (GL) 2/I/3L.
vergl. P0004915 (Hans Gruber, Schach 1979)
Brassaud: La solution proposée 1/Tg6# est possible
Mais il y a aussi le rétro jeu -1) Fa2-b1, Rg5g6 -2) Ta4-a5+, Rf4-f5 etc … et avec le trait aux noirs : 1) Fxe6 # est possible (2017-08-30)
A.Buchanan: @Brassaud: yes I agree. There is no reason why White should not have moved last. So both players can mate, but part (b) implies that the intended solution in (a) is 1 player. If the published stipulation for (a) was maybe just "#1", which by default is white to move, then there is a unique solution.
For (b) I am wondering about +sBg6, which would also stop the en passant trick, both by blocking sK from retreating there and also by locking sL in an impossible cage with sBf7. (2017-08-31)
Henrik Juel: Adding a black pawn on g6 of course prevents a black last move by Kf6, but it allows f7xg6 as last move; Lg8 is not locked, because Ph7 is white (2017-08-31)
A.Buchanan: Yes (2017-08-31)
Anton Baumann: vergl. P0004915 (Hans Gruber, Schach 1979) (2023-01-03)
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comment
Keywords: Add pieces, No legal last move for Black, En passant in the retro play
Genre: Retro
FEN: 4K1br/1p4pP/4Pk2/R7/3P4/8/8/1B4R1
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-01-03 more...
6 - P0000545
Andrej N. Kornilow
Andrey Frolkin

3460 Die Schwalbe 68 04/1981
P0000545
(9+12)
Welches waren die letzten 8 Einzelzüge?
R: 1. f7-f8=D# Kd7-e7 2. e7-e8=L+ Kc6-d7 3. d7-d8=S+ Ld8-c7 4. c7-c8=T+ Tc8-b8
play all play one stop play next play all
James Malcom: (Shortest) proof of legality: 1. d4 Nh6 2. Bxh6 gxh6 3. g4 Rg8 4. g5 Rg6 5. Nh3 Rf6 6. Nf4 Nc6 7. g6 Nb4 8. g7 Rg6 9. Nxg6 fxg6 10. Bh3 Nd5 11. Be6 dxe6 12. f4 Kd7 13. f5 Kc6 14. f6 Bd7 15. Rf1 Be8 16. a4 Bf7 17. a5 Bg8 18. f7 Qd6 19. Rf6 exf6 20. e4 Be7 21. e5 Bd8 22. exd6 Ne7 23. dxe7 Rc8 24. d5+ Kb5 25. d6 Kc6 26. d7 Kb5 27. Qd6 cxd6 28. a6 Kc6 29. c4 Kb6 30. c5+ Kb5 31. c6 Kc5 32. c7 Kb5 33. Na3+ Kc6 34. Nc4 Kb5 35. Nb6
axb6 36. Ra5+ Kb4 37. Rc5 bxc5 38. a7 Kb5 39. b4 Kc4 40. b5 Kd4 41. b6 Ke4 42. Kd2 Ke5 43. Kc3 Kd5 44. a8=B Kc6 45. Kc4 Rb8 46. c8=R+ Bc7 47. d8=N+ Kd7 48. e8=B+ Ke7 49. f8=Q#

Took me a bit to figure out the trick for maneuvering the Black bishops. (2022-08-28)
comment
Keywords: Last Moves? (8), Allumwandlung
Genre: Retro
FEN: BrRNBQb1/1pb1k1Pp/1P1ppppp/2p5/2K5/8/7P/8
Input: Gerd Wilts, 1995-06-03
7 - P0000758
Gerd Rinder
1033 Die Schwalbe 21 06/1973
1. Preis
P0000758
(7+11)
Remis (AP)
Weiß ist patt. 1. cxb6ep ist nur zulässig, wenn Schwarz diese a posteriori durch die Rochade rechtfertigt. Weiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7
play all play one stop play next play all
Guus Rol: This is an incorrect interpretation of the AP-convention. Rules outrank goals in the definition of all GAMES. Therefore the legitimacy of a move cannot be restricted by the desire to achieve the goal (in this case: Remis). The proper way to view AP is that executing e.p. invalidates the legitimacy of all lines of future play that do not contain 0-0-0! In that sense black and white are forced to cooperate. In whatever freedom remains they can compete for the prize promised in the stipulation. By the way, this understanding of AP is not only more logical, it is also much more interesting as a playing field for AP-composition. (2005-09-21)
mri: citeWeiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7
/cite
How does white prevent black from castling after 1. cxb6 e.p. Ba7xb6+?
E.g. 2.Kxb6 a1=R 3.a7 Rxa7, or 2.Ka4 Bd8xc7 3.a7 Bb8. (2005-09-22)
VL: 1.c5xb6ep(??) a7xb6+ 2.Kxb6 a1R 3.Kb7 R1xa6 4.Rc8! (R6a7#?? illegal).
This study is correct under the generally accepted understanding of AP
a la' N.Petrovic'. Antiform (looking possibly somewhat strange):
Black's unsuccessful try. (2005-10-03)
Guus Rol: Generally accepted, true. Generally acceptable, false. Freedom of interpretation ceases for a concept once its polar concept (a priori validation) has been defined. "Goal induced AP" however, might be a passable stipulation for this type of problem. To keep this place from turning into a discussion forum I will discontinue comments on this issue. (2005-10-03)
paul: Author intention is: If black still can castle, his last move must have been b7-b5. However, to prove this, he has to castle (A Posteriori condition). So: 1.cxb6 e.p. axb6+ 2.Kxb6 a1R! (2...a1Q? 3.Kb7 Qxa6 mate obviously doesn`t prove b7-b5 as the last move) 3.Kb7 R1xa6 4.Rc8! and white has prevented black from castling. So black can`t prove the last move is b7-b5 and therefor is already stalemated in the initial position! (2011-07-12)
A.Buchanan: Isn't Guus' idea just AP-Prioritat? And even if it were "more logical" or "more interesting", it doesn't follow that other forms is AP are "incorrect" (2023-07-31)
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comment
Keywords: En passant as key, Castling (sg), a posteriori (AP)
Genre: Retro, Studies
FEN: r2bk3/p1Rpp3/P1p2p2/KpP2P2/1P2p3/1P6/p7/8
Reprints: (4) Problem 161-164 11/1973
317 Europe Echecs 217 01/1977
(A) Die Schwalbe 80 04/1983
408 Eigenartige Schachprobleme 2010
M36 mpk-Blätter 12/2011
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-31 more...
8 - P0000772
Klaus Wenda
1419 Die Schwalbe 30 12/1974
4. ehrende Erwähnung
P0000772
(4+7)
Weiß nimmt 1 Zug zurück, dann #2
b) sBh7 nach b6
a) R: 1. Kd5-e4, dann 1. Kd6
b) R: 1. dxc6ep, dann 1. d6
play all play one stop play next play all
In a) ist die s0-0-0 nicht mehr möglich, weil sich das Schach durch den sLg8 nur durch Kf7(x)e8 erklären läßt, in b) muß mindestens einer der sTT via e8 auf seinen Diagrammplatz gelangt sein.
In a) Entschlagdual R: Kd5xBe4, das wurde in der Lösungsbesprechung noch kritisiert und als NL vermerkt. Hat das der PR gelassener gesehen ('geduldeter Entschlagdual'), oder gibt's noch eine korrigierte Version dieses Problems?
Anton Baumann: Korrektur in 'Die Schwalbe' 12/1975 S.422: +sLh2, +sBe5;
nun geht in a) nur noch zurück: Kd5 x Be4.
Ausgezeichnet wurde gem. Preisbericht in 'Die Schwalbe' 06/1977 S.82 die korrigierte Version 1419v. (2022-12-08)
comment
Keywords: Castling (sg), Help retractor, En passant in the retro play, Cant Castler (sl)
Genre: Retro
FEN: r3k1bR/pr1p3p/2P5/8/2B1K3/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-02-10 more...
9 - P0000778
Gideon Husserl
1464 Die Schwalbe 31 02/1975
P0000778
(15+16)
Wieviele Züge hat die KBP?
1. Sa3 Sa6 2. Tb1 Sb4 3. Ta1 Sd5 4. Tb1 Sc3 5. Sb5 Sxb1 6. Sa3 Sc3 7. Sb1 Sa4 8. Sf3 Sc5 9. Se5 Sb3 10. Sg4 Sa1 11. Sf6+ z.B.
play all play one stop play next play all
10,5
Henrik Juel: The black men have made an even number of moves, so the white men (ending with Sf6+) have made an odd number of moves; hence [Ta1] has made an odd number of moves and was captured on b1; the fastest way of doing this is to let [Sb8] do all the black moves, incl. 5... SxTb1 and 10... Sb3-a1 (2023-04-20)
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comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: r1bqkbnr/pppppppp/5N2/8/8/8/PPPPPPPP/nNBQKB1R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-20 more...
10 - P0000790
Gideon Husserl
1555 Die Schwalbe 33 06/1975
P0000790
(14+16)
Wieviele und welche Steine zogen in der KBP?
1. Sa3 Sa6 2. Sh3 Sc5 3. Tg1 Sb3 4. Th1 Sxc1 5. Tg1 Sb3 6. Db1 Sd4 7. Dc1 Sf3+ 8. Kd1 Sxg1 9. Sb1 Sf3 10. Sg1 Se5 11. Ke1 Sc6 12. Dd1 Sb8
play all play one stop play next play all
Mario Richter: In der Lösungsbesprechung wurde die Forderung präzisiert: Wieviele (und welche) Steine zogen in der KBP mindestens?
Die richtige Antwort ist: 6 (sSb8, wSb1, wDd1, wKe1, wSg1, wTh1).
Die kürzeste BP braucht 12 Züge von Schwarz (Sb8xLc1-f3xTg1, dann zurück nach b8), wK und wSS können nur gerade Anzahlen von Zügen machen, wegen Th1-g1 muß also wD oder wTa1 ein Tempo verlieren. In Rahmen des 12-Züge-Limits schafft das nur die wD. (2010-05-24)
Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 11.0, BP 11.5. (2023-04-06)
comment
Keywords: Non-Unique Proof Game, Tempo Loss, Homebase (2)
Genre: Retro
FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RN1QKBN1
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
11 - P0000792
Klaus Wenda
1557 Die Schwalbe 33 06/1975
2. Preis
P0000792
(13+12)
#2 Längstzüger
b) sTa7 nach d7
Anton Baumann: Autorabsicht: Die weiss-schwarzen Rochaden schliessen sich gegenseitig aus.
a) 1.O-O? Tf8! daher: 1.Tf1! O-O 2.Sxe7#
b) 1.Tf1? O-O! daher: 1.O-O! Tf8 2.Sxg7#
Aber in der Urfassung (= nebenstehendes Diagramm) geht in a) und b) die NL:
1.Tg1 O-O 2.Txg7,Sf5xh6#
Korrektur in 'Schwalbe' 04/1976 S.464: sLb7 nach g6, sBc5 nach b7
Ausgezeichnet wurde die korrigierte Fassung 1557v (vergl. 'Die Schwalbe' 06/1977 S.82) (2022-12-09)
comment
Keywords: Maximummer, Castling (wksk)
Genre: Retro, Fairies
FEN: 4k2r/rb2pNbp/1P5p/p1pppN2/8/8/PPPPP2P/2BQK2R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-03 more...
12 - P0000819
Josef Haas
1893 Die Schwalbe 40 08/1976
1. Preis
P0000819
(9+6)
#1 vor 4 Zügen
VRZ, Typ Hoeg
R: 1. Kh3xBg3 hxg3ep+ 2. g2-g4 Ke6xBd6 3. exd6ep+ d7-d5 4. Sc4-b6, dann 1. Sd6#
play all play one stop play next play all
Henrik Juel: It is illegal for Black to supplement anything on b6, because [Ta8] was captured in its corner and the other missing black men were captured by white pawns (2016-03-28)
Henrik Juel: ... as wLb3 is a pawn promoted on e8 or g8
Nice type Høeg defensive retractor
Here are some other explanatory comments
In retraction 1 White chooses to move his king back to h3; Black could choose to supplement a black man on g3 (or nothing), but supplementing a pawn is the only way to maintain legality (Kh3 stands in double check from Lc8 and Dh8); again moving Pg3 back to h3 and White supplementing a pawn on g4 is forced (this e.p. case is the only one where the supplementing does no happen on the abandoned square)
In retraction 2 the white retraction is forced, and then moving Kd6 back to d7 to uncheck is illegal because of the double check from Sb6 and Pc6, so Black must uncheck by moving Kd6 back to e6 and White choose to supplement a pawn on the abandoned square
In retraction 3 White chooses to move Pd6 back to e5, forcing another e.p. situation (2023-04-08)
Henrik Juel: The Proca type is easy to define: White and Black alternate retractions, until White can mate with a forward move
The Høeg type is usually defined the same way, except that the other side decides which man (if any) was captured; but this can be detailed as follows:
1. White chooses a man and 'moves it back'
2. Black chooses which man (if any) to 'supplement' on the abandoned square
(only now is the white retraction complete)
3. Black chooses a man and 'moves it back'
4. White chooses which man (if any) to 'supplement' on the abandoned square
(only now is the black retraction complete)
etc. etc. until, following a white retraction, White can mate with a forward move
In tries, Black can ruin the white plan by mating White with a forward move after a black retraction
It goes without saying that the resulting retractions must be legal
'supplement' is my (poor) translation of the danish term 'supplere'; maybe 'add' would be better
'the abandoned square' needs a special interpretation in the e.p. case, which happens twice in this problem
These details may be the cause why new type Høeg defensive retractors are rarely seen, as type Proca is more natural and straightforward (2023-04-08)
A.Buchanan: Thanks Henrik. Yesterday, I went through all the defensive retractors to clear up keywords & genres. There were a very few where the stip did not specify the VRZ Type, and others where Anticirce did not specify Calvet vs Cheylan. The answers are probably obvious to you, and if you want to comment on those, then I will update the stips & keywords.
A more general question: Typ Friedlich appears to be the German for Type Pacific: can we standardize on one? (2023-04-08)
Henrik Juel: Thanks Andrew for enabling me to post my type Høeg spiel once again
Anticirce without specification usually means that both Calvet and Cheylan work
Friedlich is indeed german for Pacific, and as the PDB is a german product, I guess we must live with the present conditions (2023-04-08)
comment
Keywords: En passant, Promotion, Defensive Retractor, Type Høeg
Genre: Retro
FEN: 2b4q/1p2p3/pNPk4/8/8/1B2R1K1/1P2PP1P/8
Reprints: feenschach 42 04-07/1978
345 Europe Echecs 241 01/1979
(5) Die Schwalbe 163 02/1997
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
13 - P0000822
Josef Haas
1938 Die Schwalbe 41 10/1976
P0000822
(12+11)
Ergänze den wK, dann #2
Kees: +wKb5 1. Txc8 (2. Lxe7#)
0-0 is illegal for K or T must have made a move.
-1. a7-a5? Not possible with position of wL and bS (2022-11-23)
comment
Keywords: Castling (sk), Add pieces
Genre: Retro
FEN: 2nBk2r/3pp3/1p1p2P1/p4NN1/PP4p1/7b/PP2P1Pp/2R2B2
Input: Gerd Wilts, 1995-06-03
14 - P0001114
Michel Caillaud
3676 Die Schwalbe 71 10/1981
3. ehrende Erwähnung
P0001114
(13+12)
#1
Mars-Circe
Gerald Ettl: 1.h8D# (2023-04-03)
Gerald Ettl: die Stellung loest sich auf indem der sK nach b1 - g8 wandert und dann Sg5 weg zieht. Der wK kommt ueber g5 raus. (2023-04-03)
Michel Caillaud: The original stipulation is #1 (durch wen?).
As wPe2 cannot be captured on its file, the 4 white captures for 4 Pawns to promote to Knights are (a2)xb3, (e2)xf3 and (f2)xg3 2 times, and wPb2 was captured on its file by (Dd8)xb6.
As b3-b2 (before (a2xb3)) and c7-c6 (before (Dd8)xb6) cannot be immediately retracted, only bK and wSs can play the last moves.
As indicated by Gerald, bK has to go to g8 to unlock the position, freeing bSg5.
When Ka3-a2 is retracted, previous white move places the 6 white Knights on black squares; the resulting Retro-Opposition implies that black is to play in the diagram position.
1.b1S#! (1g8D#?) (2023-04-04)
Gerald Ettl: Danke Michel fuer Dein Erklärung.
Ich löse so auf, dass Schwarz am Rückzug ist:
R: 1.Kc1b1 Se4d6 2.Bb2b3 Sc5d3 3.Kb1a2 Sd3c1 4.Ka2b1 Sh1f2 5.Kb1a2 Sa4c5 6.Bb3b4 Sf5e3 7.Ka2a3 La1d4 8.Ka3a4 Sf2h1 9.Ka4a5 Sh1f2 10.Ka5b6 Sf2h1 11.Kb6c7 Sh1f2 12.Kc7d8 Sf2h1 13.Kd8e8 Sh1f2 14.Ke8f8 Sf2h1 15.Kf8g8 Sh1f2 16.Sg5f3 Kh6g5 17.Sb8a6 Sc5a4 18.Sa6c5 Sd6b5 19.Sc5b3 Sb5c7 20.Sb3a1 Sc7a6 21.Sa1b3 Sa6b8 22.Sb3a1 Sa4b6 23.Sa1b3 Sb6c8 24.Sb3a1 Sb8b7[+wBb7] 25.Sa1b3 Bb7a6[+sLb7] 26.Sb3a1 Sc8c7[+wBc7] 27.Lb7c8 Kg5h4 28.Sa1b3 Tg6g5 29.Sb3a1 Tg5f5 30.Sa1b3 Tf5f4 31.Tg7g5 Sf2h1 32.Tg5b5 Sh1f2 33.Tb5b8 Sf2h1 34.Bb4b5 Sh1f2 35.Bb5b7 Bc7b6[+sLc7] 36.Tb8a8 Tf4e4 37.Lc7f4 Sg3f5 38.Kg8f8 Sf2h3 39.Lf4h6 Sc1e2 40.Kf8e8 Se2g3 41.Lh6f8 Sf5h6 42.Sb3a1 Sh6g8 43.Sa1b3 Sg8g7[+wBg7] 44.Sb3a1 Bg7g6 45.Sa1b3 Bg6f5[+sTg6] 46.Tg6g8 Bf5f4 47.Tg8h8 Sg3f5 48.Sb3a1 Sf5h6 49.Sa1b3 Sh6g8 50.Sb3a1 Sg8g7[+wBg7] 51.Bg4g5 Bg7g6 52.Bf6g7[+wDf6] Lh5g4 53.Sa1b3 Bh7h6 54.Sb3a1 Bh6h5 55.Bg5h6[+wTg5]
warum geht das nicht? Den Zug b1S# habe ich vorher ueberhaupt nicht gesehen. (2023-04-04)
Gerald Ettl: Jetzt habe ich es gesehen: der wBa2 musste ja von a2 geschlagen haben. (2023-04-04)
comment
Keywords: Circe (Mars), Non-standard material, Promotion
Genre: Retro, Fairies
FEN: 1n6/p2ppprP/2p2pRK/2N2NnB/N3N1p1/6N1/1pPP4/B1k4N
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2019-02-03 more...
15 - P0001141
George Hume
Jamaica Gleaner 12/1891
Weihnachtsturnier 1891
1. Preis
P0001141
(9+9)
Auf welche Gedanken kommen Sie bei dieser Stellung?

Der Ld6 ist keine UWF und der sBg7 wurde auf seinem Ausgangsfeld geschlagen. Nach dem Autor muss der letzte Zug also Lf8-d6 gewesen sein, also illegale Stellung.
Datum der Originalpublikation nicht 100% sicher, laut ACM aus der "Jamaica Gleaner Christmas column".

Originalforderung: How has the position been arrived at and who is the winner, and in how many moves?

From the Jamaica Gleaner: "White mates in two moves. The last move made was by Black playing his Bishop and announcing mate. As it can be demonstrated that the Bishop is not a promoted Pawn and that Black's King's Knight's Pawn was captured on its original square by White's Queen's Knight's Pawn the Black Bishop must have been played from Bishop's square (f8) to Q3 (d6). This being an illegal move, White enforces the penalty of compelling Black to retract it and move his King whereupon White plays 1 PXB(Q) ch (1.gxf8=Q+) and mates next move by 2 Q-B4 (Qf4#). The following is a brief but pointed analysis, demonstrating the false move: White's Pawns have made six captures all on black squares. The Q Kt P (Pb2) made five of these and consequently captured the Kt P on the square upon which it now stands (g7). They could not have captured the Q B which is also lost. The White Bishop is the QRP (Pa2) promoted, the original KB having been captured on its own square as the unmoved Pawns show. To allow this promotion Black's QRP (Pa7) made two captures, the QKtP (Pb7) one, and the QBP (Pc7) two. The KRP (Ph7) has also made a capture, which accounts for the seven pieces White has lost. The Black Bishop is not a promoted Pawn, as if the Black KBP (Pf7) had played to the 7 th square (f2) and then captured a White piece on K or Kt square (e1 or g1) the captures by White Pawns cannot be accounted for without including the Black QB or KRP neither of which is available. As it can be demonstrated, then that the Black Bishop is not a promoted one, and that the KKtP was captured by the White Pawn which now stands on that square, in order to reach Q3 the Black Bishop must have an impossible move.

Der Kolumnist des ACM merkt aber zurecht an:
ACM: The above is a very fine piece of analytical work; but there is a slight flaw in connection with the minor condition, 'mate in two'. In a position of this kind we believe only that which can be proved; thus we do not think that White has any right to enact a penalty, as neither the analysis nor the conditions show that the Black Bishop came from Bishop's square on his last move; indeed, that Bishop may have played outside the Pawns on the very first move of the game which, being played, brought about the position.
HBae: White plays 1 PXB(Q) ch (1.gxf8=Q+). Muß der sK nicht auf f5 stehen? (2019-10-22)
Henrik Juel: Last move (supposedly) was Lf8-d6#, which is obviously impossible and hence illegal
The penalty for this is that Black must replace Ld6 on f8 AND instead make an arbitrary move with his king
So the forward play is
0... Kf5,Kf6,Kh6 1.gxf8=D+ Kg5,Ke5 2.Df4# (2019-10-22)
A.Buchanan: One long-standing approach to resolving illegal diagram jokes is to suppose that only the last move was illegal, with all prior play legal. The illegal move is then retracted, and play continues. Of course, the “illegal move” might in principle be from *any* legal position (even the game array!). So for sanity, we say the illegal move is a simple but somehow illegal shift of a single piece.

So here, candidates for the last move include Pe5-a4+, Sf4-e1+, Ke5-g5+ & B?-d6+. For all of these, White has 6 visible pawn captures, all on dark squares, so Black light-squared bishop is excluded. wPa must have promoted to light-squared bishop, so if the three Black pawns on a-file remain, there is only one unaccounted capture. Thus bPh could not promote, and must be bPg6 now. Thus bPg7 was captured at home, and bBf8 was thus locked in.

So Bf8-d6 is certainly a possible illegal move, but so are e.g. Be8-d6 (as the light-squared bishop is otherwise unexplained) and Pe5-a~. This is an example of an "implausible" joke according to Dawson & Hundsdorfer, because there is more than one retraction to the current position, and one just has to arbitrarily pick the one that makes the forward logic work. (2023-04-02)
A.Buchanan: Another issue is that according to the 1883 laws, White cannot force Black to move their king. The 1883 rules stated:
- If a player touches a piece or Pawn of his own he must move it.
- If he touches one of his adversary's he must take can be taken.
- If he touches plurality of pieces or Pawns of the same colour, in either of these instances his adversary may elect which such piece or Pawn he will call upon him to play or to take, as the case may be.
- If the rules governing the moves of pieces do not admit of the adversary exacting penalty as above, the player must move his King, but may not Castle. If the King cannot be moved without exposure to check, no penalty can then be exacted
So according to this, Black must play Bf8xPg7 as the penalty move.
Was there another revision to the rules between 1883 & 1891? (2023-04-02)
more ...
comment
Keywords: Illegal position, Joke, Retract illegal move (stuck at home), Touch Move, Volet Pawn, Obvious promotion (L)
Genre: Retro
FEN: 6B1/4p1P1/p2b2p1/p5kq/p7/4P1K1/2PPP1PP/3n4
Reprints: American Chess Monthly 1, p. 11, 03/1892
Jamaica Gleaner 30/04/1892
17 Europe Echecs 14 10/1959
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-02 more...
16 - P0001185
Zdravko Maslar
(291) Problem 45-48 11/1957
16. TEMATSKOG TURNIRA "PROBLEMA" 1.-2. Preis e.a.
P0001185
(4+9)
Welches war der letzte Zug?
R: 1. Tc8xDb8
play all play one stop play next play all
more ...
comment
Keywords: Last Move? (TxD), Type B (a fortiori), Type A
Genre: Retro
FEN: BR1rk3/1pKppRp1/1pp2p2/8/8/8/8/8
Reprints: 58 Europe Echecs 36 08/1961
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-22 more...
17 - P0001349
Jean Oudot
Echiquier de France 1957
P0001349
(14+7)
#2
Rosalie Fay: White has lost only the bishops. So the pawn on c5 is not [Pa7] (because that entails 2 White units captured on black squares). White has played axbxcxdxe7, dxe, fxe, hxg, gxfxe. Black has 7 units, so white pawns have captured all missing Black units, but none on the a or h files.

Black has 2 pawns on the c-file, so one has captured. Thus [bPa7] and [bPh7] pawns have collectively captured no more than once. So at least one of them must have promoted, in order to either get to a file where White made a capture, or replace a captured unit; it didn't capture en route to promotion, so it displaced a white rook and thus spoilt one White castling right.

