245 problem(s) found in 1792 milliseconds (displaying 100 problem(s)). [COMMENTDATE>=20220810 AND G='Retro' AND NOT CPLUS ] [download as LaTeX]
*) 1. ... 0-0-0 2. Txf2 Dxg1#
1) 1. cxd2+ Kxd2 2. Txf2 Dxg1#
R: 1. ... Da8-h8 2. d3xTe4 Da2-a8 3. c2xSd3 Sc1-d3+ 4. b4xLc5 Db1-a2 5. b3-b4 Ba2xSb1=D 6. Sa3-b1 und weiter z.B. (Beispielauflösung mri)
6. ... Te8-e4 7. Sc4-a3 Sg4-h2 8. Se5-c4 Th2-g2 9. Sf3-e5 g2-g1=L 10. Sg1-f3 Sh6-g4 11. Sf3xDg1 Th8-e8 12. Sd4-f3 f3xSg2 13. Se3-g2 f4-f3 14. Sc6-d4 Tg2-h2 15. Sa7-c6 Kh2-h1 16. Sc8-a7 Dh1-g1 17. Sb6xLc8 Tg1-g2 18. Sf5-e3 Dc6-h1 19. Sh4-f5 Kh1-h2 20. h2-h3 a3-a2 21. Sa4-b6 Sa2-c1 22. Sb6-a4 Sb4-a2 23. Sa4-b6 Sd5-b4 24. Sb6-a4 Se3-d5 25. Dh3-f1 Sf1-e3 26. Dg4-h3 f5-f4 27. Df4-g4 a4-a3 28. Db4-f4 a5-a4 29. Da3-b4 Kg2-h1 30. Sf3-h4 Kh3-g2 31. Da2-a3 g2-g1=T 32. Db1-a2 Kg4-h3 33. Dd1-b1 h3xTg2 34. Tg1-g2 Kg5-g4 35. Sh4-f3 Kf6-g5 36. Th1-g1 Se3-f1 37. Sf3-h4 h4-h3 38. Sg1-f3 e6xLf5 39. Lh3-f5 Ke7-f6 40. Lf1-h3 Sc4-e3 41. g2-g3 Ke8-e7 42. Sa4-b6 Sg8-h6 43. a2xTb3 Tb6-b3 44. Sh3-g1 Ta6-b6 45. Sb6-a4 Ta8-a6 46. Sg1-h3 a7-a5 47. Sh3-g1 Sa5-c4 48. Sg1-h3 Sb3-a5 49. Sc4-b6 Sc1-b3 50. Sa3-c4 Sb3xLc1 51. Sb1-a3 Sa5-b3 52. Sh3-g1 h5-h4 53. Sg1-h3 c4-c3 54. Sh3-g1 Lf8-c5 55. Sg1-h3 Dc7-c6 56. Sh3-g1 Dd8-c7 57. Sg1-h3 c5-c4 58. Sh3-g1 h7-h5 59. Sg1-h3 e7-e6 60. Sh3-g1 Sc6-a5 61. Sg1-h3 Sb8-c6 62. Sh3-g1 c7-c5 63. Sg1-h3
1) 1. cxd2+ Kxd2 2. Txf2 Dxg1#
R: 1. ... Da8-h8 2. d3xTe4 Da2-a8 3. c2xSd3 Sc1-d3+ 4. b4xLc5 Db1-a2 5. b3-b4 Ba2xSb1=D 6. Sa3-b1 und weiter z.B. (Beispielauflösung mri)
6. ... Te8-e4 7. Sc4-a3 Sg4-h2 8. Se5-c4 Th2-g2 9. Sf3-e5 g2-g1=L 10. Sg1-f3 Sh6-g4 11. Sf3xDg1 Th8-e8 12. Sd4-f3 f3xSg2 13. Se3-g2 f4-f3 14. Sc6-d4 Tg2-h2 15. Sa7-c6 Kh2-h1 16. Sc8-a7 Dh1-g1 17. Sb6xLc8 Tg1-g2 18. Sf5-e3 Dc6-h1 19. Sh4-f5 Kh1-h2 20. h2-h3 a3-a2 21. Sa4-b6 Sa2-c1 22. Sb6-a4 Sb4-a2 23. Sa4-b6 Sd5-b4 24. Sb6-a4 Se3-d5 25. Dh3-f1 Sf1-e3 26. Dg4-h3 f5-f4 27. Df4-g4 a4-a3 28. Db4-f4 a5-a4 29. Da3-b4 Kg2-h1 30. Sf3-h4 Kh3-g2 31. Da2-a3 g2-g1=T 32. Db1-a2 Kg4-h3 33. Dd1-b1 h3xTg2 34. Tg1-g2 Kg5-g4 35. Sh4-f3 Kf6-g5 36. Th1-g1 Se3-f1 37. Sf3-h4 h4-h3 38. Sg1-f3 e6xLf5 39. Lh3-f5 Ke7-f6 40. Lf1-h3 Sc4-e3 41. g2-g3 Ke8-e7 42. Sa4-b6 Sg8-h6 43. a2xTb3 Tb6-b3 44. Sh3-g1 Ta6-b6 45. Sb6-a4 Ta8-a6 46. Sg1-h3 a7-a5 47. Sh3-g1 Sa5-c4 48. Sg1-h3 Sb3-a5 49. Sc4-b6 Sc1-b3 50. Sa3-c4 Sb3xLc1 51. Sb1-a3 Sa5-b3 52. Sh3-g1 h5-h4 53. Sg1-h3 c4-c3 54. Sh3-g1 Lf8-c5 55. Sg1-h3 Dc7-c6 56. Sh3-g1 Dd8-c7 57. Sg1-h3 c5-c4 58. Sh3-g1 h7-h5 59. Sg1-h3 e7-e6 60. Sh3-g1 Sc6-a5 61. Sg1-h3 Sb8-c6 62. Sh3-g1 c7-c5 63. Sg1-h3





2 - P0000084
Rudolf Queck
6013 Die Schwalbe 107 10/1987

(4+4) cooked
-1(w+s), dann h#1
2 Lösungen
Circe
(R: ws, V: sw)
Rudolf Queck
6013 Die Schwalbe 107 10/1987

(4+4) cooked
-1(w+s), dann h#1
2 Lösungen
Circe
(R: ws, V: sw)
R: 1. Lh6xTf8[+sTh8] Tf7-f8, dann 1. g5 Lxg5[+sBg7]#
R: 1. e7xTf8=L[+sTh8] Tf7-f8, dann 1. g5 e8=S#
R: 1. e7xTf8=L[+sTh8] Tf7-f8, dann 1. g5 e8=S#





Anton Baumann: NL: R: 1.Ke8-d8 g7-g6 V: 1.Th1..6 Le7#
Korrektur in 'Die Schwalbe' 06/1989 S.78: +sBh7 (2022-12-30)
comment
Korrektur in 'Die Schwalbe' 06/1989 S.78: +sBh7 (2022-12-30)
comment
Keywords: Circe, Help retractor, Promotion in forward play
Genre: Retro, Fairies
FEN: 3K1B1r/8/5kp1/4nP2/4P3/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2018-12-06 more...
Genre: Retro, Fairies
FEN: 3K1B1r/8/5kp1/4nP2/4P3/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2018-12-06 more...
3 - P0000112
Dmitri W. Pronkin
Andrey Frolkin
6386v Die Schwalbe 113 10/1988

(14+14) cooked
BP in 45.0
Dmitri W. Pronkin
Andrey Frolkin
6386v Die Schwalbe 113 10/1988

(14+14) cooked
BP in 45.0
1. f4 g5 2. f5 g4 3. f6 g3 4. fxe7 gxh2 5. g4 d5 6. g5 d4 7. g6 d3 8. g7 dxc2 9. d4 f5 10. Lf4 c1=T 11. Lg3 Tc6 12. Dd3 Tg6 13. Da6 Sf6 14. g8=L c5 15. Lb3 c4 16. d5 Kf7 17. e8=T c3 18. Te4 c2 19. Ta4 c1=L 20. e4 Lf4 21. Sd2 h5 22. 0-0-0 h4 23. Te1 h3 24. Ld1 Th4 25. d6 L8h6 26. d7 Dh8 27. d8=T Le6 28. Tc8 S8d7 29. Tc2 Kg8 30. e5 Lf7 31. e6 Tf8 32. e7 Lb8 33. e8=S f4 34. Te7 f3 35. Se2 f2 36. Tg1 h1=S 37. b4 h2 38. Lh3 f1=S 39. b5 Sf2 40. b6 h1=L 41. bxa7 b6 42. a8=L Lb7 43. Th1 Lc8 44. Lag2 Se3 45. Lf1 S6e4
Cook: 1. b4 c5 2. b5 c4 3. b6 c3 4. bxa7 d5 5. e4 d4 6. f4 d3 7. f5 dxc2 8. d4 g5 9. Lf4 c1=L 10. d5 g4 11. f6 g3 12. fxe7 gxh2 13. g4 c2 14. Lg3 Lf4 15. g5 c1=T 16. g6 Tc6 17. Dd3 f5 18. Sd2 h5 19. g7 Tg6 20. 0-0-0 Sf6 21. Te1 h4 22. d6 h3 23. g8=L Th4 24. Lb3 L8h6 25. Ld1 Kf7 26. d7 Dh8 27. d8=T Le6 28. Td4 Sbd7 29. e5 Tf8 30. e8=T Kg8 31. Tc8 Lf7 32. e6 b6 33. e7 Lb8 34. e8=S f4 35. Te7 f3 36. Se2 f2 37. Tg1 h1=S 38. Da6 h2 39. Lh3 f1=S 40. Ta4 Sf2 41. Tc2 h1=L





Cook: 1. b4 c5 2. b5 c4 3. b6 c3 4. bxa7 d5 5. e4 d4 6. f4 d3 7. f5 dxc2 8. d4 g5 9. Lf4 c1=L 10. d5 g4 11. f6 g3 12. fxe7 gxh2 13. g4 c2 14. Lg3 Lf4 15. g5 c1=T 16. g6 Tc6 17. Dd3 f5 18. Sd2 h5 19. g7 Tg6 20. 0-0-0 Sf6 21. Te1 h4 22. d6 h3 23. g8=L Th4 24. Lb3 L8h6 25. Ld1 Kf7 26. d7 Dh8 27. d8=T Le6 28. Td4 Sbd7 29. e5 Tf8 30. e8=T Kg8 31. Tc8 Lf7 32. e6 b6 33. e7 Lb8 34. e8=S f4 35. Te7 f3 36. Se2 f2 37. Tg1 h1=S 38. Da6 h2 39. Lh3 f1=S 40. Ta4 Sf2 41. Tc2 h1=L
Michel Caillaud: cooked by Stelvio 0.93 :
1.b4 c5 2.b5 c4 3.b6 c3 4.bxa7 d5 5.e4 d4 6.f4 d3 7.f5 dxc2 8.d4 g5 9.Lf4 c1=L 10.d5 g4 11.f6 g3 12.fxe7 gxh2 13.g4 c2 14.Lg3 Lf4 15.g5 c1=T 16.g6 Tc6 17.Dd3 f5 18.Sd2 h5 19.g7 Tg6 20.0-0-0 Sf6 21.Te1 h4 22.d6 h3 23.g8=L Th4 24.Lb3 L8h6 25.Ld1 Kf7 26.d7 Dh8 27.d8=T Le6 28.Td4 Sbd7 29.e5 Tf8 30.e8=T Kg8 31.Tc8 Lf7 32.e6 b6 33.e7 Lb8 34.e8=S f4 35.Te7 f3 36.Se2 f2 37.Tg1 h1=S 38.Da6 h2 39.Lh3 f1=S 40.Ta4 Sf2 41.Tc2 h1=L... (2022-12-20)
more ...
comment
1.b4 c5 2.b5 c4 3.b6 c3 4.bxa7 d5 5.e4 d4 6.f4 d3 7.f5 dxc2 8.d4 g5 9.Lf4 c1=L 10.d5 g4 11.f6 g3 12.fxe7 gxh2 13.g4 c2 14.Lg3 Lf4 15.g5 c1=T 16.g6 Tc6 17.Dd3 f5 18.Sd2 h5 19.g7 Tg6 20.0-0-0 Sf6 21.Te1 h4 22.d6 h3 23.g8=L Th4 24.Lb3 L8h6 25.Ld1 Kf7 26.d7 Dh8 27.d8=T Le6 28.Td4 Sbd7 29.e5 Tf8 30.e8=T Kg8 31.Tc8 Lf7 32.e6 b6 33.e7 Lb8 34.e8=S f4 35.Te7 f3 36.Se2 f2 37.Tg1 h1=S 38.Da6 h2 39.Lh3 f1=S 40.Ta4 Sf2 41.Tc2 h1=L... (2022-12-20)
more ...
comment
Keywords: Unique Proof Game, Move Length Record, Non-standard material, Castling, Promotion (tLTlTSsslL)
Genre: Retro
FEN: 1bb1Nrkq/3nRb2/Qp4rb/8/R3n2r/4n1BB/P1RNNn2/2KB1B1R
Reprints: 583 Ukrainisches Album 1986-1990
80 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Silvio Baier, 2023-03-02 more...
Genre: Retro
FEN: 1bb1Nrkq/3nRb2/Qp4rb/8/R3n2r/4n1BB/P1RNNn2/2KB1B1R
Reprints: 583 Ukrainisches Album 1986-1990
80 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Silvio Baier, 2023-03-02 more...
4 - P0000250
Nikita M. Plaksin
Valery Liskovets
7577v Die Schwalbe 132 12/1991

(5+14)
ser-h#5 (AP)
Typ Tauber/Caillaud
Nikita M. Plaksin
Valery Liskovets
7577v Die Schwalbe 132 12/1991

(5+14)
ser-h#5 (AP)
Typ Tauber/Caillaud
1. Kd4 2. bxc3ep (zuletzt nur K,T-Zug oder c2-c4) 3. e5! (nicht 4. Tb4? weil zuletzt K,T-Zug und 0-0-0 nicht mehr möglich) 4. Tb4 (zuletzt e7xLd8=S möglich) 5. Tc4 & 1. 0-0-0# nicht 1. Td1#? wegen fehlender AP-Legalisierung





"das zeigt die Paradoxie der AP-Bedingung!" (MS). Gleich 1. bxc3 ep.? und dann 2. Kd4 geht natürlich nicht, weil zuvor außer K,T-Zug und c2-c4 auch S-Züge und c3-c4 möglich waren. "Interessanter und genau abgestimmter Lösungsverlauf" (GW) "Sehr schöne und ökonomische Verbindung zwischen konsequentem sh# und AP!" (TB) Mit 'Typ Tauber/Caillaud' ist gemeint, daß die einzelnen Stellungen doch als retroanlytischer Gesamtkomplex betrachtet werden dürfen/sollen (sonst wäre keine AP-Legalisierung möglich), obwohl sie ja aufgrund der retroanalytischen Neubewertung nach jedem Rückzug voneinander unabhängig sind. 6L./5+5P.
A.Buchanan: "By 'type Tauber/Caillaud' it is meant that the individual positions may/should be regarded as a retroanalytic overall complex (otherwise no AP legalization would be possible), although they are independent of each other due to the retroanalytic reassessment after each retraction." (2023-06-29)
comment
A.Buchanan: "By 'type Tauber/Caillaud' it is meant that the individual positions may/should be regarded as a retroanalytic overall complex (otherwise no AP legalization would be possible), although they are independent of each other due to the retroanalytic reassessment after each retraction." (2023-06-29)
comment
Keywords: Castling (wl), a posteriori (AP), Promotion (S), Seriesmover, Consequent, En passant
Genre: Retro, Fairies
FEN: 1N6/1ppppppn/n7/1Pq1k3/1pP1r3/4p3/1r6/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-29 more...
Genre: Retro, Fairies
FEN: 1N6/1ppppppn/n7/1Pq1k3/1pP1r3/4p3/1r6/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-29 more...
5 - P0000254
Leonid M. Borodatow
7642 Die Schwalbe 133 02/1992

(16+10)
Welches waren die letzten 7 Einzelzüge, wenn dabei keine Zugwiederholungen vorkamen?
Leonid M. Borodatow
7642 Die Schwalbe 133 02/1992

(16+10)
Welches waren die letzten 7 Einzelzüge, wenn dabei keine Zugwiederholungen vorkamen?
R: 1. 0-0-0# Ke4-d4 2. e5xf6ep+ f7-f5 3. Tg6-b6+ Kf5-e4 4. c7-c8=L
Die von einigen Lösern angeführte Abweichung 2. f5-f6+ Kd4-e4 3. Lh6-g7+ (und mehrdeutig weiter) ließe sich durch die Erweiterung '... keine Zugwiederholungen und keine Pendelzüge ...' (mühsam) kitten. Beim Autor hieß es bei dieser ich-weiß-nicht-wie-vielten Fassung nur 'letzte 9 (!) Einzelzüge ohne Wiederholung).
HHS meint ohnehin, daß es das ganze auch ohne die einengende Zusatzbedingung schon gibt.
Das von einem Löser angegebene 1. Ld3-h7# Th1-h8 2. Lh8-g7 Tg1-h1 3. Se1-g3 g2-g1=T 4. Th7-h8=L scheitert allerdings an der Schlagbilanz.





Die von einigen Lösern angeführte Abweichung 2. f5-f6+ Kd4-e4 3. Lh6-g7+ (und mehrdeutig weiter) ließe sich durch die Erweiterung '... keine Zugwiederholungen und keine Pendelzüge ...' (mühsam) kitten. Beim Autor hieß es bei dieser ich-weiß-nicht-wie-vielten Fassung nur 'letzte 9 (!) Einzelzüge ohne Wiederholung).
HHS meint ohnehin, daß es das ganze auch ohne die einengende Zusatzbedingung schon gibt.
Das von einem Löser angegebene 1. Ld3-h7# Th1-h8 2. Lh8-g7 Tg1-h1 3. Se1-g3 g2-g1=T 4. Th7-h8=L scheitert allerdings an der Schlagbilanz.
Keywords: En passant, Last Moves?, Non-standard material, Castling (wl), Promotion (L), Valladao Task (WWW)
Genre: Retro
FEN: qrB2brr/Bp2p1BB/pR3P2/1Q6/2Pk1P2/B1p2R2/2P3N1/2KR1N2
Input: Gerd Wilts, 1995-06-03
Last update: Rainer Staudte, 2019-08-11 more...
Genre: Retro
FEN: qrB2brr/Bp2p1BB/pR3P2/1Q6/2Pk1P2/B1p2R2/2P3N1/2KR1N2
Input: Gerd Wilts, 1995-06-03
Last update: Rainer Staudte, 2019-08-11 more...
6 - P0000324
Josef Haas
8259 Die Schwalbe 143 10/1993

(7+5)
a) Wer setzt in 1 Zug matt?
b) Auf welchem Feld muß ein schwarzer Bauer eingefügt werden, damit die andere Partei als in a) mattsetzt?
Josef Haas
8259 Die Schwalbe 143 10/1993

(7+5)
a) Wer setzt in 1 Zug matt?
b) Auf welchem Feld muß ein schwarzer Bauer eingefügt werden, damit die andere Partei als in a) mattsetzt?
b) (+sBc7) 1. ... Lg8xe6#
a) 1. Tg6#
1) R: 1. ... Kg6xBf6! 2. g5xf6ep++ f7-f5 3. La2-b1+
"Vermutlich aus der Kleinkunstkiste des Autors hervorgekramt.
a) sollte einfach formuliert sein: 'Matt in 1 Zug' - denn wie es hier heißt, klingt es als ob nur einer mattsetzen kann. Das aber ist nicht der Fall, denn beide können's: 1. ... Lxe6# und 1. Tg6#. Üblicherweise hat Weiß das Prae und kann darauf pochen, den Schwarz hat einen altklassischen letzten Zug: 1. ... Kg6xBf6! (nebst 2. Bg5xBf6ep++ Bf7-f5 3. La2-(x)b1)" (HHS);
also ist Weiß am Zug und setzt matt mit 1. Tg6#.
b) Nach Einfügen eines sBc7 geht die o.g. Rückzugfolge nicht, weil der wK nicht auf die 8. Reihe gelangen kann. Also Schwarz am Zuge und 1. ... Lxe6#
"Allzubekanntes - kein Problem für Schwalbelöser" (HHS)
Wenn das alles so bekannt ist, erstaunt doch sehr, daß nur drei Löser die Autorintention nachvollziehen konnten. Alle anderen Löser (5) kamen zu genau entgegengesetzten Erkenntnissen (in a) setzt Schwarz matt, in b) Weiß), was wohl durch die nicht ganz konventionelle Formulierung suggeriert wurde. Ich find's ein interessantes Beispiel für Massenhypnose! (GL) 2/I/3L.
a) 1. Tg6#
1) R: 1. ... Kg6xBf6! 2. g5xf6ep++ f7-f5 3. La2-b1+





"Vermutlich aus der Kleinkunstkiste des Autors hervorgekramt.
a) sollte einfach formuliert sein: 'Matt in 1 Zug' - denn wie es hier heißt, klingt es als ob nur einer mattsetzen kann. Das aber ist nicht der Fall, denn beide können's: 1. ... Lxe6# und 1. Tg6#. Üblicherweise hat Weiß das Prae und kann darauf pochen, den Schwarz hat einen altklassischen letzten Zug: 1. ... Kg6xBf6! (nebst 2. Bg5xBf6ep++ Bf7-f5 3. La2-(x)b1)" (HHS);
also ist Weiß am Zug und setzt matt mit 1. Tg6#.
b) Nach Einfügen eines sBc7 geht die o.g. Rückzugfolge nicht, weil der wK nicht auf die 8. Reihe gelangen kann. Also Schwarz am Zuge und 1. ... Lxe6#
"Allzubekanntes - kein Problem für Schwalbelöser" (HHS)
Wenn das alles so bekannt ist, erstaunt doch sehr, daß nur drei Löser die Autorintention nachvollziehen konnten. Alle anderen Löser (5) kamen zu genau entgegengesetzten Erkenntnissen (in a) setzt Schwarz matt, in b) Weiß), was wohl durch die nicht ganz konventionelle Formulierung suggeriert wurde. Ich find's ein interessantes Beispiel für Massenhypnose! (GL) 2/I/3L.
vergl. P0004915 (Hans Gruber, Schach 1979)
Brassaud: La solution proposée 1/Tg6# est possible
Mais il y a aussi le rétro jeu -1) Fa2-b1, Rg5g6 -2) Ta4-a5+, Rf4-f5 etc … et avec le trait aux noirs : 1) Fxe6 # est possible (2017-08-30)
A.Buchanan: @Brassaud: yes I agree. There is no reason why White should not have moved last. So both players can mate, but part (b) implies that the intended solution in (a) is 1 player. If the published stipulation for (a) was maybe just "#1", which by default is white to move, then there is a unique solution.
For (b) I am wondering about +sBg6, which would also stop the en passant trick, both by blocking sK from retreating there and also by locking sL in an impossible cage with sBf7. (2017-08-31)
Henrik Juel: Adding a black pawn on g6 of course prevents a black last move by Kf6, but it allows f7xg6 as last move; Lg8 is not locked, because Ph7 is white (2017-08-31)
A.Buchanan: Yes (2017-08-31)
Anton Baumann: vergl. P0004915 (Hans Gruber, Schach 1979) (2023-01-03)
more ...
comment
Brassaud: La solution proposée 1/Tg6# est possible
Mais il y a aussi le rétro jeu -1) Fa2-b1, Rg5g6 -2) Ta4-a5+, Rf4-f5 etc … et avec le trait aux noirs : 1) Fxe6 # est possible (2017-08-30)
A.Buchanan: @Brassaud: yes I agree. There is no reason why White should not have moved last. So both players can mate, but part (b) implies that the intended solution in (a) is 1 player. If the published stipulation for (a) was maybe just "#1", which by default is white to move, then there is a unique solution.
For (b) I am wondering about +sBg6, which would also stop the en passant trick, both by blocking sK from retreating there and also by locking sL in an impossible cage with sBf7. (2017-08-31)
Henrik Juel: Adding a black pawn on g6 of course prevents a black last move by Kf6, but it allows f7xg6 as last move; Lg8 is not locked, because Ph7 is white (2017-08-31)
A.Buchanan: Yes (2017-08-31)
Anton Baumann: vergl. P0004915 (Hans Gruber, Schach 1979) (2023-01-03)
more ...
comment
Keywords: Add pieces, No legal last move for Black, En passant in the retro play
Genre: Retro
FEN: 4K1br/1p4pP/4Pk2/R7/3P4/8/8/1B4R1
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-01-03 more...
Genre: Retro
FEN: 4K1br/1p4pP/4Pk2/R7/3P4/8/8/1B4R1
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-01-03 more...
1. d4 e5 2. d5 f5 3. d6 Le7 4. dxe7 d5 5. e4 d4 6. Dg4 fxg4 7. c4 d3 8. c5 Dd6 9. b4 Kd7 10. cxd6 c5 11. b5 c4 12. b6 Sc6 13. e8=T d2+ 14. Ke2 c3 15. Kd3 d1=L 16. Sd2 Sd4 17. Tf8 Kc6 18. Tf4 exf4 19. e5 h5 20. e6 Lb3 21. e7 Lf7 22. bxa7 b5 23. e8=T b4 24. Te6 b3 25. Th6 gxh6 26. d7 b2 27. d8=T Lce6 28. Td5 Te8 29. Kc4 b1=L 30. a8=T Lh7 31. Ta3 c2 32. Tg3 Se7 33. a4 Thf8 34. a5 Sg6 35. a6 Sh8 36. a7 fxg3 37. a8=T gxh2 38. T8a3 Lhg8 39. Th3 gxh3 40. Se4 Lxd5+
Cook: 1. b4 e5 2. d4 Le7 3. d5 f5 4. d6 h5 5. dxe7 d5 6. b5 Dd6 7. b6 Kd7 8. bxa7 b5 9. c4 b4 10. c5 d4 11. cxd6 c5 12. e8=T Sc6 13. Tf8 c4 14. e4 d3 15. Dg4 d2+ 16. Ke2 c3 17. Kd3 d1=L 18. Sd2 fxg4 19. Tf4 exf4 20. e5 Sd4 21. e6+ Kc6 22. e7 b3 23. e8=T b2 24. Te6 Lb3 25. Th6 Lf7 26. d7+ gxh6 27. d8=T Lce6 28. Td5 Te8 29. Kc4 b1=L 30. a8=T Lh7 31. Ta3 c2 32. Tg3 Se7 33. a4 Thf8 34. a5 Sg6 35. a6 Sh8 36. a7 fxg3 37. a8=T gxh2
38. T8a3 Lhg8 39. Th3 gxh3 40. Se4 Lxd5+