White would mate by 1 Rd1 & 2 Rd6 or 1 Rf1 & 2 Rf6, except that Black threatens Qxe2+. So either 1 0-0 or 1 0-0-0, though it's impossible to say which is legal. (2022-11-24)
Henrik Juel: one solution, but in two parts
if Ta1 has moved, 1.0-0 thr. 2.Dc8,Tf6#
if Th1 has moved, 1.0-0-0 thr. 2.Dg8,Td6# (2022-11-25)
Hans-Jürgen Manthey: nach der möglichen Zugfolge: 1. Sb1-c3 c7-c6 2. Sc3-d5 Dd8-b6 3. Sg1-f3 Db6-b3 4. a2xDb3 a7-a5 5. Sd5-b4 a5-a4 6. Sb4-a2 e7-e5 7. Sf3-h4 Lf8-c5 8. Sh4-g6 f7-f5 9. Sg6-f4 g7-g5 10. Sf4-g6 Lc5-e3 11. d2xLe3 f5-f4 12. g2-g3 Ta8-a5 13. g3xf4 g5-g4 14. f4xe5 g4-g3 15. h2xg3 h7-h5 16. Lf1-g2 h5-h4 17. Lc1-d2 h4-h3 18. Ld2-b4 Th8-h4 19. c2-c3 Th4-c4 20. Sa2-c1 a4-a3 21. Lb4-c5 a3-a2 22. Dd1-d4 Sb8-a6 23. Dd4-h4 Sa6-c7 24. Dh4-d8+ Ke8-f7 25. b3xTc4 Sc7-d5 26. c4xSd5 Sg8-e7 27. d5-d6 Ta5-b5 28. d6xSe7 d7-d6 --- folgt nun
29. Lg2-e4 Lc8-e6 30. Le4-b1 a2xLb1D 31. Th1-g1 Db1-d3 32. Sc1-b3 Le6-c4 33. Th1-g1 h3-h2 34. Dd8-e8+ Kf7-e6 35. Tg1-h1 Tb5-b6 36. Th1-g1 Le6-c4 37. Tg1-h1 h3-h2 38. Th1-g1 h2-h1D 39. Sc1-b3 Dh1-e4 40. f2-f3 Lc4-a6 41. f3xDe4 d6xLc5 42. Dd8-e8+ Kf7-e6 43. Tg1-h1 Dd3-b5 matt in 2:
1. OOO droht 2. De8-g8/Td1-d6# - 1. ... Db5-d3 2. Sb3xc5# oder:
29. Sc1-b3 h3xLg2 30. Sb3-d2 g2-g1D+ 31. Sd2-f1 Dg1-g2 32. Sf1-d2 Dg2-e4 33. f2-f3 Tb5-b6 34. f3xDe4 d6xLc5 35. Sd2-b3 Lc8-e6 36. Ta1-b1 Le6-c4 37. Ta1-b1 Kf7-e6 38. Tb1-a1 Lc4-a6 39. Ta1-b1 a2-a1D 40. Dd8-e8 Da1-a4 41. Tb1-a1 Da4-b5 matt in 2: 1. OO bel. 2. De8-c8/Tf1-f6# (2023-02-22)
more ...
comment
Keywords: Partial Retro Analysis (PRA), Castling (wb)
Genre: Retro, 2#
FEN: 4Q3/1p2P3/brp1k1N1/1qp1P3/4P3/1NP1P1P1/1P2P3/R3K2R
Reprints: 223 Europe Echecs 130 09/1969
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-11-26 more...
18 - P0001450
Henri Nouguier
324 Europe Echecs 223 07/1977
P0001450
(13+3)
h#1
hans: 1. Th2xf2 De1xf2#!
1. Th2xh3 0-0#? (Castling illegal)

R: -1. Kf1xSe1 Sg2-e1 -2. Ke1-f1 Sf4-g2+ -3. Tg1-h1 Sd5-f4 -4. Tf1-g1 Se3-d5 -5. Tg1-f1 Sf1-e3 -6. Tg1-h1 Tg2-h2 -7. Th2-h1-g1 Tg1-g2 -8. Th1-h2 g2-g1=T -9 h2-h3 h3xSg2 (2010-06-26)
HENRI: Hans solution has a tipo. Their is no D (=Queen in german) mating. One should read the solution in german : 1. Th2xf2 Ke1xf2#! 1.Th2xh3 0-0#?
or in english : 1. Rh2xf2 Ke1xf2#! 1.Rh2xh3 0-0#? (Castling illegal) (2023-10-25)
comment
Keywords: Cant Castler, Castling (wk)
Genre: h#, Retro
FEN: 8/8/8/8/8/PPP3PP/B1rPPP1r/BNk1K2R
Input: Gerd Wilts, 1995-06-03
19 - P0001740
Vladimir Korolkov
6545 FEENSCHACH 11-12/1963
P0001740
(3+6)
#1 vor 2
VRZ, Typ Hoeg
R: 1. Kg1xSh1 Sf2-h1+ 2. 0-0, dann 1. Th8#
R: 1. Kg1-h1 Lb8xSa7+ 2. Te7-f7, dann 1. Sc6#
R: 1. Kg1-h1 Sb6xDc8,Sb6xDd5,Se3xDd5+ 2. Dc5-c8,Dc5-d5,Dc5-d5+, dann 1. Df8#
play all play one stop play next play all
Henrik Juel: This problem demonstrates an advantage of type Høeg over type Proca:
another way of generating variations
2.0-0 cannot be an uncapture, of course
2.Te7-f7 and 2.Dc5-c8 etc. could be uncaptures, but no matter what Black supplements, he is mated (2023-04-08)
A.Buchanan: Thanks Henrik: is an alternative for White R: 1. Kg1-h1 Lb8xDa7+ 2. Dc5-a7/Da3-a7, dann 1. Df8# (2023-04-08)
Henrik Juel: No Andrew, when White moves his uncaptured queen back to c5 or a3, Black supplements a queen or bishop on a7, preventing the mate on f8 (2023-04-08)
A.Buchanan: Thanks! (2023-04-08)
more ...
comment
Keywords: Defensive Retractor, Type Høeg, Castling (wk)
Genre: Retro
FEN: 2nk4/b4Rp1/8/3n1q2/8/8/8/5R1K
Reprints: 729 FIDE Album 1962-1964 1968
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
20 - P0001785
Andrey Frolkin
Andrej N. Kornilow

1 Rex Multiplex 27 08/1989
P0001785
(16+0)
Färbe die Steine!
Welches war der letzte Zug?
Schwarz am Zug
a) R: 1. Kh4-h3
play all play one stop play next play all
Henrik Juel: Last move is determined only if it is known to be white. (2003-11-20)
more ...
comment
Keywords: Colouring problem, Kindergarten Problem, Last Move? (K-), Type B, Economy record (Last Move? Type B Co)
Genre: Retro
FEN: 8/8/7K/6PP/4PPP1/3PPPPK/3PPPPP/8
Reprints: (A) feenschach 130 10-12/1998
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-13 more...
21 - P0001870
Dmitri W. Pronkin
Rex Multiplex 1985
3. ehrende Erwähnung
P0001870
(14+10)
BP in 29,5
1. Sf3 e5 2. Sd4 Dg5 3. Sc6 De3 4. fxe3 h5 5. Kf2 h4 6. De1 h3 7. Kg3 Th4 8. Df2 Ta4 9. Df4 hxg2 10. h4 dxc6 11. h5 Sd7 12. h6 Sb6 13. h7 Ld7 14. h8=T 0-0-0 15. T8h6 Le8 16. Tf6 Tdd4 17. exd4 Lc5 18. dxc5 g1=L 19. cxb6 Lc5 20. bxa7 La3 21. bxa3 g5 22. Lb2 g4 23. Kh4 g3 24. Ld4 g2 25. Sc3 g1=S 26. Tb1 Sh3 27. Tb6 Sf2 28. Ta6 Sd1 29. Lf2 b6 30. a8=D+
play all play one stop play next play all
Moldenhauer: Computerprüfung: C+ Stelvio 2.0 02:29:09 Stunden. (hh:mm:ss) (2023-12-23)
comment
Keywords: Ceriani-Frolkin Theme (Tls), Unique Proof Game, Non-standard material, Castling, Allumwandlung (DTls)
Genre: Retro
FEN: Q1k1b1n1/2p2p2/Rpp2R2/4p3/r4Q1K/P1N5/P1PPPB2/3n1B1R
Reprints: 136 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Kevin Begley, 2011-05-18 more...
22 - P0001885
Thomas R. Dawson
Hampstead and Highgate Express 1912
P0001885
(12+14)
BP in 34,0
1. a4 c5 2. a5 Db6 3. Ta4 Sc6 4. Td4 Tb8 5. b4 cxd4 6. b5 e5 7. d3 La3 8. Le3 Lc1 9. bxc6 Db2 10. c7 b5 11. a6 Tb7 12. axb7 h5 13. b8=L Lb7 14. c8=D+ Ke7 15. Sf3 d5 16. Dh3 Th6 17. g4 Ta6 18. Dg3 h4 19. c4 hxg3 20. h4 Ta1 21. h5 Kf6 22. Sh2 dxe3 23. h6 Kg5 24. h7 Kh4 25. c5 a5 26. c6 a4 27. c7 b4 28. c8=T b3 29. h8=S Se7 30. Sg6 fxg6 31. Lh3 Sc6 32. 0-0 Sb4 33. Ld6 Sc2 34. Td8 Se1
play all play one stop play next play all
"Promenades to Power"

Es läßt sich beweisen, daß die UWs in D,T,L,S zwingend erfolgt sind (a2-b8=L,h2-b8=S und entweder b2-c8=D/c2-c8=T oder b2-c8=T/c2-c8=D).
Erich Bartel: weitere Nachdrucke:
3) 160 Die Allumwandlung im Problemschach VIII 1966a---
4) Schach ohne Grenzen 1969.-- (2007-01-09)
Sally: Vier erzwungene Umwandlungen. (2012-02-21)
Moldenhauer: Computerprüfung: C+ Stelvio 1.11 da NUPG sonst cooked in 00:03:51 Minuten. (hh:mm:ss)
Keine Lösung: BP 33.0, BP 33.5.
Beispiel: 1.Sf3 Sf6 2.a4 Sd5 3.a5 Sf4 4.Ta4 c5 5.Td4 Db6 6.b4 Sc6 7.b5 Tb8 8.bxc6 cxd4 9.c7 e5 10.d3 La3 11.Le3 Lc1 12.c4 Db2 13.c5 b5 14.c6 Tb6 15.axb6 Ke7 16.b7 Kf6 17.b8L Lb7 18.c8D b4 19.c7 d5 20.Dh3 b3 21.c8T h5 22.g4 h4 23.Dg3 hxg3 24.h4 Th6 25.Lh3 dxe3 26.0–0 Sg2 27.Sh2 Se1 28.h5 Kg5 29.Td8 Ta6 30.Ld6 Kh4 31.h6 Ta1 32.h7 a5 33.h8S a4 34.Sg6+ fxg6
Umwandlungen: 17.b8L, 18.c8D, 21.c8T, 33.h8S. (2023-04-19)
comment
Keywords: Allumwandlung, Castling (wk), Non-Unique Proof Game
Genre: Retro
FEN: 3R4/1b4p1/3B2p1/3pp3/p5Pk/1p1Pp1pB/1q2PP1N/rNbQnRK1
Reprints: 53 Caissa's Wild Roses 1935
Chess unlimited 1969
150 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Gunter Jordan, 2020-07-01 more...
23 - P0001967
Nenad Petrovic
628 Sahovski vjesnik 1950
Dr. Fabel und Dr. Ceriani gewidmet
2. Preis
P0001967
(15+15)
Längste Beweispartie?
(AL: 1021,0)
1. S S 50. S b6 100. S h6 250. S h3 300. a3 S 450. a6 S 500. b3 S 550. g3 S 600. 0-0 S 649. S hxSg 699. h3 S 899. h7 S 949. axSb Ke8 950 Tf1 Kd8 951. Tg1 Ke8 952. Tf1 Dd8 1020. Kd1 Kd8 1021. De1 Ke8=
play all play one stop play next play all
Henrik Juel: Note that in problems castling acts like capture and pawn move with respect to the 50 moves rule. After 949.a6xSb7 there are 4 moves left by [Pa7]; but each camp can shift only KDT, on d1-g1 and b8-e8, respectively, so the triple repetition rule now limits the length of the game. (2004-09-09)
A.Buchanan: In some problems it's certainly the case that the 50-move rule operates incorrectly in this way. Such problems are fine, but obviously wouldn't want to impose this as a standard. Different composers can make different assumptions here (2023-06-20)
comment
Keywords: 50 move rule, Non-Unique Proof Game, Longest Proof Game, Castling
Genre: Retro
FEN: Nrq1kb2/1PpppppP/1p6/8/8/pP4P1/BRPPPPp1/BrnKQ1Rb
Reprints: (I) Problem 5-6 12/1951
Problem 7-9 03/1952
1439 FIDE Album 1945-1955 1964
(130) Problem 91-94 04/1964
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-04-08 more...
24 - P0001970
Thomas R. Dawson
26 Schachkongress Teplitz-Schönau im Oktober 1922 1923
P0001970
(13+13)
h#1
1. exf3ep Lc2#
R: 1. f2-f4 f5xTe4 2. Tg4-e4 & e.g. f6-f5 3. Tg1-g4 f7-f6 4. Le4-h7 h5-h4 5. Lg2-e4 h6-h5 6. Lf1-g2 h7-h6 7. g2xh3
play all play one stop play next play all
1.exf3e.p. Bc2# is the only possible solution, but this necessitates R: 1.f2-f4. Can we prove this?

(13+13) with 1+2 pawn captures. Bf8 captured at home, so to satisfy White appetite, the missing Black pawn (a or b) must have promoted via c2 on c1. Two more White units must be captured to allow this.

The kings cage can only be unlocked by retracting WPc2. But the clock is ticking as there are only 6 black moves which can be retracted.

The promoted piece was captured on e3 or h3. If either capture is undone, then a White bishop square is cut off, so WB must be replaced prior to this.

Now the order of the early moves is: WdP moves, WQB & WQR escape, BP promotes on c1 to X (capturing WR at some point), X captured by WP.

So the first White capture must be dxNe3 and the second White capture releases gxXh3. The second White capture releases WKB & WKR. WKR captured by original BfP.

The clock starts ticking with gxh3. Black has 6 pawn moves. WKB has 3 moves to reach h7. WR has 3 if it goes via d file, or 2 if it starts on g1 (in which case WfP or WQB must also move once). So certainly at least 6 White moves. Last move was therefore White (even if the stipulation didn't tell us), and it can only have been WfP coming from f3 or f4. If it had been coming from f3 it would have blocked WKB in its progress, so the last White move was indeed R: 1.f2-f4.

WKR did therefore move from g1-g4-e4, and R: 1. ... fxRe5 2. Rg4-e4. Prior to that, move order not unique, but counting still exact.

Note that WN loitering on b4, pretending to be part of the cage, is present on the board just to make up the numbers.
Jeliss: "Obstruction of passage square f3 to Bishop of same colour."

"Version 'Pittsburgh Leader' 08.06.1913"
Yoav Ben-Zvi: Appears as the first problem (D445) in the booklet on Dawson's RA problems by G.P. Jellis. The obstruction that occurs in the Try -1.Pf3-f4?, by WP of WB, is described as "obstruction of passage square". It is not considered by Dawson and his disciples to be a Retro opposition. Dawson's conception of RO was quite broad, it included cases where the interference was not by occupation of the target square, so the only valid reason that I can see to exclude this case is that the 2 pieces involved are both of the same color. Fabel's definition explicitly excludes "Monochrome RO". I conclude that it would be preferrable to interpret RO as a bi-chromatic interference. The keyword Retro opposition should be removed. (2018-04-07)
A.Buchanan: To my mind, RO involves some kind of parity-tempo issue between the sides, not just some kind of race-tempo. If it was just about "bi-chromatic interference", one might say that bPe4 blocks wBh7 from an immediate retreat, so it has to be wPf4 that retreats first, legitimizing the ep key. So I agree this is not RO. (2024-01-06)
more ...
comment
Keywords: Last Moves?, En passant as key
Genre: h#, Retro
FEN: nqb5/1rrpp1pB/KRp5/1p4B1/kN2pP1p/2P1P2P/PP2P2P/8
Reprints: D445 Retro-Opposition & Other Retro-Analytical Chess Problems 1989
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2024-01-06 more...
25 - P0002006
Benjamin Glover Laws
Leeds Mercury 12/12/1891
P0002006
(4+7)
#1
Beide Könige stehen im Schach. Schwarz hat zuletzt gezogen, nimmt seinen illegalen Zug zurück und muß stattdessen einen Strafzug mit dem König machen, worauf W mattsetzt.

R: 1. ... d2xSe1=S, dann 1. Kxc3 Dh8#
play all play one stop play next play all
Lösung gemäß 'Retrograde Analysis':
"... both Kings are in check, and we are obviously confronted with something decidedly illegal.
...
In No. 7A Black has just played Pd2xS=S. Replace the move and exact the King move penalty. Then Qh8 mate."
Henrik Juel: Accprding to Retrograde Analysis, 1915, the intended solution does not involve adding pieces as such, rather:
Black retracts the illegal move Pd2xSe1=S+ (exposing Kb2 to a selfcheck from Dh2)
and instead pays the penalty of a king move, Kxc3 (only possibility)
Then White mates by 1.Dh8# (2023-04-13)
Mario Richter: @Andrew: Why did you remove the "illegal position" keyword?
Instead of removing this keyword, I suggest to remove the "Add pieces" KW ... (2023-04-14)
A.Buchanan: Hi Mario, yes good question. I removed "Illegal position" from some genuine "Add pieces" compositions, because it suggests some error in the composition. But on reflection, I think I will put the "Illegal position" back for these, and instead edit the description for the keyword.

Now this problem was in fact incorrectly marked as Add pieces. It's one of Dawson & Hundsdorfer's canonical examples of an "implausible" joke. I.e there is no reason why the intended retraction is the right one, except that it works. These too should be marked as illegal position. Sorry for all confusion (2023-04-14)
comment
Keywords: Joke, Retract illegal move, Illegal position
Genre: Retro
FEN: 6B1/8/8/8/1n3p2/b1N2K2/1k5Q/r1q1n3
Reprints: 7A Retrograde Analysis 1915
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-14 more...
26 - P0002100
Adolf Norlin
v Tidskrift för Schack , p. 34, 01/1907
P0002100
(13+10)
#2
1. exf6ep+!
play all play one stop play next play all
Version in der 'Aarsskrift' 1935 innerhalb eines Artikels von K. Hannemann "Et Tema Fra den Retrograde Analyse". Im Original wDg4 statt h3 und wBh3 statt h4.
Henrik Juel: 1.exf6ep+. Not -1... a6?, requiring 3 black captures on light squares (incl. orig. Lf1); but missing orig. Lc1 was dark-squared. (2004-03-08)
Henrik Juel: C+ Popeye 4.61 and analysis (2022-06-11)
Hans-Jürgen Manthey: mögliche Zugfolge:
1. f2-f4 d7-d5 2. c2-c3 d5-d4 3. c3xd4 c7-c5 4. h2-h4 c5-c4 5. b2-b4 Lc8-d7 6. a2-a4 Ld7-b5 7. a4xLb5 Sb8-a6 8. Th1-h3 Sa6-c5 9. d4xSc5 Sg8-f6 10. d2-d4 Sf6-e4 11. c5-c6 Se4-g3 12. Lc1-d2 Se4xLf1 13. Sb1-c3 Sf1-g3 14. Sc3-a4 Sg3-e4 15. c6-c7 Ke8-d7 18. Sa4-c5+ Kd7-d6 19. Sc5-a6 Se4-c5 20. b4xSc5+ Kd6-e6 21. Ld2-a5 b7-b6 22. Sa6-b8 b6xLa5 23. Th3-e3+ Ke6-f6 24. Te3-e5 Dd8-c8 25. Dd1-d3 Dc8-a6 26. Dd3-h3 Da6-b6 27. Ta1-a3 Db6-c6 28. Ta3-g3 Dc6-d6 29. Te5-d5 Dd6-e6 30. c7-c8L De6-d6 31. Lc8-f5 Dd6-c6 32. Sg1-f3 Dc6-b6 33. Sf3-e5 Db6-a6 34. Se5-g6 Da6-b6 35. Sg6xTh8 Db6-c6 36. Tg3-g6+ h7xg6 37. Ke1-f2 Dc6-d6 38. Kf2-g3 Dd6-e6 39. Kg3-g4 De6-d6 40. Lf5-c2 Dd6-c7 41. b5-b6 Dc7-e5 42. f4xDe5+ Kf6-e6 43. Kg4-g5+ f7-f5 und nun :
1. e5xf6ep+ Ke6xTd5 2. Dh3-d7# (2023-02-24)
comment
Keywords: En passant as key
Genre: Retro
FEN: rN3b1N/p3p1p1/1P2k1p1/p1PRPpK1/2pP3P/7Q/2B1P1P1/8
Reprints: 58 Retrograde Analysis 1915
Aarsskrift DSK , p. 14, 1935
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2022-06-11 more...
27 - P0002493
Bernhard Hegermann
2975 The Fairy Chess Review 12/1937
P0002493
(1+1)
-1(w+s), dann h#1
R: 1. Se4xLd2 Kh7xTg8, dann Lh6 Sf6#
play all play one stop play next play all
Adrian Storisteanu: Possible twin:
b)wSd2->d6
- 1.Sf7xRd6 Rd8xQd6 & 1.Rd8-f8 Qd6-g6# (2024-03-19)
comment
Keywords: Help retractor
Genre: Retro
FEN: 6k1/8/8/8/8/8/3N4/8
Reprints: Problemkiste 92 04/1994
Input: Gerd Wilts, 1995-06-03
Last update: Alfred Pfeiffer, 2014-06-03 more...
28 - P0002582
Alexander Kislyak
5604 feenschach 92 09-10/1989
P0002582
(10+15)
BP in 33,0
1. b4 c5 2. Lb2 c4 3. e3 e5 4. Ld3 Lc5 5. bxc5 c3 6. c6 cxd2+ 7. Ke2 d6 8. c7 Le6 9. c8=S Dg5 10. Se7 a5 11. Sg6 hxg6 12. c4 a4 13. c5 a3 14. c6 axb2 15. c7 Sc6 16. c8=S Sh6 17. Se7 Sg4 18. Sf5 gxf5 19. h4 Th6 20. h5 Tg6 21. h6 Sh2 22. h7 Sf1 23. h8=T f6 24. T8h3 Kd7 25. a4 Th8 26. a5 T8h6 27. a6 Sb4 28. a7 Sc2 29. a8=T Sa3 30. Ta4 Lg8 31. Te4 fxe4 32. f4 Dg4+ 33. Tf3 exf3+
play all play one stop play next play all
Frolkin-Thema, Typ SSTT. "Gefällt mir am besten, da die Begründungen für TT-UW zeitlich weit entkoppelt von den UW sind!!" (GL) [3,2/II]
Paulo Roque: obs: 23...Kd7 24.T8h3 f6 (2008-12-29)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.6 184:20:33 Stunden. (hh:mm:ss)
1.d4 Sa6 2.Ld2 Sb4 3.e3 Sf6 4.Ld3 c5 5.Ke2 c4 6.h4 c3 7.h5 cxd2 8.c4 Sc2 9.c5 Sg4
10.c6 e5 11.c7 Lc5 12.dxc5 d6 13.c6 Le6 14.c8=S Dg5 15.Se7 Sh2 16.Sf5 Sf1 17.c7 a5
18.c8=S a4 19.Sce7 a3 20.Sg6 axb2 21.a4 hxg6 22.a5 Th6 23.a6 gxf5 24.a7 Tg6
25.h6 Kd7 26.h7 f6 27.h8=T Sa3 28.T8h3 Th8 29.a8=T Thh6 30.Ta4 Lg8 31.Te4 fxe4
32.f4 Dg4+ 33.Tf3 exf3+
Keine Lösung: BP 32.0 wegen der Retraktion. Da NUPG C+. (2023-09-28)
comment
Keywords: Non-Unique Proof Game, Ceriani-Frolkin Theme (SSTT), Promotion (SSTT)
Genre: Retro
FEN: 6b1/1p1k2p1/3p1prr/4p3/5Pq1/n2BPp2/1p1pK1P1/RN1Q1nNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2021-05-09 more...
29 - P0003138
Branko Koludrovic
4208 Problem 12/1979
P0003138
(11+9)
h#3 (AP)
0.1...
1. ... axb6ep 2. 0-0-0 0-0-0 3. Td7 a8=D#
play all play one stop play next play all
This problem can be solved presuming that both castlings are executable. It implies that the last halfmoves have been.-1.Bb6xa7 sBb7-b5.
Bb5 could not come from c6 (sBc6xFb5), because all of the missing white pieces(5) have been captured on white squares except wLc1,which must have been captured by Bc7(Bc7xwLb6).Further,it has not played immediately before -1.Bb6-b5 because this would prevent white castling(forcing wT or wK to move)
Here is the proof that 4 remaining white pcs have been captured on white squares:
black d-pawn must have been captured on d4 and h,g f pawns had to promote after Bh3xwFg2,then wBh2moved to h4, enabling Bg4x Fh3 ..h1T, and finnaly sBf7
after fxg2... g1S. sLf1 prevented the check from Th1, and later has been captured by a white officer.
Conclusion:
Retro:-1.wBb6xFa7 Bb7-b5
Forward(AP) 1....axb6 e. p.2.0-0-0 0-0-0 3.Td7 a8Q# (Author)
Branko Koludrovic: P.S.
The black pawn a4(on the diagramm)came from c7 after capturing the white bishop on b6, then moving to b5 and capturing a white officer on a4. (2010-09-28)
A.Buchanan: I think sBf must have captured on g2 & then promoted on f1 to S, otherwise it’s impossible to unlock the southeast cage (2023-07-11)
A.Buchanan: So that means it’s sound. However I don’t see that it needs to have been sL shielding on f1 (2023-07-11)
more ...
comment
Keywords: a posteriori (AP), En passant as key, Castling (sgsgwg), Promotion (D), Valladao Task
Genre: h#, Retro
FEN: r3k3/P3p3/p7/Pp6/p6P/2P3PR/2PPP2b/R3K1nr
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-11 more...
30 - P0003206
Hans Joachim Schlüter
4443v Schach , p. 349, 11/1963
P0003206
(5+8)
h#2
b) wTf1 tauschen mit wLg1
a) 1. Kxb4 Lb6 2. a4 Tb1#
b) 1. cxb3ep gxf3 2. Sc1 Tg4#
play all play one stop play next play all
Korrektur 1964, Seite 155: sBh3->f3
Henrik Juel: C+ Popeye 4.61 (2022-11-24)
comment
Keywords: En passant as key
Genre: h#, Retro
FEN: 8/8/8/p7/kPp5/p1p2p2/4n1Pp/5RBK
Input: Gerd Wilts, 1995-06-03
Last update: Felber, Volker, 2022-11-24 more...
31 - P0003366
Laszlo Lindner
3040v Europe Echecs 07-08/1982
P0003366
(8+16)
h#2
b) sBc7 nach f6
a) 1. Dc4 Lxb6+ 2. c5 dxc6ep#
b) 1. fxe3ep Lxb4 2. Sc4 bxc3#
play all play one stop play next play all
Lindner in 'Mattbilder eines Lebens':
In a) ist die Lösung der stellung b) nicht möglich, weil das e.p.-Schlagen durch Schwarz nicht legal ist. Der letzte Zug von Weiß muß nicht unbedingt e2-e4 geweseb sein. Es kommt als letzter zug auch Kh3-g2 in Betracht, mit den vorherigen Zügen h4:g3 e.p.+ und g2-g4.
In b) demgegenüber sind Kh3-g2 und vorher f4:g3 e.p. illegal, weil die Rücknahme von g2-g4 unmöglich ist: der sB würde 7 Schlagfälle benötigen, und es fehlen nur 6 weiße Steine. Der letzte weiße Zug muß also e2-e4 gewesen sein.
In 'Mattbilder eines Lebens' abgedruckt mit sTh7 statt h8 und der Quellenangabe: Europe Echecs, 1964
AB: (1) Where is wK?
(2) Why is 1.fxe3ep legal in b) but not a)? (2002-01-31)
Henrik Juel: wK is probably on g2. In part a) last move could have been Kh3-g2, I think (2002-02-01)
A.Buchanan: Very convincing, Henrik. I've repaired the diagram accordingly. (2023-05-28)
comment
Keywords: En passant as key, En passant in the retro play
Genre: h#, Retro
FEN: 7r/2pn4/1nqRb3/B2Pp3/pb1kPp2/2p2Pp1/1PP2pKp/7r
Reprints: 501 Mattbilder eines Lebens , p. 379, 1996
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-05-28 more...
32 - P0003622
Janez Moder
Problem 07/1962
P0003622
(4+3)
h#2*
*) 1. ... 0-0 2. Dh4 Txf3#
1) 1. Kh4 Kf2 2. fxg2 Sf3#
play all play one stop play next play all
SCHRECKE: NL: 1. Dg5,Kh4 gxf3 2. Kh4,Dg5 Sf1# (2023-09-13)
Ladislav Packa: Retro content is not needed, the solution is preserved even without it.
Pg4 Pg2 Sh2 Ke1 Rh1 (5)- Ph5 Kg3 (2) h#2* C+

1...0-0 2.h5-h4 Rf1-f3 #
1.Kg3-h4 Ke1-f2 2.h5*g4 Sh2-f3 # (2023-09-14)
comment
Keywords: Cant Castler, Castling (wk)
Genre: h#, Retro
FEN: 8/8/8/8/6q1/5pk1/6PN/4K2R
Input: Gerd Wilts, 1995-06-03
Last update: hpr, 1997-05-07 more...
33 - P0003839
Radu Dragoescu
RA44 diagrammes 23 09-10/1976
Jean Oudot gewidmet
P0003839
(16+16)
Wieviele Figuren muß man entfernen, damit die Stellung legal wird?
A.Buchanan: In each of the 4 pairs of adjacent files, one cross-capture suffices. So removing 8 officers is enough. However, they need to be an even number from each side.
However it's possible to do better by removing pawns: wPadgh bPcf = 6 units. Now wPaxb bPcxb wPdxe bPfxe.
Is it possible with 5 or less? (2022-03-17)
Bob Baker: I find it interesting that the composer specified piece removals, since six captures suffice. Does that imply that 5 or less is possible by removing pieces? (2023-04-27)
A.Buchanan: I think the German term "Figuren" (like the English "pieces") can have two senses, either all 16 pieces or just the officers. Wikipidie.ge uses the phrase "im engeren Sinne" = "in the narrower sense" to distinguish. But maybe a native German speaker can be more authoritative here:

Auf dem Schachbrett befinden sich zu Beginn einer Partie insgesamt 32 Schachfiguren (auch als Steine bezeichnet), 16 weiße und 16 schwarze. Beide Spieler (bezeichnet als Weiß und Schwarz oder als Anziehender und Nachziehender) haben je folgende Schachfiguren zur Verfügung:
- acht Figuren im engeren Sinne:
= den König
= die Dame und zwei Türme (Schwerfiguren)
= zwei Springer und zwei Läufer (Leichtfiguren)
- acht Bauern (2023-04-27)
A.Buchanan: And the Originaldforderung would have been in French, surely (2023-04-27)
Bob Baker: A stipulation might have been "Reach the position with the greatest number of pieces still on the board." A position with six fewer men can be reached with no removals from the initial array. It would be a harder problem than if pieces can just be taken off the board. But maybe allowing removals could make 5 or less possible. (2023-04-28)
A.Buchanan: Not quite sure what you are saying. Generally, capturing pawns is more efficient than capturing officers to get pawns past one another, but here we have no doubled pawns. If we have a solution with 5 units including a missing officer, then might as well promote a pawn to replace it. So we can reduce our search to positions where 5 pawns have been removed (2023-04-28)
Bob Baker: I'm suggesting if six really is the answer, it would be a better (more challenging) problem to require a proof game with no removals except by capturing. (2023-04-28)
Bob Baker: Also, I think this may have been the composer's intent, but the stipulation was misunderstood as allowing pieces to be taken off the board without being captured. (2023-04-28)
Bob Baker: I just realized that the misunderstanding of the composer's intent was on my part, so all my previous comments should be disregarded. (2023-04-28)
Carot: I understand that all 16+16 figures are meant.
So for the e-row 1. e4 e5 2. e4f5 e5f4 3. f5e6 f4f3
This is illegal, so only the e-line is considered, one e-pawn too many to reach the given position legally.

I am just a beginner in Chess, but i think en passant is useable and therefore maybe less then 8 pieces have to removed, but i tried an hour and found no way for optimisation. :(..

I would be happy about an idea. Please share. I go study pawn endgames now.
I am happy to found this site and many old combinations of Max Lange. (2023-04-28)
Bob Baker: Play this game for a quick way to remove six pieces.
1. a4 a5 2. b4 b5 3. c4 c5 4. d4 d5 5. e4 e5 6. f4 f5 7. g4 g5 8. h4 h5 9. axb5
hxg4 10. bxc5 gxf4 11. exf5 dxc4 12. b6 a4 13. c6 a3 14. d5 c3 15. d6 e4 16. f6
e3 17. h5 f3 18. h6 g3 (2023-04-29)
more ...
comment
Keywords: Remove pieces, Illegal position
Genre: Retro
FEN: rnbqkbnr/8/PPPPPPPP/8/8/pppppppp/8/RNBQKBNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-27 more...
34 - P0003969
Roger Diot
André Hazebrouck

RA163 diagrammes 73 09-10/1985
P0003969
(12+12)
#1
KBP?
Henrik Juel: 1... Txa2#, not 1.Dxb2? -1.Td1xSe1 Sf3 -2.Te1 h7 -3.Td1 Sh4 -4.Te1 Sf5 -5.Td1 Sh6 -6.Te1 Sg4xPh6 -7.Td1 Sf2 -8.Te1 Sd1 -9.h5 Kc1 -10.h4 Ld3 -11.h3 Kc2 -12.h2 Sf2 -13.Td1, retract sLd3 to c8, b7-b6, etc. Black promoted b2-b1=T and f2xTg1=L. The shortest proof game is rather long! (2003-12-19)
Moldenhauer: Histogramm Stelvio 1.2 128/0k bei BP 37.0.
Kein Histogramm bei BP 36.0, BP 36.5. Computerprüfung wird sehr lange dauern
da eine 5+1 auch nach 5 Stunden noch nicht fertig ist! Nur 49 Strategien sind
unter 5+1. Vielleicht kommt aber das "cooked" früher dazwischen. (2023-05-10)
comment
Keywords: Whose move?, Non-standard material, Non-Unique Proof Game
Genre: Retro
FEN: N7/2Pp2p1/1prp3p/b1p5/1b6/PPP5/QrkPP1P1/Kb2RB2
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-21 more...
35 - P0004066
S. N. Ravishankar
2069 diagrammes 89 04-06/1989
P0004066
(2+1)
#1 vor 6
VRZ, Typ Proca
R: 1. Ke2xLf1 ~ 2. Kd3xLe2 ~ 3. Kc4xLd3 ~ 4. Kb5xLc4 ~ 5. Kb6-b5! ~ 6. Sa6xSb8, dann 1. Sc7#
play all play one stop play next play all
S N Ravi Shankar: This problem is not mine. (2019-01-02)
Mario Richter: My first guess for the solution was:
R: 1. Ke2xLf1 2. Kd3xLe2 3. Kc4xLd3 4. Kb5xLc4 5. Ka6xLb5 Lc6-b5+ 6. Sd7xLb8, dann 1. Sb6#, but that doesn't work because of 5. ... Ld7-b5+!
Does someone see (or know) the correct solution? (2019-01-03)
Henrik Juel: No, because with 1... Lh3-f1+, 5.Ka6-b5 thr. 6.Sd7xLb8 fails similarly on 5... Ld7-h3 (2019-01-03)
S N Ravi Shankar: Does adding a black knight on e6 cure? 1. Ke2xLf1 2. Kd3xLe2 3. Kc4xLd3 4. Kb5xLc4 5. Ka6-b5! followed by 6. Sd7xLb8 and now 1. Sb6#. (2023-02-20)
S N Ravi Shankar: The problem appears to be sound. 1.Ke2xLf1 2.Kd3xLe2 3.Kc4xLd3 4.Kb5xLc4 5.Kb6-b5! followed by 6.Sa6xSb8 and now 1.Sc7#. (2024-02-18)
A.Buchanan: WinChloe also gives the same composer. A curious situation, but at least the problem attributed to you appears to be sound! (2024-02-19)
Adrian Storisteanu: Above the "diagrammes" diagram there is: R. SHANKAR, Inde. In the volume index, under RETROS: this is the only problem of a composer named (just) "SHANKAR" (one original), while "RAVI SHANKAR" is a different author (with two originals). (2024-02-20)
A.Buchanan: I suggest that S.N.Ravishankar check the reaponse to the query (A='Shankar' or a='Ravishankar') AND NOT A='Shankar Ram, Narajan' as there are many other similar retros which are attributed to Ravishankar. If he can state here which ones are not his, I will happily modify the data. (2024-02-21)
more ...
comment
Keywords: Defensive Retractor, Type Proca, Rex solus (s), Aristocrat, Minimal, Miniature
Genre: Retro
FEN: kN6/8/8/8/8/8/8/5K2
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2024-02-21 more...
36 - P0004208
Bruno Oswald Sommer
9222 Die Schwalbe 243-244 11-12/1953
P0004208
(9+11)
#1 vor 2
VRZ
R: 1. 0-0! 0-0-0 (erzwungen wegen Retropattvermeidung) 2. b4-b5!, dann 1. Th8#

Eine mögliche Auflösung:
R: 1. 0-0 0-0-0 2. b4-b5! (nur so wird der sD nicht der schnellste Weg nach d8 versperrt) Dd8-d4 3. d5xLc6 Ld7-c6 4. e4xSd5 Lc8-d7 5. f3xSe4 d7xTe6 6. Ta6-e6 Se3-d5 7. Ta1-a6 Sc4-e3 8. a3xLb4 Ld6-b4 9. a2-a3 Lf4-d6 10. Tb1-a1 Lh6-f4 11. Tc1-b1 Lf8-h6 12. Ta1-c1 g7xLf6 13. Lg5-f6 Sf6-e4 14. Lc1-g5 Sa5-c4 15. d2-d3 d3xSc2 16. Sa3-c2 e4xDd3 17. Dc2-d3 f5xTe4 18. Th4-e4 Sg8-f6 19. Th8-h4 Sc6-a5 20. h7-h8=T Sb8-c6 21. h6-h7 g6xLf5 22. Lh3-f5 Sf6-g8 23. Lf1-h3 Sg8-f6 24. g2xTf3 Tf4-f3 25. h5-h6 Tf5-f4 26. h4-h5 Th5-f5 27. Sb1-a3 Th8-h5 28. Dd1-c2 h7xSg6 29. Sf4-g6 Sf6-g8 30. c2-c3 Sg8-f6 31. Sh3-f4 Sf6-g8 32. Sg1-h3 Sg8-f6 33. h2-h4
play all play one stop play next play all
Henrik Juel: The key R: 1.0-0 'threatens' with white retrostalemate, even though White seems to have many pawn retractions available
All missing men were captured by pawns (and White promoted on h8)
R: 1... Kd7-c8? 2.d5xLc6+ Tb8-d8 3.b4-b5 Ke8-d7 4.e4xd5 Ld7-c6 5.f3xe4 Lc8-d7 and now White is retrostalemate
not 6.g2xf3 because of [Lf1]
not 6.d2-d3 because of [Lc1]
not 6.a3xLb4 because of [Ta1]
and not 6.b3-b4 because [Lf8] was captured on a dark square
R: 1... 0-0-0 handles Td8, but it also fixes the black king, so Dd4 must retract to d8 before d7xTf6 can be retracted, but there is still just time enough:
R: 2.b4-b5 Dd8-d4 3.d5xLc6 Ld7-c6 4.e4xd5 Lc8-d7 5.f3xe4 d7xTe6
The rest is easy: Retract Te6 to a1, a3xLb4, Lb4 to f8, g7xLf6, Lf6 to c1, d2-d3, and now the road towards h7 is free for Pc2 (2023-04-08)
A.Buchanan: Great! So which Typ is this? (2023-04-08)
Henrik Juel: Any type, there are no uncaptures in the solution, so anything goes (2023-04-09)
A.Buchanan: Ok I see - the sequence of retro moves is not VRZ play, but history of the game. After the key, there is no choice for either player until wPe4xd5. But isn’t there some Typ where black can checkmate too? R: 1. 0-0 0-0-0 then c1=D#! (2023-04-09)
Henrik Juel: A black checkmate is a possibility in the tries of defensive retractors, regardless of type
When Black has completed a retraction, he has the right to mate White with a forward move, if this is possible
I should have added the testing of mating in my general story about Høeg retractors
1. White chooses a man and moves it back
2. Black chooses which man (if any) to supplement on the abandoned square
Now the white retraction is completed, and White may mate with a forward move, if this is possible
If so, a solution has been found
If not
3. Black chooses a man and moves it back
4. White chooses which man (if any) to supplement on the abandoned square
Now the black retraction is completed, and Black may mate with a forward move, if this is possible
If so, a try has been found
If not, go to step 1. (2023-04-09)
A.Buchanan: Thanks - so does that mean that the solution given here is just a try? (2023-04-09)
Henrik Juel: No, Andrew, in the solution given here White mates, so it is a solution
A try requires Black to mate (2023-04-09)
A.Buchanan: Sorry I am apparently being slow: isn't R: 1. 0-0 0-0-0, dann c1=D#! a mate for Black, so White never gets to retract further? (2023-04-09)
Henrik Juel: You are not slow, Andrew, but I never really saw the black mate in your first 04-09 comment, sorry
R: 1.0-0 0-0-0 2.b4-b5, then 1.Th8# is the intended solution (and not an intended try), but it fails because following R: 1.0-0 0-0-0, Black mates with 1.c1=D#, so you have cooked the problem
It is easily repaired by adding the condition 'Ohne Vorwärtsverteidigung' (without forward defense), but maybe the author implied this condition (or maybe he never saw your black mate) (2023-04-09)
comment
Keywords: Castling (wk,sg), Defensive Retractor
Genre: Retro
FEN: 2kr4/ppp1pp2/2P1pp2/1P6/3q4/2PP4/1Pp1PP2/5RK1
Reprints: (5) Die Schwalbe 67 02/1981
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
37 - P0004224
Karl Fabel
Probleemblad 1960
P0004224
(12+13)
#2
1. 0-0-0! ... 2. Txd7#
R: 1. ... Lh2-g1 2. Lg1-f2 Sg7-h5 3. Lf2-g1 Sf5-g7 4. Lg1-f2 Sd4-f5 5. Lf2-g1 Sb3-d4 6. Lg1-f2 Sc5-b3 7. Lf2-g1 Sa6-c5 8. Lg1-f2 Sc5xBa6 9. Lf2-g1 Se4-c5 10. Lg1-f2 Sf2-e4 11. f3-f4 Sh1-f2 12. Lf2-g1 Lg1-h2 13. a5-a6 h2-h1=S 14. a4-a5 h3-h2 15. h2xSg3 Sh5-g3 16. Lg3-f2 Sg7-h5 17. Le5-g3 Sh5-g7 18. Lc3-e5 Sg7-h5 19. Ld2-c3 Sh5-g7 20. Lc1-d2 Sg3-h5 21. d2xSe3 Sd5-e3 22. a3-a4 Le3-g1 23. a2-a3 Lh6-e3 24. c3-c4 Lf8-h6 25. c2-c3 g7xSf6 26. Sh5-f6 Sf4-d5 27. f6-f7 etc.
play all play one stop play next play all
Henrik Juel: 1.0-0-0 (2.Txd7#). -1... Lh2 -2.Lg1, Sh5 uncaptures wPa6 and unpromotes on h1, then retract h2xg3, Lf2 via f4 to c1, d2xe3, Lg1 to f8, g7xf6 etc. (2004-01-12)
Henrik Juel: C+ Popeye 4.61 (2023-07-14)
comment
Keywords: Castling (wg), Phoenix (n)
Genre: Retro, 2#
FEN: RrrkB3/pppbpP2/2p1pp2/7n/2P2P2/4P1P1/1P3BP1/R3K1b1
Reprints: 549 FIDE Album 1959-1961 1966
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2023-07-15 more...
38 - P0004920
Valery Liskovets
(F) Die Schwalbe 80 04/1983
P0004920
(5+4)
#2 (AP, pRA)
BTM 1. ... Txh6? 2. Sd7! Txc6+ 3. Kb5! (Kb7?) Td6 4. Sf8 Tf6 5. Sh7! Th6 6. Sf8 no castling
5. a6? Tfxf8 6. a7 Tf5+ 7. Kc6,K~ 0-0!
1. ... 0-0? 2. Se7+! Kh8 3. S5g6#
WTM 1. Td6 droht 2. Td8#
play all play one stop play next play all
White to move has #2 since Black has lost castling rights. So Black pulls the move, but must castle at some point. If Black castles right away, then White has a different #2, so Black must be more subtle. 0... g6/g5/gxh6 leads to castling disruption, e.g. 1.Txg6/Te6+/Sg6. So Black only has 0... Txh6. This pins wSc6 and threatens 0-0, so 1.Sd7! (1. Sg6? Txg6 2. ~ 0-0) etc.
A.Buchanan: A key feature of adversarial A Posteriori is that any castling must be forced in a finite number of moves (but not necessarily limited by the number of moves in the stipulation goal). If the other side can prevaricate indefinitely, then that is sufficient to defeat the A Posteriori "steal" (2022-02-16)
A.Buchanan: Why this would be "PRA"? Maybe the idea is that we don't know who is first to move, yet whoever it is, White wins. But that only applies to "pull" scenarios such as this, where Black snatches the move because otherwise the game is lost. In other situations where White to avoid loss must "push" the move, then there is no way this can be described as PRA. The fundamental push/pull thing has a unity, and I don't think it's helpful to use "PRA" which only describes half of this, and was really designed for a different context. Strategically, these push/pull adversarial battles are amongst the most interesting AP problems. (2023-07-22)
comment
Keywords: a posteriori (AP) (Type Keym), Cant Castler, Castling
Genre: Retro, 2#
FEN: 4k2r/6pr/K1N4R/P3N3/8/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-22 more...
39 - P0005084
Luigi Ceriani
Sahovski vjesnik 07/1948
Ing. Petrovic gewidmet
1. ehrende Erwähnung
P0005084
(12+8)
Welches waren die 12 Schlagfälle?
R: 1. ... Tc1xSd1 2. Sc3-d1 Tc2xLc1 3.
play all play one stop play next play all
Henrik Juel: -1... Tc1xSd1 -2.Sc3 Tc2xLc1 etc.
The other black captures were f7xLg6 and g7xSh6.
White captured c2xPb3xPa4, g2xLf3, and h2xSg3xSf4xPe5xPd6xPc7.
Unusually easy for a Ceriani retro.
The record in this genre may be P1000077 ; does anyone know of a retro with less than 19 men in the diagram position and the stipulation 'What were the captures?' ? (2012-07-13)
James Malcom: What is the full solution? (2023-05-30)
Henrik Juel: The 12 captures are given in the first three lines of my 2012 comment
The further retroplay is easy and of little interest, I believe
James, you might want to change the initial retroplay to
R: 1. ... Tc1xSd1+ 2. Sc3-d1 Tc2xLc1+ etc.
(with uncheck plusses added) (2023-05-30)
comment
Keywords: Uncapture of pieces by pieces, Ceriani-Frolkin Theme
Genre: Retro
FEN: 8/2P4p/3r3p/6p1/P1k5/P4P2/RP1PPP2/Qq1rKRb1
Reprints: 78 32 personaggi e 1 autore 1955
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2023-05-30 more...
40 - P0005207
Luigi Ceriani
The Fairy Chess Review 08/1949
P0005207
(10+11)
Orthorekonstruktion N=23
BTM: 1. ... Kb2 2. La7 Ka3 3. Lb6 Ka4 4. Lc7 Kb5 5. Lb6 Ka6 6. Lc7 Ka7 7. Lb6+ Kb8 8. La7+ Kc7 9. Lb6+ Kd7 10. Lc7 Ke7 11. Lb6 Kf8 12. Lc7 Kg7 13. Lb6 Kh6 14. Lc7 Kg5 15. Lb6 Kf5 16. Lc7 Ke5 17. Lb6 Kd5 18. Lc7 Kc4 19. Lb6 Kb5 20. Lc7 Ka4 21. Lb6 Ka3 22. Lc7 Kb2 23. Lb8 Ka1

WTM: 1. La7 Kb2 2. Lb6 Ka3 3. Lc7 Ka4 4. Lb6 Kb5 5. Lc7 Kc4 6. Lb6 Kd5 7. Lc7 Ke5 8. Lb6 Kf5 9. Lc7 Kg5 10. Lb6 Kh6 11. Lc7 Kg7 12. Lb6 Kf8 13. Lc7 Ke7 14. Lb6 Kd7 15. La7 Kc7 16. Lb6+ Kb8 17. Lc7+ Ka7 18. Lb6+ Ka6 19. Lc7 Kb5 20. Lb6 Ka4 21. Lc7 Ka3 22. Lb6 Kb2 23. Lc7 Ka1 24. Lb8
play all play one stop play next play all
Die kürzestmögliche OR erfordert 23 schwarze Züge (C+), die Zugfolge ist nicht eindeutig.
In "32 personaggi e 1 autore" (p.533) fälschlich ohne wBb7 abgedruckt (aber mit korrekter Steinkontrolle 10+11). Die Korrektur ist nachzulesen in "La genesi delle posizioni" (p.217).
Henrik Juel: The task of changing who has the move can be accomplished in 15 black moves:
1.La7 Kb2 .. 6.Lb8 Kb7 7.La7 Kc7 8.Lb8+ Kc8 9.La7 Kb7 .. 15.La7 Ka1 16.Lb8,
or, if it is Black to move:
1... Kb2 2.La7 Ka3 .. 6.La7 Kb7 7.Lb8 Kc8 8.La7 Kc7 9.Lb8+ Kb7 .. 15.Lb8 Ka1 (2012-07-26)
Mario Richter: Since the wL can lose a tempo on b6-d8, the OR can be done even faster:
WTM: 1.La7 Sb7 2.Lb6 Kb2 3.Ld8 Ka1 4.Lc7 Sd8 5.Lb8
BTM: 1. ... Sb7 2.La7 Sd8 3.Lb6 Sb7 4.Ld8 Kb2 5.Lc7 Sd8 6.Lb8 Ka1
My guess: diagram error. (2012-07-26)
TBr: Indeed, Mario, a diagram error just in "32 personaggi e 1 autore" (p.533), where the diagram is given as here -- but with piece count 10+11!
Correction in "La genesi delle posizioni" (p.217): Add white Pawn b7. (2012-07-26)
Henrik Juel: With a white pawn added on b7, the play by black king is a1-b2-a3-a4-b5 followed by a round trip, the orientation of which depends on who has the move, like in P0005205 (2012-07-26)
A.Buchanan: For an article I am writing, does anyone have any pithy quotes by Ceriani about ortho-reconstruction, preferably in Italian, please? (2023-08-10)
comment
Keywords: Ortho-reconstruction, Königswanderung, Pure Round Trip (k)
Genre: Retro
FEN: 1B1n4/1P3P2/2ppppP1/p1P4p/8/2Pp1PP1/P2p4/kb1K4
Reprints: 13 32 personaggi e 1 autore 1955
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-08-10 more...
41 - P0005276
Paul Vatarescu
12 L'Echiquier de France 01/1957
P0005276
(13+15)
#1
KBP?
1. g4 Sf6 2. Lh3 Sxg4 3. Sf3 Sxh2 4. Txh2 h5 5. Se5 Th6 6. Le6 Tg6 7. Tg2 Txg2
play all play one stop play next play all
Moldenhauer: Computerprüfung: Stelvio 1.11 C+ KBP 7.0, cooked in 1 Sekunde.
Keine Lösung: vor BP 7.0.
Beispiel: 1.Sf3 Sf6 2.Se5 h5 3.g4 Sxg4 4.Lh3 S+h2 5.Txh2 Th6
6.Le6 Tg6 7.Tg2 Txg2 #1. (2023-03-22)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: rnbqkb2/ppppppp1/4B3/4N2p/8/8/PPPPPPr1/RNBQK3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-04-10 more...
42 - P0005382
Günter Büsing
Markus Johannes Ott
Thomas Maeder
Hans-Peter Reich

Andernach 05/1992
2. orthodoxe ehrende Erwähnung
P0005382
(12+14)
Stellung nach dem 13. Zug von Weiß. Wo wurden die fehlenden Steine geschlagen? 2 Lösungen
1. Sf3 a5 2. Sd4 a4 3. Sb3 axb3 4. e4 bxc2 5. Dh5 cxb1=L 6. Dxh7 Lxe4 7. Dh6 Lh7 8. Da6 g6 9. d4 Lg7 10. d5 Ld4 11. Lh6 La7 12. Lf8 b6 13. Dxc8
1. d4 a5 2. Sd2 a4 3. Sb3 axb3 4. Lh6 bxc2 5. e3 c1=L 6. d5 Lxe3 7. Sf3 La7 8. Sg5 b6 9. Sxh7 La6 10. Da4 Ld3 11. Da6 Lxh7 12. Dc8 g6 13. Lxf8
play all play one stop play next play all
: ... Und jedem Anfang wohnt ein Zauber inne, der uns beschützt und der uns hilft zu leben. ... (2003-02-22)
Joost de Heer: This is C+ by Stelvio: 1 exact solution (starting with Sf3) and 1 dualistic cook (starting with 1. d4) (2023-08-02)
comment
Keywords: Non-Unique Proof Game, Where was piece x captured?
Genre: Retro
FEN: rnQqkBnr/b1pppp1b/1p4p1/3P4/8/8/PP3PPP/R3KB1R
Reprints: feenschach 108 10/1993
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-05-05 more...
43 - P0005585
Hieronymus Fischer
56 Fern vom Alltag 1925
P0005585
(5+12)
#0
Einer der sTT muß nach a8 zurückgestellt werden.
play all play one stop play next play all
Lösung aus '64 Schach-Scherze': "Da noch sämtliche schwarze Bauern vorhanden sind, kann keiner der beiden schwarzen Türme durch Umwandlung entstanden sein.
Nun kann aber der schwarze Turm von a8 unmöglich 'herausgekommen' sein. Mithin ist einer der beiden schwarzen Türme nach a8 (oder a7 oder b8) zurückzustellen.
Nach dieser Korrektur ist Schwarz von selbst matt."
in '64 Schach-Scherze' nachgedruckt mit der Forderung "Matt in gar keinem Zug"

vgl. P1309484
Erich Bartel: weiterer Nachdruck (oder Erstquelle?!):
3) 28) 64 Schachscherze 1916 (in dieser Quelle ist kein
Hinweis ob Urdruck oder Nachdruck) (2007-10-30)
Alain Brobecker: Same position and stipulation as P1265678, except the latter one is dated 1910. (2022-11-15)
comment
Keywords: Joke, Illegal position (can't leave home)
Genre: Retro
FEN: 2b5/1pppR1p1/p4p2/3p3p/4r3/4kr1R/2P1N3/4K3
Reprints: 28 64 Schach-Scherze 1915
Das Geheimnis des schwarzen Königs 1960
(III) Die Schwalbe 22 08/1973
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2019-10-22 more...
44 - P0005590
William Cross
Hans Hofmann
Josef Kutscher
John Niemann
Hansjörg Schiegl
Bernd Ellinghoven