Cook: 1. b4 e5 2. d4 Le7 3. d5 f5 4. d6 h5 5. dxe7 d5 6. b5 Dd6 7. b6 Kd7 8. bxa7 b5 9. c4 b4 10. c5 d4 11. cxd6 c5 12. e8=T Sc6 13. Tf8 c4 14. e4 d3 15. Dg4 d2+ 16. Ke2 c3 17. Kd3 d1=L 18. Sd2 fxg4 19. Tf4 exf4 20. e5 Sd4 21. e6+ Kc6 22. e7 b3 23. e8=T b2 24. Te6 Lb3 25. Th6 Lf7 26. d7+ gxh6 27. d8=T Lce6 28. Td5 Te8 29. Kc4 b1=L 30. a8=T Lh7 31. Ta3 c2 32. Tg3 Se7 33. a4 Thf8 34. a5 Sg6 35. a6 Sh8 36. a7 fxg3 37. a8=T gxh2
38. T8a3 Lhg8 39. Th3 gxh3 40. Se4 Lxd5+
Moldenhauer: Computerprüfung: Cooked Stelvio 1.6 29:20:32 Stunden. (hh:mm:ss)
Da NUPG C+
Notation: 1.b4 e5 2.d4 Le7 3.d5 f5 4.d6 h5 5.dxe7 d5 6.b5 Dd6 7.b6 Kd7 8.bxa7 b5
9.c4 b4 10.c5 d4 11.cxd6 c5 12.e8=T Sc6 13.Tf8 c4 14.e4 d3 15.Dg4 d2+ 16.Ke2 c3
17.Kd3 d1=L 18.Sd2 fxg4 19.Tf4 exf4 20.e5 Sd4 21.e6+ Kc6 22.e7 b3 23.e8=T b2
24.Te6 Lb3 25.Th6 Lf7 26.d7+ gxh6 27.d8=T Lce6 28.Td5 Te8 29.Kc4 b1=L 30.a8=T Lh7
31.Ta3 c2 32.Tg3 Se7 33.a4 Thf8 34.a5 Sg6 35.a6 Sh8 36.a7 fxg3 37.a8=T gxh2
38.T8a3 Lhg8 39.Th3 gxh3 40.Se4 Lxd5+
3 schwarze Läufer stehen zum Schluss auf den weißen Felder d5, f7, g8. (2023-09-21)
comment
Da NUPG C+
Notation: 1.b4 e5 2.d4 Le7 3.d5 f5 4.d6 h5 5.dxe7 d5 6.b5 Dd6 7.b6 Kd7 8.bxa7 b5
9.c4 b4 10.c5 d4 11.cxd6 c5 12.e8=T Sc6 13.Tf8 c4 14.e4 d3 15.Dg4 d2+ 16.Ke2 c3
17.Kd3 d1=L 18.Sd2 fxg4 19.Tf4 exf4 20.e5 Sd4 21.e6+ Kc6 22.e7 b3 23.e8=T b2
24.Te6 Lb3 25.Th6 Lf7 26.d7+ gxh6 27.d8=T Lce6 28.Td5 Te8 29.Kc4 b1=L 30.a8=T Lh7
31.Ta3 c2 32.Tg3 Se7 33.a4 Thf8 34.a5 Sg6 35.a6 Sh8 36.a7 fxg3 37.a8=T gxh2
38.T8a3 Lhg8 39.Th3 gxh3 40.Se4 Lxd5+
3 schwarze Läufer stehen zum Schluss auf den weißen Felder d5, f7, g8. (2023-09-21)
comment
Keywords: Non-Unique Proof Game, Ceriani-Frolkin Theme (TTTTT), Non-standard material (ll), Promotion (TlTTlTT)
Genre: Retro
FEN: 4rrbn/5b2/2k4p/3b3p/2KnN3/7p/2p2PPp/R1B2BNR
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2023-09-22 more...
Genre: Retro
FEN: 4rrbn/5b2/2k4p/3b3p/2KnN3/7p/2p2PPp/R1B2BNR
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2023-09-22 more...
R: 1. ... Kg8xBf7,(If5-e4) Kb4xSb3,(If6-f5), dann 1. Ka4,(Ie6) Sc5#,(If8)
Cook: NL
R: 1. Ke7xLf7,xSf7,xBf7,(Id4-e4) d6xDe5,(Ic5-d4), dann 1. Kc2,(Id4) Db2#,(Ia1)
R: 1. Kg6xTf7,Ke6xTf7,(If3-e4,Id3-e4) d6xDe5,(Ie4,Ic4), dann 1. Te7,Tg7,(Id4) Db2#,(Ia1)





Cook: NL
R: 1. Ke7xLf7,xSf7,xBf7,(Id4-e4) d6xDe5,(Ic5-d4), dann 1. Kc2,(Id4) Db2#,(Ia1)
R: 1. Kg6xTf7,Ke6xTf7,(If3-e4,Id3-e4) d6xDe5,(Ie4,Ic4), dann 1. Te7,Tg7,(Id4) Db2#,(Ia1)
Anton Baumann: 'Die Schwalbe' 08/1984 S.308: der Autor korrigiert: wBe5 statt sBe5 (2022-12-23)
comment
comment
Keywords: Help retractor, Kindergarten Problem
Pieces:
= Imitator (I)
Genre: Retro, Fairies, h#
FEN: 8/5K2/8/4p3/4-I3/1k6/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2021-12-13 more...
Pieces:

Genre: Retro, Fairies, h#
FEN: 8/5K2/8/4p3/4-I3/1k6/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2021-12-13 more...
9 - P0000545
Andrej N. Kornilow
Andrey Frolkin
3460 Die Schwalbe 68 04/1981

(9+12)
Welches waren die letzten 8 Einzelzüge?
Andrej N. Kornilow
Andrey Frolkin
3460 Die Schwalbe 68 04/1981

(9+12)
Welches waren die letzten 8 Einzelzüge?
R: 1. f7-f8=D# Kd7-e7 2. e7-e8=L+ Kc6-d7 3. d7-d8=S+ Ld8-c7 4. c7-c8=T+ Tc8-b8





James Malcom: (Shortest) proof of legality: 1. d4 Nh6 2. Bxh6 gxh6 3. g4 Rg8 4. g5 Rg6 5. Nh3 Rf6 6. Nf4 Nc6 7. g6 Nb4 8. g7 Rg6 9. Nxg6 fxg6 10. Bh3 Nd5 11. Be6 dxe6 12. f4 Kd7 13. f5 Kc6 14. f6 Bd7 15. Rf1 Be8 16. a4 Bf7 17. a5 Bg8 18. f7 Qd6 19. Rf6 exf6 20. e4 Be7 21. e5 Bd8 22. exd6 Ne7 23. dxe7 Rc8 24. d5+ Kb5 25. d6 Kc6 26. d7 Kb5 27. Qd6 cxd6 28. a6 Kc6 29. c4 Kb6 30. c5+ Kb5 31. c6 Kc5 32. c7 Kb5 33. Na3+ Kc6 34. Nc4 Kb5 35. Nb6
axb6 36. Ra5+ Kb4 37. Rc5 bxc5 38. a7 Kb5 39. b4 Kc4 40. b5 Kd4 41. b6 Ke4 42. Kd2 Ke5 43. Kc3 Kd5 44. a8=B Kc6 45. Kc4 Rb8 46. c8=R+ Bc7 47. d8=N+ Kd7 48. e8=B+ Ke7 49. f8=Q#
Took me a bit to figure out the trick for maneuvering the Black bishops. (2022-08-28)
comment
axb6 36. Ra5+ Kb4 37. Rc5 bxc5 38. a7 Kb5 39. b4 Kc4 40. b5 Kd4 41. b6 Ke4 42. Kd2 Ke5 43. Kc3 Kd5 44. a8=B Kc6 45. Kc4 Rb8 46. c8=R+ Bc7 47. d8=N+ Kd7 48. e8=B+ Ke7 49. f8=Q#
Took me a bit to figure out the trick for maneuvering the Black bishops. (2022-08-28)
comment
Keywords: Last Moves? (8), Allumwandlung
Genre: Retro
FEN: BrRNBQb1/1pb1k1Pp/1P1ppppp/2p5/2K5/8/7P/8
Input: Gerd Wilts, 1995-06-03
Genre: Retro
FEN: BrRNBQb1/1pb1k1Pp/1P1ppppp/2p5/2K5/8/7P/8
Input: Gerd Wilts, 1995-06-03
Kees: possible fix: Lb1=Sb1 -De1 +Ld1
White begins: 1.Kxb7 Lxe2 2.Kc8 La6#
(1.Txd8+ Kxd8 2.Kf8 Th8# illegal for white has no last move) (2023-06-07)
A.Buchanan: Your fix is good, Kees. It removes the cook, and sLd1 denies R: 1. c2xb3 as well as sLb1 did. Note R: 1 Sc6-d8 0-0+? as black castling rights were lost to let wK enter the back rank. (2023-06-08)
more ...
comment
White begins: 1.Kxb7 Lxe2 2.Kc8 La6#
(1.Txd8+ Kxd8 2.Kf8 Th8# illegal for white has no last move) (2023-06-07)
A.Buchanan: Your fix is good, Kees. It removes the cook, and sLd1 denies R: 1. c2xb3 as well as sLb1 did. Note R: 1 Sc6-d8 0-0+? as black castling rights were lost to let wK enter the back rank. (2023-06-08)
more ...
comment
Genre: h#, Retro
FEN: 1bKN1rk1/1ppn1r1R/5p1P/4pP1p/3p1p2/1PP3P1/PP2P3/Rb2q3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-08 more...
1. ... Kgxf4 2. Tf6 e6 3. Tf8 Sg7#
Cook: 1. ... exf6ep 2. 0-0-0 gxf4 3. Td7 a8=D
Failed try, as Bg4xBh5 allows bRh8 to have escaped the cage prior to ep.





Cook: 1. ... exf6ep 2. 0-0-0 gxf4 3. Td7 a8=D
Failed try, as Bg4xBh5 allows bRh8 to have escaped the cage prior to ep.
Anton Baumann: Sollte eine Verbesserung von P0000777 sein.
Autorabsicht: "letzter Zug f7-f5 sonst retropatt! Jetzt ist aber die Rochade illegal, da der sTh8 nur über e8 aus seiner Ecke kommt. Daher Verführung 1. ... exf6 e.p. 2.0-0-0? Lxf4 3.Td7 a8=D#. Lösung: 1. ... Kxf4 2.Tf6 e6 3.Tf8 sg7#"
Aber: Der s h-Bauer kann auch auf h5 geschlagen worden sein; so konnte der sT über h6 aus seiner Ecke entkommen. Die vermeintliche Verführung ist also NL! (2022-12-14)
comment
Autorabsicht: "letzter Zug f7-f5 sonst retropatt! Jetzt ist aber die Rochade illegal, da der sTh8 nur über e8 aus seiner Ecke kommt. Daher Verführung 1. ... exf6 e.p. 2.0-0-0? Lxf4 3.Td7 a8=D#. Lösung: 1. ... Kxf4 2.Tf6 e6 3.Tf8 sg7#"
Aber: Der s h-Bauer kann auch auf h5 geschlagen worden sein; so konnte der sT über h6 aus seiner Ecke entkommen. Die vermeintliche Verführung ist also NL! (2022-12-14)
comment
Keywords: Castling (sg), Superseded by (P0000058)
Genre: h#, Retro
FEN: r3k3/P7/p1r3pP/4PpBN/3ppnKn/6P1/1PP2PPq/7N
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-16 more...
Genre: h#, Retro
FEN: r3k3/P7/p1r3pP/4PpBN/3ppnKn/6P1/1PP2PPq/7N
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-16 more...
NL: 1. d4 d6 2. Kd2 Le6 3. g4 f5 4. g5 Lf7 5. g6 Sd7 6. e4 Db8 7. gxf7+ Kd8 8. Kc3 g5 9. Kc4 g4 10. Kd5 Lg7 11. Ke6 Kc8 12. f8=L g3 13. Kf7 g2 14. Ke8 gxf1=L 15. e5 Lg2 16. Se2 d5 17. Lg5 Lh3 18. e6
Die Autorlösung wurde nie publiziert und ist unbekannt.
Die Autorlösung wurde nie publiziert und ist unbekannt.





Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 in 1 Sekunde.
Keine Lösung: BP 17.0. BP 17.5 cooked.
Beispiel BP 18.0: 1.d4 Sa6 2.Kd2 Sb8 3.Kc3 d6 4.e4 Le6 5.Se2 Sd7 6.e5 Db8 7.g4 Kd8
8.g5 f5 9.g6 Lf7 10.gxf7 Kc8 11.Kc4 g5 12.Kd5 Lg7 13.Ke6 d5 14.f8L g4 15.Kf7 g3
16.Ke8 g2 17.Lg5 gxf1L 18.e6 Lh3
Beispiel BP 17.5: 1.d4 Sa6 2.Kd2 Sc5 3.Ke3 d5 4.Kf4 Le6 5.Ke5 Kd7 6.e4 Db8
7.g4 Kc8 8.g5 f5 9.g6 Lf7 10.gxf7 Sd7+ 11.Ke6 g5 12.Se2 Lg7 13.e5 g4 14.Lg5 g3
15.f8L g2 16.Kf7 gxf1L 17.Ke8 Lh3 18.e6 (2023-05-07)
comment
Keine Lösung: BP 17.0. BP 17.5 cooked.
Beispiel BP 18.0: 1.d4 Sa6 2.Kd2 Sb8 3.Kc3 d6 4.e4 Le6 5.Se2 Sd7 6.e5 Db8 7.g4 Kd8
8.g5 f5 9.g6 Lf7 10.gxf7 Kc8 11.Kc4 g5 12.Kd5 Lg7 13.Ke6 d5 14.f8L g4 15.Kf7 g3
16.Ke8 g2 17.Lg5 gxf1L 18.e6 Lh3
Beispiel BP 17.5: 1.d4 Sa6 2.Kd2 Sc5 3.Ke3 d5 4.Kf4 Le6 5.Ke5 Kd7 6.e4 Db8
7.g4 Kc8 8.g5 f5 9.g6 Lf7 10.gxf7 Sd7+ 11.Ke6 g5 12.Se2 Lg7 13.e5 g4 14.Lg5 g3
15.f8L g2 16.Kf7 gxf1L 17.Ke8 Lh3 18.e6 (2023-05-07)
comment
Keywords: Non-Unique Proof Game, Non-standard material
Genre: Retro
FEN: rqk1KBnr/pppnp1bp/4P3/3p1pB1/3P4/7b/PPP1NP1P/RN1Q3R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-20 more...
Genre: Retro
FEN: rqk1KBnr/pppnp1bp/4P3/3p1pB1/3P4/7b/PPP1NP1P/RN1Q3R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-20 more...
Weiß ist patt. 1. cxb6ep ist nur zulässig, wenn Schwarz diese a posteriori durch die Rochade rechtfertigt. Weiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7





Guus Rol: This is an incorrect interpretation of the AP-convention. Rules outrank goals in the definition of all GAMES. Therefore the legitimacy of a move cannot be restricted by the desire to achieve the goal (in this case: Remis). The proper way to view AP is that executing e.p. invalidates the legitimacy of all lines of future play that do not contain 0-0-0! In that sense black and white are forced to cooperate. In whatever freedom remains they can compete for the prize promised in the stipulation. By the way, this understanding of AP is not only more logical, it is also much more interesting as a playing field for AP-composition. (2005-09-21)
mri: citeWeiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7
/cite
How does white prevent black from castling after 1. cxb6 e.p. Ba7xb6+?
E.g. 2.Kxb6 a1=R 3.a7 Rxa7, or 2.Ka4 Bd8xc7 3.a7 Bb8. (2005-09-22)
VL: 1.c5xb6ep(??) a7xb6+ 2.Kxb6 a1R 3.Kb7 R1xa6 4.Rc8! (R6a7#?? illegal).
This study is correct under the generally accepted understanding of AP
a la' N.Petrovic'. Antiform (looking possibly somewhat strange):
Black's unsuccessful try. (2005-10-03)
Guus Rol: Generally accepted, true. Generally acceptable, false. Freedom of interpretation ceases for a concept once its polar concept (a priori validation) has been defined. "Goal induced AP" however, might be a passable stipulation for this type of problem. To keep this place from turning into a discussion forum I will discontinue comments on this issue. (2005-10-03)
paul: Author intention is: If black still can castle, his last move must have been b7-b5. However, to prove this, he has to castle (A Posteriori condition). So: 1.cxb6 e.p. axb6+ 2.Kxb6 a1R! (2...a1Q? 3.Kb7 Qxa6 mate obviously doesn`t prove b7-b5 as the last move) 3.Kb7 R1xa6 4.Rc8! and white has prevented black from castling. So black can`t prove the last move is b7-b5 and therefor is already stalemated in the initial position! (2011-07-12)
A.Buchanan: Isn't Guus' idea just AP-Prioritat? And even if it were "more logical" or "more interesting", it doesn't follow that other forms is AP are "incorrect" (2023-07-31)
more ...
comment
mri: citeWeiß kann aber so spielen, daß Schwarz nicht rochieren kann, z.B. 1. ... Lxc7 2. bxc7
/cite
How does white prevent black from castling after 1. cxb6 e.p. Ba7xb6+?
E.g. 2.Kxb6 a1=R 3.a7 Rxa7, or 2.Ka4 Bd8xc7 3.a7 Bb8. (2005-09-22)
VL: 1.c5xb6ep(??) a7xb6+ 2.Kxb6 a1R 3.Kb7 R1xa6 4.Rc8! (R6a7#?? illegal).
This study is correct under the generally accepted understanding of AP
a la' N.Petrovic'. Antiform (looking possibly somewhat strange):
Black's unsuccessful try. (2005-10-03)
Guus Rol: Generally accepted, true. Generally acceptable, false. Freedom of interpretation ceases for a concept once its polar concept (a priori validation) has been defined. "Goal induced AP" however, might be a passable stipulation for this type of problem. To keep this place from turning into a discussion forum I will discontinue comments on this issue. (2005-10-03)
paul: Author intention is: If black still can castle, his last move must have been b7-b5. However, to prove this, he has to castle (A Posteriori condition). So: 1.cxb6 e.p. axb6+ 2.Kxb6 a1R! (2...a1Q? 3.Kb7 Qxa6 mate obviously doesn`t prove b7-b5 as the last move) 3.Kb7 R1xa6 4.Rc8! and white has prevented black from castling. So black can`t prove the last move is b7-b5 and therefor is already stalemated in the initial position! (2011-07-12)
A.Buchanan: Isn't Guus' idea just AP-Prioritat? And even if it were "more logical" or "more interesting", it doesn't follow that other forms is AP are "incorrect" (2023-07-31)
more ...
comment
Keywords: En passant as key, Castling (sg), a posteriori (AP)
Genre: Retro, Studies
FEN: r2bk3/p1Rpp3/P1p2p2/KpP2P2/1P2p3/1P6/p7/8
Reprints: (4) Problem 161-164 11/1973
317 Europe Echecs 217 01/1977
(A) Die Schwalbe 80 04/1983
408 Eigenartige Schachprobleme 2010
M36 mpk-Blätter 12/2011
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-31 more...
Genre: Retro, Studies
FEN: r2bk3/p1Rpp3/P1p2p2/KpP2P2/1P2p3/1P6/p7/8
Reprints: (4) Problem 161-164 11/1973
317 Europe Echecs 217 01/1977
(A) Die Schwalbe 80 04/1983
408 Eigenartige Schachprobleme 2010
M36 mpk-Blätter 12/2011
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-31 more...
14 - P0000759
Luis Alberto Garaza
1034 Die Schwalbe 21 06/1973

(9+9) cooked
Schwarz am Zug, Weiß gewinnt
Luis Alberto Garaza
1034 Die Schwalbe 21 06/1973

(9+9) cooked
Schwarz am Zug, Weiß gewinnt
1. ... fxg3ep 2. hxg3+ Kh5 3. f4 Kh6 4. h8=T+! Kg7
Cook: Intended a Posteriori combo of castling and ep rights retro-locks wTh in cage, contradicting pawn capture balance





Cook: Intended a Posteriori combo of castling and ep rights retro-locks wTh in cage, contradicting pawn capture balance
hans: only black move is fxg3e.p.
1. fxg3+ Kh5 2. h8D/T#
Why the keyword 'castling'?
Castling is illegal, for there are 7 black captures, and because white's last move is g2-g4, needs the wK let pass Rh1 (2012-05-18)
Anton Baumann: g2-g4 war nicht zwingend der letzte Zug! Schwarz ist patt, also unlösbar!
Korrektur in 'die Schwalbe' 12/2074 S.264: "wTa1 nach h1. Nun gewinnt nach 1. - fxg3 Weiss mit 2.hxg3+ Kh5 3.f4 Kh6 4.h8=T+! Kg7 und der umgewandelte Turm holt die störenden sBB ab, sodass Weiss rochieren kann und beweist, dass Schwarz nicht patt war. Schwarz versucht die Rochade zu verhindern, ist aber machtlos." (2022-12-06)
A.Buchanan: The forward play is more complicated, as Black can play more aggressively than 3. … Kh6 (2022-12-07)
Anton Baumann: Wenn Schwarz nicht 3.-Kh6! zieht, holt sich Weiss auf h8 die Dame, mit einfacherer Fortsetzung.
3.-g4? 4.f5 Kg5 (4.-g5 5.f6 ~ 6.h8=D) 5.h8=D Kxf5 6.De8 +_
3.-Kg4? 4.h8=D Kf3 5.Dxh3 g4 6.Dh2 Ke4 7.Dg2+ +_ (2022-12-09)
more ...
comment
1. fxg3+ Kh5 2. h8D/T#
Why the keyword 'castling'?
Castling is illegal, for there are 7 black captures, and because white's last move is g2-g4, needs the wK let pass Rh1 (2012-05-18)
Anton Baumann: g2-g4 war nicht zwingend der letzte Zug! Schwarz ist patt, also unlösbar!
Korrektur in 'die Schwalbe' 12/2074 S.264: "wTa1 nach h1. Nun gewinnt nach 1. - fxg3 Weiss mit 2.hxg3+ Kh5 3.f4 Kh6 4.h8=T+! Kg7 und der umgewandelte Turm holt die störenden sBB ab, sodass Weiss rochieren kann und beweist, dass Schwarz nicht patt war. Schwarz versucht die Rochade zu verhindern, ist aber machtlos." (2022-12-06)
A.Buchanan: The forward play is more complicated, as Black can play more aggressively than 3. … Kh6 (2022-12-07)
Anton Baumann: Wenn Schwarz nicht 3.-Kh6! zieht, holt sich Weiss auf h8 die Dame, mit einfacherer Fortsetzung.
3.-g4? 4.f5 Kg5 (4.-g5 5.f6 ~ 6.h8=D) 5.h8=D Kxf5 6.De8 +_
3.-Kg4? 4.h8=D Kf3 5.Dxh3 g4 6.Dh2 Ke4 7.Dg2+ +_ (2022-12-09)
more ...
comment
Keywords: Castling (wl), a posteriori (AP) (Type Petrovic), En passant as key
Genre: Retro, Studies
FEN: 8/7P/6p1/2p3p1/2p2pPk/2Pp1P1p/3PpP1P/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-07 more...
Genre: Retro, Studies
FEN: 8/7P/6p1/2p3p1/2p2pPk/2Pp1P1p/3PpP1P/R3K3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-07 more...
15 - P0000772
Klaus Wenda
1419 Die Schwalbe 30 12/1974
4. ehrende Erwähnung

(4+7)
Weiß nimmt 1 Zug zurück, dann #2
b) sBh7 nach b6
Klaus Wenda
1419 Die Schwalbe 30 12/1974
4. ehrende Erwähnung

(4+7)
Weiß nimmt 1 Zug zurück, dann #2
b) sBh7 nach b6
a) R: 1. Kd5-e4, dann 1. Kd6
b) R: 1. dxc6ep, dann 1. d6
In a) ist die s0-0-0 nicht mehr möglich, weil sich das Schach durch den sLg8 nur durch Kf7(x)e8 erklären läßt, in b) muß mindestens einer der sTT via e8 auf seinen Diagrammplatz gelangt sein.
b) R: 1. dxc6ep, dann 1. d6





In a) ist die s0-0-0 nicht mehr möglich, weil sich das Schach durch den sLg8 nur durch Kf7(x)e8 erklären läßt, in b) muß mindestens einer der sTT via e8 auf seinen Diagrammplatz gelangt sein.
In a) Entschlagdual R: Kd5xBe4, das wurde in der Lösungsbesprechung noch kritisiert und als NL vermerkt. Hat das der PR gelassener gesehen ('geduldeter Entschlagdual'), oder gibt's noch eine korrigierte Version dieses Problems?
Anton Baumann: Korrektur in 'Die Schwalbe' 12/1975 S.422: +sLh2, +sBe5;
nun geht in a) nur noch zurück: Kd5 x Be4.
Ausgezeichnet wurde gem. Preisbericht in 'Die Schwalbe' 06/1977 S.82 die korrigierte Version 1419v. (2022-12-08)
comment
Anton Baumann: Korrektur in 'Die Schwalbe' 12/1975 S.422: +sLh2, +sBe5;
nun geht in a) nur noch zurück: Kd5 x Be4.
Ausgezeichnet wurde gem. Preisbericht in 'Die Schwalbe' 06/1977 S.82 die korrigierte Version 1419v. (2022-12-08)
comment
Keywords: Castling (sg), Help retractor, En passant in the retro play, Cant Castler (sl)
Genre: Retro
FEN: r3k1bR/pr1p3p/2P5/8/2B1K3/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-02-10 more...
Genre: Retro
FEN: r3k1bR/pr1p3p/2P5/8/2B1K3/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-02-10 more...
1. ... exf6ep 2. 0-0-0? Lxf4 3. Td7 a8=D# try
1. ... Kxf4 2. Tf6 e6 3. Tf8 Sg7# solution
Cook: 1. ... Kxf4 2. Te7 e6 3. Tb8 axb8=D,T#
1. ... Kxf4 2. Tf6 e6 3. Tf8 Sg7# solution





Cook: 1. ... Kxf4 2. Te7 e6 3. Tb8 axb8=D,T#
See P0000674
Henrik Juel: The stipulation should probably read h#2.5: 1.exf6ep 0-0-0 2.Bxf4 Rd7 3.a8Q# (2003-08-18)
Anton Baumann: Letzter Zug war f7-f5, sonst retropatt. Die weissen Bauern haben 6x geschlagen. Der s a-Bauer wurde so ebenfalls als Schlagopfer benötigt und musste 2x schlagen, um sich umwandeln zu können. Weiss hat also auf h6 den s Bauern geschlagen. Unabhängig davon ob der sTe6 ein Umwandlungsturm ist oder nicht, muss der sTh8 über e8 aus der Ecke gekommen sein. Also ist die Rochade illegal!
Autorabsicht: 1. ... exf6 e.p. 2.0-0-0 Lxf4 3.Td7 a8=D# ist die Verführung!
Lösung: 1. ... Kxf4 2.Tf6 e6 3.Tf8 Sg7#
leider geht auch: 1. ... Kxf4 2.Te7 e6 3.Tb8 axb8=D,T# (2022-12-13)
A.Buchanan: I agree Anton. I suggest as a fix -bBa6 +bDc2. I think retro, solution and try all work correctly now. Do you folks agree? (2022-12-13)
Anton Baumann: Der Vorschlag von Andrew ergibt eine korrekte Lösung, aber nicht im Sinne des Autors: ohne einen s Stein auf a6 ist f6-f5+ als letzter Zug möglich, d.h. kein Retropatt weil Weiss a6-a7 zurücknehmen kann! 1. ... exf6 e.p. ist deshalb nicht zulässig. LB wollte aber dass f7-f5 der letzte Zug war, damit aber die Rochade illegal ist! (2022-12-14)
Anton Baumann: Mögliche Korrektur: a6=sL, g2=sD (2022-12-15)
A.Buchanan: Yes I agree. I had overlooked the unmove of wPa7 (2022-12-15)
more ...
comment
Henrik Juel: The stipulation should probably read h#2.5: 1.exf6ep 0-0-0 2.Bxf4 Rd7 3.a8Q# (2003-08-18)
Anton Baumann: Letzter Zug war f7-f5, sonst retropatt. Die weissen Bauern haben 6x geschlagen. Der s a-Bauer wurde so ebenfalls als Schlagopfer benötigt und musste 2x schlagen, um sich umwandeln zu können. Weiss hat also auf h6 den s Bauern geschlagen. Unabhängig davon ob der sTe6 ein Umwandlungsturm ist oder nicht, muss der sTh8 über e8 aus der Ecke gekommen sein. Also ist die Rochade illegal!
Autorabsicht: 1. ... exf6 e.p. 2.0-0-0 Lxf4 3.Td7 a8=D# ist die Verführung!
Lösung: 1. ... Kxf4 2.Tf6 e6 3.Tf8 Sg7#
leider geht auch: 1. ... Kxf4 2.Te7 e6 3.Tb8 axb8=D,T# (2022-12-13)
A.Buchanan: I agree Anton. I suggest as a fix -bBa6 +bDc2. I think retro, solution and try all work correctly now. Do you folks agree? (2022-12-13)
Anton Baumann: Der Vorschlag von Andrew ergibt eine korrekte Lösung, aber nicht im Sinne des Autors: ohne einen s Stein auf a6 ist f6-f5+ als letzter Zug möglich, d.h. kein Retropatt weil Weiss a6-a7 zurücknehmen kann! 1. ... exf6 e.p. ist deshalb nicht zulässig. LB wollte aber dass f7-f5 der letzte Zug war, damit aber die Rochade illegal ist! (2022-12-14)
Anton Baumann: Mögliche Korrektur: a6=sL, g2=sD (2022-12-15)
A.Buchanan: Yes I agree. I had overlooked the unmove of wPa7 (2022-12-15)
more ...
comment
Keywords: Castling (sg), Valladao Task, Superseded by (P0000058)
Genre: h#, Retro
FEN: r3k3/P7/p3r1pP/4PpBN/3nnpKP/6PB/1P2PPb1/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-16 more...
Genre: h#, Retro
FEN: r3k3/P7/p3r1pP/4PpBN/3nnpKP/6PB/1P2PPb1/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-12-16 more...
1. Sa3 Sa6 2. Tb1 Sb4 3. Ta1 Sd5 4. Tb1 Sc3 5. Sb5 Sxb1 6. Sa3 Sc3 7. Sb1 Sa4 8. Sf3 Sc5 9. Se5 Sb3 10. Sg4 Sa1 11. Sf6+ z.B.
10,5