(1) Die Schwalbe 25 02/1974
P0005590
(16+14)
BP in 29,5
1. Sc3 Sh6 2. Se4 Sg8 3. Sg5 Sh6 4. Se6 Sg8 5. Sxf8 Sh6 6. Se6 Sg8 7. Sc5 Sh6 8. Sa4 Sg8 9. Sb6 Sh6 10. Sxc8 Sg8 11. Sb6 Sh6 12. Sa4 Sg8 13. b4 Sh6 14. b5 Sg8 15. b6 Sh6 16. La3 Sg8 17. Db1 Sh6 18. Kd1 Sg8 19. Kc1 Sh6 20. Kb2 Sg8 21. Kc3 Sh6 22. Kd3 Sg8 23. Ke3 Sh6 24. Kf3 Sg8 25. Kg3 Sh6 26. Kh3 Tf8 27. Dd1 Tg8 28. Lc1 Th8 29. Sc3 Sg8 30. Sb1
play all play one stop play next play all
Konstruktionspreisausschreiben 'Die Schwalbe' 06/1973 Heft 21 S. 54,
Thema I (Dr. W. Dittmann):
Konstruiere, ausgehend von der Partieanfangsstellung, durch Versetzung von höchstens vier beliebigen Steinen eine partiemögliche Stellung mit Weiß am Zuge, deren kürzeste Beweispartie möglichst lang ist. Als Steinversetzung gilt die Postierung eines Steins auf einem anderen Feld oder auch die Entfernung eines Steins vom Brett. Gewertet wird nach der (möglichst hohen) Anzahl der Züge, die erforderlich sind, um die eingesandte Stellung von der Grundstellung aus zu erspielen.
Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 28.5, BP 29.0.
Notation: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Se6 Tb8 5.Sxf8 Ta8 6.Se6 Tb8 7.Sc5 Kf8 8.Sa4 Ke8 9.Sb6 Kf8 10.Sxc8 Ke8 11.Sb6 Kf8 12.Sa4 Ke8 13.Sc3 Kf8 14.b4 Ke8 15.La3 Kf8 16.Db1 Ke8 17.Kd1 Kf8 18.Kc1 Ke8 19.Kb2 Kf8 20.Dd1 Ke8 21.Sb1 Kf8 22.Kc3 Ke8 23.Kd3 Kf8 24.Ke3 Ke8 25.Kf3 Kf8 26.Kg3 Ke8 27.Kh3 Tc8 28.Lc1 Ta8 29.b5 Sb8 30.b6 (2023-04-09)
A.Buchanan: In order to (H)C+ a non-unique proof game, one should show there is no short solution, but also that all solutions of regular length exhibit the intended theme, whatever that was. As long as any strategy can be checked for compliance, Stelvio fine because one can set the parameter for Stelvio to make sure that all strategies are considered. But it’s not possible currently to view all transpositions of a strategy, if that matters (2023-04-09)
Moldenhauer: Man müsste natürlich dieses Konstruktionsausschreiben gelesen haben was hier die Vorgabe war.
Die Stellung an sich oder der Königsmarsch oder dass die Damen und Läufer die Ursprungsposition
wieder einnehmen, usw. Stelvio wird das erreichen der Stellung analysieren so wie Euclide und Natch.
Die Bewertung auf C+ überlasse ich auch den Experten. Da fehlt mir Wissen und jahrelange Erfahrung.
Deshalb nur Kommentare. Gibt es dieses Ausschreiben von 06/1973? (2023-04-27)
Mario Richter: Thema ergänzt - hilft das bei der Bewertung? (2023-04-28)
comment
Keywords: Non-Unique Proof Game, Construction task, Homebase
Genre: Retro
FEN: rn1qk1nr/pppppppp/1P6/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: Mario Richter, 2023-04-28 more...
45 - P0005591
Alfred Gschwend
Jorge Joaquin Lois
Julio Alberto Pancaldo
Pedro Gomez Masia
Emiliano F. Ruth

Die Schwalbe 25 02/1974
P0005591
(16+14)
BP in 29,5
1. Sa3 Sa6 2. Sc4 Tb8 3. Se5 Sh6 4. Sg6 Sg8 5. Sxh8 Sh6 6. Sg6 Sg8 7. Se5 Sh6 8. Sc6 Sg8 9. Sxb8 Sh6 10. Sc6 Sg8 11. Sa5 Sh6 12. Sc4 Sg8 13. b4 Sh6 14. b5 Sg8 15. b6 Sh6 16. La3 Sg8 17. Db1 Sh6 18. Kd1 Sg8 19. Kc1 Sh6 20. Kb2 Sg8 21. Kc3 Sh6 22. Kd3 Sg8 23. Ke3 Sh6 24. Kf3 Sg8 25. Kg3 Sh6 26. Kh3 Sg8 27. Dd1 Sh6 28. Lc1 Sg8 29. Sa3 Sb8 30. Sb1
play all play one stop play next play all
Konstruktionsausschreiben 06/1973
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:07:09 Minuten. (hh:mm:ss)
Keine Lösung: BP 28.5, BP 29.0.
Beispiel: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxb8 Sb4 6.Sc6 Sa6
7.Se5 Sb4 8.Sg6 Sa6 9.Sxh8 Sb4 10.Sg6 Sa6 11.Se5 Sb4 12.Sc4 Sa6 13.b4 Sb8
14.La3 Sa6 15.Db1 Sb8 16.Kd1 Sa6 17.Kc1 Sb8 18.Kb2 Sa6 19.Kc3 Sb8
20.Kd3 Sa6 21.Ke3 Sb8 22.Kf3 Sa6 23.Kg3 Sb8 24.Kh3 Sa6 25.Dd1 Sb8
26.Lc1 Sa6 27.Sa3 Sb8 28.Sb1 Sa6 29.b5 Sb8 30.b6 (2023-04-24)
comment
Keywords: Construction task, Non-Unique Proof Game
Genre: Retro
FEN: 1nbqkbn1/pppppppp/1P6/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2012-04-08 more...
46 - P0005593
Hector Guillermo Zucal
Horacio Tomas Amil Meylan

(B) Die Schwalbe 25 02/1974
P0005593
(16+15)
BP in 28.5
1. Sa3 Sa6 2. Sc4 Sb8 3. Se5 Sa6 4. Sc6 Sb8 5. Sxd8 Sa6 6. Sc6 Sb8 7. Se5 Sa6 8. Sc4 Sb8 9. b4 Sa6 10. b5 Sb8 11. b6 Sa6 12. h4 Sb8 13. h5 Sa6 14. h6 Sb8 15. La3 Sa6 16. Db1 Sb8 17. Kd1 Sa6 18. Kc1 Sb8 19. Kb2 Sa6 20. Kc3 Sb8 21. Kd3 Sa6 22. Ke3 Sb8 23. Kf3 Sa6 24. Kg3 Sb8 25. Kh2 Sa6 26. Dd1 Sb8 27. Lc1 Sa6 28. Sa3 Sb8 29. Sb1
play all play one stop play next play all
Konstruktionsausschreiben 06/1973
Moldenhauer: Computerprüfung: Cooked Stelvio 1.11 4 Sekunden.
Keine Lösung: BP 27.5, BP 28.0, BP 29.0. BP 28.5 cooked.
Beispiel BP 29.5: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxd8 Ta8 6.Sc6 Tb8 7.Sa5 Kd8 8.Sc4 Ke8
9.b4 Kd8 10.La3 Ke8 11.Db1 Kd8 12.Kd1 Ke8 13.Kc1 Kd8 14.Kb2 Ke8 15.Kc3 Kd8 16.Kd3 Ke8 17.Ke3 Kd8
18.Kf3 Ke8 19.Kg3 Kd8 20.Dd1 Ke8 21.Lc1 Kd8 22.Sa3 Ke8 23.Sb1 Kd8 24.b5 Ke8 25.b6 Kd8 26.h4 Ke8
27.Kh2 Ta8 28.h5 Sb8 29.h6
Beispiel BP 28.5: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxd8 Ta8 6.Sc6 Tb8 7.Sa5 Kd8 8.Sc4 Ke8
9.b4 Kd8 10.La3 Ke8 11.Db1 Kd8 12.Kd1 Ke8 13.Kc1 Kd8 14.Kb2 Ke8 15.Kc3 Kd8 16.Kd3 Ke8 17.Ke3 Kd8
18.Kf3 Ke8 19.Kg3 Kd8 20.Dd1 Ke8 21.Lc1 Kd8 22.Sa3 Ke8 23.Sb1 Kd8 24.b5 Ke8 25.b6 Kd8 26.h4 Ke8
27.h5 Ta8 28.Kh2 Sb8 29.h6
Nach Konstruktionsauschreiben glaube ich wäre BP 28.5 richtig. (2023-05-12)
James Malcom: Fixed. (2023-05-13)
Henrik Juel: What was asked for in this construction tourney? (2023-05-13)
Moldenhauer: Bitte siehe P0005590, da gings schon mal darum. (2023-05-13)
comment
Keywords: Non-Unique Proof Game, Construction task, Homebase
Genre: Retro
FEN: rnb1kbnr/pppppppp/1P5P/8/8/8/P1PPPPPK/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: James Malcom, 2023-05-13 more...
47 - P0005597
Frank Schützhold
Jorge Abel Barros
Raul Ocampo
Jorge Joaquin Lois
Julio Alberto Pancaldo

(2) Die Schwalbe 25 02/1974
P0005597
(15+15)
BP in 28,5
(27,5?)
1. Sc3 Sh6 2. Sd5 Tg8 3. b4 Sc6 4. b5 Sb8 5. b6 Sc6 6. La3 Sb8 7. Db1 Sc6 8. Db5 Sb8 9. Da6 bxa6 10. Kd1 Lb7 11. Kc1 Dc8 12. Sf6+ Kd8 13. Sxg8 Sc6 14. Sf6 Sg8 15. Sd5 Ke8 16. Kb2 Dd8 17. Kc3 Lc8 18. b7 Sh6 19. b8=D Sg8 20. Db1 Sh6 21. Dd1 Sg8 22. Lc1 Sh6 23. Kd3 Sg8 24. Ke3 Sh6 25. Kf3 Sg8 26. Kg3 Sh6 27. Kh3 Sg8 28. Sc3 Sb8 29. Sb1
play all play one stop play next play all
Konstruktionsausschreiben 06/1973
Moldenhauer: Computerprüfung: C+ NUPG BP 28.5 cooked in 1 Sekunde.
Keine Lösung: BP 26.5 bis BP 28.0.
Beispiel: 1.Sc3 Sa6 2.Sd5 Tb8 3.b4 Ta8 4.La3 Tb8 5.Db1 Ta8 6.Kd1 Tb8 7.Kc1 Ta8
8.Kb2 Tb8 9.Kc3 Ta8 10.Kd3 Tb8 11.Ke3 Ta8 12.Kf3 Tb8 13.Kg3 Ta8
14.Kh3 Tb8 15.b5 Ta8 16.b6 Sb8 17.Db5 Sc6 18.Da6 bxa6 19.b7 Sh6
20.b8D Tg8 21.Db1 Lb7 22.Dd1 Dc8 23.Sf6+ Kd8 24.Sxg8 Sb8 25.Sf6 Sg8
26.Sd5 Ke8 27.Lc1 Dd8 28.Sc3 Lc8 29.Sb1 (2023-04-02)
comment
Keywords: Non-Unique Proof Game, Construction task, Promotion
Genre: Retro
FEN: rnbqkbn1/p1pppppp/p7/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2012-04-08 more...
48 - P0005890
Gottfried Göller
43 150 Schachkuriositäten 1910
P0005890
(12+12)
BP in 18,0
1. Sh3 Sh6 2. Sf4 Sf5 3. Sg6 Sg3 4. Sxh8 Sxh1 5. Sg6 Sg3 6. Sxf8 Sxf1 7. Sg6 Sg3 8. Se5 Se4 9. Sc4 Sc5 10. Sb6 Sb3 11. Sxa8 Sxa1 12. Sb6 Sb3 13. Sxc8 Sxc1 14. Sb6 Sb3 15. Sc4 Sc5 16. Se5 Se4 17. Sf3 Sf6 18. Sg1 Sg8
play all play one stop play next play all
Frank Müller: Originalforderung: In wieviel Zügen läßt sich vorstehende Position aus normaler Anfangsstellung entwickeln?
Eine Zugzahl war nicht angegeben! (2012-08-11)
Moldenhauer: Computerprüfung: Cooked Stelvio 2.0 in 1 Sek.
Keine Lösung: BP 17.0, BP 17.5.
C+ wegen der Forderung.

1.Sa3 Sa6 2.Sb5 Sc5 3.Sd4 Se4 4.Se6 Sg3 5.Sxf8 Sxh1 6.Sg6 Sg3 7.Sxh8 Sxf1
8.Sg6 Se3 9.Se5 Sf5 10.Sc4 Sd4 11.Sb6 Sb3 12.Sxa8 Sxa1 13.Sb6 Sb3
14.Sxc8 Sxc1 15.Sb6 Sb3 16.Sa4 Sd4 17.Sc3 Sc6 18.Sb1 Sb8 (2024-01-09)
A.Buchanan: If the composer makes no claim that the solution is unique, it’s unfair to call it “cooked” when multiple solutions are unearthed. “Cooked” means “Kaput”, “broken”. Please stop. (2024-01-09)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 1n1qk1n1/pppppppp/8/8/8/8/PPPPPPPP/1N1QK1N1
Input: Gerd Wilts, 1995-06-26
Last update: Frank Müller, 2012-08-11 more...
49 - P0005899
Unto Heinonen
Suomen Tehtäväniekat 02/1993
1. Lob
P0005899
(7+7)
BP in 30,5
1. h4 g5 2. hxg5 a5 3. b4 axb4 4. Th4 Ta3 5. Sf3 Te3 6. a4 Sf6 7. gxf6 e5 8. Tc4 h5 9. a5 h4 10. a6 h3 11. a7 h2 12. a8=L h1=L 13. Ta6 Th6 14. dxe3 Le7 15. Te6 fxe6 16. La3 b3 17. Lc5 Sc6 18. Sd4 exd4 19. Sc3 dxc3 20. g4 Se5 21. Lg2 b6 22. Lac6 dxc6 23. fxe7 Dd3 24. Ld5 exd5 25. cxd3 Lf5 26. gxf5 Te6 27. fxe6 Le4 28. dxe4 bxc5 29. f4 dxc4 30. Dc2 bxc2 31. fxe5
play all play one stop play next play all
Juha Saukkola:: Solution not unique! (2000-09-29)
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:02:12 Minuten. (hh:mm:ss)
Keine Lösung: BP 29.5, BP 30.0. (2023-04-24)
Moldenhauer: Beispiel Stelvio 1.11: 1.Sc3 Sc6 2.b3 Sf6 3.La3 a5 4.g4 a4 5.Lg2 Ta5 6.h4 Tf5
7.Lc5 axb3 8.Ld5 b6 9.a4 bxc5 10.gxf5 g5 11.hxg5 e5 12.Th4 h5 13.Tc4 h4
14.a5 h3 15.a6 h2 16.a7 h1D 17.Ta6 De4 18.Sf3 Le7 19.Sd4 exd4 20.a8D Se5
21.Te6 dxc3 22.Dc6 dxc6 23.d4 fxe6 24.dxe5 exd5 25.gxf6 Le6
26.fxe6 dxc4 27.fxe7 Ddd3 28.cxd3 Th3 29.Dc2 Te3 30.dxe4 bxc2 31.fxe3 (2023-04-24)
comment
Keywords: Non-Unique Proof Game, Promotion
Genre: Retro
FEN: 4k3/2p1P3/2p1P3/2p1P3/2p1P3/2p1P3/2p1P3/4K3
Reprints: The Problemist 11/1993
Input: Gerd Wilts, 1995-06-26
Last update: A.Buchanan, 2012-04-10 more...
50 - P0006162
Eric Angelini
3240 diagrammes 112 01-03/1995
P0006162
(7+16)
BP in 23,0
Wo und durch wen wurde der wLf1 geschlagen?
1. f4 h6 2. f5 Th7 3. f6 exf6 4. d4 Sa6 5. d5 c6 6. d6 Lxd6 7. g4 Lc7 8. h4 d6 9. h5 Lxg4 10. Lh3 Lxh5 11. Lc8 Se7 12. e4 Sf5 13. e5 Ke7 14. e6 fxe6 15. c4 Lf7 16. c5 Sxc5 17. b4 g6 18. b5 Sg7 19. b6 axb6 20. a4 Dd7 21. a5 Ta7 22. a6 bxa6 23. Lb7 Sxb7
play all play one stop play next play all
Moldenhauer: Computerprüfung: C+ da NUPG Stelvio 1.11 47 Sekunden.
Keine Lösung: BP22.0, BP 22.5.
Auf b7 wird der wLf1 durch Sb8 der auf später auf c5 steht geschlagen. (2023-03-28)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 8/rnbqkbnr/pppppppp/8/8/8/8/RNBQK1NR
Input: Gerd Wilts, 1995-07-19
Last update: A.Buchanan, 2012-04-08 more...
51 - P0006255
Filip S. Bondarenko
5901 FEENSCHACH 07/1962
P0006255
(1+2)
Weiß und Schwarz nehmen je 3 Züge zurück, dann h#1
Es dürfen nur 2 weiße Bauern entschlagen werden.
Bernd Schwarzkopf: zurück: 1.Kg4xBg3 Kd3-c2 2.Kg5-g4 Ke4-d3 3.Kh5xBg5 Kf5-e4; vor: 1.g3-g4# (2024-03-29)
comment
Keywords: Constrained problem, Help retractor
Genre: Retro
FEN: 8/8/8/8/7p/6k1/2K5/8
Input: Gerd Wilts, 1995-08-20
Last update: Gerd Wilts, 1996-07-06 more...
52 - P0006397
Vasily I. Zatulni
Tscherkaska Prawda 1981
1. Preis
P0006397
(9+3)
#2
1. ... h1=D,T Lh5! ... 2. Sg5#
1. ... h1=L g8=L! Kxg4 2. Le6#
1. ... h1=S Lh5! Sxg3,Sxf2 2. Sf4,Sg5#
1. ... hxg1=D,T,L,S Sfxg1+ Kxg4 2. g8=D,T#
1. ... Kxg4 g8=D,T+ Kh3,Kf5 2. Sf4,Sd2#
play all play one stop play next play all
Schwarz hat keinen letzten Zug, beginnt also.
Henrik Juel: minor duals 0... hxg1=L 1.Sxf1+,Lh5 and 0.Kxg4 1.g8=DT+ (2022-08-27)
more ...
comment
Keywords: Whose move?
Genre: Retro
FEN: 4B3/3K2P1/8/8/6P1/5NBk/4NRpp/6R1
Reprints: 9 Shakhmaty v SSSR , p. 48f, 06/1981
(3) Die Schwalbe 156, p. 223, 12/1995
Input: Gerd Wilts, 1996-06-12
Last update: Rainer Staudte, 2022-08-27 more...
53 - P0006467
Michel Caillaud
Jacques Rotenberg

3927 Problemkiste 102, p. 168, 12/1995
P0006467
(14+15)
BP in 6.0
N statt S in der PAS
wSU,sSU=Nachtreiter
a) 1. Nxe7 Nxe2 2. Nb1 Nxc1 3. Df3 Nca5 4. Ke2 Ngc6+ 5. Kd3 Nb8 6. Ke4 Ng8+
play all play one stop play next play all
paul: Verified by Jacobi with this input:

stip dia 6
forsyth rnbqkbnr/pppp1ppp/8/8/4K3/5Q2/PPPP1PPP/RN3BNR
cond cavaliermaj (2023-06-16)
more ...
comment
Keywords: Unique Proof Game, Cavalier majeur
Pieces: su = Nightrider (N)
Genre: Retro, Fairies
FEN: r*2nbqkb*2nr/pppp1ppp/8/8/4K3/5Q2/PPPP1PPP/R*2N3B*2NR
Input: Gerd Wilts, 1996-06-16
Last update: A.Buchanan, 2021-02-19 more...
54 - P0007026
Josef Haas
1411 feenschach 25 10/1974
1. ehrende Erwähnung
P0007026
(5+1)
Ergänze 4wBB und 4sBB zu einem IC!
a) 1.
play all play one stop play next play all
Im IC verhindern die sBB, daß der wLd4 ein UW-L sein kann, die Konfiguration der weißen Steine, daß er der original-Lc1 sein kann.
paul: Add wPa2b2b3e2, bPa7c7e7g7. (2022-09-18)
comment
Keywords: Illegal cluster, Miniature
Genre: Retro
FEN: 8/8/8/3k4/3B4/3P4/3K4/2NB4
Reprints: feenschach 28 05-07/1975
Input: Gerd Wilts, 1996-08-11
Last update: Mario Richter, 2022-09-19 more...
55 - P0007065
Zvi Roth
1464 feenschach 26 12/1974
P0007065
(8+4)
s#2
Längstzüger
b) Sh4 nach e3
SCHRECKE: In a) geschah zuletzt 0. ... Td8-a8, also ist die Rochade nicht mehr möglich.
In b) kam zuletzt die sD von h1, schwarze Rochade also noch spielbar.
Lösung:
a) 1. gxh5 Td8 2. Df7+ Kxf7#
b) 1. Dg6+ Dxg6 2. Sf5 0-0-0# (2023-11-07)
Joost de Heer: Slight error in previous comment: Last move was Td8xT/Da8, not Td8-a8 (as Td8-d1 would be longer) (2023-11-07)
comment
Keywords: Maximummer
Genre: Retro, s#, Fairies
FEN: r3k2K/6QP/R1P5/4P1pq/6PN/8/8/8
Input: Gerd Wilts, 1996-08-13
Last update: A.Buchanan, 2023-06-03 more...
56 - P0007185
Jesse George Ingram
10231 The Fairy Chess Review 06/1955
P0007185
(2+2)
-1w, dann h=1 half-duplex
R: 1. a5xDb6, dann 1. a6 Dd6=
play all play one stop play next play all
Olaf Jenkner: Wieso wird Weiß pattgesetzt? (2010-03-02)
Mario Richter: Weil der Komponist das so wollte :-)
In fs33 ist die Forderung wie folgt wiedergegeben: "Wei� nimmt einen Zug zurück und hilft, da� Schwarz sofort pattsetzen kann." (2010-03-03)
Olaf Jenkner: Ach so, h=1 bedeutet eigentlich, daß Schwarz beginnt. (2010-03-03)
Henrik Juel: Yes, it is a bit confusing; but for retros it is an old tradition that you should not interpret one move stipulations too rigorously. (2010-03-05)
Mario Richter: But at least retro play and forward play harmonize: the side that retracted last starts the forward play. (2010-03-05)
Adrian Storisteanu: Can easily make it conform to today's accepted standards (i.e., drop the half-duplex indication):

Ka1 pa2 / Kc1 pb3 (2+2)
-1b & h=1

- 1.a4xQb3 & 1.a4-a3 Qb3-d3= (2024-01-13)
Olaf Jenkner: Das wären dann viele Mütter. (2024-01-14)
A.Buchanan: @Olaf :-) (2024-01-15)
Adrian Storisteanu: :-) Just in reverse Polish notation...
(Didn't know the many fathers thing started that long ago. I totally missed both the obvious setting and the recorded keyword.) (2024-01-15)
more ...
comment
Keywords: Help retractor, Vielväterstellung, Kindergarten Problem, Minimal, Miniature
Genre: Retro, Fairies
FEN: k1K5/p7/1P6/8/8/8/8/8
Reprints: (5) feenschach 33 04-05/1976
Input: Gerd Wilts, 1996-08-15
Last update: A.Buchanan, 2024-01-18 more...
57 - P0007232
Adamas
(2) feenschach 35 08-10/1976
P0007232
(5+1)
Welches war der letzte Zug?
Ohneschach
R: 1. Kg1xSh2#
play all play one stop play next play all
more ...
comment
Keywords: Last Move? (KxS), Checkless, Miniature
Genre: Retro, Fairies
FEN: 8/8/8/8/8/7P/2Q3PK/4k2R
Input: Gerd Wilts, 1996-08-18
Last update: A.Buchanan, 2023-05-15 more...
58 - P0007891
Theodor Steudel
(1) feenschach 60 05/1982
P0007891
(5+9)
MsP
R: 1. Bg7xSh8=D=, dann 1. g8=D#
play all play one stop play next play all
A.Buchanan: What is MsP, please? (2024-01-12)
Henrik Juel: Mate instead of stalemate (Mat statt Pat)
In the diagram position Black is stalemated; White retracts and mates (2024-01-12)
comment
Keywords: Help retractor
Genre: Retro
FEN: 3b3Q/2pRnk1B/2p1p3/2p1K3/2p5/2p5/2P5/8
Input: Gerd Wilts, 1996-09-04
Last update: Gerd Wilts, 1996-09-06 more...
59 - P0008219
Jozsef Korponai
6690 Probleemblad 09-10/1969
1. ehrende Erwähnung
P0008219
(12+7)
a) h#2
b) Last two single moves?
a) 1. Kxc5 h8=D 2. a1=T De5#
b) R: 1. a7-a8=S+ h2-h1=L
play all play one stop play next play all
Erich Bartel: Auszeichnung: 1.ehrende Erwähnung.--
Nachdruck: 1) Jaarboek 1970.-- (2006-11-26)
Henrik Juel: Something is wrong: De5 does not mate. And the intention certainly was not -1.S=a7 L=h2, 0... Kxc5 1.h8DL Kb6 2.DLd4#. (2006-11-27)
Erich Bartel: Ich habe die Aufgabe aus dem Jaarboek 1970 übernommen, wo
sie wie angegeben im Diagramm und Lösung so steht. Es
scheint also bereits hier ein Fehler vorzuliegen. Zur Klärung
ist es wohl notwendig in der Ur-Quelle Probleemblad -die ich
nicht besitze- nachzusehen. (2006-11-27)
Siegfried Hornecker: No matter how the position is changed, there can be no line where the king, coming from b6, is not allowed to return to b6 when the queen checks on e5. Also, there would be no reason to not play again 2.h2-h1~ as a waiting move.

The retroanalytics say that the last move must(!) have been 1.a7-a8S+ h2-h1L so I think the correct stipulation is:
a) Last move (w+s)
b) h#2

I have no source for this but if you think about it, the whole thing makes sense! The last move was 1.a8=S+ after 1.h1=L and from the diagram position the h#2 runs 2. Kxc5 h8=D 3. a1=T De5#. That's what I think. (2006-12-12)
Jan Hein Verduin: I got the Jaarboek too, and mr. Hornecker is right. The stipulation there is "h#2; what where the last w+b moves?" The way the solution then is given (the retro moves are given first) probably caused the confusion. (2007-01-26)
Adrian Storisteanu: Then, ceci n'est pas un ... retractor!? (2024-03-17)
Henrik Juel: Right, Adrian
The Help retractor keyword should be deleted (2024-03-17)
comment
Keywords: Allumwandlung, Last Moves? (2), Type C
Genre: Retro, h#
FEN: N7/1Bp4P/pkP5/p1R5/P7/P5P1/p1KNPPp1/7b
Input: Gerd Wilts, 1996-09-14
Last update: A.Buchanan, 2024-03-18 more...
60 - P0008275
Wladimir Lewschinski
Shakhmaty v SSSR 1980
3. Preis
P0008275
(12+9)
#1
1. Sxb2#
R: 1. ... a3xDb2 2. Sa2-b4 b4xLa3 3. c4-c5 c5xSb4 4. Da1-b2 d6xTc5 5. Lc1-a3 Ka3-a4 6. Tb2-b3++! Ka4-a3 7. Lb1-c2 Ka3-a4
play all play one stop play next play all
1. N:b2# Black's last move was a3:b2. White's balance equals 12 in the diagram) + 4 (captures d:c:b4:a3:52) = 16 - including the pawns e2, 12, g2 and h2, which were promoted. Black's balance: 9 (in the diagram) + 7 (captures e:d7-d8, f:e7-e8, g:f:e7-e8, h:g:f:e7-e8) = 16. Retroplay: 1. ... a3:Qb2 (necessarily a Queen!) 2. Na2-b4! b4:Ba3 (necessarily a Bishop) 3. c4-c5 c5:Nb4 (necessarily a Knight) 4. Qal-b2 d6:Rc5 (necessarily a Rook) 5. Bcl-a3 Ka36. Rb2-b3++! Ka4-a3 7. Bb1-c2+, etc. Had Black uncaptured a Rook on b2, then the retromove 4. Rb1-b2 instead of Qal-b2) would have oscillations of the black King on the squares a3-a4 and the white Rook on b2-b3 would have gone on forever... This is the first-ever rendition of uncapture differentiation under the pressure of perpetual retro motion!

Sourced from a comment by Shoopi: https://www.chess.com/blog/Rocky64/the-allumwandlung-theme-in-endgame-studies#comment-71850163
Henrik Juel: 1.Sxb2#. -1... a3xDb2 -2.Sa2 b4xLa3 -3.c4 c5xSb4 -4.Da1 d6xTc5 -5.Lc1 Ka3 -6.Tb2 Ka4 -7.Lb1 Ka3 etc. All-uncapture. (2004-01-02)
James Malcom: Shortest possible proof game: 1. c4 c6 2. a4 Qc7 3. h4 Qh2 4. Nh3 Kd8 5. Ra2 Kc7 6. e4 Kb6 7. Nc3 Kc5 8. a5 Qg3 9. b4+ Kd4 10. b5 Kc5 11. Qa4 Qd3 12. g4 Qc2 13. Rb2 Qb3 14. Qa1 Kb4 15. Na2+ Ka3 16. Ke2 Qd1+ 17. Ke3 Qf3+ 18. Kd4 Na6 19. Bd3 Nc5 20. Bb1 Nd3 21. Nf4 Ne5 22. Kc5 Qh3 23. Nd3 a6 24. f4 Nf3 25. Kb6 Ng5 26. hxg5 d6 27. e5 Bd7 28. e6 Re8 29. exd7 e6 30. f5 Be7 31. f6 Rc8 32. fxe7 Nf6 33. e8=N Ng8 34. d8=B Qh4 35. Bf6 Qh5 36. Bc3 Qh6 37. Nf6 Qg6 38. Nd5 Nf6 39. gxf6 Rce8 40. N5b4 Re7 41. fxe7 Rf8 42. e8=R Rg8 43. Rd8 Rf8 44. Rh5 Re8 45. Rc5 Re7 46. g5 Qf6 47. gxf6 Ka4 48. fxe7 Ka3 49. e8=Q Ka4 50. Rd7 Ka3 51. Qe7 Ka4 52. Bc2+ Ka3 53. Rb3+ Ka4 54. Ba3 dxc5 55. Qb2 cxb4 56. c5 bxa3 57. Nab4 axb2 (2023-02-05)
comment
Keywords: Last Moves?
Genre: Retro
FEN: 8/1p1RQppp/pKp1p3/PPP5/kN6/1RBN4/1pBP4/8
Input: Gerd Wilts, 1996-09-16
Last update: James Malcom, 2022-08-29 more...
61 - P0008399
Thomas Volet
Rex Multiplex 1983
1. Preis
P0008399
(14+12)
=
R: 1. Th1-g1 Lb8-a7 2. Th5-h1 La7-b8 3. Td5-h5 Lb8-a7 4. Td2-d5 La7-b8 5. Tc2-d2 Lb8-a7 6. Tc1-c2 Kc2-b3 7. Ta1-c1 Kd2-c2 8. Lb4-a3 Ke1-d2 9. Ta3-a1 Kd2-e1 10. Tb3-a3 Ke1-d2 11. La3-b4 Kd2-e1 12. Tb5-b3 Ke1-d2 13. Ta5-b5 Kd2-e1 14. Ta7-a5 Ke1-d2 15. Tb7-a7 La7-b8 16. Tb8-b7 Kd2-e1 17. Kg8-f8 Ke1-d2 18. Tf8-b8 Te8-e7 19. Kh8-g8 Tb8-e8 20. Tc8-f8 Tb7-b8 21. Kg8-h8 Lb8-a7 22. Kf8-g8 Ta7-b7 23. Ke7-f8 Ta5-a7 24. Td8-c8 La7-b8 25. Tb8-d8 Tb5-a5 26. Tb7-b8 Lb8-a7 27. Ta7-b7 Tb3-b5 28. Lb4-a3 Ta3-b3 29. Ta5-a7 Ta1-a3 30. Tb5-a5 Tc1-a1 31. La5-b4 Tc2-c1 32. Tb3-b5 Td2-c2 33. Ta3-b3 Td6-d2 34. Ta1-a3 Td5-d6 35. Tc1-a1 Tf5-d5 36. Tc2-c1 Tf4-f5 37. Td2-c2 Te4-f4 38. Td6-d2 Td4-e4 39. Td5-d6 Td2-d4 40. Td4-d5 Tc2-d2 41. Td2-d4 Tc1-c2 42. Tc2-d2 Ta1-c1 43. Tc1-c2 Ta3-a1 44. Ta1-c1 Tb3-a3 45. Ta3-a1 Tb5-b3 46. Lb4-a5 Ta5-b5 47. Tb3-a3 Ta7-a5 48. La3-b4 Tb7-a7 49. Tb5-b3 La7-b8 50. Ta5-b5 Tb8-b7 51. Ta6-a5 Tg8-b8 52. Ta5-a6 Lb8-a7 53. Ta7-a5 Th8-g8 54. Tb7-a7 La7-b8 55. Tb8-b7 Tg8-h8 56. Tf8-b8 Lb8-a7 57. Kd8-e7 La7-b8 58. Kc8-d8 Th8-g8 59. Kb7-c8 Tg8-h8 60. Tb8-f8 Te8-g8 61. Kc8-b7 Te7-e8 62. Tb7-b8 Lb8-a7 63. Ta7-b7 Kd2-e1 64. Ta5-a7 Ke1-d2 65. Tb5-a5 Kd2-e1 66. Tb3-b5 Ke1-d2 67. Lb4-a3 Kd2-e1 68. Ta3-b3 Kc2-d2 69. Ta1-a3 Kb3-c2 70. Tc1-a1 Ka2-b3 71. Tc2-c1 Kb1-a2 72. Td2-c2 Ka2-b1 73. Td5-d2 Kb1-a2 74. Th5-d5 Ka2-b1 75. Th1-h5 Ka1-a2 76. h3xLg4
play all play one stop play next play all
Henrik Juel: Following R: 76.h3xLg4, the resolution could continue with
Retract wKc8 to b5, sLg4 to c8, b7-b6, sSa8 to g8, wSa4 to g1, wKb5 to e1, sLb8 to a5, b6xTc5, wTc5 to d4, sKa1 to b5, a2xTb3xDc4+, etc. (2020-08-13)
Henrik Juel: A little analysis may be in order
Pawns captured all missing men
Kb3 is now confined to the SW corner, but if we retract b3xc4 he is locked in for good, so [Lc8] was captured on g4
Before we retract h3xLg4, sLg4 to c8, and b7-b6, wKf8 must be liberated
The plan for this is: Retract wKg8-f8, sTg1 to f8, sTe7 out, wTf8 out past the sT, wKg8 to e7, sT to h8, wT to e8, and further as per my old comment (2022-01-22)
James Malcom: Corrected SPG: 1. Nh3 e6 2. Nc3 Qg5 3. Rg1 Qe3 4. dxe3 Bb4 5. Qd4 Nc6 6. Bd2 Na5 7. Kd1 Nb3 8.
axb3 Nf6 9. Ra6 Nd5 10. Rb6 axb6 11. Kc1 Ra4 12. Kb1 Ba5 13. Nd1 Rc4 14. Ka1 Ke7
15. Nf4 Kd6 16. Bb4+ Kc6 17. h3 Kb5 18. bxc4+ Ka4 19. c3 Kb3 20. Qc5 Kc2 21. Ka2
bxc5 22. Ka3 Bb6 23. Ka4 Ba7 24. Kb5 Nb6 25. Nd5 Na8 26. Nb6 Re8 27. Na4 b6 28.
Rh1 Bb7 29. Rh2 Bf3 30. Ka6 Bh5 31. Kb7 Re7 32. Kc8 Bg4 33. hxg4 Kb3 34. Rh5 Kc2
35. Rd5 Kb3 36. Rd2 Ka2 37. Rc2 Kb3 38. Rc1 Ka2 39. Ra1+ Kb3 40. Ra3+ Kc2 41.
Rb3 Bb8 42. Ba3 Ba7 43. Rb5 Bb8 44. Ra5 Kb3 45. Ra7 Kc2 46. Rb7 Ba7 47. Rb8 Re8+
48. Kb7 Rg8 49. Rf8 Kd2 50. Kc8 Ke1 51. Kd8 Rh8 52. Ke7 Rg8 53. Rb8 Rc8 54. Rb7
Bb8 55. Ra7 Rd8 56. Ra5 Ba7 57. Rb5 Rb8 58. Rb3 Rb7 59. Bb4 Bb8 60. Ra3 Ra7 61.
Ra1 Ra5 62. Rc1 Rb5 63. Ba5 Rb3 64. Rc2 Ra3 65. Rd2 Ra1 66. Rd6 Rc1 67. Kf8 Rc2
68. Kg8 Rd2 69. Rd5 Rd4 70. Rd6 Re4 71. Rd2 Rd4 72. Rc2 Rd2 73. Rc1 Rc2 74. Ra1
Rc1 75. Ra3 Ra1 76. Rb3 Ra3 77. Rb5 Rb3 78. Bb4 Kd2 79. Ra5 Kc2 80. Ba3 Rb5 81.
Ra7 Ra5 82. Rb7 Ba7 83. Rb8 Kb3 84. Rd8 Bb8 85. Re8 Ra7 86. Kh8 Rb7 87. Rf8 Ba7
88. Re8 Rb8 89. Rf8 Re8 90. Kg8 Re7 91. Rb8 Kc2 92. Rb7 Bb8 93. Ra7 Kb3 94. Ra5
Kc2 95. Rb5 Kb1 96. Rb3 Kc1 97. Bb4 Kb1 98. Ra3 Kc2 99. Ra1 Kb3 100. Rc1 Ba7
101. Rc2 Ka2 102. Rd2 Kb1 103. Rd5 Kc2 104. Rh5 Kc1 105. Rh1 Kb1 106. Rg1 Kc2
107. Ba3 Kb3 108. Kf8 (2023-03-11)
more ...
comment
Keywords: 50 move rule, Move Length Record
Genre: Retro
FEN: n4K2/b1pprppp/1p2p3/2p5/N1P3P1/BkP1P3/1P2PPP1/3N1BR1
Reprints: Redkiye zhanry-plus 1996
Input: Gerd Wilts, 1996-09-17
Last update: James Malcom, 2023-03-11 more...
62 - P0008413
Guus Rol
Harry Goldsteen

Probleemblad 1 01-02/1989
P0008413
(8+12)
#2 durch Schwarz
1. Kxc2 Sb3 2. ... Tc1#

Bsp-Auflösung Zvi Mendlowitz(PDB 2022-09-19)
R: 1. ... Ta2-a1 2. a3xLb4 Lf8-b4 3. Lb4-c3 Kb3-a4 4. Le7-b4 a7xSb6 5. Sa4-b6 Dd5-d4 6. Sc3-a4 Dd4-d5 7. Sb1-c3 Ta1-a2 8. Lf6-e7 Kb4-b3 9. a2-a3 Kc5-b4 10. Lg5-f6 Kd6-c5 11. Lf6-g5 Kd7-d6 12. Le7-f6 Kc8-d7 13. Lf6-e7 Kb8-c8 14. Ld8-f6 e7-e6 15. d7-d8=L Kc8-b8 16. e6xTd7 Td8-d7 17. f5xLe6 0-0-0 18. f4-f5 Lc8-e6 19. f3-f4 Dd8-d4 20. f2-f3 d7xLc6 21. Lf3-c6 Sc6-a5 22. Le2-f3 Sb8-c6 23. Lf1-e2 Sc6-b8 24. e2xSd3 Sb4-d3 25. Kd1-c1 d3xDc2 26. Ke1-d1 e4xTd3 27. Dd1-c2 f5xDe4 28. Sa3-b1 Tc1-a1 29. Dh4-e4 Tc3-c1 30. Dh8-h4 Tb3-c3 31. Tc3-d3 g6xTf5 32. Tc1-c3 Tc3-b3 33. Ta1-c1 Tc1-c3 34. h7-h8=D Tc3xLc1 35. h6-h7 Tg3-c3 36. Th5-f5 Sb8-c6 37. Th1-h5 Sd5-b4 38. h5-h6 Sf6-d5 39. h4-h5 Sg8-f6 40. h2-h4 Th3-g3 41. c2-c4 Th8-h3 42. Sb1-a3 h7xSg6 43. Sh4-g6 Sc6-b8 44. Sf3-h4 Sb8-c6 45. Sg1-f3
play all play one stop play next play all
"O, W, thuis..."
Henrik Juel: 1.Kxc2 Sb3 2.. Rc1#. -1.. Ra2 -2.a3:B Bf8 -3.Bb4 Kb3 -4.Be7 a7:S -5.Sa4 Qd5
-6.Sc3 Qd4 -7.Sb1 Ra1 -8.Bf6 Kb4 -9.a2 Kc5 -10.Bg5 Kd6 -11.Bf6 Kd7 -12.Be7 Kc8 -13.Bf6 Kb8 -14.Bd8 e7 -15.B=d7 Kc8 -16.e6:R Rd8 -17.f5:B 0-0-0 -18.f4 Bc8 -19.f3 Qd8 -20.f2 d7:B -21.Bf3 Sc6 etc. (2003-08-26)
Yoav Ben-Zvi: An attempt at a coherent argument that reveals the intricate sequence of events in the resolution while refuting substantial alternatives:
The promotion of wBc3, on d8 or f8, requires 2 captures by the promoting wP. These, together with the captures by wPd3 and wPb4, account for all 4 missing Black pieces. Black captured [wBc1] at home. The other 7 missing White pieces were captured by bPs. [wBf1] cannot be released (by wPe2xd3) until [bPh7] plays bPd3xc2 completing the capture of 5 White pieces. Therefore [wBf1] was captured by bPd7xBc6 (the remaining capture by Black on a light colored square), releasing [bBc8]. This means that [wBf1] is released (by wPe2xd3) before [bBc8] is released (by capturing the previously released wB on c6) so the bB could not have been the piece captured on d3. It also could not be captured on b4 (dark colored square) so it was captured by White's promoting pawn. This means the promotion could not have been played by capture from e7 as that would imply that the 2 captures by the promoting pawn were both on dark colored squares in contradiction with the requirement to capture [bBc8]. Therefore the promotion move was wPd7-d8=B with bK standing outside the squares c8,d7,d8,e8.
Looking backward: To avoid White retrostalemate the first 2 retractions must be -1...bRa2-a1+ -2.wPa3xb4.
After this, unlocking the South-West cage and extracting bRa2 requires retraction of wPe2xd3 which requires previous uncapture of wB by bPd7xBc6, so it can be retracted home to f1. bP standing on d7 implies that a bB must previously be uncaptured and retracted home to c8, preceded by retracting BPe7-e6 to clear the path of uncaptured bB to c8. Retreat of bP to e7 is preceded by uncapture and return home of [bBf8]. With both bBs locked at home and bP on e7 the Black Central cage is locked by retracting bPd7xBc6 so bK and bQ must also be retracted home first. It follows that bKa4 needs to exit the West cage before it has been unlocked (to get back home to e8 before the Black Central cage is locked). The bK cannot exit via b5 as this implies retraction of wPc3-c4+ but, with c3 occuppied by wP, bRa2 does not have a valid exit path (not via c3 as it is obstructed by wP or via f1 as it will be occupied by wB). wP standing on c4 prevents retracting bN away from a5 so bK cannot exit via a5. The only valid exit of the bK is via b4 implying retracton of wPa2-a3 which requires bRa2 to retract to a1 (vacating a2 for the wP) which requires provision of a shield, standing on b1, to protect wKc1 from bRa1.
After the unpromotion of wBc3, White has only pawn retractions left to make until a White officer is uncaptured. This is not enough to allow Black to complete the retro-maneuvers required in preparation for retracting bPd7xBc6 (getting bBs,bK,bQ home). It follows that, at some point in the middle of its preparation maneuver, Black will need to uncapture a White officer which provides the tempo retractions needed to complete the maneuver. This is only possible by bPa7xb6. With bP standing on a7, [bRa8] cannot be retracted home via the a file so it must retract to its original corner via row 8 before the bB is locked at c8. This implies that [bRa8] is uncaptured by a wP prior to unlocking of the cage.
Uncaptures by White prior to the unlocking of the South-West cage (one available on b4 and two by pawn unpromoted from wBc3) include uncaptures of both bBs and a bR since, as noted in the above analysis, all 3 must be uncaptured and retracted home before retracting bPd7xBc6 (all of which precedes the unlocking of the South-East cage). This means that the bN is uncaptured later (on d3) so it cannot provide the shield on b1. The shield also could not be provided by [bBc8] as this bishop must be returned home when it is needed to provide the shield. The only remaining possibility is that the shield on b1 is provided by a wN that is uncaptured by bPa7xNb6. The wN on b1 is immobile until the wK can be retracted away from c1 so here too, once the unpromotion occurs Black must perform the preparations for retraction of bPd7xBc6 (which now includes return of the uncaptured bR to a8 or b8) under time pressure, completing the required maneuvers before White runs out of tempo retractions. Having determined the structural elements it is not too difficult to construct a resolution that succeeds in preparing for retraction of bPd7xBc6 before White runs out of tempo retractions. The resolution maintains the following: delay the unpromotion (known from analysis above to be wPd7-d8=B) while retracting bK to b8; bQ to d4 and bB (uncaptured on b4) to f8 and continuing by retracting -1.wBd8-? Pe7-e6 -2.Pd7-d8=B Kc8-b8 -3.Pe6xRd7+ Rd8-d7 -4.Pf5xBe6 0-0-0 -5.Pf4-f5 Bc8-e6 -6.Pf3-f4 Qd8-d4 -7.Pf2-f3 Pd7xBf6 -8.Bc6-? Nc6-a5. Following this the wB is retracted to f1 allowing the unlocking of the cage by wPe2xNd3 and bRa1 is retracted back home to h8 via c1,c3. One of the White pieces uncaptured by bPc2 unpromotes on h8. The alternative of uncapturing the bR on b4 (instead of bB) fails to complete the preparations on time.
To draw attention to the rich, unconditional, content of the resolution the stipulation could be "Squares that must have been occupied by bRa1". This problem deserves a full SPG. The best I can manage is a game of 53.0 moves. (2018-12-23)
Zvi Mendlowitz: Proof game in 44.0 moves:
1. Nf3 Nc6 2. Nh4 Nb8 3. Ng6 hxg6 4. Na3 Rh3 5. c4 Rg3 6. h4 Nf6 7. h5 Nd5 8. h6 Nb4 9. Rh5 N8c6 10. Rf5 Rc3 11. h7 Rxc1 12. h8=Q Rc3 13. Rc1 Rb3 14. Rc3 gxf5 15. Rd3 Rc3 16. Qh4 Rc1 17. Qe4 Ra1 18. Nb1 fxe4 19. Qc2 exd3 20. Kd1 dxc2+ 21. Kc1 Nd3+ 22. exd3 Nb8 23. Be2 Nc6 24. Bf3 Na5 25. Bc6 dxc6 26. f3 Qd4 27. f4 Be6 28. f5 O-O-O 29. fxe6 Rd7 30. exd7+ Kb8 31. d8=B e6 32. Bf6 Kc8 33. Be7 Kd7 34. Bf6 Kd6 35. Bg5 Kc5 36. Bf6 Kb4 37. a3+ Kb3 38. Be7 Ra2 39. Nc3 Qd5 40. Na4 Qd4 41. Nb6 axb6 42. Bb4 Ka4 43. Bc3 Bb4 44. axb4 Ra1+ (2022-09-19)
comment

Genre: Retro
FEN: 8/1pp2pp1/1pp1p3/n7/kPPq4/2BP4/1PpP2P1/r1K5
Input: Gerd Wilts, 1996-09-17
Last update: Mario Richter, 2022-09-19 more...
63 - P0008449
Jean-Michel Trillon
3574 diagrammes 118 07/1996
P0008449
(6+4)
Orthorekonstruktion in 12.5
Echecs sentinelles
Weiß am Zug
1. e5 Kb8 2. e6 Ka8 3. e7 Kb8 4. e8=T Ka8 5. Th8 Kb8 6. Th1 Ka8 7. Te1 Kb8 8. Te2 Ka8 9. Te1[+wBe2] Kb8 10. Tb1+ Ka8 11. Tb8+ Kxb8 12. e4 Ka8 13. e3
play all play one stop play next play all
Frank Müller: Welche Bauern sind Berolinabauern? (2010-08-15)
Joost de Heer: No berolina pawns.
Solution: 1.é5 Rb8 2.é6 Ra8 3.é7 Rb8 4.é8=T Ra8 5.Th8 Rb8 6.Th1 Ra8 7.Té1 Rb8 8.Té2 Ra8 9.Té1(+é2) Rb8 10.Tb1+ Ra8 11.Tb8+ R×b8 12.é4 Ra8 13.é3 (2023-08-27)
A.Buchanan: Quite delightful. Can it be validated in Jacobi as an A-B PG? (2023-08-28)
comment
Keywords: Sentinels, Ortho-reconstruction
Genre: Retro, Fairies
FEN: k1b5/3p4/3P1p2/5P2/K3P3/4P1P1/8/8
Input: Gerd Wilts, 1996-10-03
Last update: James Malcom, 2023-08-27 more...
64 - P0008517
Valery Liskovets
12 Problemist Pribuzhya 1 1990
P0008517
(4+3)
#2 AP (pRA)
BTM 1. ... axb6+ 2. Ta5! 0-0-0 3. Ta8#
2. Ta7? 0-0-0! & no mate in 1
WTM 1. Lc5! (0-0-0??) droht 2. Tf8#
play all play one stop play next play all
VL: Published in "Probl. Pribuzh." (or "Problemy Pribusch'ja"?),
1990, No.1, #12. An obscure Russian language chess problem
magazine issued in Nikolaev, the Ukraine (the South Bug
riverside region). (2006-01-27)
A.Buchanan: Lovely problem, but this is no more PRA than it is duplex. Rather, the push/pull of AP Type Keym gives a forfeit which must be discharged. (2023-07-22)
more ...
comment
Keywords: a posteriori (AP) (Type Keym), Castling, Homebase (s), Miniature
Genre: Retro, 2#
FEN: r3k3/p6R/1B6/5R2/8/8/8/K7
Input: Gerd Wilts, 1996-12-14
Last update: A.Buchanan, 2022-02-15 more...
65 - P0008641
Alexandr I. Zolotarev
9576 Die Schwalbe 164 04/1997
P0008641
(9+13)
Welches war die minimale Zahl aller Damenzüge?
Die unglaublich harte Bedingung (minimale Anzahl Damenzüge) bewirkt, dass die wDd1 nicht gezogen hat und die sDh4 eine UWF ist. Um die Stellung aufzulösen, müssen 2 weiße UW auf g8 zurückgenommen werden. Da dort nur Türme entwandelt werden können (Damen scheiden wegen der Bedingung aus!) darf die sDd7 zunächst nicht nach d8 zurückziehen.
R: 1. Te1-f1 d5xTe4 2. Tb4-e4 a6-a5 3. Tb8-b4 g3xSh2+ 4. Sf1-h2+ f4xSg3 5. b7-b8=T a7-a6 6. b6-b7 e5xSf4 7. a5xLb6
Zwei Damenzüge: Dd8-d7, Dh1-h4
play all play one stop play next play all
Cook: Beispuielauflösung mrimit 3 D-Zügen:
R: 1. Te1-f1 g3xSh2 2. Sf1-h2 d5xTe4 3. Tb4-e4 f4xBg3 4. Tb8-b4 a6-a5 5. b7-b8=T e5xSf4 6. b6-b7 d6xTe5 7. a5xLb6 Lc5-b6 8. Sd3-f4 Ld4-c5 9. Te4-e5 Le5-d4 10. Tc4-e4 Lf4-e5 11. Tc8-c4 Lh6-f4 12. Tg8-c8 Lg7-h6 13. Sb4-d3 Lh6-g7 14. Sc6-b4 Lg7-h6 15. Sa7-c6 Lh6-g7 16. Sc8-a7 Lg7-h6 17. c7-c8=S Lf8-g7 18. c6-c7 Lg7-f8 19. c5-c6 Dc7-d7 20. c4-c5 Lf8-g7 21. g7-g8=T c6xBd5 22. g6-g7 g7xSf6 23. Sd7-f6 Te4-e6 24. Sb6-d7 Te6-e4 25. Sa8-b6 d7-d6 26. a7-a8=S Td6-e6 27. Ke5-f5 Td4-g4 28. g5-g6 Kg4-f3 29. Sd2-f1 Lg6-h5 30. Sf3-d2 Lb1-g6 31. Sc3-e2 b2-b1=L 32. Sb1-c3 b3-b2 33. c2-c4 Tb4-d4 34. Te2-e1 Tb8-b4 35. Td2-e2 b4-b3 36. Td3-d2 b5-b4 37. Ta3-d3 Ta8-b8 38. Kd4-e5 Th6-d6 39. Kd3-d4 Kf5-g4 40. Ke2-d3 Ke6-f5 41. d4-d5 Kd5-e6 42. Lh2-g1 Kc5-d5 43. d3-d4 Kb6-c5 44. a4-a5 Kb7-b6 45. Tg1-g2 Kc8-b7 46. Lg2-h1 Kd8-c8 47. Lf1-g2 Ke8-d8 48. Ta1-a3 Dd8-c7 49. Se1-f3 Lg2-h3 50. a2-a4 c7-c6 51. g4-g5 Lb7-g2 52. g2-g3 Lc8-b7 53. Sf3-e1 b7-b5 54. b6xSa7 Sc6-a7 55. Ke1-e2 Sb8-c6 56. Lf4-h2 Dh1-h4 57. e2-e3 h2-h1=D 58. Th1-g1 Th8-h6 59. Lc1-f4 h3-h2 60. Sg1-f3 h4-h3 61. h3xSg4 Sf6-g4 62. h2-h3 Sg8-f6 63. d2-d3 a7-a6 64. b5-b6 h5-h4 65. b4-b5 h7-h5 66. b2-b4
(2 sD)
Hans-Jürgen Manthey: Es sind 3 Damenzüge ! Ein Läufer kommt von b1, darum kann Bb2-b4-b5-b6-b7-b8 nicht geschehen sein. Es gibt die Schlagfälle bxsSc, hxsSg und axsL bei 13 Steinen. Darum verlässt die sD die D-spalte, damit der dBauer zum wS wird, der sich dann auf f6 opfert !
Vorwärts, damit Kurznotation besser lesbar:
1. g3 h5 2. b3 h4 3. b4 Sf6 4. a3 Sg4 5. a4 Sa6 6. a5 Sc5 7. bxSc5 b5 8. h3 c6 9. hxSg4 b4 10. g5 b3 11. g6 La6 12. g4 Lc4 13. g5 Le6 14. Sh3 Dc7(1.) 15. Lb2 Kd8 16. Le5 Kc8 17. Lh2 Kb7 18. Lg1 Ka6 19. Th2 Kb5 20. Tg2 Kc4 21. Sc3 b2 22. Sb5 b1=L 23. Sd4 Kd5 24. d3 La2 25. e3 Ke5 26. Sf4 L2d5 27. c4 h3 28. Ta2 h2 29. Te2 Th3 30. Sh5 Tf3 31. Kd2 h1=D 32. Te1 Dh4(2.) 33. Th2 Tf4 34. Lg2 Lf3 35. Se2 Kf5 36. Lh1 Kg4 37. Sg3 Le4 38. Tg2 Kf3 39. Sf5 L4d5 40. Kc3 Le4 41. Sd6 Lg4 42. Kd4 Lh5 43. Ke5 Lf5 44. d4 Lh3 45. d5 Tg4 46. Kf5 Tb8 47. Se4 Ta8 48. Sf6 gxSf6 49. g7 d6 50. g8=T Lg7 51. g6 Lh6 52. Tb8 Lf8 53. Tb2 Lh6 54. Td2 Lf4 55. Td4 Le5 56. Te4 La1 57. Te5 dxe5 58. d6 Ld4 59. d7 La1 60. d8=S Ld4 61. Se6 Td8 62. g7 Td6 63. Sf4 Te6 64. g8=T La1 65. Td8 Ld4 66. Td5 cxTd5 67. c6 Dd7(3.) 68. c7 La1 69. c8=S Ld4 70. Sd6 La1 71. Se4 Ld4 72. S4g3 La1 73. Sf1 Ld4 74. c5 La1 75. c6 Ld4 76. c7 La1 77. c8=S Ld4 78. Sd6 La1 79. Se4 Ld4 80. S4g3 Lb6 81. axLb6 exSf4 82. b7 a6 83. b8=T fxSg3 84. Sh2+ gxSh2 85. Tb4 a5 86. Te4 dxTe4 87. Tf1 (2021-08-02)
A.Buchanan: Two queen moves is enough, as the animation shows. I agree white captures are hxg,axb,bxa/c. bBh promoted on h1, then moved to h4. bBh2 captured in from the left. Black pawn captures something like cxBdxexfxgxh,gxf,dxe. White abcB all promoted and at least one wB on g8. No need for a third D move as far as I can see. (2021-08-03)
Mario Richter: Hi Andrew - the main question is: How do you get the black king home?
In the solution given, after R: 7. a5xLb6 there is a black pawn on e5.
The position can only be unlocked by retracting wKe5-f5. Where exactly is the mentioned black pawn e5 at the moment wKe5-f5 is retracted? (2021-08-03)
A.Buchanan: Hi Mario, I was just responding to H-J's text assertion that 3 D moves are needed. A PG with 3 D moves could not prove that 2 are insufficient, and I find long unanimated PGs too tedious to read through sorry. I now think that the animation must be wrong, but I haven't convinced myself that no solution exists. I must work, but will have a go later. (2021-08-03)
A.Buchanan: OK - we can make sL on queenside and shift to kingside, and I can see that knights (or bishops) can't reach g8 to retract there, so it must be rooks along the 8th rank. So we can't retract the sDd7, and can't shift sTe6. But few Black tempi then. But this is not my kind of retro, and I will give up here. What's the answer: 2 or 3? (2021-08-03)
Mario Richter: My guess is, that the intended solution was 2 Queen moves, but that it it is impossible to get the black king home: R: sLf8, g7xf6 locks e8 from the right side, R: sDd8-d7, sBd7-d6 locks e8 from the left side (2021-08-03)
A.Buchanan: WinChloe has two earlier versions, and the composer was very experienced (200+ retros just in PDB) but I have now looked enough to think this is cooked. Even if we shift sBa forward 2 squares to give us a couple more moves, then all goes well shifting sL & wT to kingside, but we reach a point where sBc7xwBd6, with still sBd5, so the two pawns are the wrong side of one another. What does Rawbats think? (2021-08-04)
Mario Richter: Perhaps it suffices to say what I think?!
With bPa2 instead of a5 it is easy to reach the position with 2 queen moves only:
1. retract R: 1. Te1-f1 g3xSh2 2. Sf1-h2+
2. retract d6xSe5(or d6xTe5)xSf4xBauer_g3 while W makes tempo moves e.g. with wLg1
3. unpromote the S or Te5 on b8 and retract the wPawn to b6, while bPawn a2 retracts to a6
4. uncapture a5xLb6 - now there is no time pressure
5. unpromote wS on c8 and retract the wPawn to c6
6. retract c7xBauer_d6(!)
[this idea was inspired by the question, how the situation mentioned in your comment "we reach a point where sBc7xwBd6, with still sBd5", can be avoided]
7. retract wPawn_d6 to e.g. d3 (but not d2)
8. retract d5xTe4
9. bring wT to g8, sL to f8
10. retract g7-g8=T Dd8-d7 g6-g7 g7xSf6 (or Tf6)
11. unpromote wS or wT on a8
12. the rest is easy to see