10,5
Henrik Juel: The black men have made an even number of moves, so the white men (ending with Sf6+) have made an odd number of moves; hence [Ta1] has made an odd number of moves and was captured on b1; the fastest way of doing this is to let [Sb8] do all the black moves, incl. 5... SxTb1 and 10... Sb3-a1 (2023-04-20)
more ...
comment
more ...
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: r1bqkbnr/pppppppp/5N2/8/8/8/PPPPPPPP/nNBQKB1R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-20 more...
Genre: Retro
FEN: r1bqkbnr/pppppppp/5N2/8/8/8/PPPPPPPP/nNBQKB1R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-20 more...
18 - P0000790
Gideon Husserl
1555 Die Schwalbe 33 06/1975

(14+16)
Wieviele und welche Steine zogen in der KBP?
Gideon Husserl
1555 Die Schwalbe 33 06/1975

(14+16)
Wieviele und welche Steine zogen in der KBP?
1. Sa3 Sa6 2. Sh3 Sc5 3. Tg1 Sb3 4. Th1 Sxc1 5. Tg1 Sb3 6. Db1 Sd4 7. Dc1 Sf3+ 8. Kd1 Sxg1 9. Sb1 Sf3 10. Sg1 Se5 11. Ke1 Sc6 12. Dd1 Sb8





Mario Richter: In der Lösungsbesprechung wurde die Forderung präzisiert: Wieviele (und welche) Steine zogen in der KBP mindestens?
Die richtige Antwort ist: 6 (sSb8, wSb1, wDd1, wKe1, wSg1, wTh1).
Die kürzeste BP braucht 12 Züge von Schwarz (Sb8xLc1-f3xTg1, dann zurück nach b8), wK und wSS können nur gerade Anzahlen von Zügen machen, wegen Th1-g1 muß also wD oder wTa1 ein Tempo verlieren. In Rahmen des 12-Züge-Limits schafft das nur die wD. (2010-05-24)
Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 11.0, BP 11.5. (2023-04-06)
comment
Die richtige Antwort ist: 6 (sSb8, wSb1, wDd1, wKe1, wSg1, wTh1).
Die kürzeste BP braucht 12 Züge von Schwarz (Sb8xLc1-f3xTg1, dann zurück nach b8), wK und wSS können nur gerade Anzahlen von Zügen machen, wegen Th1-g1 muß also wD oder wTa1 ein Tempo verlieren. In Rahmen des 12-Züge-Limits schafft das nur die wD. (2010-05-24)
Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 11.0, BP 11.5. (2023-04-06)
comment
Keywords: Non-Unique Proof Game, Tempo Loss, Homebase (2)
Genre: Retro
FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RN1QKBN1
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
Genre: Retro
FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RN1QKBN1
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
19 - P0000792
Klaus Wenda
1557 Die Schwalbe 33 06/1975
2. Preis

(13+12)
#2 Längstzüger
b) sTa7 nach d7
Klaus Wenda
1557 Die Schwalbe 33 06/1975
2. Preis

(13+12)
#2 Längstzüger
b) sTa7 nach d7
Anton Baumann: Autorabsicht: Die weiss-schwarzen Rochaden schliessen sich gegenseitig aus.
a) 1.O-O? Tf8! daher: 1.Tf1! O-O 2.Sxe7#
b) 1.Tf1? O-O! daher: 1.O-O! Tf8 2.Sxg7#
Aber in der Urfassung (= nebenstehendes Diagramm) geht in a) und b) die NL:
1.Tg1 O-O 2.Txg7,Sf5xh6#
Korrektur in 'Schwalbe' 04/1976 S.464: sLb7 nach g6, sBc5 nach b7
Ausgezeichnet wurde die korrigierte Fassung 1557v (vergl. 'Die Schwalbe' 06/1977 S.82) (2022-12-09)
comment
a) 1.O-O? Tf8! daher: 1.Tf1! O-O 2.Sxe7#
b) 1.Tf1? O-O! daher: 1.O-O! Tf8 2.Sxg7#
Aber in der Urfassung (= nebenstehendes Diagramm) geht in a) und b) die NL:
1.Tg1 O-O 2.Txg7,Sf5xh6#
Korrektur in 'Schwalbe' 04/1976 S.464: sLb7 nach g6, sBc5 nach b7
Ausgezeichnet wurde die korrigierte Fassung 1557v (vergl. 'Die Schwalbe' 06/1977 S.82) (2022-12-09)
comment
Keywords: Maximummer, Castling (wksk)
Genre: Retro, Fairies
FEN: 4k2r/rb2pNbp/1P5p/p1pppN2/8/8/PPPPP2P/2BQK2R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-03 more...
Genre: Retro, Fairies
FEN: 4k2r/rb2pNbp/1P5p/p1pppN2/8/8/PPPPP2P/2BQK2R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-03 more...
R: 1. Kh3xBg3 hxg3ep+ 2. g2-g4 Ke6xBd6 3. exd6ep+ d7-d5 4. Sc4-b6, dann 1. Sd6#





Henrik Juel: It is illegal for Black to supplement anything on b6, because [Ta8] was captured in its corner and the other missing black men were captured by white pawns (2016-03-28)
Henrik Juel: ... as wLb3 is a pawn promoted on e8 or g8
Nice type Høeg defensive retractor
Here are some other explanatory comments
In retraction 1 White chooses to move his king back to h3; Black could choose to supplement a black man on g3 (or nothing), but supplementing a pawn is the only way to maintain legality (Kh3 stands in double check from Lc8 and Dh8); again moving Pg3 back to h3 and White supplementing a pawn on g4 is forced (this e.p. case is the only one where the supplementing does no happen on the abandoned square)
In retraction 2 the white retraction is forced, and then moving Kd6 back to d7 to uncheck is illegal because of the double check from Sb6 and Pc6, so Black must uncheck by moving Kd6 back to e6 and White choose to supplement a pawn on the abandoned square
In retraction 3 White chooses to move Pd6 back to e5, forcing another e.p. situation (2023-04-08)
Henrik Juel: The Proca type is easy to define: White and Black alternate retractions, until White can mate with a forward move
The Høeg type is usually defined the same way, except that the other side decides which man (if any) was captured; but this can be detailed as follows:
1. White chooses a man and 'moves it back'
2. Black chooses which man (if any) to 'supplement' on the abandoned square
(only now is the white retraction complete)
3. Black chooses a man and 'moves it back'
4. White chooses which man (if any) to 'supplement' on the abandoned square
(only now is the black retraction complete)
etc. etc. until, following a white retraction, White can mate with a forward move
In tries, Black can ruin the white plan by mating White with a forward move after a black retraction
It goes without saying that the resulting retractions must be legal
'supplement' is my (poor) translation of the danish term 'supplere'; maybe 'add' would be better
'the abandoned square' needs a special interpretation in the e.p. case, which happens twice in this problem
These details may be the cause why new type Høeg defensive retractors are rarely seen, as type Proca is more natural and straightforward (2023-04-08)
A.Buchanan: Thanks Henrik. Yesterday, I went through all the defensive retractors to clear up keywords & genres. There were a very few where the stip did not specify the VRZ Type, and others where Anticirce did not specify Calvet vs Cheylan. The answers are probably obvious to you, and if you want to comment on those, then I will update the stips & keywords.
A more general question: Typ Friedlich appears to be the German for Type Pacific: can we standardize on one? (2023-04-08)
Henrik Juel: Thanks Andrew for enabling me to post my type Høeg spiel once again
Anticirce without specification usually means that both Calvet and Cheylan work
Friedlich is indeed german for Pacific, and as the PDB is a german product, I guess we must live with the present conditions (2023-04-08)
comment
Henrik Juel: ... as wLb3 is a pawn promoted on e8 or g8
Nice type Høeg defensive retractor
Here are some other explanatory comments
In retraction 1 White chooses to move his king back to h3; Black could choose to supplement a black man on g3 (or nothing), but supplementing a pawn is the only way to maintain legality (Kh3 stands in double check from Lc8 and Dh8); again moving Pg3 back to h3 and White supplementing a pawn on g4 is forced (this e.p. case is the only one where the supplementing does no happen on the abandoned square)
In retraction 2 the white retraction is forced, and then moving Kd6 back to d7 to uncheck is illegal because of the double check from Sb6 and Pc6, so Black must uncheck by moving Kd6 back to e6 and White choose to supplement a pawn on the abandoned square
In retraction 3 White chooses to move Pd6 back to e5, forcing another e.p. situation (2023-04-08)
Henrik Juel: The Proca type is easy to define: White and Black alternate retractions, until White can mate with a forward move
The Høeg type is usually defined the same way, except that the other side decides which man (if any) was captured; but this can be detailed as follows:
1. White chooses a man and 'moves it back'
2. Black chooses which man (if any) to 'supplement' on the abandoned square
(only now is the white retraction complete)
3. Black chooses a man and 'moves it back'
4. White chooses which man (if any) to 'supplement' on the abandoned square
(only now is the black retraction complete)
etc. etc. until, following a white retraction, White can mate with a forward move
In tries, Black can ruin the white plan by mating White with a forward move after a black retraction
It goes without saying that the resulting retractions must be legal
'supplement' is my (poor) translation of the danish term 'supplere'; maybe 'add' would be better
'the abandoned square' needs a special interpretation in the e.p. case, which happens twice in this problem
These details may be the cause why new type Høeg defensive retractors are rarely seen, as type Proca is more natural and straightforward (2023-04-08)
A.Buchanan: Thanks Henrik. Yesterday, I went through all the defensive retractors to clear up keywords & genres. There were a very few where the stip did not specify the VRZ Type, and others where Anticirce did not specify Calvet vs Cheylan. The answers are probably obvious to you, and if you want to comment on those, then I will update the stips & keywords.
A more general question: Typ Friedlich appears to be the German for Type Pacific: can we standardize on one? (2023-04-08)
Henrik Juel: Thanks Andrew for enabling me to post my type Høeg spiel once again
Anticirce without specification usually means that both Calvet and Cheylan work
Friedlich is indeed german for Pacific, and as the PDB is a german product, I guess we must live with the present conditions (2023-04-08)
comment
Keywords: En passant, Promotion, Defensive Retractor, Type Høeg
Genre: Retro
FEN: 2b4q/1p2p3/pNPk4/8/8/1B2R1K1/1P2PP1P/8
Reprints: feenschach 42 04-07/1978
345 Europe Echecs 241 01/1979
(5) Die Schwalbe 163 02/1997
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
Genre: Retro
FEN: 2b4q/1p2p3/pNPk4/8/8/1B2R1K1/1P2PP1P/8
Reprints: feenschach 42 04-07/1978
345 Europe Echecs 241 01/1979
(5) Die Schwalbe 163 02/1997
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
Kees: +wKb5 1. Txc8 (2. Lxe7#)
0-0 is illegal for K or T must have made a move.
-1. a7-a5? Not possible with position of wL and bS (2022-11-23)
comment
0-0 is illegal for K or T must have made a move.
-1. a7-a5? Not possible with position of wL and bS (2022-11-23)
comment
Keywords: Castling (sk), Add pieces
Genre: Retro
FEN: 2nBk2r/3pp3/1p1p2P1/p4NN1/PP4p1/7b/PP2P1Pp/2R2B2
Input: Gerd Wilts, 1995-06-03
Genre: Retro
FEN: 2nBk2r/3pp3/1p1p2P1/p4NN1/PP4p1/7b/PP2P1Pp/2R2B2
Input: Gerd Wilts, 1995-06-03
a) 1. T2xh3 Txh3 2. 0-0 Th8#
b) 1. La4 0-0 2. Tf8 Te1#
a) White cannot cross-capture, so because of sTh2, w0-0 impossible.
wBe captured sD, either to be captured on f-file or to promote without disrupting sKe8.
b) sTh2 can return to a8 only via e8 as Black cannot cross-capture, so s0-0 is impossible.
wBe was waylaid or promoted after disrupting sKe8.
Cook: 1. T2xh3 Lb4 2. Txg3 Txh8#
1. Sd2 Lf6 2. Tf8 Sd6#
(cooked by MR)
b) 1. La4 0-0 2. Tf8 Te1#





a) White cannot cross-capture, so because of sTh2, w0-0 impossible.
wBe captured sD, either to be captured on f-file or to promote without disrupting sKe8.
b) sTh2 can return to a8 only via e8 as Black cannot cross-capture, so s0-0 is impossible.
wBe was waylaid or promoted after disrupting sKe8.
Cook: 1. T2xh3 Lb4 2. Txg3 Txh8#
1. Sd2 Lf6 2. Tf8 Sd6#
(cooked by MR)
See P0003736 a companion problem.
milan: [-bPa7b6wPg3bSa1+bPg3bBa5-b4 bPc6-d6] h#2 1.2...bRh2? illegal move? M.Frelih (2023-03-30)
more ...
comment
milan: [-bPa7b6wPg3bSa1+bPg3bBa5-b4 bPc6-d6] h#2 1.2...bRh2? illegal move? M.Frelih (2023-03-30)
more ...
comment
Keywords: Cant Castler, Castling (wksk), Cross-capture (s,w), Superseded by (P1399805)
Genre: h#, Retro
Computer test: Popeye v4.87
FEN: B3k2r/pN1p1p2/1pp3p1/bb3p2/8/p1B3PP/5P1r/nn2K2R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-03-16 more...
Genre: h#, Retro
Computer test: Popeye v4.87
FEN: B3k2r/pN1p1p2/1pp3p1/bb3p2/8/p1B3PP/5P1r/nn2K2R
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-03-16 more...
23 - P0001114
Michel Caillaud
3676 Die Schwalbe 71 10/1981
3. ehrende Erwähnung

(13+12)
#1
Mars-Circe
Michel Caillaud
3676 Die Schwalbe 71 10/1981
3. ehrende Erwähnung

(13+12)
#1
Mars-Circe
Gerald Ettl: 1.h8D# (2023-04-03)
Gerald Ettl: die Stellung loest sich auf indem der sK nach b1 - g8 wandert und dann Sg5 weg zieht. Der wK kommt ueber g5 raus. (2023-04-03)
Michel Caillaud: The original stipulation is #1 (durch wen?).
As wPe2 cannot be captured on its file, the 4 white captures for 4 Pawns to promote to Knights are (a2)xb3, (e2)xf3 and (f2)xg3 2 times, and wPb2 was captured on its file by (Dd8)xb6.
As b3-b2 (before (a2xb3)) and c7-c6 (before (Dd8)xb6) cannot be immediately retracted, only bK and wSs can play the last moves.
As indicated by Gerald, bK has to go to g8 to unlock the position, freeing bSg5.
When Ka3-a2 is retracted, previous white move places the 6 white Knights on black squares; the resulting Retro-Opposition implies that black is to play in the diagram position.
1.b1S#! (1g8D#?) (2023-04-04)
Gerald Ettl: Danke Michel fuer Dein Erklärung.
Ich löse so auf, dass Schwarz am Rückzug ist:
R: 1.Kc1b1 Se4d6 2.Bb2b3 Sc5d3 3.Kb1a2 Sd3c1 4.Ka2b1 Sh1f2 5.Kb1a2 Sa4c5 6.Bb3b4 Sf5e3 7.Ka2a3 La1d4 8.Ka3a4 Sf2h1 9.Ka4a5 Sh1f2 10.Ka5b6 Sf2h1 11.Kb6c7 Sh1f2 12.Kc7d8 Sf2h1 13.Kd8e8 Sh1f2 14.Ke8f8 Sf2h1 15.Kf8g8 Sh1f2 16.Sg5f3 Kh6g5 17.Sb8a6 Sc5a4 18.Sa6c5 Sd6b5 19.Sc5b3 Sb5c7 20.Sb3a1 Sc7a6 21.Sa1b3 Sa6b8 22.Sb3a1 Sa4b6 23.Sa1b3 Sb6c8 24.Sb3a1 Sb8b7[+wBb7] 25.Sa1b3 Bb7a6[+sLb7] 26.Sb3a1 Sc8c7[+wBc7] 27.Lb7c8 Kg5h4 28.Sa1b3 Tg6g5 29.Sb3a1 Tg5f5 30.Sa1b3 Tf5f4 31.Tg7g5 Sf2h1 32.Tg5b5 Sh1f2 33.Tb5b8 Sf2h1 34.Bb4b5 Sh1f2 35.Bb5b7 Bc7b6[+sLc7] 36.Tb8a8 Tf4e4 37.Lc7f4 Sg3f5 38.Kg8f8 Sf2h3 39.Lf4h6 Sc1e2 40.Kf8e8 Se2g3 41.Lh6f8 Sf5h6 42.Sb3a1 Sh6g8 43.Sa1b3 Sg8g7[+wBg7] 44.Sb3a1 Bg7g6 45.Sa1b3 Bg6f5[+sTg6] 46.Tg6g8 Bf5f4 47.Tg8h8 Sg3f5 48.Sb3a1 Sf5h6 49.Sa1b3 Sh6g8 50.Sb3a1 Sg8g7[+wBg7] 51.Bg4g5 Bg7g6 52.Bf6g7[+wDf6] Lh5g4 53.Sa1b3 Bh7h6 54.Sb3a1 Bh6h5 55.Bg5h6[+wTg5]
warum geht das nicht? Den Zug b1S# habe ich vorher ueberhaupt nicht gesehen. (2023-04-04)
Gerald Ettl: Jetzt habe ich es gesehen: der wBa2 musste ja von a2 geschlagen haben. (2023-04-04)
comment
Gerald Ettl: die Stellung loest sich auf indem der sK nach b1 - g8 wandert und dann Sg5 weg zieht. Der wK kommt ueber g5 raus. (2023-04-03)
Michel Caillaud: The original stipulation is #1 (durch wen?).
As wPe2 cannot be captured on its file, the 4 white captures for 4 Pawns to promote to Knights are (a2)xb3, (e2)xf3 and (f2)xg3 2 times, and wPb2 was captured on its file by (Dd8)xb6.
As b3-b2 (before (a2xb3)) and c7-c6 (before (Dd8)xb6) cannot be immediately retracted, only bK and wSs can play the last moves.
As indicated by Gerald, bK has to go to g8 to unlock the position, freeing bSg5.
When Ka3-a2 is retracted, previous white move places the 6 white Knights on black squares; the resulting Retro-Opposition implies that black is to play in the diagram position.
1.b1S#! (1g8D#?) (2023-04-04)
Gerald Ettl: Danke Michel fuer Dein Erklärung.
Ich löse so auf, dass Schwarz am Rückzug ist:
R: 1.Kc1b1 Se4d6 2.Bb2b3 Sc5d3 3.Kb1a2 Sd3c1 4.Ka2b1 Sh1f2 5.Kb1a2 Sa4c5 6.Bb3b4 Sf5e3 7.Ka2a3 La1d4 8.Ka3a4 Sf2h1 9.Ka4a5 Sh1f2 10.Ka5b6 Sf2h1 11.Kb6c7 Sh1f2 12.Kc7d8 Sf2h1 13.Kd8e8 Sh1f2 14.Ke8f8 Sf2h1 15.Kf8g8 Sh1f2 16.Sg5f3 Kh6g5 17.Sb8a6 Sc5a4 18.Sa6c5 Sd6b5 19.Sc5b3 Sb5c7 20.Sb3a1 Sc7a6 21.Sa1b3 Sa6b8 22.Sb3a1 Sa4b6 23.Sa1b3 Sb6c8 24.Sb3a1 Sb8b7[+wBb7] 25.Sa1b3 Bb7a6[+sLb7] 26.Sb3a1 Sc8c7[+wBc7] 27.Lb7c8 Kg5h4 28.Sa1b3 Tg6g5 29.Sb3a1 Tg5f5 30.Sa1b3 Tf5f4 31.Tg7g5 Sf2h1 32.Tg5b5 Sh1f2 33.Tb5b8 Sf2h1 34.Bb4b5 Sh1f2 35.Bb5b7 Bc7b6[+sLc7] 36.Tb8a8 Tf4e4 37.Lc7f4 Sg3f5 38.Kg8f8 Sf2h3 39.Lf4h6 Sc1e2 40.Kf8e8 Se2g3 41.Lh6f8 Sf5h6 42.Sb3a1 Sh6g8 43.Sa1b3 Sg8g7[+wBg7] 44.Sb3a1 Bg7g6 45.Sa1b3 Bg6f5[+sTg6] 46.Tg6g8 Bf5f4 47.Tg8h8 Sg3f5 48.Sb3a1 Sf5h6 49.Sa1b3 Sh6g8 50.Sb3a1 Sg8g7[+wBg7] 51.Bg4g5 Bg7g6 52.Bf6g7[+wDf6] Lh5g4 53.Sa1b3 Bh7h6 54.Sb3a1 Bh6h5 55.Bg5h6[+wTg5]
warum geht das nicht? Den Zug b1S# habe ich vorher ueberhaupt nicht gesehen. (2023-04-04)
Gerald Ettl: Jetzt habe ich es gesehen: der wBa2 musste ja von a2 geschlagen haben. (2023-04-04)
comment
Keywords: Circe (Mars), Non-standard material, Promotion
Genre: Retro, Fairies
FEN: 1n6/p2ppprP/2p2pRK/2N2NnB/N3N1p1/6N1/1pPP4/B1k4N
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2019-02-03 more...
Genre: Retro, Fairies
FEN: 1n6/p2ppprP/2p2pRK/2N2NnB/N3N1p1/6N1/1pPP4/B1k4N
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2019-02-03 more...
24 - P0001141
George Hume
Jamaica Gleaner 12/1891
Weihnachtsturnier 1891
1. Preis

(9+9)
Auf welche Gedanken kommen Sie bei dieser Stellung?
George Hume
Jamaica Gleaner 12/1891
Weihnachtsturnier 1891
1. Preis

(9+9)
Auf welche Gedanken kommen Sie bei dieser Stellung?
Der Ld6 ist keine UWF und der sBg7 wurde auf seinem Ausgangsfeld geschlagen. Nach dem Autor muss der letzte Zug also Lf8-d6 gewesen sein, also illegale Stellung.
Datum der Originalpublikation nicht 100% sicher, laut ACM aus der "Jamaica Gleaner Christmas column".
Originalforderung: How has the position been arrived at and who is the winner, and in how many moves?
From the Jamaica Gleaner: "White mates in two moves. The last move made was by Black playing his Bishop and announcing mate. As it can be demonstrated that the Bishop is not a promoted Pawn and that Black's King's Knight's Pawn was captured on its original square by White's Queen's Knight's Pawn the Black Bishop must have been played from Bishop's square (f8) to Q3 (d6). This being an illegal move, White enforces the penalty of compelling Black to retract it and move his King whereupon White plays 1 PXB(Q) ch (1.gxf8=Q+) and mates next move by 2 Q-B4 (Qf4#). The following is a brief but pointed analysis, demonstrating the false move: White's Pawns have made six captures all on black squares. The Q Kt P (Pb2) made five of these and consequently captured the Kt P on the square upon which it now stands (g7). They could not have captured the Q B which is also lost. The White Bishop is the QRP (Pa2) promoted, the original KB having been captured on its own square as the unmoved Pawns show. To allow this promotion Black's QRP (Pa7) made two captures, the QKtP (Pb7) one, and the QBP (Pc7) two. The KRP (Ph7) has also made a capture, which accounts for the seven pieces White has lost. The Black Bishop is not a promoted Pawn, as if the Black KBP (Pf7) had played to the 7 th square (f2) and then captured a White piece on K or Kt square (e1 or g1) the captures by White Pawns cannot be accounted for without including the Black QB or KRP neither of which is available. As it can be demonstrated, then that the Black Bishop is not a promoted one, and that the KKtP was captured by the White Pawn which now stands on that square, in order to reach Q3 the Black Bishop must have an impossible move.
Der Kolumnist des ACM merkt aber zurecht an:
ACM: The above is a very fine piece of analytical work; but there is a slight flaw in connection with the minor condition, 'mate in two'. In a position of this kind we believe only that which can be proved; thus we do not think that White has any right to enact a penalty, as neither the analysis nor the conditions show that the Black Bishop came from Bishop's square on his last move; indeed, that Bishop may have played outside the Pawns on the very first move of the game which, being played, brought about the position.
HBae: White plays 1 PXB(Q) ch (1.gxf8=Q+). Muß der sK nicht auf f5 stehen? (2019-10-22)
Henrik Juel: Last move (supposedly) was Lf8-d6#, which is obviously impossible and hence illegal
The penalty for this is that Black must replace Ld6 on f8 AND instead make an arbitrary move with his king
So the forward play is
0... Kf5,Kf6,Kh6 1.gxf8=D+ Kg5,Ke5 2.Df4# (2019-10-22)
A.Buchanan: One long-standing approach to resolving illegal diagram jokes is to suppose that only the last move was illegal, with all prior play legal. The illegal move is then retracted, and play continues. Of course, the “illegal move” might in principle be from *any* legal position (even the game array!). So for sanity, we say the illegal move is a simple but somehow illegal shift of a single piece.
So here, candidates for the last move include Pe5-a4+, Sf4-e1+, Ke5-g5+ & B?-d6+. For all of these, White has 6 visible pawn captures, all on dark squares, so Black light-squared bishop is excluded. wPa must have promoted to light-squared bishop, so if the three Black pawns on a-file remain, there is only one unaccounted capture. Thus bPh could not promote, and must be bPg6 now. Thus bPg7 was captured at home, and bBf8 was thus locked in.
So Bf8-d6 is certainly a possible illegal move, but so are e.g. Be8-d6 (as the light-squared bishop is otherwise unexplained) and Pe5-a~. This is an example of an "implausible" joke according to Dawson & Hundsdorfer, because there is more than one retraction to the current position, and one just has to arbitrarily pick the one that makes the forward logic work. (2023-04-02)
A.Buchanan: Another issue is that according to the 1883 laws, White cannot force Black to move their king. The 1883 rules stated:
- If a player touches a piece or Pawn of his own he must move it.
- If he touches one of his adversary's he must take can be taken.
- If he touches plurality of pieces or Pawns of the same colour, in either of these instances his adversary may elect which such piece or Pawn he will call upon him to play or to take, as the case may be.
- If the rules governing the moves of pieces do not admit of the adversary exacting penalty as above, the player must move his King, but may not Castle. If the King cannot be moved without exposure to check, no penalty can then be exacted
So according to this, Black must play Bf8xPg7 as the penalty move.
Was there another revision to the rules between 1883 & 1891? (2023-04-02)
more ...
comment
Originalforderung: How has the position been arrived at and who is the winner, and in how many moves?
From the Jamaica Gleaner: "White mates in two moves. The last move made was by Black playing his Bishop and announcing mate. As it can be demonstrated that the Bishop is not a promoted Pawn and that Black's King's Knight's Pawn was captured on its original square by White's Queen's Knight's Pawn the Black Bishop must have been played from Bishop's square (f8) to Q3 (d6). This being an illegal move, White enforces the penalty of compelling Black to retract it and move his King whereupon White plays 1 PXB(Q) ch (1.gxf8=Q+) and mates next move by 2 Q-B4 (Qf4#). The following is a brief but pointed analysis, demonstrating the false move: White's Pawns have made six captures all on black squares. The Q Kt P (Pb2) made five of these and consequently captured the Kt P on the square upon which it now stands (g7). They could not have captured the Q B which is also lost. The White Bishop is the QRP (Pa2) promoted, the original KB having been captured on its own square as the unmoved Pawns show. To allow this promotion Black's QRP (Pa7) made two captures, the QKtP (Pb7) one, and the QBP (Pc7) two. The KRP (Ph7) has also made a capture, which accounts for the seven pieces White has lost. The Black Bishop is not a promoted Pawn, as if the Black KBP (Pf7) had played to the 7 th square (f2) and then captured a White piece on K or Kt square (e1 or g1) the captures by White Pawns cannot be accounted for without including the Black QB or KRP neither of which is available. As it can be demonstrated, then that the Black Bishop is not a promoted one, and that the KKtP was captured by the White Pawn which now stands on that square, in order to reach Q3 the Black Bishop must have an impossible move.
Der Kolumnist des ACM merkt aber zurecht an:
ACM: The above is a very fine piece of analytical work; but there is a slight flaw in connection with the minor condition, 'mate in two'. In a position of this kind we believe only that which can be proved; thus we do not think that White has any right to enact a penalty, as neither the analysis nor the conditions show that the Black Bishop came from Bishop's square on his last move; indeed, that Bishop may have played outside the Pawns on the very first move of the game which, being played, brought about the position.
HBae: White plays 1 PXB(Q) ch (1.gxf8=Q+). Muß der sK nicht auf f5 stehen? (2019-10-22)
Henrik Juel: Last move (supposedly) was Lf8-d6#, which is obviously impossible and hence illegal
The penalty for this is that Black must replace Ld6 on f8 AND instead make an arbitrary move with his king
So the forward play is
0... Kf5,Kf6,Kh6 1.gxf8=D+ Kg5,Ke5 2.Df4# (2019-10-22)
A.Buchanan: One long-standing approach to resolving illegal diagram jokes is to suppose that only the last move was illegal, with all prior play legal. The illegal move is then retracted, and play continues. Of course, the “illegal move” might in principle be from *any* legal position (even the game array!). So for sanity, we say the illegal move is a simple but somehow illegal shift of a single piece.
So here, candidates for the last move include Pe5-a4+, Sf4-e1+, Ke5-g5+ & B?-d6+. For all of these, White has 6 visible pawn captures, all on dark squares, so Black light-squared bishop is excluded. wPa must have promoted to light-squared bishop, so if the three Black pawns on a-file remain, there is only one unaccounted capture. Thus bPh could not promote, and must be bPg6 now. Thus bPg7 was captured at home, and bBf8 was thus locked in.
So Bf8-d6 is certainly a possible illegal move, but so are e.g. Be8-d6 (as the light-squared bishop is otherwise unexplained) and Pe5-a~. This is an example of an "implausible" joke according to Dawson & Hundsdorfer, because there is more than one retraction to the current position, and one just has to arbitrarily pick the one that makes the forward logic work. (2023-04-02)
A.Buchanan: Another issue is that according to the 1883 laws, White cannot force Black to move their king. The 1883 rules stated:
- If a player touches a piece or Pawn of his own he must move it.
- If he touches one of his adversary's he must take can be taken.
- If he touches plurality of pieces or Pawns of the same colour, in either of these instances his adversary may elect which such piece or Pawn he will call upon him to play or to take, as the case may be.
- If the rules governing the moves of pieces do not admit of the adversary exacting penalty as above, the player must move his King, but may not Castle. If the King cannot be moved without exposure to check, no penalty can then be exacted
So according to this, Black must play Bf8xPg7 as the penalty move.
Was there another revision to the rules between 1883 & 1891? (2023-04-02)
more ...
comment
Keywords: Illegal position, Joke, Retract illegal move (stuck at home), Touch Move, Volet Pawn, Obvious promotion (L)
Genre: Retro
FEN: 6B1/4p1P1/p2b2p1/p5kq/p7/4P1K1/2PPP1PP/3n4
Reprints: American Chess Monthly 1, p. 11, 03/1892
Jamaica Gleaner 30/04/1892
17 Europe Echecs 14 10/1959
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-02 more...
Genre: Retro
FEN: 6B1/4p1P1/p2b2p1/p5kq/p7/4P1K1/2PPP1PP/3n4
Reprints: American Chess Monthly 1, p. 11, 03/1892
Jamaica Gleaner 30/04/1892
17 Europe Echecs 14 10/1959
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-02 more...
25 - P0001185
Zdravko Maslar
(291) Problem 45-48 11/1957
16. TEMATSKOG TURNIRA "PROBLEMA" 1.-2. Preis e.a.