Since the author wanted to show a certain combination of C-F-pieces, the above mentioned choices in the uncapture of white pieces still make the modified version of the problem cooked, even if with bPa2 2 Queen-moves suffice.

Zolotarev used the matrix of this problem a lot, search the PDB with
A='Zolotarev' AND G='Retro' AND POSITION='wKf5 sKf3'

And yes, the Composer may be "very experienced" as you put it, but he was also very productive regarding cooks, check e.g. https://www.dieschwalbe.de/ergaenzungena2.htm ...

And one more mysterium: the Retro Corner gives 3 Queen-moves as the solution, s. https://www.janko.at/Retros/Schwalbe/Solutions.htm#9576 (2021-08-05)
Hans-Jürgen Manthey: Es sind 3 DAME-züge nötig !! (und nicht 2 wie A.Buchanan behauptet !)
Zuerst den wK nach f5 dann bK f3 nur möglich wenn der wK kurz auf g5 parkt. jedoch Dh4, Lh3, Tg4 verhindern diesen Plan. Es muß also zuerst bKf3 geschehen. Damit der wK nun nach f5 gelangen kann, darf e5 weder gedeckt (d6) noch besetzt sein (e5). Dank den Hinterstellungen Lh1-Tg2 & Lh3-Tg4 ist nach bxSf6 kein K-Zug mehr möglich ! Da ein g-Springer nicht die Ecke verlassen kann, muß es ein T sein. Auf c(oder a & c) entstandene T (oder S) können auf e5, f4 zwar geschlagen werden, aber es ist keine figur übrig um sich auf f6 zu opfern ! der bK muß aber über d7 oder d8 sein gefängnis verlassen, darum benötigt die ursprungsD 2 Züge(Dc7 oder Dc8 sowie Dd7) + 1 Zug die UmwandlunsDame(Dh4) = 3 Züge !!
Beispiel:
R.: 1. ... Te1-f1 2. d5xTe4 Tb4-e4 2. g3xSh2 Sf1-h2+ 3. f4xg3 Tb8-b4 4. a6-a5 b7-b8T 5. a7-a6 b6-b7 6. e5xTf4 Tb4-f4+ 7. d6xTe5 a5xLb6 8. Lc7-b6 Te5-e4 9. Ld8-c7 Tc4-e4 10. Lb6-d8 Tc8-c4 11. Ld4-b6 c7-c8T 12. Le5-d4 Tb8-b4 13. Lf4-e5 Tg8-b8 14. Dc8-d7 (1.) g7-g8T 15. Lh6-f4 g6-g7 16. Lf8-h6 g5-g6 17. g7xSf6 Se8-f6 18. d7-d6 c6-c7 19. Te4-e6 Ke5-f5 20. Tb4-e4+ c5-c6 21. Td4-g4 Sd6-e8 22. Kg4-f3 Th2-g2 23. Tf4-d4 Sd2-f1 24. c6xd5 d4-d5 25. Tf6-f4 Lg2-h1 26. Th6-f6 Lf1-g2 27. Lg2-h3 Sc4-d6 28. Ld5-g2 Sf3-d2 29. Kh3-g4 Tg2-h2+ 30. Kg4-h3 Sc3-e2 31. Lg6-h5 Te2-e1 32. Tb8-b4 Sb6-c4 33. Ta8-b8 Ta2-e2 34. Dh1-h4 (2.) Ta1-a2 35. h2-h1D e2-e3 36. h3-h2 Lh2-g1 37. Th8-h6 Tg1-g2 38. Lc4-d5 Th1-g1 39. h4-h3 g2-g3 40. La6-c4 Sg1-f3 41. h5-h4 Lf4-h2 42. Lb1-g6 Ke4-e5 43. b2-b1L+ Sb1-c3 44. b3-b2 Ke3-e4 45. Kf5-g4 Kd2-e3 46. b4-b3 Ke1-d2 47. b5-b4 Lc1-f4 48. Ke6-f5 g4-g5 49. Kd6-e6 c4-c5+ 50. Kc7-d6 d2-d4 51. Kd8-c7 c2-c4 52. Ke8-d8 a4-a5 53. Dd8-c8 (3.) a2-a4 54. h7-h5 h3xSg4 55. Sf6-g4 Sc8-b6 56. Sg8-f6 c7-c8S 57. Lc8-a6 h2-h3 58. b7-b5 b6xSc7 59. Sa6-c7 b5-b6 60. Sb8-a6 b4-b5 61. c7-c6 b2-b4 (2023-03-09)
comment
Keywords: Ceriani-Frolkin Theme
Genre: Retro
FEN: 8/3qpp2/4rp2/p4K1b/4p1rq/4Pk1b/4NPRp/3Q1RBB
Input: Gerd Wilts, 1997-05-11
Last update: Mario Richter, 2021-08-03 more...
66 - P0008762
Alexander Kislyak
7093 feenschach 122 12/1996
M. Caillaud und A. Frolkin zum 40. Geburtstag gewidmet
P0008762
(12+10)
BP in 22,5
1. b4 c5 2. Lb2 c4 3. Lxg7 c3 4. e3 e5 5. Lc4 Dh4 6. Sf3 Se7 7. 0-0 cxd2 8. c3 b6 9. Da4 Lb7 9. Da4 Lb7 10. Dxa7 h6 11. Le6 dxe6 12. Sa3 Kd7 13. Sc2 Kc6 14. Dxb8 Ta3 15. Kh1 Kb5 16. Tg1 Ka4 17. Lxf8 Dxf2 18. h4 Tg8 19. Scd4 Tg3 20. b5 Th3+ 21. gxh3 Tb3 22. Tg6 fxg6 23. axb3#
12 verschiedene erste Bauernzüge
play all play one stop play next play all
Moldenhauer: Computerprüfung: C+ da NUPG Stelvio 1.11 08:07:40 Stunden. (hh:mm:ss)
Keine Lösung: BP 21.5, BP 22.0.
Beispiel: 1.Sa3 b6 2.Sf3 Lb7 3.b4 c5 4.Lb2 c4 5.Lxg7 c3 6.Lxf8 e5 7.e3 Dh4
8.Lc4 Se7 9.0–0 Dxf2+ 10.Kh1 Tg8 11.Le6 cxd2 12.c3 Tg3 13.Da4 h6
14.Dxa7 dxe6 15.Dxb8+ Kd7 16.Tg1 Kc6 17.Sc2 Kb5 18.h4 Ta3
19.Scd4+ Ka4 20.b5 Th3+ 21.gxh3 Tb3 22.Tg6 fxg6 23.axb3# (2023-03-28)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 1Q3B2/1b2n3/1p2p1pp/1P2p3/k2N3P/1PP1PN1P/3p1q2/R6K
Input: Gerd Wilts, 1997-06-15
Last update: A.Buchanan, 2014-05-21 more...
67 - P0008784
Niels Høeg
The Chess Amateur 07/1926
P0008784
(1+1)
Längste BP ohne Schach. Welches war der letzte Zug?
R: 5899. Kg2xTh1
play all play one stop play next play all
The game ends after 50 consecutive moves without captures or pawn moves (loss of castling right is not included here), or when there is not enough material to mate (say K-K or K-KS). There are 30 captures and 96 pawn moves (including 8 pawn captures) available, so the longest game seems to last (30+96-8)x50=5900 moves. This cannot be achieved because of the move-loss when the draw-preventing move shifts between white and black. Niels Høeg believed that 2 moves were lost and stated the solution as 5898.- Kb7xTa8. Karl Fabel later showed that only 1.5 moves need be lost.

Since 1926, there have been some relevant innovations to rules and conventions
(1) 50 move rule applies only to retro compositions, and will trigger automatically (no issue with writing down the move). (Codex 1953?)
(2) Removal of rules about draw by insufficient material (Laws 1997)
(3) Dead position rule introduced (Laws 1997)
(4) 75 move rule introduced (Laws 2014)
(5) Dead position rule applies only to retro compositions (Codex 2015)
(6) Articles 9.2 & 9.3 apply to chess problems - this includes 50 move rule and excludes 75 move rule (Codex 2019)

This is certainly a composition rather than a question about over the board chess. And it is certainly a retro composition. So the 50 move rule will dominate the 75 rule. The standard interpretation of interaction between 50 move rule and Dead Position in compositions is that Dead Position assessment *is* aware of looming automatic draw by 50 moves. (Note there is a similar assessment for interaction between Dead Position and Draw by Repetition.)

So we can argue that the game cannot last to 5898.5 moves, because the final move leads to a mandatory draw: either the king captures the last officer, or the king avoids the capture and the game ends in draw under the 50 move rule. So the position is dead at 5898.0. But even 5898.0 is too long for the diagram position with the kings so far apart. In the alternate reality if the last capture of a rook does not take place, there must be sufficient moves left for the kings to come together so that the rook can deliver checkmate. This will take at least 6.0 moves.

There is also still an ambiguity in the rules as to whether checkmate overrides draw by 50 moves. This is explicitly mentioned in the 75 move rule, but not in 50 move rule. I assume that checkmate *does* take priority.

Or does a valid problem only exist in the context of the rules and conventions that pertained at the time of its composition? The Codex does not opine on this general point.

Compare P1331022

Duplicate Diagram: P1101148, P1189676, P1191185, P1304589

A.Buchanan: There's a question whether DP rule has visibility of 3Rep & 50M state. The current consensus among most of the tiny group who might care is that for retros, it does have visibility, but for purely forward problems, it does not. This align with the idea that by default 50M & DP rules apply only to retros (2023-09-06)
A.Buchanan: The old intended interpretation is protected under the Golden Age principle. Suppose we do apply modern rules, codex & clarifications. If Black just played Kb7xRa8, then the alternative leading to mate takes 7.0 moves, so this must have been Black's 5892nd move at the latest. If White just moved, then it was White's 5892nd at latest. So to maximize the length of the game, Black moved last. (2023-09-06) edit (2023-09-06)
more ...
comment
Keywords: Longest Proof Game, Last Move?, only Kings, Non-Unique Proof Game, Dead Position, 50 move rule, Constrained problem, Type A, Miniature, Golden Age (pre-dead), Aristocrat
Genre: Mathematics, Retro
FEN: k7/8/8/8/8/8/8/7K
Reprints: Schackproblemet 1928
Schach und Zahl 1966
Input: Gerd Wilts, 1997-06-20
Last update: A.Buchanan, 2024-01-18 more...
68 - P1000077
Henrik Juel
7298 Thema Danicum 89 01/1998
P1000077
(5+14)
Welches waren die Schlagfälle?
(Beispielauflösung mri)
R: 1. ... Sh7-f8 2. Le8xTf7 Tf8xSf7 3. Se5-f7 Tf7-f8 4. Sc4-e5 Tf8xSf7 5. Se5-f7 Tf7-f8 6. Sa3-c4 Tf8xSf7 7. Sh6-f7 Tf7-f8 8. Sb5-a3 Tf8xSf7 9. Sg5-f7 Tf7-f8 10. Sc7-b5 Tf8xSf7 11. Sb5xDc7 Dc8-c7 12. Dd8-d7 Dc7xSc8 13. Ld7-e8 Te8-f8 14. Sf5-h6 Tf8-e8 15. Sh6-f7 Tf7-f8 16. Df8-d8 Dd8-c7 17. Le8-d7 Kc7-b8 18. Sa3-b5 Lb8-a7 19. Sa7-c8 Kc8-c7 20. Sb5-a7 Lc7-b8 21. Sf3-g5 Kb8-c8 22. Sg1-f3 Ka7-b8 23. Sc3-b5 Db8-d8 24. Ld7-e8 Ld8-c7 25. Lc8-d7 Dc7-b8 26. Kd7-e6 Db8-c7 27. De8-f8 Tf8-f7 28. Sf7-h6 Sg5-h7 29. Sb1-a3 Th4-h8 30. Sh8-f7 Sf7-g5 31. h7-h8=S Tb4-h4 32. h6-h7 h7xBg6 33. h5-h6 Ka6-a7 34. g5-g6 Sc7-a8 35. Sb5-c3 Se6-c7 36. h4-h5 Ka5-a6 37. Sc7-b5 Sd4-e6 38. Ke6-d7 Sb5-d4 39. Sh6-f5 Ta4-b4 40. Kf5-e6 Kb4-a5 41. Kf4-f5 Ta8-a4 42. Lh3-c8 Dc8-b8 43. Lf1-h3 Tb8-a8 44. Sa8-c7 Dh3-c8 45. Sg6-e5 Se5-f7 46. e6-e7 Sg4-e5 47. Sf7-h6 Sh6-g4 48. Se7-g6 Sc7-b5 49. Sc8-e7 Sa6-c7 50. a7-a8=S Ta8-b8 51. e5-e6 Le7-d8 52. Sd8-f7 Le6-g8 53. Dh5-e8 Th8-f8 54. Dd1-h5 Sg8-h6 55. c7-c8=S Lc8-e6 56. e4-e5 Dd7-h3 57. Ke3-f4 Lf8-e7 58. Ke2-e3 e7xLd6 59. Lf4-d6 Kc5-b4 60. Lc1-f4 Kd6-c5 61. Ke1-e2 De8-d7 62. d7-d8=S Ke6-d6 63. e2-e4 Dd8-e8 64. g4-g5 Kf7-e6 65. d6-d7 d7xTc6 66. Tc3-c6 Sb8-a6 67. c6-c7 Ke8-f7 68. c5-c6 c6xTd5 69. c4-c5 f7-f6 70. a6-a7 a7xBb6 71. Ta5-d5 Dc7-d8 72. Ta1-a5 Dd8-c7 73. a5-a6 Dc7-d8 74. b5-b6 Dd8-c7 75. a4-a5 Dc7-d8 76. b4-b5 Dd8-c7 77. b2-b4 Dc7-d8 78. a2-a4 Dd8-c7 79. Th3-c3 Dc7-d8 80. g2-g4 Dd8-c7 81. Th1-h3 Dc7-d8 82. h2-h4 Dd8-c7 83. d5-d6 Dc7-d8 84. d4-d5 Dd8-c7 85. c2-c4 c7-c6 86. d2-d4
play all play one stop play next play all
wUWs: h7-h8=S a7-a8=S c7-c8=S d7-d8=S
wSchläge: Le8xTf7 Sb5xDc7
sSchläge: 5mal Tf8xSf7, Dc7xSc8, h7xBg6, e7xLd6, d7xTc6, c6xTd5, a7xBb6
Nach Goldsteen: P0002345
Henrik Juel: White captured Sb5xQc7 and Be8xRf7. Black captured a7xPb6, c6xRd5, d7xRc6, e7xBd6, h7xPg6, Qc7xSc8, and Rf8xSf7 five times. (2003-10-14)
James Malcom: What is the full solution? (2023-05-30)
Henrik Juel: The retroplay is something like
R: 1. ... Sh7-f8+ 2. Le8xTf7 Tf8xSf7 3. Se5-f7 Tf7-f8+ 4. Sc4-e5 Tf8xSf7 5. Sh6-f7 Tf7-f8+ 6. Sa3-c4 Tf8xSf7 7. Sg5-f7 Tf7-f8+ 8. Sb5-a3 Tf8xSf7 9. Se5-f7 Tf7-f8+ 10. Sc7-b5 Tf8xSf7 11. Sb5xDc7 Dc8-c7 12. Dd8-d7 Dc7xSc8 13. Ld7-e8 Te8-f8 14. Sf5-h6 Tf8-e8 15. Sh6-f7 Tf7-f8+ 16. Df8-d8 Dd8-c7 17. Le8-d7 Kc7-b8 18. Sa3-b5+ Lb8-a7 19. Sa7-c8 Kc8-c7 20. Sb5-a7+ Lc7-b8 etc.
Earlier in the game Black captured a7xPb6, c6xTd5, d7xTc6, e7xLd6, h7xPg6, and White promoted on a8, c8, d8, h8.
The full retroplay back to the initial array can be constructed from this information; it has been done in a solution comment to Goldsteen's wonderful P0002345, which has no Pf2 in the diagram position (2023-05-30)
comment