(4+9)
Welches war der letzte Zug?
Zdravko Maslar
(291) Problem 45-48 11/1957
16. TEMATSKOG TURNIRA "PROBLEMA" 1.-2. Preis e.a.

(4+9)
Welches war der letzte Zug?
R: 1. Tc8xDb8





Keywords: Last Move? (TxD), Type B (a fortiori), Type A
Genre: Retro
FEN: BR1rk3/1pKppRp1/1pp2p2/8/8/8/8/8
Reprints: 58 Europe Echecs 36 08/1961
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-22 more...
Genre: Retro
FEN: BR1rk3/1pKppRp1/1pp2p2/8/8/8/8/8
Reprints: 58 Europe Echecs 36 08/1961
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-22 more...
Rosalie Fay: White has lost only the bishops. So the pawn on c5 is not [Pa7] (because that entails 2 White units captured on black squares). White has played axbxcxdxe7, dxe, fxe, hxg, gxfxe. Black has 7 units, so white pawns have captured all missing Black units, but none on the a or h files.
Black has 2 pawns on the c-file, so one has captured. Thus [bPa7] and [bPh7] pawns have collectively captured no more than once. So at least one of them must have promoted, in order to either get to a file where White made a capture, or replace a captured unit; it didn't capture en route to promotion, so it displaced a white rook and thus spoilt one White castling right.
White would mate by 1 Rd1 & 2 Rd6 or 1 Rf1 & 2 Rf6, except that Black threatens Qxe2+. So either 1 0-0 or 1 0-0-0, though it's impossible to say which is legal. (2022-11-24)
Henrik Juel: one solution, but in two parts
if Ta1 has moved, 1.0-0 thr. 2.Dc8,Tf6#
if Th1 has moved, 1.0-0-0 thr. 2.Dg8,Td6# (2022-11-25)
Hans-Jürgen Manthey: nach der möglichen Zugfolge: 1. Sb1-c3 c7-c6 2. Sc3-d5 Dd8-b6 3. Sg1-f3 Db6-b3 4. a2xDb3 a7-a5 5. Sd5-b4 a5-a4 6. Sb4-a2 e7-e5 7. Sf3-h4 Lf8-c5 8. Sh4-g6 f7-f5 9. Sg6-f4 g7-g5 10. Sf4-g6 Lc5-e3 11. d2xLe3 f5-f4 12. g2-g3 Ta8-a5 13. g3xf4 g5-g4 14. f4xe5 g4-g3 15. h2xg3 h7-h5 16. Lf1-g2 h5-h4 17. Lc1-d2 h4-h3 18. Ld2-b4 Th8-h4 19. c2-c3 Th4-c4 20. Sa2-c1 a4-a3 21. Lb4-c5 a3-a2 22. Dd1-d4 Sb8-a6 23. Dd4-h4 Sa6-c7 24. Dh4-d8+ Ke8-f7 25. b3xTc4 Sc7-d5 26. c4xSd5 Sg8-e7 27. d5-d6 Ta5-b5 28. d6xSe7 d7-d6 --- folgt nun
29. Lg2-e4 Lc8-e6 30. Le4-b1 a2xLb1D 31. Th1-g1 Db1-d3 32. Sc1-b3 Le6-c4 33. Th1-g1 h3-h2 34. Dd8-e8+ Kf7-e6 35. Tg1-h1 Tb5-b6 36. Th1-g1 Le6-c4 37. Tg1-h1 h3-h2 38. Th1-g1 h2-h1D 39. Sc1-b3 Dh1-e4 40. f2-f3 Lc4-a6 41. f3xDe4 d6xLc5 42. Dd8-e8+ Kf7-e6 43. Tg1-h1 Dd3-b5 matt in 2:
1. OOO droht 2. De8-g8/Td1-d6# - 1. ... Db5-d3 2. Sb3xc5# oder:
29. Sc1-b3 h3xLg2 30. Sb3-d2 g2-g1D+ 31. Sd2-f1 Dg1-g2 32. Sf1-d2 Dg2-e4 33. f2-f3 Tb5-b6 34. f3xDe4 d6xLc5 35. Sd2-b3 Lc8-e6 36. Ta1-b1 Le6-c4 37. Ta1-b1 Kf7-e6 38. Tb1-a1 Lc4-a6 39. Ta1-b1 a2-a1D 40. Dd8-e8 Da1-a4 41. Tb1-a1 Da4-b5 matt in 2: 1. OO bel. 2. De8-c8/Tf1-f6# (2023-02-22)
more ...
comment
Black has 2 pawns on the c-file, so one has captured. Thus [bPa7] and [bPh7] pawns have collectively captured no more than once. So at least one of them must have promoted, in order to either get to a file where White made a capture, or replace a captured unit; it didn't capture en route to promotion, so it displaced a white rook and thus spoilt one White castling right.
White would mate by 1 Rd1 & 2 Rd6 or 1 Rf1 & 2 Rf6, except that Black threatens Qxe2+. So either 1 0-0 or 1 0-0-0, though it's impossible to say which is legal. (2022-11-24)
Henrik Juel: one solution, but in two parts
if Ta1 has moved, 1.0-0 thr. 2.Dc8,Tf6#
if Th1 has moved, 1.0-0-0 thr. 2.Dg8,Td6# (2022-11-25)
Hans-Jürgen Manthey: nach der möglichen Zugfolge: 1. Sb1-c3 c7-c6 2. Sc3-d5 Dd8-b6 3. Sg1-f3 Db6-b3 4. a2xDb3 a7-a5 5. Sd5-b4 a5-a4 6. Sb4-a2 e7-e5 7. Sf3-h4 Lf8-c5 8. Sh4-g6 f7-f5 9. Sg6-f4 g7-g5 10. Sf4-g6 Lc5-e3 11. d2xLe3 f5-f4 12. g2-g3 Ta8-a5 13. g3xf4 g5-g4 14. f4xe5 g4-g3 15. h2xg3 h7-h5 16. Lf1-g2 h5-h4 17. Lc1-d2 h4-h3 18. Ld2-b4 Th8-h4 19. c2-c3 Th4-c4 20. Sa2-c1 a4-a3 21. Lb4-c5 a3-a2 22. Dd1-d4 Sb8-a6 23. Dd4-h4 Sa6-c7 24. Dh4-d8+ Ke8-f7 25. b3xTc4 Sc7-d5 26. c4xSd5 Sg8-e7 27. d5-d6 Ta5-b5 28. d6xSe7 d7-d6 --- folgt nun
29. Lg2-e4 Lc8-e6 30. Le4-b1 a2xLb1D 31. Th1-g1 Db1-d3 32. Sc1-b3 Le6-c4 33. Th1-g1 h3-h2 34. Dd8-e8+ Kf7-e6 35. Tg1-h1 Tb5-b6 36. Th1-g1 Le6-c4 37. Tg1-h1 h3-h2 38. Th1-g1 h2-h1D 39. Sc1-b3 Dh1-e4 40. f2-f3 Lc4-a6 41. f3xDe4 d6xLc5 42. Dd8-e8+ Kf7-e6 43. Tg1-h1 Dd3-b5 matt in 2:
1. OOO droht 2. De8-g8/Td1-d6# - 1. ... Db5-d3 2. Sb3xc5# oder:
29. Sc1-b3 h3xLg2 30. Sb3-d2 g2-g1D+ 31. Sd2-f1 Dg1-g2 32. Sf1-d2 Dg2-e4 33. f2-f3 Tb5-b6 34. f3xDe4 d6xLc5 35. Sd2-b3 Lc8-e6 36. Ta1-b1 Le6-c4 37. Ta1-b1 Kf7-e6 38. Tb1-a1 Lc4-a6 39. Ta1-b1 a2-a1D 40. Dd8-e8 Da1-a4 41. Tb1-a1 Da4-b5 matt in 2: 1. OO bel. 2. De8-c8/Tf1-f6# (2023-02-22)
more ...
comment
Keywords: Partial Retro Analysis (PRA), Castling (wb)
Genre: Retro, 2#
FEN: 4Q3/1p2P3/brp1k1N1/1qp1P3/4P3/1NP1P1P1/1P2P3/R3K2R
Reprints: 223 Europe Echecs 130 09/1969
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-11-26 more...
Genre: Retro, 2#
FEN: 4Q3/1p2P3/brp1k1N1/1qp1P3/4P3/1NP1P1P1/1P2P3/R3K2R
Reprints: 223 Europe Echecs 130 09/1969
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2022-11-26 more...
hans: 1. Th2xf2 De1xf2#!
1. Th2xh3 0-0#? (Castling illegal)
R: -1. Kf1xSe1 Sg2-e1 -2. Ke1-f1 Sf4-g2+ -3. Tg1-h1 Sd5-f4 -4. Tf1-g1 Se3-d5 -5. Tg1-f1 Sf1-e3 -6. Tg1-h1 Tg2-h2 -7. Th2-h1-g1 Tg1-g2 -8. Th1-h2 g2-g1=T -9 h2-h3 h3xSg2 (2010-06-26)
HENRI: Hans solution has a tipo. Their is no D (=Queen in german) mating. One should read the solution in german : 1. Th2xf2 Ke1xf2#! 1.Th2xh3 0-0#?
or in english : 1. Rh2xf2 Ke1xf2#! 1.Rh2xh3 0-0#? (Castling illegal) (2023-10-25)
comment
1. Th2xh3 0-0#? (Castling illegal)
R: -1. Kf1xSe1 Sg2-e1 -2. Ke1-f1 Sf4-g2+ -3. Tg1-h1 Sd5-f4 -4. Tf1-g1 Se3-d5 -5. Tg1-f1 Sf1-e3 -6. Tg1-h1 Tg2-h2 -7. Th2-h1-g1 Tg1-g2 -8. Th1-h2 g2-g1=T -9 h2-h3 h3xSg2 (2010-06-26)
HENRI: Hans solution has a tipo. Their is no D (=Queen in german) mating. One should read the solution in german : 1. Th2xf2 Ke1xf2#! 1.Th2xh3 0-0#?
or in english : 1. Rh2xf2 Ke1xf2#! 1.Rh2xh3 0-0#? (Castling illegal) (2023-10-25)
comment
Keywords: Cant Castler, Castling (wk)
Genre: h#, Retro
FEN: 8/8/8/8/8/PPP3PP/B1rPPP1r/BNk1K2R
Input: Gerd Wilts, 1995-06-03
Genre: h#, Retro
FEN: 8/8/8/8/8/PPP3PP/B1rPPP1r/BNk1K2R
Input: Gerd Wilts, 1995-06-03
1. f4 h5 2. f5 h4 3. f6 h3 4. fxe7 f5 5. d4 Kf7 6. e8=T Kg6 7. Te6+ Kh5 8. Ta6 bxa6 9. Dd2 Lb7 10. e4 Lc6 11. e5 La4 12. e6 Sc6 13. e7 Db8 14. e8=T Db3 15. Te5 Te8 16. d5 Te6 17. dxe6 Lb4 18. Ta5 Lc3 19. Lb5 f4 20. e7 f3 21. e8=T f2+ 22. Ke2 f1=S 23. Tb8 Sxh2 24. Tb6 cxb6 25. Sf3 bxa5 26. Se5 Sf3 27. Sg4 Sfd4+
Cook: 1. f4 h5 2. f5 h4 3. f6 h3 4. fxe7 f5 5. e4 Kf7 6. e8=T f4 7. Te6 f3 8. Ta6 bxa6 9. e5 Kg6 10. e6 Lb7 11. e7 Lc6 12. e8=T La4 13. Te5 Sc6 14. Ta5 Db8 15. d4 Db3 16. Lb5 f2 17. Ke2 f1=S 18. Sf3 Te8 19. Se5 Kh5 20. d5 Te6 21. dxe6 Sxh2 22. e7 Sf3 23. e8=T Lb4 24. Tb8 Lc3 25. Tb6 cxb6 26. Sg4 bxa5 27. Dd2 Sd4





Cook: 1. f4 h5 2. f5 h4 3. f6 h3 4. fxe7 f5 5. e4 Kf7 6. e8=T f4 7. Te6 f3 8. Ta6 bxa6 9. e5 Kg6 10. e6 Lb7 11. e7 Lc6 12. e8=T La4 13. Te5 Sc6 14. Ta5 Db8 15. d4 Db3 16. Lb5 f2 17. Ke2 f1=S 18. Sf3 Te8 19. Se5 Kh5 20. d5 Te6 21. dxe6 Sxh2 22. e7 Sf3 23. e8=T Lb4 24. Tb8 Lc3 25. Tb6 cxb6 26. Sg4 bxa5 27. Dd2 Sd4
Keywords: Ceriani-Frolkin Theme (TTT), Unique Proof Game, Non-standard material, Promotion (s)
Genre: Retro
Computer test: Computerprüfung: Cooked Stelvio 1.11 1 Sekunde. Keine Lösung: BP 26.0, BP 26.5.
FEN: 6nr/p2p2p1/p1n5/pB5k/b2n2N1/1qb4p/PPPQK1P1/RNB4R
Reprints: 21 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-08 more...
Genre: Retro
Computer test: Computerprüfung: Cooked Stelvio 1.11 1 Sekunde. Keine Lösung: BP 26.0, BP 26.5.
FEN: 6nr/p2p2p1/p1n5/pB5k/b2n2N1/1qb4p/PPPQK1P1/RNB4R
Reprints: 21 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-08 more...
1. b4 c5 2. b5 Sc6 3. bxc6 b5 4. c7 La6 5. c8=L d6 6. Lf5 Tc8 7. d4 Tc6 8. d5 Db8 9. dxc6 e6 10. c7 Le7 11. c8=S Ld8 12. Se7 Lb6 13. Sg6 hxg6 14. h4 Ke7 15. h5 Kf6 16. h6 Se7 17. h7 Te8 18. h8=T gxf5 19. Th4 Sg6 20. Te4 fxe4
Cook: 1. b4 c5 2. b5 Sc6 3. bxc6 b5 4. d4 La6 5. d5 Tc8 6. d6 Tc7 7. dxc7 Db8 8. c8=L d6 9. Lf5 e6 10. h4 Ke7 11. h5 Kf6 12. c7 Le7 13. c8=S Ld8 14. Se7 Lb6 15. Sg6 Se7 16. h6 hxg6 17. h7 Te8 18. h8=T gxf5 19. Th4 Sg6 20. Te4 fxe4





Cook: 1. b4 c5 2. b5 Sc6 3. bxc6 b5 4. d4 La6 5. d5 Tc8 6. d6 Tc7 7. dxc7 Db8 8. c8=L d6 9. Lf5 e6 10. h4 Ke7 11. h5 Kf6 12. c7 Le7 13. c8=S Ld8 14. Se7 Lb6 15. Sg6 Se7 16. h6 hxg6 17. h7 Te8 18. h8=T gxf5 19. Th4 Sg6 20. Te4 fxe4
Henrik Juel: Dual: ... 4.d4 La6 5.d5 Tc8 6.d6 Tc7 7.dxc7 Db8 8.c8L d6 9.Lf5 ... (2004-02-12)
more ...
comment
more ...
comment
Keywords: Ceriani-Frolkin Theme (TLS), Unique Proof Game, Homebase (W), Promotion
Genre: Retro
Computer test: Ergänzung Stelvio 1.2. Keine Lösung BP 19.0, BP 19.5.
FEN: 1q2r3/p4pp1/bb1ppkn1/1pp5/4p3/8/P1P1PPP1/RNBQKBNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-21 more...
Genre: Retro
Computer test: Ergänzung Stelvio 1.2. Keine Lösung BP 19.0, BP 19.5.
FEN: 1q2r3/p4pp1/bb1ppkn1/1pp5/4p3/8/P1P1PPP1/RNBQKBNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-21 more...
paul: Cooked in 4: 1.Ke5-e6! b2×Ba1=B+ -2.Kf4×Pe5 e6-e5+ -3.Rc2×Sg2 Se1-g2+ -4.Re2×Pc2 & 1.Rxe1# (2023-06-14)
comment
comment
Keywords: En passant, Defensive Retractor, Type Proca
Genre: Retro
FEN: 8/4p3/3PK1P1/8/1B5p/1P1qPP1p/P5Rp/b2k4
Input: Gerd Wilts, 1995-06-03
Last update: Gerd Wilts, 2004-08-28 more...
Genre: Retro
FEN: 8/4p3/3PK1P1/8/1B5p/1P1qPP1p/P5Rp/b2k4
Input: Gerd Wilts, 1995-06-03
Last update: Gerd Wilts, 2004-08-28 more...
NL: 1. b4 a5 2. h4 d6 3. Th3 g6 4. Te3 Lg7 5. g3 Lc3 6. Lh3 Ta6 7. Kf1 Tc6 8. Kg2 b6 9. Kf3 Dd7 10. Ke4 Tc4+ 11. Kd5 Dxh3 12. Sf3 Lg4 13. Sd4 Sd7 14. Sb3 Td4+ 15. Kc6 Se5+ 16. Kb7 Kd7 17. Dh1 Ke6 18. Kc8 Lh5 19. Da8 Kf5 20. g4+ Kf4 21. f3 Kg3 22. Kd8 Kf2 23. Ke8 Ke1
AL wurde nie veröffentlicht.
AL wurde nie veröffentlicht.





Moldenhauer: Computerprüfung: Cooked Stelvio 1.6 01:00:21 Stunde. (hh:mm:ss)
1.Sf3 a5 2.b4 g6 3.h4 Lg7 4.Th3 Lc3 5.Sd4 Ta6 6.Te3 Tc6 7.g3 Tc4 8.Lh3 d6 9.Kf1 Dd7
10.Kg2 Dxh3+ 11.Kf3 Lg4+ 12.Ke4 Sd7 13.Kd5 b6 14.Sb3 Td4+ 15.Kc6 Se5+ 16.Kb7 Kd7
17.Dh1 Ke6 18.Kc8 Kf5 19.Da8 Lh5 20.g4+ Kf4 21.f3 Kg3 22.Kd8 Kf2 23.Ke8 Ke1
Keine Lösung: BP 22.5.
Wenn die Forderung KBP 25.0 richtig ist dann Cooked. (2023-09-28)
comment
1.Sf3 a5 2.b4 g6 3.h4 Lg7 4.Th3 Lc3 5.Sd4 Ta6 6.Te3 Tc6 7.g3 Tc4 8.Lh3 d6 9.Kf1 Dd7
10.Kg2 Dxh3+ 11.Kf3 Lg4+ 12.Ke4 Sd7 13.Kd5 b6 14.Sb3 Td4+ 15.Kc6 Se5+ 16.Kb7 Kd7
17.Dh1 Ke6 18.Kc8 Kf5 19.Da8 Lh5 20.g4+ Kf4 21.f3 Kg3 22.Kd8 Kf2 23.Ke8 Ke1
Keine Lösung: BP 22.5.
Wenn die Forderung KBP 25.0 richtig ist dann Cooked. (2023-09-28)
comment
Keywords: Interchange, Non-Unique Proof Game, Non-Unique Proof Game
Genre: Retro
FEN: Q3K1nr/2p1pp1p/1p1p2p1/p3n2b/1P1r2PP/1Nb1RP1q/P1PPP3/RNB1k3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-21 more...
Genre: Retro
FEN: Q3K1nr/2p1pp1p/1p1p2p1/p3n2b/1P1r2PP/1Nb1RP1q/P1PPP3/RNB1k3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-21 more...
32 - P0001641
Francois Brassaud
510 Europe Echecs 367/368 07/1989
A. Hazebrouck gewidmet

(13+14) cooked
KBP?
Francois Brassaud
510 Europe Echecs 367/368 07/1989
A. Hazebrouck gewidmet

(13+14) cooked
KBP?
1. h4 e5 2. h5 Ke7 3. h6 Kd6 4. hxg7 Kc5 5. Th6 Kb4 6. Tc6 h5 7. e4 h4 8. Ke2 h3 9. Kf3 Th4 10. Le2 Sh6 11. g8=L f6 12. Lb3 h2 13. c4 h1=S 14. Dc2 Sg3 15. fxg3 a5 16. g4 a4 17. g5 axb3 18. g6 bxc2 19. g7 cxb1=T 20. g8=D
Cook: 1. c2-c4 a7-a6 2. e2-e4 e7-e6 3. f2-f4 h7-h5 4. Dd1xh5 Ke8-e7 5. Dh5-b5 Th8-h4 6. Ke1-e2 Th4-g4 7. h2-h4 a6xb5 8. h4-h5 b5-b4 9. h5-h6 Ke7-d6 10. h6-h7 Kd6-c5 11. Th1-h6 Tg4-h4 12. h7-h8=D g7-g6 13. Dh8-c3 b4xc3 14. Ke2-f3 c3-c2 15. f4-f5 c2xb1=T 16. f5xg6 Kc5-b4 17. g6-g7 e6-e5 18. Th6-c6 f7-f6 19. Lf1-e2 Sg8-h6 20. g7-g8=D (H. Juel)





Cook: 1. c2-c4 a7-a6 2. e2-e4 e7-e6 3. f2-f4 h7-h5 4. Dd1xh5 Ke8-e7 5. Dh5-b5 Th8-h4 6. Ke1-e2 Th4-g4 7. h2-h4 a6xb5 8. h4-h5 b5-b4 9. h5-h6 Ke7-d6 10. h6-h7 Kd6-c5 11. Th1-h6 Tg4-h4 12. h7-h8=D g7-g6 13. Dh8-c3 b4xc3 14. Ke2-f3 c3-c2 15. f4-f5 c2xb1=T 16. f5xg6 Kc5-b4 17. g6-g7 e6-e5 18. Th6-c6 f7-f6 19. Lf1-e2 Sg8-h6 20. g7-g8=D (H. Juel)
Keywords: Allumwandlung, Ceriani-Frolkin Theme (Ls), Unique Proof Game, Non-standard material
Genre: Retro
Computer test: Euclide 1.01 Moldenhauer: Computerprüfung: Cooked Stelvio 1.11 2 Sekunden. Keine Lösung: BP 18.5, BP 19.0. KBP = 19.5.
FEN: rnbq1bQ1/1ppp4/2R2p1n/4p3/1kP1P2r/5K2/PP1PB1P1/RrB3N1
Reprints: 135 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-15 more...
Genre: Retro
Computer test: Euclide 1.01 Moldenhauer: Computerprüfung: Cooked Stelvio 1.11 2 Sekunden. Keine Lösung: BP 18.5, BP 19.0. KBP = 19.5.
FEN: rnbq1bQ1/1ppp4/2R2p1n/4p3/1kP1P2r/5K2/PP1PB1P1/RrB3N1
Reprints: 135 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-15 more...
1. h4 d5 2. h5 d4 3. h6 d3 4. hxg7 h5 5. g4 h4 6. g5 h3 7. e4 h2 8. Sh3 Th6 9. Tg1 h1=D 10. e5 Dc6 11. Lg2 Dc3 12. dxc3 Tc6 13. e6 Sh6 14. g8=L Lg7 15. exf7 Kf8 16. Sd2 e5 17. Sf3 e4 18. Sh4 d2 19. Ke2 e3 20. Kf3 e2 21. g6 e1=D 22. Tb1 Dee7 23. De1 d1=T 24. Lg5 Da3 25. bxa3 Td4 26. Tb3 Tb4 27. cxb4 Lb2 28. Le7 Kg7 29. f8=S Sa6 30. Lc4 Sf7 31. Sd7 Kh6 32. Sb6 cxb6 33. g7 Sc7 34. La6 bxa6 35. g8=T Lb7 36. Tg5 Tc8 37. Ta5 bxa5
Cook: 1. h4 d5 2. h5 e5 3. h6 f5 4. hxg7 h5 5. Sa3 h4 6. Sc4 h3 7. Sb6 h2 8. e4 Th3 9. exf5 Ta3 10. Sh3 Sa6 11. Tg1 h1=D 12. g4 Df3 13. f6 Dc3 14. dxc3 cxb6 15. Tb1 Sc7 16. La6 bxa6 17. bxa3 Lb4 18. cxb4 Sh6 19. g8=L d4 20. Ld5 Kf8 21. Lg2 e4 22. Ke2 e3 23. Kf3 e2 24. f7 Kg7 25. f8=S e1=L 26. Sg6 Lc3 27. Sh4 d3 28. g5 d2 29. De1 d1=T 30. g6 Td6 31. Lg5 Tc6 32. Le7 Sf7 33. Tb3 Kh6 34. g7 Lb2 35. g8=T Lb7 36. Tg5 Tc8 37. Ta5 bxa5





Cook: 1. h4 d5 2. h5 e5 3. h6 f5 4. hxg7 h5 5. Sa3 h4 6. Sc4 h3 7. Sb6 h2 8. e4 Th3 9. exf5 Ta3 10. Sh3 Sa6 11. Tg1 h1=D 12. g4 Df3 13. f6 Dc3 14. dxc3 cxb6 15. Tb1 Sc7 16. La6 bxa6 17. bxa3 Lb4 18. cxb4 Sh6 19. g8=L d4 20. Ld5 Kf8 21. Lg2 e4 22. Ke2 e3 23. Kf3 e2 24. f7 Kg7 25. f8=S e1=L 26. Sg6 Lc3 27. Sh4 d3 28. g5 d2 29. De1 d1=T 30. g6 Td6 31. Lg5 Tc6 32. Le7 Sf7 33. Tb3 Kh6 34. g7 Lb2 35. g8=T Lb7 36. Tg5 Tc8 37. Ta5 bxa5
A.Buchanan: The unsoundness in this non-unique PG is that 6 promotions (apparently intended) are not forced (2023-05-11)
more ...
comment
more ...
comment
Keywords: Ceriani-Frolkin Theme (dLdtST), Promotion, Non-Unique Proof Game, konsekutive Umwandlungen 6
Genre: Retro
Computer test: Computerprüfung: many solutions Stelvio 1.11 48 Sekunden. Keine Lösung: BP 36.0, BP 36.5.
FEN: 2rq4/pbn1Bn2/p1r4k/p7/1P5N/PR3K1N/PbP2PB1/4Q1R1
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-11 more...
Genre: Retro
Computer test: Computerprüfung: many solutions Stelvio 1.11 48 Sekunden. Keine Lösung: BP 36.0, BP 36.5.
FEN: 2rq4/pbn1Bn2/p1r4k/p7/1P5N/PR3K1N/PbP2PB1/4Q1R1
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-11 more...
R: 1. Kg1xSh1 Sf2-h1+ 2. 0-0, dann 1. Th8#
R: 1. Kg1-h1 Lb8xSa7+ 2. Te7-f7, dann 1. Sc6#
R: 1. Kg1-h1 Sb6xDc8,Sb6xDd5,Se3xDd5+ 2. Dc5-c8,Dc5-d5,Dc5-d5+, dann 1. Df8#
R: 1. Kg1-h1 Lb8xSa7+ 2. Te7-f7, dann 1. Sc6#
R: 1. Kg1-h1 Sb6xDc8,Sb6xDd5,Se3xDd5+ 2. Dc5-c8,Dc5-d5,Dc5-d5+, dann 1. Df8#





Henrik Juel: This problem demonstrates an advantage of type Høeg over type Proca:
another way of generating variations
2.0-0 cannot be an uncapture, of course
2.Te7-f7 and 2.Dc5-c8 etc. could be uncaptures, but no matter what Black supplements, he is mated (2023-04-08)
A.Buchanan: Thanks Henrik: is an alternative for White R: 1. Kg1-h1 Lb8xDa7+ 2. Dc5-a7/Da3-a7, dann 1. Df8# (2023-04-08)
Henrik Juel: No Andrew, when White moves his uncaptured queen back to c5 or a3, Black supplements a queen or bishop on a7, preventing the mate on f8 (2023-04-08)
A.Buchanan: Thanks! (2023-04-08)
more ...
comment
another way of generating variations
2.0-0 cannot be an uncapture, of course
2.Te7-f7 and 2.Dc5-c8 etc. could be uncaptures, but no matter what Black supplements, he is mated (2023-04-08)
A.Buchanan: Thanks Henrik: is an alternative for White R: 1. Kg1-h1 Lb8xDa7+ 2. Dc5-a7/Da3-a7, dann 1. Df8# (2023-04-08)
Henrik Juel: No Andrew, when White moves his uncaptured queen back to c5 or a3, Black supplements a queen or bishop on a7, preventing the mate on f8 (2023-04-08)
A.Buchanan: Thanks! (2023-04-08)
more ...
comment
Keywords: Defensive Retractor, Type Høeg, Castling (wk)
Genre: Retro
FEN: 2nk4/b4Rp1/8/3n1q2/8/8/8/5R1K
Reprints: 729 FIDE Album 1962-1964 1968
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
Genre: Retro
FEN: 2nk4/b4Rp1/8/3n1q2/8/8/8/5R1K
Reprints: 729 FIDE Album 1962-1964 1968
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-07 more...
1. e3 Sc6 2. La6 b5 3. Lb7 Tb8 4. La8 La6 5. a4 Tb7 6. Ta3 Db8 7. Td3 Kd8 8. Td6 Kc8 9. d3 Sd8 10. Tb6 c6 11. Ld2 Kc7 12. Lc3 Kd6 13. Lf6 Kc5 14. Sc3 Kb4 15. Dg4+ Ka5 16. Sce2 De5
Cook: 1. d3 b5 2. Lg5 La6 3. e3 Sc6 4. Dg4 Db8 5. Le2 Db6 6. Lf3 0-0-0 7. a4 Kb7 8. Ta3 Dc5 9. Sc3 De5 10. Sce2 Kb6 11. Tc3 Tb8 12. Lf6 Sd8 13. La8 Tb7 14. Tc6+ Ka5 15. Tb6 c6





Cook: 1. d3 b5 2. Lg5 La6 3. e3 Sc6 4. Dg4 Db8 5. Le2 Db6 6. Lf3 0-0-0 7. a4 Kb7 8. Ta3 Dc5 9. Sc3 De5 10. Sce2 Kb6 11. Tc3 Tb8 12. Lf6 Sd8 13. La8 Tb7 14. Tc6+ Ka5 15. Tb6 c6
Moldenhauer: Ergänzung: Stelvio 1.2. Keine Lösung: BP 14.0, BP 14.5.
BP 15.0 und BP 15.5 cooked.
Notation BP 15.0: 1.Sc3 Sc6 2.a4 b5 3.Ta3 La6 4.d3 Db8 5.Lg5 Db6 6.Lf6 0–0–0
7.e3 Kb7 8.Dg4 Dc5 9.Le2 Kb6 10.Lf3 Ka5 11.Sce2 Tb8 12.Tc3 Sd8 13.La8 De5
14.Tc6 Tb7 15.Tb6 c6
Notation BP 15.5: 1.Sc3 Sc6 2.a4 b5 3.Ta2 La6 4.Ta3 Db8 5.d3 Db6 6.Lg5 0–0–0
7.e3 Kb7 8.Dg4 Dc5 9.Le2 Kb6 10.Lf3 Ka5 11.Sce2 Tb8 12.Tc3 Sd8 13.La8 De5
14.Tc6 Tb7 15.Tb6 c6 16.Lf6.
Alles schlagfrei und ohne Umwandlung. (2023-05-20)
comment
BP 15.0 und BP 15.5 cooked.
Notation BP 15.0: 1.Sc3 Sc6 2.a4 b5 3.Ta3 La6 4.d3 Db8 5.Lg5 Db6 6.Lf6 0–0–0
7.e3 Kb7 8.Dg4 Dc5 9.Le2 Kb6 10.Lf3 Ka5 11.Sce2 Tb8 12.Tc3 Sd8 13.La8 De5
14.Tc6 Tb7 15.Tb6 c6
Notation BP 15.5: 1.Sc3 Sc6 2.a4 b5 3.Ta2 La6 4.Ta3 Db8 5.d3 Db6 6.Lg5 0–0–0
7.e3 Kb7 8.Dg4 Dc5 9.Le2 Kb6 10.Lf3 Ka5 11.Sce2 Tb8 12.Tc3 Sd8 13.La8 De5
14.Tc6 Tb7 15.Tb6 c6 16.Lf6.
Alles schlagfrei und ohne Umwandlung. (2023-05-20)
comment
Keywords: Unique Proof Game, Capture-free
Genre: Retro
FEN: B2n1bnr/pr1ppppp/bRp2B2/kp2q3/P5Q1/3PP3/1PP1NPPP/4K1NR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-23 more...
Genre: Retro
FEN: B2n1bnr/pr1ppppp/bRp2B2/kp2q3/P5Q1/3PP3/1PP1NPPP/4K1NR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-23 more...
1. Sf3 f5 2. Sd4 Kf7 3. Sb5 Kg6 4. Sd6 exd6 5. e4 Le7 6. e5 Lh4 7. e6 Df6 8. e7 Dxb2 9. e8=S Se7 10. Lc4 Tf8 11. 0-0 Tf6 12. f3 Kh5 13. Te1 Th6 14. Lf7+ Sg6 15. Te7 Dxc1 16. De1 Dxd2 17. De6 dxe6 18. Td7 Dg5 19. Sxg7#
Cook: 1. d4 g5 2. Sf3 Lg7 3. e4 Lxd4 4. e5 Lxb2 5. Dd6 exd6 6. e6 f5 7. e7 Kf7 8. e8=S Se7 9. Sxg5+ Kg6 10. Lc4 Kh5 11. 0-0 Tg8 12. Te1 Tg6 13. f3 Th6 14. Lf7+ Sg6 15. Te7 Lf6 16. Se6 dxe6 17. Td7 Lh4 18. Lg5 Dxg5 19. Sg7#





Cook: 1. d4 g5 2. Sf3 Lg7 3. e4 Lxd4 4. e5 Lxb2 5. Dd6 exd6 6. e6 f5 7. e7 Kf7 8. e8=S Se7 9. Sxg5+ Kg6 10. Lc4 Kh5 11. 0-0 Tg8 12. Te1 Tg6 13. f3 Th6 14. Lf7+ Sg6 15. Te7 Lf6 16. Se6 dxe6 17. Td7 Lh4 18. Lg5 Dxg5 19. Sg7#
Kostas Prentos: A correction was published in Phenix, 2009 (No.186/Pg.7979)
Solution:
1. Sf3 f5 2. Sd4 Kf7 3. Sb5 Kg6 4. Sd6 exd6 5. e4 Le7 6. e5 Lh4 7. e6 Dg5 8. e7 Dg3 9. e8=T Se7 10. Lc4 Tf8 11. 0-0 Tf6 12. f3 Kh5 13. Te1 Th6 14. Lf7+ Sg6 15. T1e6 dxe6 16. Txc8 Sd7 17. Th8 Txh8 18. Le8 (2022-12-08)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.2 00:33:56 Minuten. (hh:mm:ss)
Keine Lösung: BP 17.5, BP 18.0.
Beispiel: 1.Sf3 f5 2.d4 Kf7 3.e4 g5 4.Lc4+ Kg6 5.e5 Lg7 6.e6 Lxd4
7.0–0 Lxb2 8.Dd6 exd6 9.e7 Kh5 10.e8S Se7 11.Te1 Tf8 12.Sxg5 Tf6
13.f3 Th6 14.Lf7+ Sg6 15.Te7 Lf6 16.Se6 dxe6 17.Td7 Lh4 18.Lg5 Dxg5
19.Sg7# (2023-05-30)
comment
Solution:
1. Sf3 f5 2. Sd4 Kf7 3. Sb5 Kg6 4. Sd6 exd6 5. e4 Le7 6. e5 Lh4 7. e6 Dg5 8. e7 Dg3 9. e8=T Se7 10. Lc4 Tf8 11. 0-0 Tf6 12. f3 Kh5 13. Te1 Th6 14. Lf7+ Sg6 15. T1e6 dxe6 16. Txc8 Sd7 17. Th8 Txh8 18. Le8 (2022-12-08)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.2 00:33:56 Minuten. (hh:mm:ss)
Keine Lösung: BP 17.5, BP 18.0.
Beispiel: 1.Sf3 f5 2.d4 Kf7 3.e4 g5 4.Lc4+ Kg6 5.e5 Lg7 6.e6 Lxd4
7.0–0 Lxb2 8.Dd6 exd6 9.e7 Kh5 10.e8S Se7 11.Te1 Tf8 12.Sxg5 Tf6
13.f3 Th6 14.Lf7+ Sg6 15.Te7 Lf6 16.Se6 dxe6 17.Td7 Lh4 18.Lg5 Dxg5
19.Sg7# (2023-05-30)
comment
Keywords: Unique Proof Game, Castling, Promotion
Genre: Retro
FEN: rnb5/pppR1BNp/3pp1nr/5pqk/7b/5P2/P1P3PP/RN4K1
Input: Gerd Wilts, 1995-06-03
Last update: Gerd Wilts, 2006-10-15 more...
Genre: Retro
FEN: rnb5/pppR1BNp/3pp1nr/5pqk/7b/5P2/P1P3PP/RN4K1
Input: Gerd Wilts, 1995-06-03
Last update: Gerd Wilts, 2006-10-15 more...
37 - P0001785
Andrey Frolkin
Andrej N. Kornilow
1 Rex Multiplex 27 08/1989

(16+0)
Färbe die Steine!
Welches war der letzte Zug?
Schwarz am Zug
Andrey Frolkin
Andrej N. Kornilow
1 Rex Multiplex 27 08/1989

(16+0)
Färbe die Steine!
Welches war der letzte Zug?
Schwarz am Zug
a) R: 1. Kh4-h3





Keywords: Colouring problem, Kindergarten Problem, Last Move? (K-), Type B, Economy record (Last Move? Type B Co)
Genre: Retro
FEN: 8/8/7K/6PP/4PPP1/3PPPPK/3PPPPP/8
Reprints: (A) feenschach 130 10-12/1998
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-13 more...
Genre: Retro
FEN: 8/8/7K/6PP/4PPP1/3PPPPK/3PPPPP/8
Reprints: (A) feenschach 130 10-12/1998
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-06-13 more...
1. a4 c5 2. a5 Db6 3. Ta4 Sc6 4. Td4 Tb8 5. b4 cxd4 6. b5 e5 7. d3 La3 8. Le3 Lc1 9. bxc6 Db2 10. c7 b5 11. a6 Tb7 12. axb7 h5 13. b8=L Lb7 14. c8=D+ Ke7 15. Sf3 d5 16. Dh3 Th6 17. g4 Ta6 18. Dg3 h4 19. c4 hxg3 20. h4 Ta1 21. h5 Kf6 22. Sh2 dxe3 23. h6 Kg5 24. h7 Kh4 25. c5 a5 26. c6 a4 27. c7 b4 28. c8=T b3 29. h8=S Se7 30. Sg6 fxg6 31. Lh3 Sc6 32. 0-0 Sb4 33. Ld6 Sc2 34. Td8 Se1





"Promenades to Power"
Es läßt sich beweisen, daß die UWs in D,T,L,S zwingend erfolgt sind (a2-b8=L,h2-b8=S und entweder b2-c8=D/c2-c8=T oder b2-c8=T/c2-c8=D).
Erich Bartel: weitere Nachdrucke:
3) 160 Die Allumwandlung im Problemschach VIII 1966a---
4) Schach ohne Grenzen 1969.-- (2007-01-09)
Sally: Vier erzwungene Umwandlungen. (2012-02-21)
Moldenhauer: Computerprüfung: C+ Stelvio 1.11 da NUPG sonst cooked in 00:03:51 Minuten. (hh:mm:ss)
Keine Lösung: BP 33.0, BP 33.5.
Beispiel: 1.Sf3 Sf6 2.a4 Sd5 3.a5 Sf4 4.Ta4 c5 5.Td4 Db6 6.b4 Sc6 7.b5 Tb8 8.bxc6 cxd4 9.c7 e5 10.d3 La3 11.Le3 Lc1 12.c4 Db2 13.c5 b5 14.c6 Tb6 15.axb6 Ke7 16.b7 Kf6 17.b8L Lb7 18.c8D b4 19.c7 d5 20.Dh3 b3 21.c8T h5 22.g4 h4 23.Dg3 hxg3 24.h4 Th6 25.Lh3 dxe3 26.0–0 Sg2 27.Sh2 Se1 28.h5 Kg5 29.Td8 Ta6 30.Ld6 Kh4 31.h6 Ta1 32.h7 a5 33.h8S a4 34.Sg6+ fxg6
Umwandlungen: 17.b8L, 18.c8D, 21.c8T, 33.h8S. (2023-04-19)
comment
Es läßt sich beweisen, daß die UWs in D,T,L,S zwingend erfolgt sind (a2-b8=L,h2-b8=S und entweder b2-c8=D/c2-c8=T oder b2-c8=T/c2-c8=D).
Erich Bartel: weitere Nachdrucke:
3) 160 Die Allumwandlung im Problemschach VIII 1966a---
4) Schach ohne Grenzen 1969.-- (2007-01-09)
Sally: Vier erzwungene Umwandlungen. (2012-02-21)
Moldenhauer: Computerprüfung: C+ Stelvio 1.11 da NUPG sonst cooked in 00:03:51 Minuten. (hh:mm:ss)
Keine Lösung: BP 33.0, BP 33.5.
Beispiel: 1.Sf3 Sf6 2.a4 Sd5 3.a5 Sf4 4.Ta4 c5 5.Td4 Db6 6.b4 Sc6 7.b5 Tb8 8.bxc6 cxd4 9.c7 e5 10.d3 La3 11.Le3 Lc1 12.c4 Db2 13.c5 b5 14.c6 Tb6 15.axb6 Ke7 16.b7 Kf6 17.b8L Lb7 18.c8D b4 19.c7 d5 20.Dh3 b3 21.c8T h5 22.g4 h4 23.Dg3 hxg3 24.h4 Th6 25.Lh3 dxe3 26.0–0 Sg2 27.Sh2 Se1 28.h5 Kg5 29.Td8 Ta6 30.Ld6 Kh4 31.h6 Ta1 32.h7 a5 33.h8S a4 34.Sg6+ fxg6
Umwandlungen: 17.b8L, 18.c8D, 21.c8T, 33.h8S. (2023-04-19)
comment
Keywords: Allumwandlung, Castling (wk), Non-Unique Proof Game
Genre: Retro
FEN: 3R4/1b4p1/3B2p1/3pp3/p5Pk/1p1Pp1pB/1q2PP1N/rNbQnRK1
Reprints: 53 Caissa's Wild Roses 1935
Chess unlimited 1969
150 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Gunter Jordan, 2020-07-01 more...
Genre: Retro
FEN: 3R4/1b4p1/3B2p1/3pp3/p5Pk/1p1Pp1pB/1q2PP1N/rNbQnRK1
Reprints: 53 Caissa's Wild Roses 1935
Chess unlimited 1969
150 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Gunter Jordan, 2020-07-01 more...
39 - P0001967
Nenad Petrovic
628 Sahovski vjesnik 1950
Dr. Fabel und Dr. Ceriani gewidmet
2. Preis

(15+15)
Längste Beweispartie?
(AL: 1021,0)
Nenad Petrovic
628 Sahovski vjesnik 1950
Dr. Fabel und Dr. Ceriani gewidmet
2. Preis

(15+15)
Längste Beweispartie?
(AL: 1021,0)
1. S S 50. S b6 100. S h6 250. S h3 300. a3 S 450. a6 S 500. b3 S 550. g3 S 600. 0-0 S 649. S hxSg 699. h3 S 899. h7 S 949. axSb Ke8 950 Tf1 Kd8 951. Tg1 Ke8 952. Tf1 Dd8 1020. Kd1 Kd8 1021. De1 Ke8=





Henrik Juel: Note that in problems castling acts like capture and pawn move with respect to the 50 moves rule. After 949.a6xSb7 there are 4 moves left by [Pa7]; but each camp can shift only KDT, on d1-g1 and b8-e8, respectively, so the triple repetition rule now limits the length of the game. (2004-09-09)
A.Buchanan: In some problems it's certainly the case that the 50-move rule operates incorrectly in this way. Such problems are fine, but obviously wouldn't want to impose this as a standard. Different composers can make different assumptions here (2023-06-20)
comment
A.Buchanan: In some problems it's certainly the case that the 50-move rule operates incorrectly in this way. Such problems are fine, but obviously wouldn't want to impose this as a standard. Different composers can make different assumptions here (2023-06-20)
comment
Keywords: 50 move rule, Non-Unique Proof Game, Longest Proof Game, Castling
Genre: Retro
FEN: Nrq1kb2/1PpppppP/1p6/8/8/pP4P1/BRPPPPp1/BrnKQ1Rb
Reprints: (I) Problem 5-6 12/1951
Problem 7-9 03/1952
1439 FIDE Album 1945-1955 1964
(130) Problem 91-94 04/1964
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-04-08 more...
Genre: Retro
FEN: Nrq1kb2/1PpppppP/1p6/8/8/pP4P1/BRPPPPp1/BrnKQ1Rb
Reprints: (I) Problem 5-6 12/1951
Problem 7-9 03/1952
1439 FIDE Album 1945-1955 1964
(130) Problem 91-94 04/1964
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-04-08 more...
Beide Könige stehen im Schach. Schwarz hat zuletzt gezogen, nimmt seinen illegalen Zug zurück und muß stattdessen einen Strafzug mit dem König machen, worauf W mattsetzt.
R: 1. ... d2xSe1=S, dann 1. Kxc3 Dh8#
Lösung gemäß 'Retrograde Analysis':
"... both Kings are in check, and we are obviously confronted with something decidedly illegal.
...
In No. 7A Black has just played Pd2xS=S. Replace the move and exact the King move penalty. Then Qh8 mate."
R: 1. ... d2xSe1=S, dann 1. Kxc3 Dh8#





Lösung gemäß 'Retrograde Analysis':
"... both Kings are in check, and we are obviously confronted with something decidedly illegal.
...
In No. 7A Black has just played Pd2xS=S. Replace the move and exact the King move penalty. Then Qh8 mate."
Henrik Juel: Accprding to Retrograde Analysis, 1915, the intended solution does not involve adding pieces as such, rather:
Black retracts the illegal move Pd2xSe1=S+ (exposing Kb2 to a selfcheck from Dh2)
and instead pays the penalty of a king move, Kxc3 (only possibility)
Then White mates by 1.Dh8# (2023-04-13)
Mario Richter: @Andrew: Why did you remove the "illegal position" keyword?
Instead of removing this keyword, I suggest to remove the "Add pieces" KW ... (2023-04-14)
A.Buchanan: Hi Mario, yes good question. I removed "Illegal position" from some genuine "Add pieces" compositions, because it suggests some error in the composition. But on reflection, I think I will put the "Illegal position" back for these, and instead edit the description for the keyword.
Now this problem was in fact incorrectly marked as Add pieces. It's one of Dawson & Hundsdorfer's canonical examples of an "implausible" joke. I.e there is no reason why the intended retraction is the right one, except that it works. These too should be marked as illegal position. Sorry for all confusion (2023-04-14)
comment
Black retracts the illegal move Pd2xSe1=S+ (exposing Kb2 to a selfcheck from Dh2)
and instead pays the penalty of a king move, Kxc3 (only possibility)
Then White mates by 1.Dh8# (2023-04-13)
Mario Richter: @Andrew: Why did you remove the "illegal position" keyword?
Instead of removing this keyword, I suggest to remove the "Add pieces" KW ... (2023-04-14)
A.Buchanan: Hi Mario, yes good question. I removed "Illegal position" from some genuine "Add pieces" compositions, because it suggests some error in the composition. But on reflection, I think I will put the "Illegal position" back for these, and instead edit the description for the keyword.
Now this problem was in fact incorrectly marked as Add pieces. It's one of Dawson & Hundsdorfer's canonical examples of an "implausible" joke. I.e there is no reason why the intended retraction is the right one, except that it works. These too should be marked as illegal position. Sorry for all confusion (2023-04-14)
comment
Keywords: Joke, Retract illegal move, Illegal position
Genre: Retro
FEN: 6B1/8/8/8/1n3p2/b1N2K2/1k5Q/r1q1n3
Reprints: 7A Retrograde Analysis 1915
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-14 more...
Genre: Retro
FEN: 6B1/8/8/8/1n3p2/b1N2K2/1k5Q/r1q1n3
Reprints: 7A Retrograde Analysis 1915
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-14 more...
1. exf6ep+!





Version in der 'Aarsskrift' 1935 innerhalb eines Artikels von K. Hannemann "Et Tema Fra den Retrograde Analyse". Im Original wDg4 statt h3 und wBh3 statt h4.
Henrik Juel: 1.exf6ep+. Not -1... a6?, requiring 3 black captures on light squares (incl. orig. Lf1); but missing orig. Lc1 was dark-squared. (2004-03-08)
Henrik Juel: C+ Popeye 4.61 and analysis (2022-06-11)
Hans-Jürgen Manthey: mögliche Zugfolge:
1. f2-f4 d7-d5 2. c2-c3 d5-d4 3. c3xd4 c7-c5 4. h2-h4 c5-c4 5. b2-b4 Lc8-d7 6. a2-a4 Ld7-b5 7. a4xLb5 Sb8-a6 8. Th1-h3 Sa6-c5 9. d4xSc5 Sg8-f6 10. d2-d4 Sf6-e4 11. c5-c6 Se4-g3 12. Lc1-d2 Se4xLf1 13. Sb1-c3 Sf1-g3 14. Sc3-a4 Sg3-e4 15. c6-c7 Ke8-d7 18. Sa4-c5+ Kd7-d6 19. Sc5-a6 Se4-c5 20. b4xSc5+ Kd6-e6 21. Ld2-a5 b7-b6 22. Sa6-b8 b6xLa5 23. Th3-e3+ Ke6-f6 24. Te3-e5 Dd8-c8 25. Dd1-d3 Dc8-a6 26. Dd3-h3 Da6-b6 27. Ta1-a3 Db6-c6 28. Ta3-g3 Dc6-d6 29. Te5-d5 Dd6-e6 30. c7-c8L De6-d6 31. Lc8-f5 Dd6-c6 32. Sg1-f3 Dc6-b6 33. Sf3-e5 Db6-a6 34. Se5-g6 Da6-b6 35. Sg6xTh8 Db6-c6 36. Tg3-g6+ h7xg6 37. Ke1-f2 Dc6-d6 38. Kf2-g3 Dd6-e6 39. Kg3-g4 De6-d6 40. Lf5-c2 Dd6-c7 41. b5-b6 Dc7-e5 42. f4xDe5+ Kf6-e6 43. Kg4-g5+ f7-f5 und nun :
1. e5xf6ep+ Ke6xTd5 2. Dh3-d7# (2023-02-24)
comment
Henrik Juel: 1.exf6ep+. Not -1... a6?, requiring 3 black captures on light squares (incl. orig. Lf1); but missing orig. Lc1 was dark-squared. (2004-03-08)
Henrik Juel: C+ Popeye 4.61 and analysis (2022-06-11)
Hans-Jürgen Manthey: mögliche Zugfolge:
1. f2-f4 d7-d5 2. c2-c3 d5-d4 3. c3xd4 c7-c5 4. h2-h4 c5-c4 5. b2-b4 Lc8-d7 6. a2-a4 Ld7-b5 7. a4xLb5 Sb8-a6 8. Th1-h3 Sa6-c5 9. d4xSc5 Sg8-f6 10. d2-d4 Sf6-e4 11. c5-c6 Se4-g3 12. Lc1-d2 Se4xLf1 13. Sb1-c3 Sf1-g3 14. Sc3-a4 Sg3-e4 15. c6-c7 Ke8-d7 18. Sa4-c5+ Kd7-d6 19. Sc5-a6 Se4-c5 20. b4xSc5+ Kd6-e6 21. Ld2-a5 b7-b6 22. Sa6-b8 b6xLa5 23. Th3-e3+ Ke6-f6 24. Te3-e5 Dd8-c8 25. Dd1-d3 Dc8-a6 26. Dd3-h3 Da6-b6 27. Ta1-a3 Db6-c6 28. Ta3-g3 Dc6-d6 29. Te5-d5 Dd6-e6 30. c7-c8L De6-d6 31. Lc8-f5 Dd6-c6 32. Sg1-f3 Dc6-b6 33. Sf3-e5 Db6-a6 34. Se5-g6 Da6-b6 35. Sg6xTh8 Db6-c6 36. Tg3-g6+ h7xg6 37. Ke1-f2 Dc6-d6 38. Kf2-g3 Dd6-e6 39. Kg3-g4 De6-d6 40. Lf5-c2 Dd6-c7 41. b5-b6 Dc7-e5 42. f4xDe5+ Kf6-e6 43. Kg4-g5+ f7-f5 und nun :
1. e5xf6ep+ Ke6xTd5 2. Dh3-d7# (2023-02-24)
comment
Keywords: En passant as key
Genre: Retro
FEN: rN3b1N/p3p1p1/1P2k1p1/p1PRPpK1/2pP3P/7Q/2B1P1P1/8
Reprints: 58 Retrograde Analysis 1915
Aarsskrift DSK , p. 14, 1935
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2022-06-11 more...
Genre: Retro
FEN: rN3b1N/p3p1p1/1P2k1p1/p1PRPpK1/2pP3P/7Q/2B1P1P1/8
Reprints: 58 Retrograde Analysis 1915
Aarsskrift DSK , p. 14, 1935
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2022-06-11 more...
1. e4 h5 2. Dg4 hxg4 3. d4 Th3 4. d5 Tb3 5. Le3 b5 6. Lb6 axb6 7. h4 Ta4 8. h5 La6 9. h6 Dc8 10. h7 Db7 11. Th6 Da7 12. Tc6 dxc6 13. e5 Kd7 14. e6+ Kd6 15. exf7 Kc5 16. d6 e5 17. d7 e4 18. d8=D e3 19. Dd1 Ld6 20. f8=L g6 21. Lh6 e2 22. Lc1 Tf4 23. h8=T Kb4 24. Th1
Cook: 1. e4 h5 2. Dg4 hxg4 3. d4 Th3 4. d5 Tb3 5. Le3 b5 6. Lb6 axb6 7. h4 Ta4 8. h5 La6 9. h6 Dc8 10. h7 Db7 11. Th6 Da7 12. Tc6 dxc6 13. e5 Kd7 14. e6+ Kd6 15. exf7 Kc5 16. d6 e5 17. d7 e4 18. d8=D g6 19. Dd1 Ld6 20. f8=L e3 21. Lh6 e2 22. Lc1 Tf4 23. h8=T Kb4 24. Th1