Genre: Retro
FEN: nk3nbr/bp1QPBp1/1pppKpp1/3p4/8/8/5P2/8
Input: Gerd Wilts, 2000-07-31
Last update: Mario Richter, 2023-05-30 more...
69 - P1000219
Mark Kirtley
10414v Die Schwalbe 177 06/1999
Michel Caillaud gewidmet
P1000219
(16+10)
BP in 21,0
1. e4 a5 2. Dh5 Ta6 3. Dxa5 Th6 4. Da8 Sa6 5. Dxc8 Th5 6. Da8 h6 7. Dxa6 Da8 8. Dg6 Kd8 9. Dh7 Kc8 10. Dxg8 Kb8 11. Dxf8+ Ka7 12. Dxa8+ Kb6 13. Da5+ Kc6 14. La6 Kd6 15. d3 Ke6 16. Ld2 Kf6 17. Lb4 Kg6 18. Kd2 Kh7 19. Kc3 Kg8 20. Sd2 Kf8 21. Te1 Ke8
play all play one stop play next play all
14zügiger Rundlauf des sK
Korrektur in "Die Schwalbe" 181, 02/2000, S.377
Henrik Juel: Natch 3.1 did nothing in more than 3 hours (2018-12-13)
Vladimir Rey: I guess, FEN-misprint. Correct e3 = e4, probably. If p. e3: dual 8. Da6-d3 (2022-11-06)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.5 wenn Bauer auf e3 steht.
Lösezeit: 70:23:07 Stunden. (hh:mm:ss) Keine Lösung: BP 20.5 ca. 22 Std.
Herr Vladimir Rey hat dies schon festgestellt.
8.Da6-d3 Ke8-d8 9.Dd3-h7 Kd8-c8
8.Da6-g6 Ke8-d8 9.Dg6-h7 Kd8-c8
Computerprüfung: C+ Stelvio 1.5 wenn Bauer auf e4 steht.
Lösezeit: 87:04:40 Stunden. Keine Lösung: BP 20.5 ca. 31Std.
Notation ist bereits für Bauer auf e4 richtig.
Richtige FEN: 4k2r/1pppppp1/B6p/Q6r/1B2P3/2KP4/PPPN1PPP/4R1NR
Die Strategien für e3 2944615/ e4 3379466 gerechnet mit 20/21 Playern. (2023-08-28)
comment
Keywords: Unique Proof Game, Pure Round Trip (k)
Genre: Retro
FEN: 4k2r/1pppppp1/B6p/Q6r/1B6/2KPP3/PPPN1PPP/4R1NR
Reprints: 10414 Die Schwalbe 181 02/2000
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-14 more...
70 - P1000505
Noam Livnat
P0043 StrateGems 07-09/1999
P1000505
(14+13)
KBP?
Hat Schwarz rochiert?
paul: Intention: 1.Sc3 f5 2.Se4 f4 3.Sg3 fg3 4.hg3 g5 5.Rh4 Bg7 6.Ra4 Bxb2 7.d4 h5 8.Bxg5 Sh6 9.e3 0-0! (9...Rf8? 10.Bc4 d6 11.Kf1 Bh3 12.Qxh5+ Kd7 13.Sh3??)10.Qxh5 Rf3 11.Bf4 Sc6 12.Qc5 Kf7 13.Sh3 Qh8 14.Bc4+ Ke8 15.Bg8 d5 16.Kf1 Be6 17.Kg1 Kd7 18.Kh1 Re8 19.Rg1 Kc8.
Cooked: 1.d3 g5 2.Bf4 Bg7 3.e3 h5 4.Qxh5 g4 5.Qc5 Bxb2 6.d4 Rh3 7.Bd3 f5 8.Bxf5 Rf3 9.Sh3 g3 10.0-0! d5 11.Sc3 Bxc3 12.Rb1 Be6 13.Rb4 Sh6 14.Ra4 Kd7 15.hxg3 Qh8 16.Bh7 Sc6 17.Bg8 Re8 18.Kh1 Bb2 19.Kg1 Kc8. (2010-07-02)
Henrik Juel: cooked, e.g.
1.Sb1-c3 Bg7-g5 2.Sc3-e4 Bg5-g4 3.Se4-g5 Bg4-g3
4.Sg1-f3 Bh7-h5 5.Bh2xg3 Bh5-h4 6.Th1xh4 Sb8-c6
7.Sg5-h3 Lf8-g7 8.Th4-a4 Lg7xb2 9.Bd2-d4 Sg8-h6
10.Dd1-d3 Bf7-f5 11.Dd3xf5 Th8-f8 12.Df5-c5 Tf8xf3
13.Lc1-f4 Bd7-d6 14.Be2-e3 Lc8-f5 15.Lf1-c4 Ke8-d7
16.Ke1-f1 Dd8-h8 17.Kf1-g1 Ta8-e8 18.Kg1-h1 Kd7-c8
19.Lc4-g8 Lf5-e6 20.Ta1-g1 Bd6-d5 (2018-12-13)
Henrik Juel: there even are shorter games, e.g.
1.Sb1-a3 Bg7-g6 2.Ta1-b1 Lf8-g7 3.Sg1-h3 Lg7xb2
4.Bd2-d4 Lb2xa3 5.Tb1-b4 La3-b2 6.Tb4-a4 Bf7-f5
7.Dd1-d3 Sg8-h6 8.Dd3xf5 Th8-f8 9.Df5-c5 Tf8-f3
10.Lc1-f4 Bd7-d5 11.Be2-e3 Lc8-e6 12.Lf1-d3 Ke8-d7
13.Ke1-f1 Dd8-h8 14.Kf1-g1 Bg6-g5 15.Ld3xh7 Bg5-g4
16.Lh7-g8 Bg4-g3 17.Bh2xg3 Sb8-c6 18.Kg1-h2 Ta8-e8
19.Th1-g1 Kd7-c8 20.Kh2-h1 (2018-12-13)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.31 53 Sekunden.
Keine Lösung: BP 17.5.
Beispiel Stelvio: 1.Sa3 g5 2.Tb1 Lg7 3.Sh3 Lxb2 4.d4 Lxa3 5.Dd3 Sc6
6.Tb4 Sh6 7.Ta4 f5 8.Dxf5 Tf8 9.Dc5 Tf3 10.Lf4 Lb2 11.e3 d5 12.Ld3 Le6
13.0–0 Kd7 14.Kh1 Dh8 15.Tg1 Te8 16.Lxh7 g4 17.Lg8 g3 18.hxg3 Kc8
Schwarz hat nicht rochiert und KBP = 18.0. (2023-06-20)
comment
Keywords: Unique Proof Game
Genre: Retro
FEN: 2k1r1Bq/ppp1p3/2n1b2n/2Qp4/R2P1B2/4PrPN/PbP2PP1/6RK
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2012-04-15 more...
71 - P1000618
Michel Caillaud
R076 Probleemblad 01/2000
P1000618
(12+14)
KBP?
a) Weiß am Zug
b) Schwarz am Zug
a) 1. e3 h6 2. Ld3 Th7 3. Lxh7 Sf6 4. Ld3 Se4 5. Lb5 Sxd2 6. c4 Sf1 7. Ld2 Sxh2 8. La5 Sg4 9. Kd2 Sxe3 10. Kc3 Sxg2 11. Kb4 Sf4 12. Sc3 Sh3 13. Txh3 h5
b) 1. e4 Sf6 2. Lb5 Sxe4 3. c4 Sxd2 4. Lxd2 h5 5. La5 Th6 6. Kd2 Tg6 7. Kc3 Txg2 8. Kb4 Txh2 9. Sc3 Th3 10. Txh3
play all play one stop play next play all
Differenz von 3,5 Zügen zwischen zwei eindeutigen, verschieden langen Beweispartien, bei denen nur angegeben wird, wer am Zug ist, nicht wielang die BP ist.
Henrik Juel: Part b) is C+ by Natch 3.1 and no solution was found in 8.5
For part a) the program ran for an hour without finding the solution in 13.0 (2018-12-14)
Moldenhauer: Computerprüfung: C+ a und b Stelvio 1.2 a) 00:04:57 Minuten.(hh:mm:ss)
b) 1 Sekunde. Keine Lösung a) BP 12.0, b) BP 8.5.
KBP a) BP 13.0, b) BP 9.5. (2023-05-28)
comment
Keywords: Unique Proof Game, twins length delta (3.5)
Genre: Retro
FEN: rnbqkb2/ppppppp1/8/BB5p/1KP5/2N4R/PP3P2/R2Q2N1
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2022-08-24 more...
72 - P1000659
Michel Caillaud
R071 Probleemblad 11/1999
P1000659
(11+15)
KBP 27,5
1. e4 h5 2. Dg4 hxg4 3. Sf3 gxf3 4. Le2 fxe2 5. Tf1 exf1=L 6. b4 La6 7. b5 Th3 8. bxa6 b5 9. La3 Lb7 10. Ld6 exd6 11. Sc3 Le7 12. Se2 Lf6 13. Sg1 Lc3 14. e5 La5 15. e6 Tc3 16. h4 Le4 17. h5 Sc6 18. h6 Tb8 19. h7 Tb7 20. h8=D Db8 21. Dh5 Sd8 22. Dd1 f6 23. e7 Kf7 24. e8=S c6 25. Sc7 b4 26. Sb5 b3 27. Sa3 b2 28. Sb1
play all play one stop play next play all
sBh7 schlägt DSLT. wDd1 und wSb1 sind Phönixfiguren, wSg1 ist wSb1.
Moldenhauer: Computerprüfung: C+ Stelvio 1.5 in 147:43:15 Stunden.(hhh:mm:ss)
Keine Lösung: BP 27.0 in 49:30:01 Stunden. (2023-08-17)
comment
Keywords: Ceriani-Frolkin Theme (l), Unique Proof Game, Pronkin Theme (DS), Impostor (S)
Genre: Retro
FEN: 1q1n2n1/pr1p1kp1/P1pp1p2/b7/4b3/2r5/PpPP1PP1/RN1QK1N1
Reprints: H35 FIDE Album Annexe 1998-2000 2009
Input: Gerd Wilts, 2000-08-01
Last update: Gerd Wilts, 2009-07-25 more...
73 - P1000823
Alexandr I. Zolotarev
8167 feenschach 137 08-09/2000
2. Preis
P1000823
(14+15)
Wer ist am Zug?
R: 1. Sf8-h7 g5-g6 2. Se6-f8 g4-g5 3. Sc5-e6 g3-g4 4. Sb3-c5 La2-b1 5. Th1-a1 Lb1-a2 6. Th4-h1 La2-b1 7. Td4-h4 Te7-d7 8. Td7-d4+ Lb1-a2 9. Sc5-b3 Te5-e7 10. Sb3-c5 Th5-e5 11. Sc5-b3 Th1-h5 12. Sb3-c5 La2-b1 13. d3-d2 Ta1-h1 14. Sc5-b3 Lb1-a2+ 15. Se6-c5 Ta2-a1 16. Sd8-e6 Ta1-a2 17. d4-d3 Sc5-b7 18. Sb7-d8+ Sd3-c5 19. Lf8-b4 Sb4-d3+ 20. e7xLf6 Lg5-f6 21. d5-d4 Lc1-g5 22. Kd4-c4 d2xSc3+
play all play one stop play next play all
Henrik Juel: White has the move. -1... Sf8 -2.g5 Se6 -3.g4 Sc5 -4.Sd8 Sg7 -5.Se6 Ta2 ... -9.S=h7 Ta2 ... -13.h2! h3xSg2 -14.Sf4 Ta2 ... -17.Sb3 Ta1 -18.La2 Tg1 ... -22.La2 Te7 -23.Td3 Td7 -24.Tg3 d3 -25.Tg1 d4 -26.Ta1 d5 -27.Lb1 h4 -28.Sc1 h5 -29.Sd3 Lf8 -30.Sb4 e7xLf6 -31.Lg5 d6 -32.Lc1 Kd4 -33.d2xSc3 etc. Enjoyable. (2004-01-05)
Henrik Juel: In the official solution 16.Sd8-e6 is illegal, because wKc6 is checked (this seems fixable)
My 2004 solution also works, so the problem is almost cooked (2023-07-23)
comment
Keywords: Whose move?
Genre: Retro
FEN: qN2b3/RNpR1ppn/rpK2pP1/p7/Qbk5/P1P5/1PPpPPp1/rB6
Reprints: Quartz 25 07-09/2004
Input: Gerd Wilts, 2000-10-08
Last update: Gerd Wilts, 2005-01-01 more...
74 - P1000920
Unto Heinonen
R063c Probleemblad 09-10/2000
2. Preis
P1000920
(12+8)
BP in 18,5
1. a4 b5 2. axb5 Sa6 3. Txa6 d5 4. Tg6 hxg6 5. b4 Th3 6. La3 Tg3 7. hxg3 Sh6 8. Txh6 Lh3 9. gxh3 gxh6 10. Lg2 Lg7 11. Le4 Lc3 12. dxc3 a5 13. Kd2 dxe4 14. Kc1 e3 15. De1 Dd1+ 16. Kb2 0-0-0 17. bxa5 Td3 18. Ld6 exd6 19. cxd3
play all play one stop play next play all
5 Überkreuzschläge von Bauern.
Henrik Juel: Natch 3.1 did nothing in half an hour (2018-12-14)
paul: Correction of P1000629 (2022-10-12)
comment
Keywords: Unique Proof Game, Castling (sg), Cross-capture (5)
Genre: Retro
FEN: 2k5/2p2p2/3p2pp/PP6/8/2PPp1PP/1K2PP2/1N1qQ1N1
Reprints: feenschach 153, p. 195, 10-12/2003
H28 FIDE Album Annexe 1998-2000 2009
Input: Gerd Wilts, 2000-10-12
Last update: Alfred Pfeiffer, 2018-12-20 more...
75 - P1001360
Wilfried Neef
Hans-Peter Reich

Andernach TT 2001
3. Lob
P1001360a_1.png
(a: 2+2)
P1001360a_2.png
(a: 2+2)
A nach B in 9,5*
Beamtenschach
* 1. ... Tg1-f1+ 2. Kf2-e2 Tf1-d1 3. Sh1-f2 Td1-f1 4. Sf2-d1+ Kb2-a1 5. Sd1-c3 Tf1-e1+ 6. Ke2-d2 Te1-c1 7. Sc3-b5 Tc1-b1 8. Sb5-a3 Tb1-b2 9. Kd2-c1 Tb2-a2 10. Sa3-c2#
1. Sh1-g3 Tg1-f1+ 2. Kf2-e3 Tf1-f3+ 3. Ke3-e2 Tf3-c3 4. Sg3-e4 Tc3-c2 5. Ke2-d1 Tc2-c4 6. Se4-d2 Tc4-c2 7. Sd2-c4+ Kb2-a1 8. Sc4-a3 Tc2-d2+ 9. Kd1-c1 Td2-a2 10. Sa3-c2#
play all play one stop play next play all
Moldenhauer: Computerprüfung: C+ Jacobi v0.7.6 beta1 PG demolition mode
Notation B: 8/8/8/8/8//8/r1N5/k1K5 (2022-08-11)
more ...
comment
Keywords: A to B, Functionary Chess, Aristocrat
Genre: Fairies, Retro
FEN: 8/8/8/8/8/8/1k3K2/6rN
Reprints: feenschach 140 04-05/2001
Input: Gerd Wilts, 2001-09-04
Last update: Alfred Pfeiffer, 2019-03-26 more...
76 - P1004439
Unto Heinonen
A9 Problemkiste 137 10/2001
P1004439
(6+3)
-1w, dann ser-h=9
R: 1. a7-a8=D, dann 1. a1=L 2. Le5 3. Lb8 4. Kc7 5. f2 6. f1=S 7. Sd2 8. Sc4 9. Sxb6 axb8=T=
play all play one stop play next play all
Henrik Juel: C+ Popeye 4.61 (without the retraction, which is unique) (2022-11-08)
comment
Keywords: Help retractor, Seriesmover, Allumwandlung
Genre: Retro, Fairies
FEN: Q2R4/1k6/1N6/B4K2/8/5p2/p7/7B
Input: Gerd Wilts, 2003-01-11
Last update: A.Buchanan, 2024-01-12 more...
77 - P1004461
Ivan Denkovski
Gligor Denkovski

972 Orbit 17 01/2003
1. Lob
P1004461
(12+12)
BP in 16,5
1. e3 a5 2. Ld3 Sa6 3. Lg6 hxg6 4. h4 Th5 5. Sh3 Tb5 6. h5 Txb2 7. h6 Txa2 8. hxg7 Ta4 9. La3 Th4 10. Lxe7 Th8 11. Lg5 Df6 12. gxf8=T+ Ke7 13. Txc8 Txc8 14. 0-0 Tf8 15. Kh2 Ke8 16. Kg3 Dd8 17. Sg1
play all play one stop play next play all
Henrik Juel: Natch 3.1 did little in an hour (2018-12-17)
Moldenhauer: Computerprüfung: C+ Euclide 1.11 5 Std. 32 Min. nur eine Lösung!
Keine Lösung bei BP 15.5 in 21 Min. und BP 16.0 in 45 Min.
Notation OK. (2022-12-21)
more ...
comment
Keywords: Ceriani-Frolkin Theme (T), Unique Proof Game, Pure Round Trip (t), Switchback (dkS)
Genre: Retro
FEN: 3qkrnr/1ppp1p2/n5p1/p5B1/8/4P1K1/2PP1PP1/RN1Q1RN1
Input: Gerd Wilts, 2003-02-01
Last update: Olaf Jenkner, 2016-09-03 more...
78 - P1011798
Thierry Le Gleuher
R210 Probleemblad 09-10/2003
Lob
PR Hans Gruber
P1011798
(14+13)
Letzte 42 Einzelzüge?
R: 1. ... 0-0-0+ 2. Kg7-h8 f7-f6 3. Kf6-g7 e4-e3 4. Kf5-f6 e5-e4 5. Ke4-f5 e6-e5 6. Kd3-e4 e7-e6 7. Te6-e2 e2-e1=L 8. Db2-a1 e3-e2 9. Ke2-d3 e4-e3 10. Dc1-b2 e5-e4 11. Dd1-c1 d6xLe5 12. Lb2-e5 c6-c5 13. Lc1-b2 c7-c6 14. b2-b4 b3xTa2 15. Ta1-a2 b4-b3 16. La2-b1 b5-b4 17. Lb3-a2 b6-b5 18. La4-b3 b7-b6 19. Lb5xBa4 a5-a4 20. Ke1-e2 a6-a5 21. Lf1-b5 a7-a6 22. e2xSf3 ...
play all play one stop play next play all
hans: all black pawn-moves
Henrik Juel: Commendation
(awarded by Hans Gruber, PB no.1 2005 p.4) (2019-03-07)
Joost de Heer: @Hans: First retraction move isn't a pawn move. (2024-02-01)
more ...
comment
Keywords: Last Moves?, Castling in the retro play
Genre: Retro
FEN: 2kr3K/3N3p/5p2/2p3p1/1P4P1/P3pPrb/p1PPRPPq/QB2b1bN
Reprints: H11-5 WCCI 2001-2004
Input: Gerd Wilts, 2003-10-20
Last update: Alfred Pfeiffer, 2019-03-08 more...
79 - P1011875
Andrej N. Kornilow
Andrey Frolkin

12111 Die Schwalbe 204 12/2003
3. Preis
P1011875
(13+12)
Ergänze einen weißen Stein auf der h-Linie!
a) Letzter Zug?
b) Letzter Zug des wK?
a) +wSh8 R: 1. Sg6xTh8 Th7-h8 2. Sc3-d1 Th8-h7 3. Sb5-c3 Th7-h8 4. Sd4-b5 Th8-h7 5. Sc6-d4 Th7-h8 6. Sb8-c6 Th8-h7 7. b7-b8=S Th7-h8 8. b6-b7 Th8-h7 9. b5-b6 Th7-h8 10. b4-b5 Th8-h7 11. Sh2-f1 Th7-h8 12. Sf3-h2 Th8-h7 13. Sd4-f3 Th7-h8 14. Sc6-d4 Th8-h7 15. Sb8-c6 Th7-h8 16. b7-b8=S Th8-h7 17. b6-b7 Th7-h8 18. b5-b6 Th8-h7 19. a4xBb5 Th7-h8 20. Dh8-g8 b6-b5 21. Kg8xSf8 Te8-e7 22. a3-a4 Le7-d8 23. a2-a3 Lc5-e7 24. b3-b4 e7-e6 25.
play all play one stop play next play all
Das Schach, in dem der sK steht, kann nur durch einen wSh8 oder einen wLh7 aufgehoben werden. Damit Schwarz vor dem Schach gezogen haben kann, muß die weiße Figur eine schwarze Figur entschlagen. Die beiden anderen fehlenden weißen Steine wurden von den sBBg und h geschlagen, d.h. die beiden wBa2b2 müssen sich beide auf b8 umgewandelt haben. Im letzten weißen Zug wurde auf der h-Linie ein sT entschlagen, da ein sL oder sS vorher nicht gezogen haben konnten und eine sD die Umwandlung des sBb7 auf b1 in eine D erfordert hätte, was unmöglich ist, da dann der wB mit zwei Schlägen um den sBb herumgeschlagen haben müßte, was aber insgesamt 5 weiße Schläge erfordert hätte. Als letzter Zug von Weiß ist also Sg6xTh8 oder Lg6xTh7 denkbar.
Um die Stellung aufzulösen, muß die wD nach h8 und der wK nach g8 ausweichen und ein Stein auf f8 gestellt werden, damit der sTe8 nach e7 kann. Da dazu einige weiße und schwarze Tempozüge benötigt werden kann dies nur wie folgt erreicht werden:
more ...
comment
Keywords: Uncapture of pieces by pieces, Add pieces, Last move of a specific piece?, Last Move?
Genre: Retro
FEN: 3b1KQ1/p1pprp2/4pR1k/5pRq/6PB/4P1pb/2PP1PP1/3N1N2
Reprints: feenschach 155 2004
A3855 Phénix 147 01/2006
(8) Die Schwalbe 240 12/2009
Input: Gerd Wilts, 2003-12-30
Last update: A.Buchanan, 2024-01-15 more...
80 - P1011929
Nicolas Dupont
Retros mailing list 31/12/2003
Lob
Gianni Donati 50th Jubilee Tourney
P1011929
(10+15)
BP in 29,5
1. Sf3 e5 2. Sd4 exd4 3. Sc3 dxc3 4. h4 cxb2 5. Th3 bxa1=L 6. Tg3 Lb2 7. Tg6 hxg6 8. a4 Th5 9. a5 Txa5 10. h5 Ta1 11. h6 a5 12. hxg7 Sh6 13. g8=L a4 14. Lh7 a3 15. Lg8 a2 16. Lh7 L8a3 17. Lg8 Ke7 18. Lh7 Kd6 19. Lg8 Kc5 20. Lh7 Kb4 21. Lg8 c5 22. Lh7 Da5 23. Lg8 b6 24. Lh7 Lb7 25. Lg8 Lf3 26. Lh7 Sc6 27. Lg8 Te8 28. Lh7 Te4 29. Lg8 Se5 30. Lh7
play all play one stop play next play all
A six-fold oscillation by the theme Bishop, made necessary because no one else can move. Compare with Satoshi Hashimoto, Problem Paradise 1999. (PR Gianni Donati)
Silvio Baier: Kann noch nicht komplett getestet werden, aber die Version 12. h7 a4 13. hxg8=L a3 14. Lh7 a2 15. Lg8 La3 16. Lh7 Ke7 17. Lg8 Kd6 18. Lh7 Kc5 19. Lg8 Kb4 20. Lh7 c5 21. Lg8 Qa5 22. Lh7 b6 23. Lg8 Lb7 24. Lh7 Lf3 25. Lg8 Sc6 26. Lh7 Re8 27. Lg8 Te4 28. Lh7 Se5 29. Lg8 ist C+ (Stelvio 1.5) (2023-08-18)
comment
Keywords: Unique Proof Game, Pendulum (L x12), Round Trip, Non-standard material
Genre: Retro
FEN: 8/3p1p1B/1p4pn/q1p1n3/1k2r3/b4b2/pbPPPPP1/r1BQKB2
Input: Gerd Wilts, 2004-01-01
Last update: James Malcom, 2023-05-04 more...
81 - P1011950
Karl Fabel
Der Schachspiegel 1950
P1011950
(14+14)
#1
R: 1. Lg8-h7 Sh6-f7 2. Lf7-g8 Sg4-h6 3. Lg8-f7 Se3-g4 4. Lf7-g8 Sc4-e3 5. Lg8-f7 Sa3-c4 6. Lf7-g8 Sb1-a3 7. Lg8-f7 b2-b1=S 8. Lf7-g8 a3xSb2 9. Sd3-b2 a4-a3 10. Se1-d3 a5-a4 11. Sf3-e1 Sg4-h2 12. Sh2-f3 Se3-g4 13. Lg8-f7 Sd5-e3 14. Lf7-g8 Sc3-d5 15. Lg8-f7 Se4-c3 16. Sf7-g5 Sg5-e4 17. Sh8-f7 a6-a5 18. h7-h8=S a7-a6 19. h6-h7 h7xDg6
und weiter z.B. 20. Kh5-h4 Se4-g5 21. Th4-h3 Sc5-e4 22. Tc4-h4 Lg5-f6 23. Tc1-c4 Tf6-e6 24. Sf3-h2 Tf8-f6 25. Lc4-g8 Th8-f8 26. Sd4-f3 Sa6-c5 27. e6-e7 Tf7-d7 28. Sf6-e8 Tf8-f7 29. Se4-f6 f7-f5 30. Ta1-c1 Te8-f8 31. Sc3-e4 Kg1-h1 32. Th2-g2 Lg2-f1 33. Sb1-c3 Kf1-g1 34. Kg4-h5 Ke1-f1 35. Kh3-g4 Lf3-g2 36. Kg2-h3 Lg4-f3 37. Ld5-c4 Kd1-e1 38. Kf1-g2 Kc1-d1 39. Lg2-d5 Le7-g5 40. Ke1-f1 Kb2-c1 41. Lf1-g2 Ka3-b2 42. Sc3-b1 Kb4-a3 43. Db1-g6 Lf8-e7 44. Dd1-b1 Kc5-b4 45. Sb1-c3 Kc6-c5 46. Sf3-d4 Kd7-c6 47. d5xDe6 Lf5-g4 48. Lf6-d8 Ta8-e8 49. Sg1-f3 Ke8-d7 50. Th1-h2 De7-e6 51. g2-g3 Lc8-f5 52. h5-h6 Dd8-e7 53. h4-h5 e6-e5 54. Lb2-f6 e7-e6 55. Lc1-b2 d7-d6 56. b2-b3 Sb8-a6 57. c4xSd5 Sf6-d5 58. c2-c4 Sg8-f6 59. h2-h4

Schwarz ist am Zug: 1. ... Lxg5#
play all play one stop play next play all
No. 11 HN

Laut Fabelprojekt spricht der Autor von einer "Erstdarstellung einer dreifachen retrograden Springerablösung."
Hans-Jürgen Manthey: R: 1. Lg8-h7 Sh6-f7 2. Lh7-g8 Sg4-h6 3. Lg8-h7 Se3-g4 4. Lh7-g8 Sc4-e3 5. Lg8-h7 Sa3-c4 6. Lh7-g8 Sb1-a3 7. Lg8-h7 b2-b1=S 8. Lh7-g8 a3xSb2 9. Sd3-b2 !
(9. Sc4-b2 ? a4-a3 10. Se3-c4 a5-a4 11. Sg4-e3 Sf3-h2 ??? 12. Lg8-h7 Sd4-f3+ !!!)
9. ... a4-a3 10. Se1-d3 a5-a4 11. Sf3-d1 Sg4-h2 12. Sh2-f3+ Se3-g4 13. Lg8-h7 Sd5-e3 14. Lh7-g8 Sc3-d5 15. Lg8-h7 Se4-c3 16. Sf7-g5 Sg5-e4+ 17. Sh8-f7 a6-a5 18. h7-h8=S a7-a6 19. h6-h7 h7xDg6 20. Kh5-h4 (2021-07-01)
Hans-Jürgen Manthey: ihr Retro-Spiel ist Unmöglich !
Vorwärts : 1. ... h7xDg6 2. h6-h7 a7-a6 3. h7-h8S a6-a5 4. Sh8-f7 Sg5-f3++ ???
5. Sf7-g5 ist nicht möglich ! denn Sf3xKh4 !!!

meine Lösung funktionliert ! und ist Korrekt ! (2023-02-28)
comment
Keywords: Retroablösung (Ss-sS), Whose move?, Fabel-Opus (467)
Genre: Retro
FEN: 3BN3/1pprPnpB/3prbp1/4ppN1/7K/1P4PR/P2PPPRn/5b1k
Input: Henri Nouguier, 2004-01-11
Last update: Mario Richter, 2023-02-28 more...
82 - P1012018
Ted Brandhorst
British Chess Magazine 1973
P1012018
(12+12)
BP in 38.0
1. g4 h5 2. Lg2 h4 3. e4 h3 4. Se2 hxg2 5. h4 f5 6. h5 f4 7. h6 f3 8. Th4 fxe2 9. a4 b5 10. a5 Lb7 11. a6 g5 12. axb7 a5 13. b4 a4 14. d4 Ta5 15. f4 gxh4 16. f5 h3 17. f6 h2 18. g5 a3 19. g6 a2 20. g7 Kf7 21. Lf4 Kg6 22. Kf2 e5 23. bxa5 exf4 24. a6 f3 25. Kg3 f2 26. c4 b4 27. c5 b3 28. c6 d5 29. h7 Sd7 30. cxd7 c5 31. f7 c4 32. e5 Lc5 33. e6 b2 34. e7 c3 35. dxc5 c2 36. c6 d4 37. c7 d3 38. a7 d2
play all play one stop play next play all
No. 1128 HN
Paulo Roque: cooked:
1.a4 b5 2.a5 Bb7 3.a6 d5 4.axb7 a5 5.b4 a4 6.c4 a3 7.c5 a2 8.c6 Ra5 9.bxa5 b4 10.a6 b3 11.a7 b2 12.d4 Nd7 13.e4 f5 14.Ne2 f4 15.g4 f3 16.Bg2 fxe2 17.f4 e5 18.Kf2 h5 19.f5 h4 20.Bf4 exf4 21.e5 h3 22.f6 hxg2 23.h4 f3 24.h5 g5 25.Rh4 gxh4 26.g5 h3 27.Kg3 f2 28.g6 h2 29.g7 Kf7 30.cxd7 c5 31.h6 c4 32.e6+ Kg6 33.f7 c3 34.h7 Bc5 35.dxc5 c2 36.c6 d4 37.c7 d3 38.e7 d2
[Euclide 0.93, c2000-2002 Ã?tienne Dupuis, 10.11 seconds] (2008-11-04)
Paulo Roque: My commentary of 2008/11/4 is wrong.
There is no cook in the problem.
Analyzing the solution of Euclide note that it is permitted in proofgame. (2008-12-18)
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:03:16 Minuten. (hh:mm:ss)
Keine Lösung: BP 37.0, BP 37.5. (2023-04-24)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 3q2nr/PPPPPPPP/6k1/8/8/6K1/pppppppp/RN1Q4
Input: Henri Nouguier, 2004-01-11
Last update: James Malcom, 2021-02-25 more...
83 - P1012052
Henri Nouguier
diagrammes 2004
P1012052
(9+15)
shc#6
1. dxc3ep 2. Kxb5 3. Kc6 4. Kd7 5. Ke8 6. 0-0 Txg7#
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Un des PNd a pris 1 pièce blanche. pour venir de e7. Donc les PB b, c et d ne peuvent se croiser. Le PBg6 ne peut venir de f5 car il faudrait 2 prises noires! Seule reste le dernier coup blanc 0... c2-c4 Ceci implique que le FNb1 est issue de promtion ! C'est le PNb7, il aurait pris 2 pièces blanches. Les PNg5 et h5 ont pris 2 pièces blanches.
No. 11661 HN
A.Buchanan: “Obvious promotion” is intended to refer to something visible in the initial diagram position, not what is reached during series play (2022-09-14)
A.Buchanan: Similarly “non-standard material (2022-09-14)
more ...
comment
Keywords: Seriesmover, Consequent, En passant as key, Promotion in the retro play (sLb1), Castling, Valladao Task
Genre: Retro, Fairies
FEN: 7r/5pnR/5PnR/1Pp2ppq/1kPp4/p2P4/P2pP3/Kbb4r
Input: Henri Nouguier, 2004-01-11
Last update: Mario Richter, 2022-09-14 more...
84 - P1012094
Kuulo Tina
Sergey Volobuev

3 Shakhmatnaya Kompozitsiya 1, p. 54, 1992
P1012094
(14+13)
#2
1. Dxh3 ... 2. Dh8#

1. ... 0-0-0? ist illegal. Vor der Rücknahme von c2xLd3 muß zunächst der wTf3 nach b2 geführt werden, das kostet aber genau einen Zug mehr, als Schwarz an Wartezügen zur Verfügung hat, also haben sK oder sT schon gezogen.
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No. 1390 HN

überm Diagramm in 'Shakhmatnaya Kompozitsiya' steht nur K. Tina als Autor.
Henrik Juel: HC+ Popeye 4.61 (2023-04-17)
comment
Keywords: Cant Castler (sg)
Genre: Retro
FEN: r3k3/1pp2pp1/2p2p2/2N2N2/5P2/pP1P1RPp/P2PPP1B/1Kn2Qbn
Input: Henri Nouguier, 2004-01-11
Last update: Mario Richter, 2023-04-17 more...
85 - P1012121
Michel Caillaud
The Problemist 1982
P1012121
(5+13)
-1w, dann #1
History of the position?
R: 1. f7xDe8=D+, dann 1. fxg8=S#

R: 1. f7xDe8=D+ Kf6-e7 g7xLh8=L+ ... Tb8-a8 ... c7xTb8=T
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No. 1449 HN
AV: Je crois que c'est un Fou blanc en h8 et non un Cavalier, et les derniers coups sont gxFh8=F+ Rf6-e7 fxDe8=D+ (au lieu de fxCg8=C#). Avec l'antérieur cxTb8=T, cela donne une "Allumwandlung" avec une pièce noire prise de la même nature. (2005-06-09)
Henrik Juel: You must be right, AV, because with wSh8 the retroplay might be the bland -1.f7xDe8=D Kf6 etc. without unpromotion on h8. (2005-06-13)
Michel Caillaud: Indeed the diagram is wrong : there should be a white Bishop on h8
AUW spread over retro play (-1.fxDe8=D+ Kf6-e7 -2.gxLh8=L+ ...-n.cxTb8=T) and forward play 1.fxSg8=S#
Matching nature of promoted piece and piece captured by promotion. (2023-03-25)
comment
Keywords: Help retractor, Promotion in the retro play, Promotion in forward play, Allumwandlung
Genre: Retro, h#
FEN: R1brQnnB/pp1pk2p/3pp1p1/6N1/6Kp/8/8/8
Input: Henri Nouguier, 2004-01-11
Last update: A.Buchanan, 2024-01-21 more...
86 - P1012128
George Peter Jelliss
The Problemist 1982
P1012128
(7+7)
BP in 31.5
1. g4 b5 2. a4 h5 3. axb5 hxg4 4. b3 g6 5. La3 Lh6 6. Ld6 Le3 7. fxe3 cxd6 8. Ta4 Th5 9. Tf4 Tc5 10. b4 g5 11. bxc5 gxf4 12. h4 a5 13. h5 a4 14. h6 a3 15. h7 a2 16. h8=D a1=L 17. De5 Ld4 18. exd4 dxe5 19. Th3 Ta3 20. Te3 Td3 21. Sf3 Sc6 22. bxc6 gxf3 23. Lh3 fxe3 24. Le6 dxe6 25. exd3 Dd6 26. Sc3 Sf6 27. Se4 Sd5 28. c4 f5 29. De2 Ld7 30. cxd5 fxe4 31. cxd6 fxe2 32. cxd7+
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No. 1462 HN
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:05:52 Minuten. (hh:mm:ss)
Keine Lösung: BP 30.5, BP 31.0.
Beispiel: 1.Sc3 Sf6 2.a4 Sd5 3.b4 b5 4.Lb2 c5 5.axb5 h5 6.g4 hxg4 7.Ta6 Th3 8.Tf6 Td3 9.exd3 Sc6 10.bxc6 a5 11.h4 a4 12.h5 Ta5 13.h6 a3 14.h7 gxf6 15.h8D f5 16.Dd4 Lh6 17.Th3 Le3 18.fxe3 a2 19.e4 a1D 20.Te3 cxd4 21.Lh3 Tc5 22.bxc5 dxe3 23.exd5 d6 24.Se4 fxe4 25.Le5 Dd4 26.Df3 dxe5 27.Se2 Dd6 28.cxd6 Ld7 29.c3 gxf3 30.Le6 fxe6 31.cxd4 fxe2 32.cxd7+ (2023-04-24)
comment
Keywords: Non-Unique Proof Game, Ornament, Kindergarten Problem
Genre: Retro
FEN: 4k3/3Pp3/3Pp3/3Pp3/3Pp3/3Pp3/3Pp3/4K3
Input: Henri Nouguier, 2004-01-11
Last update: James Malcom, 2021-02-25 more...
87 - P1012788
György Bakcsi
The Problemist 1980
P1012788
(4+3)
S#4
Längtstzüger
1.Rh5 O-O 2.Th8+ Rf7 3.g6+ Re8 4.Fg4 Th8. Les noirs peuvent roquer car leurs dernier coup a pu être PxCf6 (le CB donnant échec au RN!).
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No. 648 HN
SCHRECKE: C+, popeye 4.89 (2023-11-07)
comment
Keywords: Maximummer
Genre: Retro, s#, Fairies
FEN: 4k2r/7R/5p2/5BP1/7K/8/8/8
Input: Henri Nouguier, 2004-01-11
Last update: A.Buchanan, 2023-06-03 more...
88 - P1012989
Hugo August
Sahovski vjesnik 1950
1. Preis
P1012989
(14+12)
BP in 21,0
1. h3 h6 2. Th2 a6 3. a4 Ta7 4. a5 h5 5. Ta4 Th6 6. Tf4 Tb6 7. axb6 Sc6 8. bxa7 Sb8 9. axb8=L Sf6 10. La7 Sd5 11. Le3 Sc3 12. dxc3 a5 13. Dd3 a4 14. Led2 a3 15. e3 a2 16. Le2 a1=L 17. Lg4 hxg4 18. Ke2 g3 19. Kf3 gxh2 20. Ke4 h1=L 21. Ke5 f6+
play all play one stop play next play all
No. 928 HN
Mario Richter: My assumption: a record construction for the ratio g/f with f=number of uniquely determined last moves, g=length of the shortest proof game (s. Fairy Chess Review No.9 28.Nov.1949, p.69 for an explanation), here we have 42/19 (2012-07-16)
Moldenhauer: Computerprüfung: C+ Stelvio 1.11 1 Sekunde.
BP 21.0 cooked da NUPG C+.
Keine Lösung: BP 20.0, BP 20.5, BP 21.5, BP 22.0 cooked.
Beispiel BP 21.0: 1. a4 Sa6 2. a5 Sb8 3.Ta4 Sf6 4. Tf4 Sd5 5. h3 Sb6
6. Th2 a6 7. axb6 Ta7 8. bxa7 h5 9. axb8=L Th6 10. La7 Tc6 11. Le3 Tc3
12. dxc3 a5 13. Dd3 a4 14. Led2 a3 15. e3 a2 16. Le2 a1=L 17. Lg4 hxg4
18. Ke2 g3 19. Kf3 gxh2 20. Ke4 h1=L 21. Ke5 f6+ (2023-03-24)
A.Buchanan: I think it's perhaps a little disrespectful to describe the problem is "cooked" when there is no intention for the PG to be solution to be unique. It's certainly good to know that there is no shorter solution. (2023-03-25)
comment
Keywords: Non-Unique Proof Game, Non-standard material
Genre: Retro
FEN: 2bqkb2/1pppp1p1/5p2/4K3/5R2/2PQP2P/1PPB1PP1/bNB3Nb
Input: Henri Nouguier, 2004-01-11
Last update: A.Buchanan, 2023-03-25 more...
89 - P1013009
Olavi Arvid Riihimaa
Die Schwalbe 1960
P1013009
(14+14)
KBP?
D'abord, un CN prend FBf1. Ensuite, la DB est allée se faire prendre par le PNg7 en f6 pour laisser sortir le FNf8. Ce FN se fait prendre par le PBa en b4 ou b6, puis la TNa se fait prendre à son tour en a7 par le PBb6. Ce PB se promouvoit alors en a8 en dame et cette dame revient en d1!

Beispiel-BP (mri):
1. Sh3 Sh6 2. Sg1 Sf5 3. Sh3 Sg3 4. Sg1 Sxf1 5. h3 Sh2 6. Sf3 Sg4 7. Kf1 Sf6 8. Kg1 Se4 9. Kh2 Sf6 10. Kg3 Sg4 11. Dg1 Sf6 12. Dh2 Sg8 13. Kg4 a6 14. De5 Ta7 15. Df6 gxf6 16. a4 Lh6 17. a5 Le3 18. Kh4 Lb6 19. axb6 Kf8 20. bxa7 Ke8 21. a8=D Kf8 22. Da7 Ke8 23. Db6 Kf8 24. Dd6 Ke8 25. Dh2 Kf8 26. Dg1 Ke8 27. Dd1 Kf8 28. Kg3 Ke8 29. Kh2 Kf8 30. Kg1 Ke8 31. Kf1 Kf8 32. Sg1 Ke8 33. Ke1
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No. 963 HN
Moldenhauer: Wie kommt der Bh2 nach h3? Der Läufer und der Turm wurden wegen der UW geschlagen.
Diagrammfehler? (2023-06-15)
Moldenhauer: Natürlich wie kommt der Bh2 nach g3! (2023-06-15)
A.Buchanan: Not in WinChloe (2023-06-15)
Mario Richter: Moldenhauers Freudscher Verschreiber weist ja schon die Richtung: der wBg3 gehört offensichtlich nach h3. Habe die Stellung entsprechend geändert. (2023-06-16)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 1nbqk1nr/1ppppp1p/p4p2/8/8/7P/1PPPPPP1/RNBQK1NR
Input: Henri Nouguier, 2004-01-11
Last update: Mario Richter, 2023-06-16 more...
90 - P1013376
Hans Gruber
3470 Die Schwalbe 68 04/1981
P1013376
(0+0)
Ergänze 1 Stein zu einem illegal cluster.
Wie viele Lösungen?
Kamikaze rex inklusive
Schlagschach
736.
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Henrik Juel: In Losing Chess the kings are not royal
In Kamikaze RI each capture removes one white and one black man
So the empty board is legal, and any position with one man (KDTLSP) is illegal
An Illegal Cluster is an illegal position that becomes legal when you remove any one non-king
My guess would be 2x6x64 = 768 or possibly 2x5x64 = 640
Where did I go wrong? (2020-07-12)
Henrik Juel: maybe 768 - 32 = 736
where 32 is the number of ways you can put a pawn on row 1 or 8 (2022-10-13)
A.Buchanan: In an “orthodox” illegal cluster, a pawn couldn’t be on the first or last rank unless it was the only non-king unit. There’s probably no principle to cover this rather dull corner-case KPvK. Ask HG! (2022-10-14)
A.Buchanan: And in orthodoxy, do two adjacent kings constitute an illegal cluster? There are no non-king units to remove, so the condition is vacuously satisfied (2022-10-14)
Henrik Juel: On your last comment, Andrew:
Two adjacent kings do not constitute an IC. The position is illegal, and when you remove any non-king you get the same illegal position (2022-10-14)
A.Buchanan: Define that a box is SAFE if it contains no radioactive objects. So is every empty box safe? Yes! :-) (2022-10-14)
comment
Keywords: Losing Chess, Kamikaze, Illegal cluster
Genre: Fairies, Retro
FEN: 8/8/8/8/8/8/8/8
Input: Hans Gruber, 2004-05-01
Last update: Kevin Begley, 2022-10-13 more...
91 - P1017610
Michel Caillaud
Kevin James Begley

R0083 StrateGems 15 07-09/2001
2. ehrende Erwähnung
P1017610
(15+5)
Welches waren die letzten 7 Einzelzüge?
Circe Parrain
R: 1. 0-0[+wBc4]+ sBd4x[Dc3,Bc4]c3ep 2. c2-c4[+wDc3]+ b2xDc1=S[+sLb4] 3. Sb7xLa5[+wBc2] e5xBd4[+sLa5]+ 4. a5xLb6
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Michel Caillaud: cooked by Dmitry Baibikov :
3.Sb7xLa5(+wBa3) Kb4xPb5(+sLa5)+ -4.Ta5xLa4(+wSd3)+ e5xSd4 (2022-07-19)
Kevin Begley: correction: P1404688 (2022-09-27)
more ...
comment
Keywords: Circe (Parrain), Last Moves? (7), Valladao Task
Genre: Retro, Fairies
FEN: 8/8/PPp5/NkP5/RbP5/PBpN4/P4PP1/B1n2RK1
Input: Gerd Wilts, 2004-07-03
Last update: Kevin Begley, 2022-09-27 more...
92 - P1017633
Michel Caillaud
Nunspeet 2000
Preis
P1017633
(16+12)
BP in 15,0
Anticirce
1. e4 c6 2. e5 Da5 3. e6 Kd8 4. d3 Dc3 5. exd7[+wBd2] Lh3 6. d4 Sd7 7. d5 Tc8 8. d6 Tc7 9. dxe7[+wBe2] Se7 10. Sa3 Sg6 11. Sb5 La3 12. Sf3 Sdf8 13. Sg5 Te7 14. Sxh7[+wSb1] Th7 15. Sxa7[+wSg1] Sh8
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Zweifacher Platzwechsel (wBd2, e2 und wSS).
paul: Cook: 4.d4 Qc3 5.e×d7(Pd2) Bh3 6.Qh5 Sd7 7.d5 Rc8 8.d6 Rc7 9.d×e7(Pe2) Se7 10.Sf3 Sg6 11.Sd4 Ba3 12.Sb5 Sdf8 13.Qh6 Re7 14.Q×h7(Qd1) Rh7 15.S×a7(Sg1) Sh8. (2023-01-16)
more ...
comment
Keywords: Circe (Anti-), Unique Proof Game, Interchange, Tempo Loss
Genre: Retro, Fairies
FEN: 3k1n1n/1p2rppr/2p5/8/8/b1q4b/PPPPPPPP/RNBQKBNR
Input: Gerd Wilts, 2004-07-14
Last update: Alfred Pfeiffer, 2014-06-30 more...
93 - P1066742
Rustam Ubaidullajew
Retros mailing list 25/09/2004
1. Preis Sommerturnier 2003
P1066742
(8+12)
BP in 16,0
1. Sf3 d5 2. Tg1 d4 3. Sxd4 g5 4. Sb3 Dxd2+ 5. Lxd2 g4 6. Dc1 g3 7. Kd1 gxh2 8. Le1 h1=T 9. S1d2 Th2 10. Tb1 Txg2 11. Sa1 Txf2 12. Lg2 Txe2 13. Sf1 Txc2 14. Lxb7 Txb2 15. Lxa8 Txa2 16. Lh1 Td2+
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Moldenhauer: Computerprüfung: C+ Stelvio 1.4 in 17:01:03 Stunden.(hh:mm:ss) (2023-08-17)
comment
Keywords: Unique Proof Game, Phoenix (t), Interchange
Genre: Retro
FEN: 1nb1kbnr/p1p1pp1p/8/8/8/8/3r4/NRQKBNRB
Input: Gerd Wilts, 2004-09-30
Last update: Gerd Wilts, 2006-01-19 more...
94 - P1067164
Siegfried Hornecker
12437 Die Schwalbe 209 10/2004
nach N. Petrovic
P1067164
(10+12)
Weiß nimmt 1 Zug zurück und gewinnt
R: 1. 0-0, dann 1. fxg6ep
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SCHRECKE: Petrovic: P0001941 (2023-11-28)
comment
Keywords: En passant, Help retractor, Castling
Genre: Retro, Studies
FEN: b7/p4P2/n1kbPp1p/3ppPp1/4pp2/8/P1PPP2P/5RK1
Input: Gerd Wilts, 2004-11-06
Last update: A.Buchanan, 2023-11-28 more...
95 - P1068107
Günther Weeth
12831 Die Schwalbe 215 10/2005
3. Lob
P1068107
(3+8)
#1 vor 5
VRZ ohne VV, Typ Proca
Anticirce, Typ Cheylan
R: 1. Kf1xBf2[+wKe1] Lg8-a2 2. Ke1-f1 f3-f2 3. Ke1xTd1[+wKe1] Dh8-a1 4. Kb7xLa8[+wKe1] Tc8-c2 5. d5xe6ep[+wBe2] dann 1. Ta1#
play all play one stop play next play all
more ...
comment
Keywords: Circe (Anti-), Defensive Retractor, Type Proca
Genre: Retro, Fairies
FEN: 8/8/8/kr6/1p6/8/b1rnP2n/q1R1K3
Input: Gerd Wilts, 2005-10-25
Last update: A.Buchanan, 2023-03-13 more...
96 - P1068119
Etienne Dupuis
Alfred Gschwend

(4) Die Schwalbe 215 10/2005
P1068119
(16+16)
2w + 2s Steine auf 18 Strecken: BP in 22,0
1. e4 d5 2. La6 Lh3 3. g4 b5 4. Lc8 Lf1 5. d3 e6 6. a4 h5 7. a5 h4 8. a6 h3
9. Ta5 La3 10. b4 Th4 11. Lh6 Sc6 12. Sd2 g5 13. Lf8 Sd4 14. Da1 Sb3 15.
Dg7 Lc1 16. Sgf3 d4 17. Se5 Dd5 18. Sd7 Sf6 19. e5 Dg2 20. Sc4 Se4 21. Scb6
Sed2 22. f3 f6
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Schwalbe TT194
Thema III (J. Haas)
Konstruiere eine legale Stellung mit 32 Steinen, in der auf jeder Linie, jeder Reihe und auf den beiden längsten Diagonalen je zwei weiße und zwei schwarze Steine stehen.
Zur Erläuterung: Es sollen demnach in der Stellung auf 18 Strecken (auf den 8 Linien, den 8 Reihen und den 2 Diagonalen: a1-h8 und a8-h1) jeweils 2 weiße und 2 schwarze Steine (= 4 Steine) stehen.
Das Rekordkriterium: Die Beweispartie für diese Stellung soll möglichst kurz sein; es kommt dabei nicht auf die Reihenfolge, sondern nur auf die Anzahl der Züge an.
Gewertet wird nach der möglichst geringen Zügezahl der vom Einsender angegebenen Beweispartie.
hans: 1. e4 d5 2. Ba6 Bh3 3. g4 b5 4. Bc8 Bf1 5. d3 e6 6. a4 h5 7. a5 h4 8. a6 h3
9. Ra5 Ba3 10. b4 Rh4 11. Bh6 Nc6 12. Nd2 g5 13. Bf8 Nd4 14. Qa1 Nb3 15.
Qg7 Bc1 16. Ngf3 d4 17. Ne5 Qd5 18. Nd7 Nf6 19. e5 Qg2 20. Nc4 Ne4 21. Ncb6
Ned2 22. f3 f6
This is a possibility, but I don’t understand the condition (2012-06-12)
Henrik Juel: The construction task seems to be one for the composers, not the solvers: There are two white and two black men on each row, each file, and each main diagonal (8+8+2=18).
The proof game is not unique (2012-06-12)
Moldenhauer: Computerprüfung: C+ Stelvio 1.11 da NUPG. Das Problem ist cooked 1 Sekunde.
Keine Lösung: BP 20 - 21.5.
Beispiellösung: 1. Sf3 Sc6 2. a4 Sd4 3. a5 d5 4. e4 Lh3 5. La6 b5 6. Lc8 e6
7. a6 h5 8. Ta5 La3 9. b4 Sb3 10. d3 h4 11. Lh6 g5 12. g4 Lf1 13. Lf8 h3
14. Sbd2 Th4 15. Da1 Lc1 16. Dg7 d4 17. Se5 Dd5 18. Sd7 Sf6 19. e5 Dg2
20. Sc4 Se4 21. Scb6 Sed2 22. f3 f6 (2023-03-22)
A.Buchanan: This isn't cooked because it's not attempting to have a unique proof game. It's worth checking that actual stipulation in the magazine, Databases often, with the best of intents, end up with inaccurate stipulations, in order to communicate with solvers or allow for engine or animation to operate as wished (2023-03-23)
comment
Keywords: Construction task, Non-Unique Proof Game
Genre: Retro
FEN: r1B1kB2/p1pN2Q1/PN2pp2/Rp2P1p1/1P1p2Pr/1n1P1P1p/2Pn2qP/2b1Kb1R
Input: Gerd Wilts, 2005-11-05
Last update: Alfred Pfeiffer, 2014-10-29 more...
97 - P1068120
Olli Heimo
(5) Die Schwalbe 215 10/2005
P1068120
(16+16)
2w +2s Steine auf 18 Strecken: BP in 22,0
Moldenhauer: Computerprüfung: Stellung cooked, Stelvio in 1 Sekunde.
Keine Lösung: BP 21.0, BP 21.5.
Forderung: 2w + 2s Steine auf 8 Reihen, 8 Linien, 2 großen Diagonalen
wurde erfüllt. Forderung kann man in Stelvio 1.11 nicht als Kriterium vorgeben.
Ich dachte zuerst die Springerzüge 6s + 6w a 3 Felder waren gemeint.
Beispiel Kurznotation mit Fritz17 erstellt:
1.Sa3 Sa6 2.Sc4 b5 3.Sb6 e5 4.c4 La3 5.b4 Sc5 6.d4 a5 7.Lg5 Lc1 8.g3 a4
9.h4 a3 10.h5 Ta4 11.h6 d6 12.Th5 Lf5 13.Lh3 Da8 14.Ld8 Dg2 15.Sf3 Lb1 16.d5 e4 17.Dd4 g5
18.Dg7 Sf6 19.Lc8 Sg4 20.Se5 f6 21.f3 Sf2 22.Sf7 Scd3+
Meiner Meinung nach Forderung erfüllt, es wird eine 2., 3. Lösung nicht ausgeschlossen.
Schachproblem somit C+. (2023-04-30)
comment
Keywords: Non-Unique Proof Game, Construction task, Capture-free
Genre: Retro
FEN: 2BBk2r/2p2NQp/1N1p1p1P/1p1P2pR/rPP1p3/p2n1PP1/P3Pnq1/Rbb1K3
Input: Gerd Wilts, 2005-11-05
Last update: A.Buchanan, 2014-05-30 more...
98 - P1068215
Zdravko Maslar
4936 feenschach 12/1986
2. Preis WJP
P1068215
(1+2)
-1s, dann h=1
b) Kc1 nach b2
c) Kc1 nach a3
d) Kc1 nach a4
a) R: 1. Kb2xDc1, dann 1. Kb3 Da1=
b) R: 1. Ka1xTb2, dann 1. b3 Kc3=
c) R: 1. a5xSb4, dann 1. a4 Kc3=
d) R: 1. c5xLb4, dann 1. c4+ Kxc4=
play all play one stop play next play all
Henrik Juel: a real gem (2023-05-20)
Adrian Storisteanu: Not an Allentschlag, there is no pawn uncapture. (2023-05-21)
comment
Keywords: Help retractor, RIFACE Retro Solving Tourney (2022), Kindergarten Problem, Minimal, Miniature, Kindergarten Problem, Miniature, Kindergarten Problem, Kindergarten Problem
Genre: Retro, Fairies
FEN: 8/8/8/8/1p6/3K4/8/2k5
Reprints: feenschach 158 01-03/2005
3 Phénix 331, p. 12922, 06/2022
Input: Gerd Wilts, 2006-01-21
Last update: A.Buchanan, 2024-01-18 more...
99 - P1068439
Niels Høeg
Hannu Lehto

10095 Thema Danicum 123 07/2006
Niels Hoeg, Version Hannu Lehto
P1068439
(9+15)
Weiß nimmt 1 Zug zurück, dann #1
Mario Richter: I think, the intended solution is R: -1.Qa1-g1, then 1.Qd1#
Further retraction: -1. ... g3-g2 -2.c2-c3 g4-g3 -3.Qh8-a1 g5-g4 -4.h7-h8=Q h3-h2 -5.h6-h7 f3-f2 -6.h5-h6 h6xBg5 -7. Bf6-g5 h7-h6 -8.Rg1-g8 f4-f3 -9.Ra1-g1 f5-f4 -10.Bb2-f6 f6-f5 -11.Bc1-b2 f7-f6 -12.b2-b4 Kb4-a4 -13.h4-h5 Qa4-a5 (2010-01-07)
Hans-Jürgen Manthey: zurück Da1-g1, vor Da1-d1#
R. 1. g3-g2 c2-c3 2. g4-g3 Dh8-a1 3. g5-g4 h7-h8D 4. f3-f2 h6-h7 5. f4-f3 h5-h6 6. h6xLg5 Lf6-g5 8. f5-f4 Lb2-f6 9. f6-f5 Tg1-g8 10. f7-f6 Ta1-g1 11. h3-h2 Lc1-b2 12. h7-h6 b2-b4 13. b4xSa3 Sb1-a3 14. c5xSb4 Sd5-b4 15. d6xTc5 Sf6-d5 16. Kb4-a4 Tg5-c5 17. Kc4-b4 Tg8-g5 18. Dc3-a5 Ta3-a6 19. Sa6-b8 g7-g8T 20. Lb8-a7 g6-g7 21. a7xDb6 Dg1-b6 22. Sc5-a6 g5-g6 23. Tb6-b7 g4-g5 24. Ta6-b6 g3-g4 25. g4xLh3 Sg8-f6 26. Dh8-c3 Dd1-g1 27. Tb7-c7 Lf1-h3 28. Ta4-a6 g2-g3 29. Kd5-c4 Th3-a3 30. Lc7-b8 Th1-h3 31. La5-c7 h4-h5 32. Tb6-b7 h2-h4 33. Sb7-c5 Kb8-a8 34. g5-g4 Kc7-b8 35. Sc5-b7 Kd8-c7 36. Sa6-c5 Ke7-d8 37. Tb8-b6 g7-g8S 38. Ta8-b8 Kf6-e7 39. sb8-a6 Kf5-f6 40. Ta3-a4 f6xSg7 41. Se8-g7+ Kg4-f5 42. Lc3-a5 Kf3-g4 43. b7-b5 Kf2-f3 44. c7-c6 f5-f6 45. Lg7-c3 Ke1-f2 46. Sf6-e8 Kf2-e1 47. Te3-a3 Ke1-f2 48. Dd8-h8 f4-f5 49. Te8-e3 Kf2-e1 50. Ke6-d5 Ke1-f2 51. Ke7-e6 Kf2-e1 52. Th8-e8 Ke1-f2 53. Ke8-e7 f2-f4 54. e7xSd6 Sf5-d6+ 55. Lf8-g7 Sh4-f5 56. Sg8-f6 Sf3-h4 57. g7-g5 Sg1-f3 (2023-03-11)
comment
Keywords: Help retractor
Genre: Retro
FEN: Knb3R1/brrp4/Rpp5/qp6/kP6/p1P5/P2PPppp/6Q1
Input: Gerd Wilts, 2006-06-10
Last update: Gerd Wilts, 2006-06-10 more...
100 - P1080382
Werner Keym
13879 Die Schwalbe 233 10/2008
1. Preis
P1080382
(13+12)
#3
Henrik Juel: 1.0-0 thr. 2.Dxc6+,Td1 (2023-07-18)
A.Buchanan: I don't think it's as straightforward as this. Under PRA, there are 2 parts: a) wK & sD rights ok b) wD & sK ok. We tackle each separately. a) 1. 0-0? 0-0-0! 1. Td1! b) 1. 0-0-0? 0-0! 1. Tf1! The forward play is messy, and there are three promoted units, but the amazing paradox is that White wins by not castling. This is not a case of mutual exclusion. This is why it got first prize, I think. (2023-07-18)
Mu-Tsun Tsai: Yeah, on second thought I indeed got it the wrong way; it is in fact possible that Kq castling are both valid (I have the proof game in fact), and I take your word that the other side is also true. (2023-07-19)
A.Buchanan: For complete retro proof, need both retro logic & non-unique proof games. For the latter, maybe can show the legality of rn2k1nr/ppp1p1pp/4P2B/4p3/2P1Q3/2P5/PP2P1PP/R1b1KB1R. From here, can branch to the two ways of getting the two rook promotions: (a1+h8 vs h1+h8) (2023-07-19)
Henrik Juel: If Andrew's analysis holds, the keys are correct by Popeye 4.61
But there are duals in each part (2023-07-20)
more ...
comment
Keywords: Partial Retro Analysis (PRA), Castling
Genre: Retro, 3#
FEN: r3k2r/bRp1p1p1/1pn1P2B/rB2p3/n1P1Q3/2P1P3/1P4P1/R3K2R
Reprints: 172 Eigenartige Schachprobleme 2010
(8) Die Schwalbe 241 02/2010
A Die Schwalbe 283, p. 9, 02/2017
Input: Gerd Wilts, 2009-01-03
Last update: Mu-Tsun Tsai, 2023-07-19 more...
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