Cook: 1. e4 h5 2. Dg4 hxg4 3. d4 Th3 4. d5 Tb3 5. Le3 b5 6. Lb6 axb6 7. h4 Ta4 8. h5 La6 9. h6 Dc8 10. h7 Db7 11. Th6 Da7 12. Tc6 dxc6 13. e5 Kd7 14. e6+ Kd6 15. exf7 Kc5 16. d6 e5 17. d7 e4 18. d8=D g6 19. Dd1 Ld6 20. f8=L e3 21. Lh6 e2 22. Lc1 Tf4 23. h8=T Kb4 24. Th1
Alfred Pfeiffer: Die Korrekturfassung 5674v mit gleicher Forderung (fs-99, S.38): 1ss5/d1b5/lbb1b1b1/1bl5/k2t2b1/2t5/BBB2BB1/TSLDKLST soll die Duale der Urfassung (4-fach mögliches Ziehen von g7-g6) nicht mehr enthalten. (2014-11-06)
Henrik Juel: The correction mentioned by Alfred is still cooked, acc. to Euclide 1.01 (2017-11-24)
Joost de Heer: For correction see P1067393. (2023-08-18)
comment
Henrik Juel: The correction mentioned by Alfred is still cooked, acc. to Euclide 1.01 (2017-11-24)
Joost de Heer: For correction see P1067393. (2023-08-18)
comment
Keywords: Unique Proof Game, Homebase (W), Pronkin Theme (DTL)
Genre: Retro
FEN: 1n4n1/q1p5/bppb2p1/1p6/1k3rp1/1r6/PPP1pPP1/RNBQKBNR
Reprints: 42 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Alfred Pfeiffer, 2014-11-06 more...
Genre: Retro
FEN: 1n4n1/q1p5/bppb2p1/1p6/1k3rp1/1r6/PPP1pPP1/RNBQKBNR
Reprints: 42 Shortest Proof Games 11/1991
Input: Gerd Wilts, 1995-06-03
Last update: Alfred Pfeiffer, 2014-11-06 more...
43 - P0002325
Andrey Frolkin
166 Shortest Proof Games 11/1991

(16+14) cooked
BP in 15,5
Is this KBP correct?
Andrey Frolkin
166 Shortest Proof Games 11/1991

(16+14) cooked
BP in 15,5
Is this KBP correct?
1. d3 Sh6 2. Kd2 Sf5 3. Kc3 Sd4 4. Kb4 Sb3 5. axb3 Tg8 6. Ta6 Th8 7. Th6 f6 8. e4 Kf7 9. Dh5+ Kg8 10. Le2 De8 11. Dd5+ Df7 12. Lh5 De6 13. Sf3 Df7 14. Te1 De6 15. Te3 Df7 16. Lxf7#
Cook: 1. e4 Sh6 2. d3 Sf5 3. Kd2 Sd4 4. Kc3 Sb3 5. axb3 Sc6 6. Ta6 Sb8 7. Th6 f6 8. Kb4 Kf7 9. Dh5+ Kg8 10. Le2 De8 11. Dd5+ Df7 12. Lh5 De6 13. Sf3 Df7 14. Te1 De6 15. Te3 Df7 16. Lxf7





Cook: 1. e4 Sh6 2. d3 Sf5 3. Kd2 Sd4 4. Kc3 Sb3 5. axb3 Sc6 6. Ta6 Sb8 7. Th6 f6 8. Kb4 Kf7 9. Dh5+ Kg8 10. Le2 De8 11. Dd5+ Df7 12. Lh5 De6 13. Sf3 Df7 14. Te1 De6 15. Te3 Df7 16. Lxf7
Keywords: Unique Proof Game, Pendulum (td x2 x2)
Genre: Retro
Computer test: Computerprüfung: Cooked Stelvio 1.11 13 Sekunden. Keine Lösung: BP 14.0 bis 15.0 und 16.0.
FEN: rnb2bkr/pppppBpp/5p1R/3Q4/1K2P3/1P1PRN2/1PP2PPP/1NB5
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-08 more...
Genre: Retro
Computer test: Computerprüfung: Cooked Stelvio 1.11 13 Sekunden. Keine Lösung: BP 14.0 bis 15.0 und 16.0.
FEN: rnb2bkr/pppppBpp/5p1R/3Q4/1K2P3/1P1PRN2/1PP2PPP/1NB5
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-05-08 more...
1. Sf3 e6 2. Se5 Df6 3. Sxd7 Sxd7 4. a4 Sb6 5. a5 Ld7 6. axb6 0-0-0 7. Txa7 La4 8. Txa4 Td4 9. Txd4 Kb8 10. bxc7+ Ka8 11. Ta4#
Cook: 1. Sf3 e6 2. Se5 Df6 3. Sxd7 Kd8 4. Sxb8 Ld7 5. a4 Lb5 6. axb5 Kc8 7. Txa7 Kxb8 8. Ta3 c6 9. bxc6 Ta4 10. c7 Ka8 11. Txa4





Cook: 1. Sf3 e6 2. Se5 Df6 3. Sxd7 Kd8 4. Sxb8 Ld7 5. a4 Lb5 6. axb5 Kc8 7. Txa7 Kxb8 8. Ta3 c6 9. bxc6 Ta4 10. c7 Ka8 11. Txa4
Moldenhauer: Computerprüfung: Cooked Stellung Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 9.5, BP 10.0.
Eine Notation von Stelvio:
1.Sf3 e6 2.Se5 Df6 3.Sxd7 Kd8 4.Sxb8 Ld7 5.Sc6+ Kc8 6.Sxa7+ Kb8
7.a4 Lb5 8.axb5 Txa7 9.b6 Ka8 10.bxc7 Ta4 11.Txa4#
Schlüsselwort Rochade? (2023-05-02)
comment
Keine Lösung: BP 9.5, BP 10.0.
Eine Notation von Stelvio:
1.Sf3 e6 2.Se5 Df6 3.Sxd7 Kd8 4.Sxb8 Ld7 5.Sc6+ Kc8 6.Sxa7+ Kb8
7.a4 Lb5 8.axb5 Txa7 9.b6 Ka8 10.bxc7 Ta4 11.Txa4#
Schlüsselwort Rochade? (2023-05-02)
comment
Keywords: Unique Proof Game, Castling
Genre: Retro
FEN: k4bnr/1pP2ppp/4pq2/8/R7/8/1PPPPPPP/1NBQKB1R
Input: Gerd Wilts, 1995-06-03
Last update: Gerd Wilts, 2006-10-15 more...
Genre: Retro
FEN: k4bnr/1pP2ppp/4pq2/8/R7/8/1PPPPPPP/1NBQKB1R
Input: Gerd Wilts, 1995-06-03
Last update: Gerd Wilts, 2006-10-15 more...
1. b4 c5 2. Lb2 c4 3. e3 e5 4. Ld3 Lc5 5. bxc5 c3 6. c6 cxd2+ 7. Ke2 d6 8. c7 Le6 9. c8=S Dg5 10. Se7 a5 11. Sg6 hxg6 12. c4 a4 13. c5 a3 14. c6 axb2 15. c7 Sc6 16. c8=S Sh6 17. Se7 Sg4 18. Sf5 gxf5 19. h4 Th6 20. h5 Tg6 21. h6 Sh2 22. h7 Sf1 23. h8=T f6 24. T8h3 Kd7 25. a4 Th8 26. a5 T8h6 27. a6 Sb4 28. a7 Sc2 29. a8=T Sa3 30. Ta4 Lg8 31. Te4 fxe4 32. f4 Dg4+ 33. Tf3 exf3+
Frolkin-Thema, Typ SSTT. "Gefällt mir am besten, da die Begründungen für TT-UW zeitlich weit entkoppelt von den UW sind!!" (GL) [3,2/II]





Frolkin-Thema, Typ SSTT. "Gefällt mir am besten, da die Begründungen für TT-UW zeitlich weit entkoppelt von den UW sind!!" (GL) [3,2/II]
Paulo Roque: obs: 23...Kd7 24.T8h3 f6 (2008-12-29)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.6 184:20:33 Stunden. (hh:mm:ss)
1.d4 Sa6 2.Ld2 Sb4 3.e3 Sf6 4.Ld3 c5 5.Ke2 c4 6.h4 c3 7.h5 cxd2 8.c4 Sc2 9.c5 Sg4
10.c6 e5 11.c7 Lc5 12.dxc5 d6 13.c6 Le6 14.c8=S Dg5 15.Se7 Sh2 16.Sf5 Sf1 17.c7 a5
18.c8=S a4 19.Sce7 a3 20.Sg6 axb2 21.a4 hxg6 22.a5 Th6 23.a6 gxf5 24.a7 Tg6
25.h6 Kd7 26.h7 f6 27.h8=T Sa3 28.T8h3 Th8 29.a8=T Thh6 30.Ta4 Lg8 31.Te4 fxe4
32.f4 Dg4+ 33.Tf3 exf3+
Keine Lösung: BP 32.0 wegen der Retraktion. Da NUPG C+. (2023-09-28)
comment
Moldenhauer: Computerprüfung: Cooked Stelvio 1.6 184:20:33 Stunden. (hh:mm:ss)
1.d4 Sa6 2.Ld2 Sb4 3.e3 Sf6 4.Ld3 c5 5.Ke2 c4 6.h4 c3 7.h5 cxd2 8.c4 Sc2 9.c5 Sg4
10.c6 e5 11.c7 Lc5 12.dxc5 d6 13.c6 Le6 14.c8=S Dg5 15.Se7 Sh2 16.Sf5 Sf1 17.c7 a5
18.c8=S a4 19.Sce7 a3 20.Sg6 axb2 21.a4 hxg6 22.a5 Th6 23.a6 gxf5 24.a7 Tg6
25.h6 Kd7 26.h7 f6 27.h8=T Sa3 28.T8h3 Th8 29.a8=T Thh6 30.Ta4 Lg8 31.Te4 fxe4
32.f4 Dg4+ 33.Tf3 exf3+
Keine Lösung: BP 32.0 wegen der Retraktion. Da NUPG C+. (2023-09-28)
comment
Keywords: Non-Unique Proof Game, Ceriani-Frolkin Theme (SSTT), Promotion (SSTT)
Genre: Retro
FEN: 6b1/1p1k2p1/3p1prr/4p3/5Pq1/n2BPp2/1p1pK1P1/RN1Q1nNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2021-05-09 more...
Genre: Retro
FEN: 6b1/1p1k2p1/3p1prr/4p3/5Pq1/n2BPp2/1p1pK1P1/RN1Q1nNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2021-05-09 more...
46 - P0003009
Luigi Ceriani
117 La Genesi delle Posizioni 1961

(13+12) cooked
Welches war der erste Zug der sD und des sK?
Luigi Ceriani
117 La Genesi delle Posizioni 1961

(13+12) cooked
Welches war der erste Zug der sD und des sK?
AL in der Version von "hans" (PDB 2012-07-26):
R: 1. ... Ld8xLc7 2. Lb6-c7 Kc8-b8 3. Lc7-b6 Kb7-c8 4. Lb6-c7 Lc7-d8 5. Lg1-b6 Lb8-c7 6. Lb6-g1 Kc8-b7 7. Ld8-b6 Kb7-c8 8. d7-d8=L Lh7-g8 9. e6xSd7 Sc5-d7 10. Sc3-a4 Sa4-c5 11. Sd1-c3 d7-d6 12. Sc3-d1 Le5-b8 13. Se4-c3 Lg7-e5 14. Sf6-e4 c7-c6 15. Sg8-f6 Lh6-g7 16. g7-g8=S Kc8-b7 17. f6xTg7 Tg8-g7 18. e5-e6 Td8-g8 19. e4-e5 0-0-0 20. e3-e4 Lf8-h6 21. f5-f6 g7-g6 22. f4-f5 Le4-h7 23. f3-f4 Lb7-e4 24. f2-f3 Lc8-b7 25. Kb5-a5 b7xSa6 26. Kc4-b5 Sc5-a4 27. Kd3-c4 Se4-c5 28. Ke2-d3 Ta5-a3 29. Ta4-a2 Sf6-e4 30. La2-b1 Sg8-f6 31. Tb1-b2 Tf5-a5 32. Lb2-c1 Tf6-f5 33. Th1-b1 Tg6-f6 34. Ke1-e2 Th6-g6 35. Dd1-a1 Th7-h6 36. Lc1-b2 Th8-h7 37. b2-b3 Th7-h8 38. Lc4-a2 Th6-h7 39. Lf1-c4 Th7-h6 40. Ta1-a4 Th8-h7 41. Sc5-a6 h6xSg5 42. Se6-g5 h7-h6 43. a3xSb4 Sa6-b4 44. Sd8-e6 Sb8-a6 45. Se6xDd8 Sh6-g8 46. Sf4-e6 Sg8-h6 47. Sh3-f4 Sh6-g8 48. Sa4-c5 Sg8-h6 49. Sc3-a4 Sh6-g8 50. a2-a3 Sg8-h6 51. Sb1-c3 Sh6-g8 52. e2-e3 Sg8-h6 53. Sg1-h3
Cook: (Mario Richter, PDB 2023-06-30)
R: 1. ... Ld8xLc7 2. Lb6-c7 Kc8-b8 3. Lc7-b6 Lh7-g8 4. Lb6-c7 Lc7-d8 5. Ld4-b6 Lb8-c7 6. Lb6-d4 Kb7-c8 7. Ld8-b6 Kc7-b7 8. d7-d8=L Kd8-c7 9. e6xSd7 Sb6-d7 10. Sc5-a4 Sa4-b6 11. Se4-c5 d7-d6 12. Sf6-e4 Ke8-d8 13. Sg8-f6 Le5-b8 14. Sh6-g8 Lg7-e5 15. Sg8-h6 Lf8-g7 16. g7-g8=S c7-c6 17. f6xDg7 Dh6-g7 18. f5-f6 g7-g6 19. e5-e6 Dc6-h6 20. e4-e5 Da8-c6 21. e3-e4 Dd8-a8 22. f4-f5 Le4-h7 23. f3-f4 Lb7-e4 24. f2-f3 Lc8-b7 25. Kb5-a5 b7xSa6 26. Sb8-a6 Sc5-a4 27. Sc6xTb8 Se4-c5 28. Se5-c6 Sf6-e4 29. Kc4-b5 Ta6-a3 30. Kd3-c4 Sg8-f6 31. Ta4-a2 Tb6-a6 32. La2-b1 Tc6-b6 33. Tb1-b2 Te6-c6 34. Lb2-c1 Tf6-e6 35. Th1-b1 Tg6-f6 36. Dd1-a1 Th6-g6 37. Ke2-d3 Th5-h6 38. Ke1-e2 Th6-h5 39. Lc1-b2 Th7-h6 40. b2-b3 Th8-h7 41. Lc4-a2 Th7-h8 42. Lf1-c4 Th8-h7 43. Sc4-e5 Th7-h8 44. Ta1-a4 Th6-h7 45. Sa3-c4 Ta8-b8 46. Sb1-a3 Th8-h6 47. a3xSb4 h6xSg5 48. Sf3-g5 h7-h6 49. Sg1-f3 Sa6-b4 50. e2-e3 Sb8-a6 51. a2-a3
R: 1. ... Ld8xLc7 2. Lb6-c7 Kc8-b8 3. Lc7-b6 Kb7-c8 4. Lb6-c7 Lc7-d8 5. Lg1-b6 Lb8-c7 6. Lb6-g1 Kc8-b7 7. Ld8-b6 Kb7-c8 8. d7-d8=L Lh7-g8 9. e6xSd7 Sc5-d7 10. Sc3-a4 Sa4-c5 11. Sd1-c3 d7-d6 12. Sc3-d1 Le5-b8 13. Se4-c3 Lg7-e5 14. Sf6-e4 c7-c6 15. Sg8-f6 Lh6-g7 16. g7-g8=S Kc8-b7 17. f6xTg7 Tg8-g7 18. e5-e6 Td8-g8 19. e4-e5 0-0-0 20. e3-e4 Lf8-h6 21. f5-f6 g7-g6 22. f4-f5 Le4-h7 23. f3-f4 Lb7-e4 24. f2-f3 Lc8-b7 25. Kb5-a5 b7xSa6 26. Kc4-b5 Sc5-a4 27. Kd3-c4 Se4-c5 28. Ke2-d3 Ta5-a3 29. Ta4-a2 Sf6-e4 30. La2-b1 Sg8-f6 31. Tb1-b2 Tf5-a5 32. Lb2-c1 Tf6-f5 33. Th1-b1 Tg6-f6 34. Ke1-e2 Th6-g6 35. Dd1-a1 Th7-h6 36. Lc1-b2 Th8-h7 37. b2-b3 Th7-h8 38. Lc4-a2 Th6-h7 39. Lf1-c4 Th7-h6 40. Ta1-a4 Th8-h7 41. Sc5-a6 h6xSg5 42. Se6-g5 h7-h6 43. a3xSb4 Sa6-b4 44. Sd8-e6 Sb8-a6 45. Se6xDd8 Sh6-g8 46. Sf4-e6 Sg8-h6 47. Sh3-f4 Sh6-g8 48. Sa4-c5 Sg8-h6 49. Sc3-a4 Sh6-g8 50. a2-a3 Sg8-h6 51. Sb1-c3 Sh6-g8 52. e2-e3 Sg8-h6 53. Sg1-h3





Cook: (Mario Richter, PDB 2023-06-30)
R: 1. ... Ld8xLc7 2. Lb6-c7 Kc8-b8 3. Lc7-b6 Lh7-g8 4. Lb6-c7 Lc7-d8 5. Ld4-b6 Lb8-c7 6. Lb6-d4 Kb7-c8 7. Ld8-b6 Kc7-b7 8. d7-d8=L Kd8-c7 9. e6xSd7 Sb6-d7 10. Sc5-a4 Sa4-b6 11. Se4-c5 d7-d6 12. Sf6-e4 Ke8-d8 13. Sg8-f6 Le5-b8 14. Sh6-g8 Lg7-e5 15. Sg8-h6 Lf8-g7 16. g7-g8=S c7-c6 17. f6xDg7 Dh6-g7 18. f5-f6 g7-g6 19. e5-e6 Dc6-h6 20. e4-e5 Da8-c6 21. e3-e4 Dd8-a8 22. f4-f5 Le4-h7 23. f3-f4 Lb7-e4 24. f2-f3 Lc8-b7 25. Kb5-a5 b7xSa6 26. Sb8-a6 Sc5-a4 27. Sc6xTb8 Se4-c5 28. Se5-c6 Sf6-e4 29. Kc4-b5 Ta6-a3 30. Kd3-c4 Sg8-f6 31. Ta4-a2 Tb6-a6 32. La2-b1 Tc6-b6 33. Tb1-b2 Te6-c6 34. Lb2-c1 Tf6-e6 35. Th1-b1 Tg6-f6 36. Dd1-a1 Th6-g6 37. Ke2-d3 Th5-h6 38. Ke1-e2 Th6-h5 39. Lc1-b2 Th7-h6 40. b2-b3 Th8-h7 41. Lc4-a2 Th7-h8 42. Lf1-c4 Th8-h7 43. Sc4-e5 Th7-h8 44. Ta1-a4 Th6-h7 45. Sa3-c4 Ta8-b8 46. Sb1-a3 Th8-h6 47. a3xSb4 h6xSg5 48. Sf3-g5 h7-h6 49. Sg1-f3 Sa6-b4 50. e2-e3 Sb8-a6 51. a2-a3
s.a. 32Pe1A
Korrekturversuch zu P0005036
hans: Good motivation to capture Qd8 on the spot, to make long castling possible, which is needed to retrack the captured bRg7 just on time. Also a minor-promotion. I like this one, and I think the stipulation asks for which move black queen makes.
R: -1. …Ld8xLc7+ -2. Lb6c7+ Kc8b8 -3. Lc7b6 Kb7c8 -4. Lb6c7 Lc7d8 -5. Lg1b6 Lb8c7+ -6.Lb6g1 Kc8b7 -7. Ld8b6 Kb7c8 -8. d7d8=L Lh7g8 -9. e6xSd7 Sc5d7 -10. Sc3a4 Sa4c5+ -11.Sd1c3 d7d6 -12.Sc3d1 Le5b8 -13.Se4c3 Lg7e5 -14.Sf6e4 c7c6 -15.Sg8f6 Lh6g7 -16.g7g8=S Kc8b7 -17.f6xTg7 Tg8g7 -18.e5e6 Td8g8 -19.e4e5 0-0-0!! -20.e3e4 Lf8h6 -21.f6f5 g7g6 -21.f4f5 Le4h7 -22.f3f4 Lb7e4 -23.f2f3 Lc8b7 -24. Kb5a5 b7xSa6 and cage can be undone while black plays only with Ta3 and Sa4.
captures white axSb, SxDd8, exSd7, fxTg7, black hxSg, bxSa6, LxLc7 (2012-07-26)
Henrik Juel: Very similar to P0005036 and with identical stipulation question:
What was the first move by black queen and by black king.
Ceriani's abbreviations for move, queen, king, black, (and white) are t., D, R, n, (and b); in his ortho reconstruction problems the color abbreviations are capitalized, e.g. N=11 meaning 11 black moves (2012-07-26)
Thomas Volet: This composition appears on p.197 of Ceriani's 1961 book as his correction of P0005036 (which appeared in his earlier book). On that page, he discusses the clever cook in P0005036 ("ma questa bella posizione e demolita") with the WhP unpromoting at h8, uncapturing to the g file, and uncapturing back to the h file. (2012-08-02)
Mario Richter: I'm sorry to say this, but Ceriani's correction attempt still leaves room for cooks ... (2023-06-30)
comment
Korrekturversuch zu P0005036
hans: Good motivation to capture Qd8 on the spot, to make long castling possible, which is needed to retrack the captured bRg7 just on time. Also a minor-promotion. I like this one, and I think the stipulation asks for which move black queen makes.
R: -1. …Ld8xLc7+ -2. Lb6c7+ Kc8b8 -3. Lc7b6 Kb7c8 -4. Lb6c7 Lc7d8 -5. Lg1b6 Lb8c7+ -6.Lb6g1 Kc8b7 -7. Ld8b6 Kb7c8 -8. d7d8=L Lh7g8 -9. e6xSd7 Sc5d7 -10. Sc3a4 Sa4c5+ -11.Sd1c3 d7d6 -12.Sc3d1 Le5b8 -13.Se4c3 Lg7e5 -14.Sf6e4 c7c6 -15.Sg8f6 Lh6g7 -16.g7g8=S Kc8b7 -17.f6xTg7 Tg8g7 -18.e5e6 Td8g8 -19.e4e5 0-0-0!! -20.e3e4 Lf8h6 -21.f6f5 g7g6 -21.f4f5 Le4h7 -22.f3f4 Lb7e4 -23.f2f3 Lc8b7 -24. Kb5a5 b7xSa6 and cage can be undone while black plays only with Ta3 and Sa4.
captures white axSb, SxDd8, exSd7, fxTg7, black hxSg, bxSa6, LxLc7 (2012-07-26)
Henrik Juel: Very similar to P0005036 and with identical stipulation question:
What was the first move by black queen and by black king.
Ceriani's abbreviations for move, queen, king, black, (and white) are t., D, R, n, (and b); in his ortho reconstruction problems the color abbreviations are capitalized, e.g. N=11 meaning 11 black moves (2012-07-26)
Thomas Volet: This composition appears on p.197 of Ceriani's 1961 book as his correction of P0005036 (which appeared in his earlier book). On that page, he discusses the clever cook in P0005036 ("ma questa bella posizione e demolita") with the WhP unpromoting at h8, uncapturing to the g file, and uncapturing back to the h file. (2012-08-02)
Mario Richter: I'm sorry to say this, but Ceriani's correction attempt still leaves room for cooks ... (2023-06-30)
comment
Keywords: First Move? (kd), Castling in the retro play (sg)
Genre: Retro
FEN: 1k4b1/p1b1pp2/p1pp2p1/K5p1/NP6/rP6/RRPP2PP/QBB5
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-07-02 more...
Genre: Retro
FEN: 1k4b1/p1b1pp2/p1pp2p1/K5p1/NP6/rP6/RRPP2PP/QBB5
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-07-02 more...
1. ... axb6ep 2. 0-0-0 0-0-0 3. Td7 a8=D#
This problem can be solved presuming that both castlings are executable. It implies that the last halfmoves have been.-1.Bb6xa7 sBb7-b5.
Bb5 could not come from c6 (sBc6xFb5), because all of the missing white pieces(5) have been captured on white squares except wLc1,which must have been captured by Bc7(Bc7xwLb6).Further,it has not played immediately before -1.Bb6-b5 because this would prevent white castling(forcing wT or wK to move)
Here is the proof that 4 remaining white pcs have been captured on white squares:
black d-pawn must have been captured on d4 and h,g f pawns had to promote after Bh3xwFg2,then wBh2moved to h4, enabling Bg4x Fh3 ..h1T, and finnaly sBf7
after fxg2... g1S. sLf1 prevented the check from Th1, and later has been captured by a white officer.
Conclusion:
Retro:-1.wBb6xFa7 Bb7-b5
Forward(AP) 1....axb6 e. p.2.0-0-0 0-0-0 3.Td7 a8Q# (Author)





This problem can be solved presuming that both castlings are executable. It implies that the last halfmoves have been.-1.Bb6xa7 sBb7-b5.
Bb5 could not come from c6 (sBc6xFb5), because all of the missing white pieces(5) have been captured on white squares except wLc1,which must have been captured by Bc7(Bc7xwLb6).Further,it has not played immediately before -1.Bb6-b5 because this would prevent white castling(forcing wT or wK to move)
Here is the proof that 4 remaining white pcs have been captured on white squares:
black d-pawn must have been captured on d4 and h,g f pawns had to promote after Bh3xwFg2,then wBh2moved to h4, enabling Bg4x Fh3 ..h1T, and finnaly sBf7
after fxg2... g1S. sLf1 prevented the check from Th1, and later has been captured by a white officer.
Conclusion:
Retro:-1.wBb6xFa7 Bb7-b5
Forward(AP) 1....axb6 e. p.2.0-0-0 0-0-0 3.Td7 a8Q# (Author)
Branko Koludrovic: P.S.
The black pawn a4(on the diagramm)came from c7 after capturing the white bishop on b6, then moving to b5 and capturing a white officer on a4. (2010-09-28)
A.Buchanan: I think sBf must have captured on g2 & then promoted on f1 to S, otherwise it’s impossible to unlock the southeast cage (2023-07-11)
A.Buchanan: So that means it’s sound. However I don’t see that it needs to have been sL shielding on f1 (2023-07-11)
more ...
comment
The black pawn a4(on the diagramm)came from c7 after capturing the white bishop on b6, then moving to b5 and capturing a white officer on a4. (2010-09-28)
A.Buchanan: I think sBf must have captured on g2 & then promoted on f1 to S, otherwise it’s impossible to unlock the southeast cage (2023-07-11)
A.Buchanan: So that means it’s sound. However I don’t see that it needs to have been sL shielding on f1 (2023-07-11)
more ...
comment
Keywords: a posteriori (AP), En passant as key, Castling (sgsgwg), Promotion (D), Valladao Task
Genre: h#, Retro
FEN: r3k3/P3p3/p7/Pp6/p6P/2P3PR/2PPP2b/R3K1nr
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-11 more...
Genre: h#, Retro
FEN: r3k3/P3p3/p7/Pp6/p6P/2P3PR/2PPP2b/R3K1nr
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-11 more...
48 - P0003206
Hans Joachim Schlüter
4443v Schach , p. 349, 11/1963

(5+8)
h#2
b) wTf1 tauschen mit wLg1
Hans Joachim Schlüter
4443v Schach , p. 349, 11/1963

(5+8)
h#2
b) wTf1 tauschen mit wLg1
a) 1. Kxb4 Lb6 2. a4 Tb1#
b) 1. cxb3ep gxf3 2. Sc1 Tg4#
b) 1. cxb3ep gxf3 2. Sc1 Tg4#





Keywords: En passant as key
Genre: h#, Retro
FEN: 8/8/8/p7/kPp5/p1p2p2/4n1Pp/5RBK
Input: Gerd Wilts, 1995-06-03
Last update: Felber, Volker, 2022-11-24 more...
Genre: h#, Retro
FEN: 8/8/8/p7/kPp5/p1p2p2/4n1Pp/5RBK
Input: Gerd Wilts, 1995-06-03
Last update: Felber, Volker, 2022-11-24 more...
1) 1. axb3ep bxc6+ 2. b5 cxb6ep#
2) 1. exd3ep g8=D,L+ 2. d5 cxd6ep#
PRA: 1 solution with 2 parts
2) 1. exd3ep g8=D,L+ 2. d5 cxd6ep#





PRA: 1 solution with 2 parts
Henrik Juel: White captured [sLc8] on c8 and axb, so last move was either b2-b4 or d2-d4
C+ Popeye 4.61, except for the promotion dual (2020-08-03)
A.Buchanan: There's no keyword for an untolerated dual promotion! (2020-08-03)
Henrik Juel: Yes and no, Andrew
What about the cooked label? (2020-08-03)
A.Buchanan: Hi Henrik: this is obviously intentional. I tried to replace the pawn promotion with wDh8-h7+ but I ran out of pieces. I guess that Bebesi had the same difficulty. The word "cooked" seems too strong to me, but it's obviously a significant defect though (2020-08-04)
A.Buchanan: The bar is higher for helpmates than other problems, and this is unsound. However it’s not cooked but dualled. Yet all we have is “cooked” so I suppose it is in PDB-speak. I’ve added that and removed the 2.1… (2023-08-07)
Joost de Heer: Is there an 'unsound' keyword? (2023-08-07)
A.Buchanan: Hi Joost: no there isn't. It can be added, the challenge for any new common keyword would be populating it for more than a few values. (2023-08-07)
A.Buchanan: This time round, I've managed to find a fix. Bebesi's correction in WinChloe 66992 has non-standard wL. I have a feeling I've seen a similar one by Andrey Frolkin & someone else recently with a different matrix, and also non-standard wL. I've sent my effort to Joaquim Crusats at Problemas for his assessment (2023-08-08)
more ...
comment
C+ Popeye 4.61, except for the promotion dual (2020-08-03)
A.Buchanan: There's no keyword for an untolerated dual promotion! (2020-08-03)
Henrik Juel: Yes and no, Andrew
What about the cooked label? (2020-08-03)
A.Buchanan: Hi Henrik: this is obviously intentional. I tried to replace the pawn promotion with wDh8-h7+ but I ran out of pieces. I guess that Bebesi had the same difficulty. The word "cooked" seems too strong to me, but it's obviously a significant defect though (2020-08-04)
A.Buchanan: The bar is higher for helpmates than other problems, and this is unsound. However it’s not cooked but dualled. Yet all we have is “cooked” so I suppose it is in PDB-speak. I’ve added that and removed the 2.1… (2023-08-07)
Joost de Heer: Is there an 'unsound' keyword? (2023-08-07)
A.Buchanan: Hi Joost: no there isn't. It can be added, the challenge for any new common keyword would be populating it for more than a few values. (2023-08-07)
A.Buchanan: This time round, I've managed to find a fix. Bebesi's correction in WinChloe 66992 has non-standard wL. I have a feeling I've seen a similar one by Andrey Frolkin & someone else recently with a different matrix, and also non-standard wL. I've sent my effort to Joaquim Crusats at Problemas for his assessment (2023-08-08)
more ...
comment
Keywords: En passant as key (2), Partial Retro Analysis (PRA), En passant as mating move (2), Superseded by (P1411659)
Genre: h#, Retro
FEN: 3qn3/1p1p2P1/B1r3p1/1PP1Kp2/pPkPp3/p1p4n/N7/2b5
Reprints: 233 Ungarische Schachproblem Anthologie , p. 188, 1983
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-08-08 more...
Genre: h#, Retro
FEN: 3qn3/1p1p2P1/B1r3p1/1PP1Kp2/pPkPp3/p1p4n/N7/2b5
Reprints: 233 Ungarische Schachproblem Anthologie , p. 188, 1983
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-08-08 more...
a) 1. Dc4 Lxb6+ 2. c5 dxc6ep#
b) 1. fxe3ep Lxb4 2. Sc4 bxc3#
Lindner in 'Mattbilder eines Lebens':
In a) ist die Lösung der stellung b) nicht möglich, weil das e.p.-Schlagen durch Schwarz nicht legal ist. Der letzte Zug von Weiß muß nicht unbedingt e2-e4 geweseb sein. Es kommt als letzter zug auch Kh3-g2 in Betracht, mit den vorherigen Zügen h4:g3 e.p.+ und g2-g4.
In b) demgegenüber sind Kh3-g2 und vorher f4:g3 e.p. illegal, weil die Rücknahme von g2-g4 unmöglich ist: der sB würde 7 Schlagfälle benötigen, und es fehlen nur 6 weiße Steine. Der letzte weiße Zug muß also e2-e4 gewesen sein.
b) 1. fxe3ep Lxb4 2. Sc4 bxc3#





Lindner in 'Mattbilder eines Lebens':
In a) ist die Lösung der stellung b) nicht möglich, weil das e.p.-Schlagen durch Schwarz nicht legal ist. Der letzte Zug von Weiß muß nicht unbedingt e2-e4 geweseb sein. Es kommt als letzter zug auch Kh3-g2 in Betracht, mit den vorherigen Zügen h4:g3 e.p.+ und g2-g4.
In b) demgegenüber sind Kh3-g2 und vorher f4:g3 e.p. illegal, weil die Rücknahme von g2-g4 unmöglich ist: der sB würde 7 Schlagfälle benötigen, und es fehlen nur 6 weiße Steine. Der letzte weiße Zug muß also e2-e4 gewesen sein.
In 'Mattbilder eines Lebens' abgedruckt mit sTh7 statt h8 und der Quellenangabe: Europe Echecs, 1964
AB: (1) Where is wK?
(2) Why is 1.fxe3ep legal in b) but not a)? (2002-01-31)
Henrik Juel: wK is probably on g2. In part a) last move could have been Kh3-g2, I think (2002-02-01)
A.Buchanan: Very convincing, Henrik. I've repaired the diagram accordingly. (2023-05-28)
comment
AB: (1) Where is wK?
(2) Why is 1.fxe3ep legal in b) but not a)? (2002-01-31)
Henrik Juel: wK is probably on g2. In part a) last move could have been Kh3-g2, I think (2002-02-01)
A.Buchanan: Very convincing, Henrik. I've repaired the diagram accordingly. (2023-05-28)
comment
Keywords: En passant as key, En passant in the retro play
Genre: h#, Retro
FEN: 7r/2pn4/1nqRb3/B2Pp3/pb1kPp2/2p2Pp1/1PP2pKp/7r
Reprints: 501 Mattbilder eines Lebens , p. 379, 1996
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-05-28 more...
Genre: h#, Retro
FEN: 7r/2pn4/1nqRb3/B2Pp3/pb1kPp2/2p2Pp1/1PP2pKp/7r
Reprints: 501 Mattbilder eines Lebens , p. 379, 1996
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-05-28 more...
*) 1. ... 0-0 2. Dh4 Txf3#
1) 1. Kh4 Kf2 2. fxg2 Sf3#
1) 1. Kh4 Kf2 2. fxg2 Sf3#





SCHRECKE: NL: 1. Dg5,Kh4 gxf3 2. Kh4,Dg5 Sf1# (2023-09-13)
Ladislav Packa: Retro content is not needed, the solution is preserved even without it.
Pg4 Pg2 Sh2 Ke1 Rh1 (5)- Ph5 Kg3 (2) h#2* C+
1...0-0 2.h5-h4 Rf1-f3 #
1.Kg3-h4 Ke1-f2 2.h5*g4 Sh2-f3 # (2023-09-14)
comment
Ladislav Packa: Retro content is not needed, the solution is preserved even without it.
Pg4 Pg2 Sh2 Ke1 Rh1 (5)- Ph5 Kg3 (2) h#2* C+
1...0-0 2.h5-h4 Rf1-f3 #
1.Kg3-h4 Ke1-f2 2.h5*g4 Sh2-f3 # (2023-09-14)
comment
52 - P0003839
Radu Dragoescu
RA44 diagrammes 23 09-10/1976
Jean Oudot gewidmet

(16+16)
Wieviele Figuren muß man entfernen, damit die Stellung legal wird?
Radu Dragoescu
RA44 diagrammes 23 09-10/1976
Jean Oudot gewidmet

(16+16)
Wieviele Figuren muß man entfernen, damit die Stellung legal wird?
A.Buchanan: In each of the 4 pairs of adjacent files, one cross-capture suffices. So removing 8 officers is enough. However, they need to be an even number from each side.
However it's possible to do better by removing pawns: wPadgh bPcf = 6 units. Now wPaxb bPcxb wPdxe bPfxe.
Is it possible with 5 or less? (2022-03-17)
Bob Baker: I find it interesting that the composer specified piece removals, since six captures suffice. Does that imply that 5 or less is possible by removing pieces? (2023-04-27)
A.Buchanan: I think the German term "Figuren" (like the English "pieces") can have two senses, either all 16 pieces or just the officers. Wikipidie.ge uses the phrase "im engeren Sinne" = "in the narrower sense" to distinguish. But maybe a native German speaker can be more authoritative here:
Auf dem Schachbrett befinden sich zu Beginn einer Partie insgesamt 32 Schachfiguren (auch als Steine bezeichnet), 16 weiße und 16 schwarze. Beide Spieler (bezeichnet als Weiß und Schwarz oder als Anziehender und Nachziehender) haben je folgende Schachfiguren zur Verfügung:
- acht Figuren im engeren Sinne:
= den König
= die Dame und zwei Türme (Schwerfiguren)
= zwei Springer und zwei Läufer (Leichtfiguren)
- acht Bauern (2023-04-27)
A.Buchanan: And the Originaldforderung would have been in French, surely (2023-04-27)
Bob Baker: A stipulation might have been "Reach the position with the greatest number of pieces still on the board." A position with six fewer men can be reached with no removals from the initial array. It would be a harder problem than if pieces can just be taken off the board. But maybe allowing removals could make 5 or less possible. (2023-04-28)
A.Buchanan: Not quite sure what you are saying. Generally, capturing pawns is more efficient than capturing officers to get pawns past one another, but here we have no doubled pawns. If we have a solution with 5 units including a missing officer, then might as well promote a pawn to replace it. So we can reduce our search to positions where 5 pawns have been removed (2023-04-28)
Bob Baker: I'm suggesting if six really is the answer, it would be a better (more challenging) problem to require a proof game with no removals except by capturing. (2023-04-28)
Bob Baker: Also, I think this may have been the composer's intent, but the stipulation was misunderstood as allowing pieces to be taken off the board without being captured. (2023-04-28)
Bob Baker: I just realized that the misunderstanding of the composer's intent was on my part, so all my previous comments should be disregarded. (2023-04-28)
Carot: I understand that all 16+16 figures are meant.
So for the e-row 1. e4 e5 2. e4f5 e5f4 3. f5e6 f4f3
This is illegal, so only the e-line is considered, one e-pawn too many to reach the given position legally.
I am just a beginner in Chess, but i think en passant is useable and therefore maybe less then 8 pieces have to removed, but i tried an hour and found no way for optimisation. :(..
I would be happy about an idea. Please share. I go study pawn endgames now.
I am happy to found this site and many old combinations of Max Lange. (2023-04-28)
Bob Baker: Play this game for a quick way to remove six pieces.
1. a4 a5 2. b4 b5 3. c4 c5 4. d4 d5 5. e4 e5 6. f4 f5 7. g4 g5 8. h4 h5 9. axb5
hxg4 10. bxc5 gxf4 11. exf5 dxc4 12. b6 a4 13. c6 a3 14. d5 c3 15. d6 e4 16. f6
e3 17. h5 f3 18. h6 g3 (2023-04-29)
more ...
comment
However it's possible to do better by removing pawns: wPadgh bPcf = 6 units. Now wPaxb bPcxb wPdxe bPfxe.
Is it possible with 5 or less? (2022-03-17)
Bob Baker: I find it interesting that the composer specified piece removals, since six captures suffice. Does that imply that 5 or less is possible by removing pieces? (2023-04-27)
A.Buchanan: I think the German term "Figuren" (like the English "pieces") can have two senses, either all 16 pieces or just the officers. Wikipidie.ge uses the phrase "im engeren Sinne" = "in the narrower sense" to distinguish. But maybe a native German speaker can be more authoritative here:
Auf dem Schachbrett befinden sich zu Beginn einer Partie insgesamt 32 Schachfiguren (auch als Steine bezeichnet), 16 weiße und 16 schwarze. Beide Spieler (bezeichnet als Weiß und Schwarz oder als Anziehender und Nachziehender) haben je folgende Schachfiguren zur Verfügung:
- acht Figuren im engeren Sinne:
= den König
= die Dame und zwei Türme (Schwerfiguren)
= zwei Springer und zwei Läufer (Leichtfiguren)
- acht Bauern (2023-04-27)
A.Buchanan: And the Originaldforderung would have been in French, surely (2023-04-27)
Bob Baker: A stipulation might have been "Reach the position with the greatest number of pieces still on the board." A position with six fewer men can be reached with no removals from the initial array. It would be a harder problem than if pieces can just be taken off the board. But maybe allowing removals could make 5 or less possible. (2023-04-28)
A.Buchanan: Not quite sure what you are saying. Generally, capturing pawns is more efficient than capturing officers to get pawns past one another, but here we have no doubled pawns. If we have a solution with 5 units including a missing officer, then might as well promote a pawn to replace it. So we can reduce our search to positions where 5 pawns have been removed (2023-04-28)
Bob Baker: I'm suggesting if six really is the answer, it would be a better (more challenging) problem to require a proof game with no removals except by capturing. (2023-04-28)
Bob Baker: Also, I think this may have been the composer's intent, but the stipulation was misunderstood as allowing pieces to be taken off the board without being captured. (2023-04-28)
Bob Baker: I just realized that the misunderstanding of the composer's intent was on my part, so all my previous comments should be disregarded. (2023-04-28)
Carot: I understand that all 16+16 figures are meant.
So for the e-row 1. e4 e5 2. e4f5 e5f4 3. f5e6 f4f3
This is illegal, so only the e-line is considered, one e-pawn too many to reach the given position legally.
I am just a beginner in Chess, but i think en passant is useable and therefore maybe less then 8 pieces have to removed, but i tried an hour and found no way for optimisation. :(..
I would be happy about an idea. Please share. I go study pawn endgames now.
I am happy to found this site and many old combinations of Max Lange. (2023-04-28)
Bob Baker: Play this game for a quick way to remove six pieces.
1. a4 a5 2. b4 b5 3. c4 c5 4. d4 d5 5. e4 e5 6. f4 f5 7. g4 g5 8. h4 h5 9. axb5
hxg4 10. bxc5 gxf4 11. exf5 dxc4 12. b6 a4 13. c6 a3 14. d5 c3 15. d6 e4 16. f6
e3 17. h5 f3 18. h6 g3 (2023-04-29)
more ...
comment
Keywords: Remove pieces, Illegal position
Genre: Retro
FEN: rnbqkbnr/8/PPPPPPPP/8/8/pppppppp/8/RNBQKBNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-27 more...
Genre: Retro
FEN: rnbqkbnr/8/PPPPPPPP/8/8/pppppppp/8/RNBQKBNR
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-27 more...
Henrik Juel: 1... Txa2#, not 1.Dxb2? -1.Td1xSe1 Sf3 -2.Te1 h7 -3.Td1 Sh4 -4.Te1 Sf5 -5.Td1 Sh6 -6.Te1 Sg4xPh6 -7.Td1 Sf2 -8.Te1 Sd1 -9.h5 Kc1 -10.h4 Ld3 -11.h3 Kc2 -12.h2 Sf2 -13.Td1, retract sLd3 to c8, b7-b6, etc. Black promoted b2-b1=T and f2xTg1=L. The shortest proof game is rather long! (2003-12-19)
Moldenhauer: Histogramm Stelvio 1.2 128/0k bei BP 37.0.
Kein Histogramm bei BP 36.0, BP 36.5. Computerprüfung wird sehr lange dauern
da eine 5+1 auch nach 5 Stunden noch nicht fertig ist! Nur 49 Strategien sind
unter 5+1. Vielleicht kommt aber das "cooked" früher dazwischen. (2023-05-10)
comment
Moldenhauer: Histogramm Stelvio 1.2 128/0k bei BP 37.0.
Kein Histogramm bei BP 36.0, BP 36.5. Computerprüfung wird sehr lange dauern
da eine 5+1 auch nach 5 Stunden noch nicht fertig ist! Nur 49 Strategien sind
unter 5+1. Vielleicht kommt aber das "cooked" früher dazwischen. (2023-05-10)
comment
Keywords: Whose move?, Non-standard material, Non-Unique Proof Game
Genre: Retro
FEN: N7/2Pp2p1/1prp3p/b1p5/1b6/PPP5/QrkPP1P1/Kb2RB2
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-21 more...
Genre: Retro
FEN: N7/2Pp2p1/1prp3p/b1p5/1b6/PPP5/QrkPP1P1/Kb2RB2
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2014-05-21 more...
S N Ravi Shankar: This problem is not mine. (2019-01-02)
Mario Richter: My first guess for the solution was:
R: 1. Ke2xLf1 2. Kd3xLe2 3. Kc4xLd3 4. Kb5xLc4 5. Ka6xLb5 Lc6-b5+ 6. Sd7xLb8, dann 1. Sb6#, but that doesn't work because of 5. ... Ld7-b5+!
Does someone see (or know) the correct solution? (2019-01-03)
Henrik Juel: No, because with 1... Lh3-f1+, 5.Ka6-b5 thr. 6.Sd7xLb8 fails similarly on 5... Ld7-h3 (2019-01-03)
S N Ravi Shankar: Does adding a black knight on e6 cure? 1. Ke2xLf1 2. Kd3xLe2 3. Kc4xLd3 4. Kb5xLc4 5. Ka6-b5! followed by 6. Sd7xLb8 and now 1. Sb6#. (2023-02-20)
comment
Mario Richter: My first guess for the solution was:
R: 1. Ke2xLf1 2. Kd3xLe2 3. Kc4xLd3 4. Kb5xLc4 5. Ka6xLb5 Lc6-b5+ 6. Sd7xLb8, dann 1. Sb6#, but that doesn't work because of 5. ... Ld7-b5+!
Does someone see (or know) the correct solution? (2019-01-03)
Henrik Juel: No, because with 1... Lh3-f1+, 5.Ka6-b5 thr. 6.Sd7xLb8 fails similarly on 5... Ld7-h3 (2019-01-03)
S N Ravi Shankar: Does adding a black knight on e6 cure? 1. Ke2xLf1 2. Kd3xLe2 3. Kc4xLd3 4. Kb5xLc4 5. Ka6-b5! followed by 6. Sd7xLb8 and now 1. Sb6#. (2023-02-20)
comment
Keywords: Defensive Retractor, Type Proca, Rex solus (s), Aristocrat
Genre: Retro
FEN: kN6/8/8/8/8/8/8/5K2
Input: Gerd Wilts, 1995-06-03
Last update: Alfred Pfeiffer, 2019-01-04 more...
Genre: Retro
FEN: kN6/8/8/8/8/8/8/5K2
Input: Gerd Wilts, 1995-06-03
Last update: Alfred Pfeiffer, 2019-01-04 more...
R: 1. 0-0! 0-0-0 (erzwungen wegen Retropattvermeidung) 2. b4-b5!, dann 1. Th8#
Eine mögliche Auflösung:
R: 1. 0-0 0-0-0 2. b4-b5! (nur so wird der sD nicht der schnellste Weg nach d8 versperrt) Dd8-d4 3. d5xLc6 Ld7-c6 4. e4xSd5 Lc8-d7 5. f3xSe4 d7xTe6 6. Ta6-e6 Se3-d5 7. Ta1-a6 Sc4-e3 8. a3xLb4 Ld6-b4 9. a2-a3 Lf4-d6 10. Tb1-a1 Lh6-f4 11. Tc1-b1 Lf8-h6 12. Ta1-c1 g7xLf6 13. Lg5-f6 Sf6-e4 14. Lc1-g5 Sa5-c4 15. d2-d3 d3xSc2 16. Sa3-c2 e4xDd3 17. Dc2-d3 f5xTe4 18. Th4-e4 Sg8-f6 19. Th8-h4 Sc6-a5 20. h7-h8=T Sb8-c6 21. h6-h7 g6xLf5 22. Lh3-f5 Sf6-g8 23. Lf1-h3 Sg8-f6 24. g2xTf3 Tf4-f3 25. h5-h6 Tf5-f4 26. h4-h5 Th5-f5 27. Sb1-a3 Th8-h5 28. Dd1-c2 h7xSg6 29. Sf4-g6 Sf6-g8 30. c2-c3 Sg8-f6 31. Sh3-f4 Sf6-g8 32. Sg1-h3 Sg8-f6 33. h2-h4
Eine mögliche Auflösung:
R: 1. 0-0 0-0-0 2. b4-b5! (nur so wird der sD nicht der schnellste Weg nach d8 versperrt) Dd8-d4 3. d5xLc6 Ld7-c6 4. e4xSd5 Lc8-d7 5. f3xSe4 d7xTe6 6. Ta6-e6 Se3-d5 7. Ta1-a6 Sc4-e3 8. a3xLb4 Ld6-b4 9. a2-a3 Lf4-d6 10. Tb1-a1 Lh6-f4 11. Tc1-b1 Lf8-h6 12. Ta1-c1 g7xLf6 13. Lg5-f6 Sf6-e4 14. Lc1-g5 Sa5-c4 15. d2-d3 d3xSc2 16. Sa3-c2 e4xDd3 17. Dc2-d3 f5xTe4 18. Th4-e4 Sg8-f6 19. Th8-h4 Sc6-a5 20. h7-h8=T Sb8-c6 21. h6-h7 g6xLf5 22. Lh3-f5 Sf6-g8 23. Lf1-h3 Sg8-f6 24. g2xTf3 Tf4-f3 25. h5-h6 Tf5-f4 26. h4-h5 Th5-f5 27. Sb1-a3 Th8-h5 28. Dd1-c2 h7xSg6 29. Sf4-g6 Sf6-g8 30. c2-c3 Sg8-f6 31. Sh3-f4 Sf6-g8 32. Sg1-h3 Sg8-f6 33. h2-h4





Henrik Juel: The key R: 1.0-0 'threatens' with white retrostalemate, even though White seems to have many pawn retractions available
All missing men were captured by pawns (and White promoted on h8)
R: 1... Kd7-c8? 2.d5xLc6+ Tb8-d8 3.b4-b5 Ke8-d7 4.e4xd5 Ld7-c6 5.f3xe4 Lc8-d7 and now White is retrostalemate
not 6.g2xf3 because of [Lf1]
not 6.d2-d3 because of [Lc1]
not 6.a3xLb4 because of [Ta1]
and not 6.b3-b4 because [Lf8] was captured on a dark square
R: 1... 0-0-0 handles Td8, but it also fixes the black king, so Dd4 must retract to d8 before d7xTf6 can be retracted, but there is still just time enough:
R: 2.b4-b5 Dd8-d4 3.d5xLc6 Ld7-c6 4.e4xd5 Lc8-d7 5.f3xe4 d7xTe6
The rest is easy: Retract Te6 to a1, a3xLb4, Lb4 to f8, g7xLf6, Lf6 to c1, d2-d3, and now the road towards h7 is free for Pc2 (2023-04-08)
A.Buchanan: Great! So which Typ is this? (2023-04-08)
Henrik Juel: Any type, there are no uncaptures in the solution, so anything goes (2023-04-09)
A.Buchanan: Ok I see - the sequence of retro moves is not VRZ play, but history of the game. After the key, there is no choice for either player until wPe4xd5. But isn’t there some Typ where black can checkmate too? R: 1. 0-0 0-0-0 then c1=D#! (2023-04-09)
Henrik Juel: A black checkmate is a possibility in the tries of defensive retractors, regardless of type
When Black has completed a retraction, he has the right to mate White with a forward move, if this is possible
I should have added the testing of mating in my general story about Høeg retractors
1. White chooses a man and moves it back
2. Black chooses which man (if any) to supplement on the abandoned square
Now the white retraction is completed, and White may mate with a forward move, if this is possible
If so, a solution has been found
If not
3. Black chooses a man and moves it back
4. White chooses which man (if any) to supplement on the abandoned square
Now the black retraction is completed, and Black may mate with a forward move, if this is possible
If so, a try has been found
If not, go to step 1. (2023-04-09)
A.Buchanan: Thanks - so does that mean that the solution given here is just a try? (2023-04-09)
Henrik Juel: No, Andrew, in the solution given here White mates, so it is a solution
A try requires Black to mate (2023-04-09)
A.Buchanan: Sorry I am apparently being slow: isn't R: 1. 0-0 0-0-0, dann c1=D#! a mate for Black, so White never gets to retract further? (2023-04-09)
Henrik Juel: You are not slow, Andrew, but I never really saw the black mate in your first 04-09 comment, sorry
R: 1.0-0 0-0-0 2.b4-b5, then 1.Th8# is the intended solution (and not an intended try), but it fails because following R: 1.0-0 0-0-0, Black mates with 1.c1=D#, so you have cooked the problem
It is easily repaired by adding the condition 'Ohne Vorwärtsverteidigung' (without forward defense), but maybe the author implied this condition (or maybe he never saw your black mate) (2023-04-09)
comment
All missing men were captured by pawns (and White promoted on h8)
R: 1... Kd7-c8? 2.d5xLc6+ Tb8-d8 3.b4-b5 Ke8-d7 4.e4xd5 Ld7-c6 5.f3xe4 Lc8-d7 and now White is retrostalemate
not 6.g2xf3 because of [Lf1]
not 6.d2-d3 because of [Lc1]
not 6.a3xLb4 because of [Ta1]
and not 6.b3-b4 because [Lf8] was captured on a dark square
R: 1... 0-0-0 handles Td8, but it also fixes the black king, so Dd4 must retract to d8 before d7xTf6 can be retracted, but there is still just time enough:
R: 2.b4-b5 Dd8-d4 3.d5xLc6 Ld7-c6 4.e4xd5 Lc8-d7 5.f3xe4 d7xTe6
The rest is easy: Retract Te6 to a1, a3xLb4, Lb4 to f8, g7xLf6, Lf6 to c1, d2-d3, and now the road towards h7 is free for Pc2 (2023-04-08)
A.Buchanan: Great! So which Typ is this? (2023-04-08)
Henrik Juel: Any type, there are no uncaptures in the solution, so anything goes (2023-04-09)
A.Buchanan: Ok I see - the sequence of retro moves is not VRZ play, but history of the game. After the key, there is no choice for either player until wPe4xd5. But isn’t there some Typ where black can checkmate too? R: 1. 0-0 0-0-0 then c1=D#! (2023-04-09)
Henrik Juel: A black checkmate is a possibility in the tries of defensive retractors, regardless of type
When Black has completed a retraction, he has the right to mate White with a forward move, if this is possible
I should have added the testing of mating in my general story about Høeg retractors
1. White chooses a man and moves it back
2. Black chooses which man (if any) to supplement on the abandoned square
Now the white retraction is completed, and White may mate with a forward move, if this is possible
If so, a solution has been found
If not
3. Black chooses a man and moves it back
4. White chooses which man (if any) to supplement on the abandoned square
Now the black retraction is completed, and Black may mate with a forward move, if this is possible
If so, a try has been found
If not, go to step 1. (2023-04-09)
A.Buchanan: Thanks - so does that mean that the solution given here is just a try? (2023-04-09)
Henrik Juel: No, Andrew, in the solution given here White mates, so it is a solution
A try requires Black to mate (2023-04-09)
A.Buchanan: Sorry I am apparently being slow: isn't R: 1. 0-0 0-0-0, dann c1=D#! a mate for Black, so White never gets to retract further? (2023-04-09)
Henrik Juel: You are not slow, Andrew, but I never really saw the black mate in your first 04-09 comment, sorry
R: 1.0-0 0-0-0 2.b4-b5, then 1.Th8# is the intended solution (and not an intended try), but it fails because following R: 1.0-0 0-0-0, Black mates with 1.c1=D#, so you have cooked the problem
It is easily repaired by adding the condition 'Ohne Vorwärtsverteidigung' (without forward defense), but maybe the author implied this condition (or maybe he never saw your black mate) (2023-04-09)
comment
1. 0-0-0! ... 2. Txd7#
R: 1. ... Lh2-g1 2. Lg1-f2 Sg7-h5 3. Lf2-g1 Sf5-g7 4. Lg1-f2 Sd4-f5 5. Lf2-g1 Sb3-d4 6. Lg1-f2 Sc5-b3 7. Lf2-g1 Sa6-c5 8. Lg1-f2 Sc5xBa6 9. Lf2-g1 Se4-c5 10. Lg1-f2 Sf2-e4 11. f3-f4 Sh1-f2 12. Lf2-g1 Lg1-h2 13. a5-a6 h2-h1=S 14. a4-a5 h3-h2 15. h2xSg3 Sh5-g3 16. Lg3-f2 Sg7-h5 17. Le5-g3 Sh5-g7 18. Lc3-e5 Sg7-h5 19. Ld2-c3 Sh5-g7 20. Lc1-d2 Sg3-h5 21. d2xSe3 Sd5-e3 22. a3-a4 Le3-g1 23. a2-a3 Lh6-e3 24. c3-c4 Lf8-h6 25. c2-c3 g7xSf6 26. Sh5-f6 Sf4-d5 27. f6-f7 etc.
R: 1. ... Lh2-g1 2. Lg1-f2 Sg7-h5 3. Lf2-g1 Sf5-g7 4. Lg1-f2 Sd4-f5 5. Lf2-g1 Sb3-d4 6. Lg1-f2 Sc5-b3 7. Lf2-g1 Sa6-c5 8. Lg1-f2 Sc5xBa6 9. Lf2-g1 Se4-c5 10. Lg1-f2 Sf2-e4 11. f3-f4 Sh1-f2 12. Lf2-g1 Lg1-h2 13. a5-a6 h2-h1=S 14. a4-a5 h3-h2 15. h2xSg3 Sh5-g3 16. Lg3-f2 Sg7-h5 17. Le5-g3 Sh5-g7 18. Lc3-e5 Sg7-h5 19. Ld2-c3 Sh5-g7 20. Lc1-d2 Sg3-h5 21. d2xSe3 Sd5-e3 22. a3-a4 Le3-g1 23. a2-a3 Lh6-e3 24. c3-c4 Lf8-h6 25. c2-c3 g7xSf6 26. Sh5-f6 Sf4-d5 27. f6-f7 etc.





Henrik Juel: 1.0-0-0 (2.Txd7#). -1... Lh2 -2.Lg1, Sh5 uncaptures wPa6 and unpromotes on h1, then retract h2xg3, Lf2 via f4 to c1, d2xe3, Lg1 to f8, g7xf6 etc. (2004-01-12)
Henrik Juel: C+ Popeye 4.61 (2023-07-14)
comment
Henrik Juel: C+ Popeye 4.61 (2023-07-14)
comment
57 - P0004325
Charles Edward Kemp
London Evening News 1943

(7+9) cooked
Schwarz nimmt 1 Zug zurück, dann h#1
Charles Edward Kemp
London Evening News 1943

(7+9) cooked
Schwarz nimmt 1 Zug zurück, dann h#1
R: 1. g5xSf4, dann 1. Le5 Sd5#
Cook: R: 1. e7xSd6, dann 1. Le5 Se4#





Cook: R: 1. e7xSd6, dann 1. Le5 Se4#
Henrik Juel: Diagram error? -1... g5xSf4, 0... Le5 1.Sd5#. But the symmetrical solution -1... e7xSd6 etc. seems legal too. (2004-03-22)
A.Buchanan: Yes bBf8 would have died at home but bPc could capture twice to promote on c1 or e1 (2023-03-31)
A.Buchanan: Odd. The diagram is thematically symmetric, so not just missing a unit. WinChloe has the same diagram. I wondering if we are missing something from the stipulation. Does anyone have access to an archive for this? It's also odd that it was reprinted: surely there would be a comment there? I suppose it can be rendered sound by placing wTTSS somewhere symmetric. Then Black runs out of pawn captures if sLd4 is promoted. In any case, wPh7xg8=S is affordable. (2023-04-01)
Mario Richter: The reprint in 'Problem' says: "Ne e7xSd6 radi nepravilne postave" ("Not e7xSd6 because of illegal Position.") The diagram in 'Problem' is the same as here in the PDB.
How about adding black pawns on b7 and g2? (2023-04-01)
A.Buchanan: Hi Mario. I considered adding sBb5e2. That gives 10 needed captures by Black and 6 by White, including sLf8. So the try fails for *two* reasons. sBb7g2 fails even more badly. I thought that also adding wTTSS although more uneconomical in pieces defeats the try for only one reason. Also I liked the trick h7xg8=S. And it must make it harder to find the solution. Does Rawbats do simple retractors? Can you try wTa0h1 wSa7g1 as a risky initial bid, and then back off until there are no cooks? (2023-04-01)
Mario Richter: Hi Andrew, I was well aware that with adding sBb5e2 or sBb7g2 the try fails for two reasons (for [subjective] optical reasons I preferred sBb7g2 to sBb5e2]). The reason I suggested the addition of 2 black pawns was the following consideration: I cannot believe that such an experienced Retro Composer like C.E. Kemp could make such a big mistake. It's much more likely that the printer made an error by omitting two pieces.
On the other hand, if we want to correct the problem including a unique reason for the try to fail, your suggestion of adding wTa8h1+wSa7g1 (FEN=R7/N4pp1/1P1pnkp1/5n2/3b1p2/1PP5/1PP2P2/K5NR) works - rawbats gives exactly R: 1. ... Bg5xSf4, dann 1. Ld4-e5 Sf4-d5# (and says about R: Be7xSd6 - "Illegal: Mehr schwarze Bauern-Schlaege notwendig als weisse Steine fehlen") (2023-04-01)
A.Buchanan: Hi Mario, thanks for this, I agree with everything you say. It's curious that the reprint in Problem did not pick up the error. Any overlooked black units are more likely to have been lurking on dark squares, maybe sBb4d2. This forces the try to only fail for 1 reason, albeit rather banal. Does this work. Or the +wTTSS mentioned forces the solver to do a little more counting, and there is a lot more solving space to search for the h#1. Rawbats' conversational skills seem to have improved: have you integrated it with ChatGPT maybe? (2023-04-02)
comment
A.Buchanan: Yes bBf8 would have died at home but bPc could capture twice to promote on c1 or e1 (2023-03-31)
A.Buchanan: Odd. The diagram is thematically symmetric, so not just missing a unit. WinChloe has the same diagram. I wondering if we are missing something from the stipulation. Does anyone have access to an archive for this? It's also odd that it was reprinted: surely there would be a comment there? I suppose it can be rendered sound by placing wTTSS somewhere symmetric. Then Black runs out of pawn captures if sLd4 is promoted. In any case, wPh7xg8=S is affordable. (2023-04-01)
Mario Richter: The reprint in 'Problem' says: "Ne e7xSd6 radi nepravilne postave" ("Not e7xSd6 because of illegal Position.") The diagram in 'Problem' is the same as here in the PDB.
How about adding black pawns on b7 and g2? (2023-04-01)
A.Buchanan: Hi Mario. I considered adding sBb5e2. That gives 10 needed captures by Black and 6 by White, including sLf8. So the try fails for *two* reasons. sBb7g2 fails even more badly. I thought that also adding wTTSS although more uneconomical in pieces defeats the try for only one reason. Also I liked the trick h7xg8=S. And it must make it harder to find the solution. Does Rawbats do simple retractors? Can you try wTa0h1 wSa7g1 as a risky initial bid, and then back off until there are no cooks? (2023-04-01)
Mario Richter: Hi Andrew, I was well aware that with adding sBb5e2 or sBb7g2 the try fails for two reasons (for [subjective] optical reasons I preferred sBb7g2 to sBb5e2]). The reason I suggested the addition of 2 black pawns was the following consideration: I cannot believe that such an experienced Retro Composer like C.E. Kemp could make such a big mistake. It's much more likely that the printer made an error by omitting two pieces.
On the other hand, if we want to correct the problem including a unique reason for the try to fail, your suggestion of adding wTa8h1+wSa7g1 (FEN=R7/N4pp1/1P1pnkp1/5n2/3b1p2/1PP5/1PP2P2/K5NR) works - rawbats gives exactly R: 1. ... Bg5xSf4, dann 1. Ld4-e5 Sf4-d5# (and says about R: Be7xSd6 - "Illegal: Mehr schwarze Bauern-Schlaege notwendig als weisse Steine fehlen") (2023-04-01)
A.Buchanan: Hi Mario, thanks for this, I agree with everything you say. It's curious that the reprint in Problem did not pick up the error. Any overlooked black units are more likely to have been lurking on dark squares, maybe sBb4d2. This forces the try to only fail for 1 reason, albeit rather banal. Does this work. Or the +wTTSS mentioned forces the solver to do a little more counting, and there is a lot more solving space to search for the h#1. Rawbats' conversational skills seem to have improved: have you integrated it with ChatGPT maybe? (2023-04-02)
comment
Keywords: Help retractor, Symmetrical position, Asymmetrical solution
Genre: Retro
FEN: 8/5pp1/1P1pnkp1/5n2/3b1p2/1PP5/1PP2P2/K7
Reprints: (24) Problem 83-86 09/1962
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-02 more...
Genre: Retro
FEN: 8/5pp1/1P1pnkp1/5n2/3b1p2/1PP5/1PP2P2/K7
Reprints: (24) Problem 83-86 09/1962
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-04-02 more...
BTM 1. ... Txh6? 2. Sd7! Txc6+ 3. Kb5! (Kb7?) Td6 4. Sf8 Tf6 5. Sh7! Th6 6. Sf8 no castling
5. a6? Tfxf8 6. a7 Tf5+ 7. Kc6,K~ 0-0!
1. ... 0-0? 2. Se7+! Kh8 3. S5g6#
WTM 1. Td6 droht 2. Td8#
White to move has #2 since Black has lost castling rights. So Black pulls the move, but must castle at some point. If Black castles right away, then White has a different #2, so Black must be more subtle. 0... g6/g5/gxh6 leads to castling disruption, e.g. 1.Txg6/Te6+/Sg6. So Black only has 0... Txh6. This pins wSc6 and threatens 0-0, so 1.Sd7! (1. Sg6? Txg6 2. ~ 0-0) etc.
5. a6? Tfxf8 6. a7 Tf5+ 7. Kc6,K~ 0-0!
1. ... 0-0? 2. Se7+! Kh8 3. S5g6#
WTM 1. Td6 droht 2. Td8#





White to move has #2 since Black has lost castling rights. So Black pulls the move, but must castle at some point. If Black castles right away, then White has a different #2, so Black must be more subtle. 0... g6/g5/gxh6 leads to castling disruption, e.g. 1.Txg6/Te6+/Sg6. So Black only has 0... Txh6. This pins wSc6 and threatens 0-0, so 1.Sd7! (1. Sg6? Txg6 2. ~ 0-0) etc.
A.Buchanan: A key feature of adversarial A Posteriori is that any castling must be forced in a finite number of moves (but not necessarily limited by the number of moves in the stipulation goal). If the other side can prevaricate indefinitely, then that is sufficient to defeat the A Posteriori "steal" (2022-02-16)
A.Buchanan: Why this would be "PRA"? Maybe the idea is that we don't know who is first to move, yet whoever it is, White wins. But that only applies to "pull" scenarios such as this, where Black snatches the move because otherwise the game is lost. In other situations where White to avoid loss must "push" the move, then there is no way this can be described as PRA. The fundamental push/pull thing has a unity, and I don't think it's helpful to use "PRA" which only describes half of this, and was really designed for a different context. Strategically, these push/pull adversarial battles are amongst the most interesting AP problems. (2023-07-22)
comment
A.Buchanan: Why this would be "PRA"? Maybe the idea is that we don't know who is first to move, yet whoever it is, White wins. But that only applies to "pull" scenarios such as this, where Black snatches the move because otherwise the game is lost. In other situations where White to avoid loss must "push" the move, then there is no way this can be described as PRA. The fundamental push/pull thing has a unity, and I don't think it's helpful to use "PRA" which only describes half of this, and was really designed for a different context. Strategically, these push/pull adversarial battles are amongst the most interesting AP problems. (2023-07-22)
comment
Keywords: a posteriori (AP) (Type Keym), Cant Castler, Castling
Genre: Retro, 2#
FEN: 4k2r/6pr/K1N4R/P3N3/8/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-22 more...
Genre: Retro, 2#
FEN: 4k2r/6pr/K1N4R/P3N3/8/8/8/8
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-07-22 more...
59 - P0005036
Luigi Ceriani
36 32 personaggi e 1 autore 1955

(14+12) cooked
Welches war der erste Zug der sD und des sK?
Luigi Ceriani
36 32 personaggi e 1 autore 1955

(14+12) cooked
Welches war der erste Zug der sD und des sK?
R: 1. ... Ld8xLc7 2. Lb6-c7 Kb7-b8 3. Lc7-b6 Kc8-b7 4. Lb6-c7 Lc7-d8 5. Lc5-b6 Lb8-c7 6. Lb6-c5 Kb7-c8 7. Ld8-b6 Kc7-b7 8. d7-d8=L Kd8-c7 9. e6xSd7 Sb6-d7 10. Sc5-a4 Sa4-b6 11. Se4-c5 d7-d6 12. Sf6-e4 Lh7-g8 13. Sg8-f6 Lf4-b8 14. Sf6-g8 Lh6-f4 15. Sg8-f6 c7-c6 16. g7-g8=S Kc8-d8 17. f6xTg7 Tg8-g7 18. e5-e6 Td8-g8 19. e4-e5 0-0-0 20. e3-e4 Lf8-h6 21. f5-f6 g7-g6 22. f4-f5 Le4-h7 23. f3-f4 Lb7-e4 24. f2-f3 Lc8-b7 25. Kb5-a5 b7xSa6
alternative Auflösung (Mu-Tsun Tsai, PDB 2012-07-22, leicht gekürzt)
R: 1. ... Ld8xSc7+ 2. Sd5-c7 Kc7-b8 3. Sb6-d5 Kb7-c7 4. f2xSg3 Lc7-d8 5. Sd5-b6 Lb8-c7 6. Sf4-d5 Se4-g3 7. Se6-f4 Sc5-e4 8. Sb6-a4 Sa4-c5 9. Sc4-b6 Kc8-b7 10. Sd8-e6 Kc7-c8 11. d7-d8=S Kd8-c7 12. e6xTd7 Tb7-d7 13. Se3-c4 d7-d6 14. Sf5-e3 Le5-b8 15. Sg3-f5 Lg7-e5 16. Sf5-g3 Lf8-g7 17. Sh4-f5 g7-g6 18. Sf3-h4 Sg6-h8 19. Sh4-f3 Se5-g6 20. Sg6-h4 Lh7-g8 21. Sh8-g6 Le4-h7 22. Sg6-h8 Ke8-d8 23. Sh8-g6 Sf3-e5 24. h7-h8=S Ld5-e4 25. g6xDh7 Dh2-h7 26. g5-g6 Db8-h2 27. g4-g5 c7-c6 28. g3-g4 Dd8-b8 29. e5-e6 Tb8-b7 30. e4-e5 Lb7-d5 31. e3-e4 Lc8-b7 32. Kb5-a5 b7xSa6 33. Kc4-b5 Sd4-f3 34. Kd3-c4 Sc6-d4 35. Sc5-a6 Ta8-b8 36. Se4-c5 Sb8-c6 37. Ke2-d3 Sc5-a4 38. Ke1-e2 Da6-a3 39. Sg5-e4 Dh6-a6 40. Ta3-b3 Se4-c5 41. Db3-b2 Sf6-e4 42. Tb2-c2 Sg8-f6 43. Dd1-b3 Sf6-g8 44. Sf3-g5 Sg8-f6 45. Sg1-f3 Dh1-h6 46. Ld3-b1 h2-h1=D 47. Ta4-a3 h3-h2 48. Tb1-b2 h4-h3 49. b2-b4 h5-h4 50. Th4-a4 Sf6-g8 51. Th1-h4 Sg8-f6 52. h2xTg3 Tg6-g3 53. Lf1-d3 Th6-g6 54. e2-e3 Th7-h6 55. Sc2-a1 Th6-h7 56. Sa3-c2 Th7-h6 57. Ta1-b1 Th8-h7 58. Sb1-a3 h7-h5 59. c2-c3





alternative Auflösung (Mu-Tsun Tsai, PDB 2012-07-22, leicht gekürzt)
R: 1. ... Ld8xSc7+ 2. Sd5-c7 Kc7-b8 3. Sb6-d5 Kb7-c7 4. f2xSg3 Lc7-d8 5. Sd5-b6 Lb8-c7 6. Sf4-d5 Se4-g3 7. Se6-f4 Sc5-e4 8. Sb6-a4 Sa4-c5 9. Sc4-b6 Kc8-b7 10. Sd8-e6 Kc7-c8 11. d7-d8=S Kd8-c7 12. e6xTd7 Tb7-d7 13. Se3-c4 d7-d6 14. Sf5-e3 Le5-b8 15. Sg3-f5 Lg7-e5 16. Sf5-g3 Lf8-g7 17. Sh4-f5 g7-g6 18. Sf3-h4 Sg6-h8 19. Sh4-f3 Se5-g6 20. Sg6-h4 Lh7-g8 21. Sh8-g6 Le4-h7 22. Sg6-h8 Ke8-d8 23. Sh8-g6 Sf3-e5 24. h7-h8=S Ld5-e4 25. g6xDh7 Dh2-h7 26. g5-g6 Db8-h2 27. g4-g5 c7-c6 28. g3-g4 Dd8-b8 29. e5-e6 Tb8-b7 30. e4-e5 Lb7-d5 31. e3-e4 Lc8-b7 32. Kb5-a5 b7xSa6 33. Kc4-b5 Sd4-f3 34. Kd3-c4 Sc6-d4 35. Sc5-a6 Ta8-b8 36. Se4-c5 Sb8-c6 37. Ke2-d3 Sc5-a4 38. Ke1-e2 Da6-a3 39. Sg5-e4 Dh6-a6 40. Ta3-b3 Se4-c5 41. Db3-b2 Sf6-e4 42. Tb2-c2 Sg8-f6 43. Dd1-b3 Sf6-g8 44. Sf3-g5 Sg8-f6 45. Sg1-f3 Dh1-h6 46. Ld3-b1 h2-h1=D 47. Ta4-a3 h3-h2 48. Tb1-b2 h4-h3 49. b2-b4 h5-h4 50. Th4-a4 Sf6-g8 51. Th1-h4 Sg8-f6 52. h2xTg3 Tg6-g3 53. Lf1-d3 Th6-g6 54. e2-e3 Th7-h6 55. Sc2-a1 Th6-h7 56. Sa3-c2 Th7-h6 57. Ta1-b1 Th8-h7 58. Sb1-a3 h7-h5 59. c2-c3
Korrekturversuch s. P0003009
Henrik Juel: If you want a great solving challenge, this is the retro for you.
If you need a hint:
[Dd8] never moved, and Black castled (as you may have guessed).
If you need another hint:
Last move was Ld8xLc7+.
I gave up, but Nikolai told me the solution:
-1... Ld8xLc7 -2.Lb6 Kb7 -3.Lc7 Kc8 -4.Lb6 Lc7 -5.Lc5 Lb8 -6.Lb6 Kb7 -7.Ld8 Kc7 -8.L=d7 Kd8 -9.e6xSd7 Sb6 -10.Sc5 Sa4 -11.Sd4 d7 -12.Sf6 Lh7 -13.Sg8 Lf4 -14.Sf6 Lh6 -15.Sg8 c7 -16.S=g7 Kc8 -17.f6xTg7 Tg8 -18.e5 Td8 -19.e4 0-0-0 -20.e3 Lf8 -21.f5 g7 -22.f4 Le4 -23.f3 Lb7 -24.f2 Lc8 -25.Kb5 b7xSa6 etc. (2012-07-22)
Mu-Tsun Tsai: Once I heard "great challenge" I started working. But I came to a complete different conclusion. Not only [Qd8] can move, but the first move of the black king need not be castling. Here's the proof game. After playing
1.c3 h5 2.b4 Rh6 3.Na3 Rg6 4.Nc2 Rg3 5.hxg3 Nf6 6.Rb1 Ng8 7.Na1 Nf6 8.e3 Ng8 9.Bd3 Nf6 10.Rb2 Ng8 11.Bb1 Nf6 12.Qb3 Ng8 13.Rc2 Nf6 14.Qb2 Ng8 15.Rh4 Nf6 16.Rd4 h4 17.Rd5 h3 18.Ra5 h2 19.Ra3 h1=Q 20.Rb3 Qh5 21.Nf3 Qa5 22.Ke2 Qa3 23.Kd3 Na6 24.Kc4 Nc5 25.Kb5 Na4 26.Ne5 Nh5 27.Nd3 Nf4 28.Nc5 Nd3 29.Na6 bxa6+ 30.Ka5 Bb7 31.e4 Qb8 32.e5 Bc8 33.e6 Qb7 34.g4 Qf3 35.g5 Qh3 36.g6 Qh7 37.gxh7 Nf4 38.h8=N Bb7 39.Ng6 Be4 40.Ne5 Bh7 41.Nc4 Bg8 42.Ne3 Ng6 43.Nc4 Nh8 44.Ne3 g6 45.Nc4 Bg7 46.Ne3 Be5 47.Nc4 c6 48.Ne3,
you could either play
48...O-O-O 49.Nc4 Bb8 50.Ne3 d6 51.Nc4 Rd7 52.exd7+ Kb7 53.d8=N+ Kc7 54.Ne6+ Kb7 55.Nb6 Nc5+ 56.Na4 Ne4 57.Nc5+ Kc7 58.Nd7 Kb7 59.Nb6 Ng3 60.Nd5 Bc7+ 61.Nb6 Bd8 62.fxg3 Kc7 63.Nd5+ Kb8+ 64.Nc7 Bxc7+,
which is castling version, or,
48...Kd8 49.Nc4 Kc7 50.Ne3 Rd8 51.Nc4 Kc8 52.Ne3 Bb8 53.Nc4 d6 54.Ne3 Rd7 55.exd7+ Kb7 56.d8=N+ Kc7 57.Ne6+ Kb7 58.Nc4 Bh7 59.Nb6 Nc5+ 60.Na4 Ne4 61.Nd4 Kc7 62.Ne6+ Kc8 63.Nd4 Kb7 64.Ne6 Bg8 65.Nc5+ Kc7 66.Nd7 Kb7 67.Nb6 Ng3 68.Nd5 Bc7+ 69.Nb6 Bd8 70.fxg3 Kc7 71.Nd5+ Kb8+ 72.Nc7 Bxc7+
which is none castling version. Both reach the diagram position.
Why am I feeling cooking Ceriani's problems too much lately? (2012-07-22)
Mu-Tsun Tsai: Also in your retraction, -11.Nd4 should be -11.Ne4 I believe? It seems like your retraction also works just fine, and looks like it should be the intended solution. (2012-07-22)
Henrik Juel: Yes, the intended solution should have -11.Se4, and it can be shortened a bit.
I am impressed by your cook, Mu-Tsun, with two white pawn captures on g3 and promotion on h8, but it is also a little sad that a seemingly fine problem has been rendered worthless.
Probably several more Ceriani problems will be cooked, because they were not scrutinized well enough by testers and solvers in the old days; now, when I finally have cracked a Ceriani nut, I have no energy left to search for errors (2012-07-23)
Mu-Tsun Tsai: I've been thinking about how this problem might be fixed, but unfortunately I cannot come up with anything other than adding extra assumptions in the stipulation, for example "g3 pawn came from h2". The structure of this one is good, and either method of releasing the position (mine or the intended one) is quite subtle, so I feel sad about have to cook this one as well. (2012-07-23)
Thomas Volet: In his 1961 book Ceriani discusses the cook with the WhP unpromoting on h8 and uncapturing to the g file and back to the h file, and gives P0003009 as the corrected diagram position. (2012-08-02)
Mu-Tsun Tsai: This is a really late comment, but I do think this will make a great problem by changing the stip to "You don't know the first move of the black queen nor the black king"! (2023-06-29)
comment
Henrik Juel: If you want a great solving challenge, this is the retro for you.
If you need a hint:
[Dd8] never moved, and Black castled (as you may have guessed).
If you need another hint:
Last move was Ld8xLc7+.
I gave up, but Nikolai told me the solution:
-1... Ld8xLc7 -2.Lb6 Kb7 -3.Lc7 Kc8 -4.Lb6 Lc7 -5.Lc5 Lb8 -6.Lb6 Kb7 -7.Ld8 Kc7 -8.L=d7 Kd8 -9.e6xSd7 Sb6 -10.Sc5 Sa4 -11.Sd4 d7 -12.Sf6 Lh7 -13.Sg8 Lf4 -14.Sf6 Lh6 -15.Sg8 c7 -16.S=g7 Kc8 -17.f6xTg7 Tg8 -18.e5 Td8 -19.e4 0-0-0 -20.e3 Lf8 -21.f5 g7 -22.f4 Le4 -23.f3 Lb7 -24.f2 Lc8 -25.Kb5 b7xSa6 etc. (2012-07-22)
Mu-Tsun Tsai: Once I heard "great challenge" I started working. But I came to a complete different conclusion. Not only [Qd8] can move, but the first move of the black king need not be castling. Here's the proof game. After playing
1.c3 h5 2.b4 Rh6 3.Na3 Rg6 4.Nc2 Rg3 5.hxg3 Nf6 6.Rb1 Ng8 7.Na1 Nf6 8.e3 Ng8 9.Bd3 Nf6 10.Rb2 Ng8 11.Bb1 Nf6 12.Qb3 Ng8 13.Rc2 Nf6 14.Qb2 Ng8 15.Rh4 Nf6 16.Rd4 h4 17.Rd5 h3 18.Ra5 h2 19.Ra3 h1=Q 20.Rb3 Qh5 21.Nf3 Qa5 22.Ke2 Qa3 23.Kd3 Na6 24.Kc4 Nc5 25.Kb5 Na4 26.Ne5 Nh5 27.Nd3 Nf4 28.Nc5 Nd3 29.Na6 bxa6+ 30.Ka5 Bb7 31.e4 Qb8 32.e5 Bc8 33.e6 Qb7 34.g4 Qf3 35.g5 Qh3 36.g6 Qh7 37.gxh7 Nf4 38.h8=N Bb7 39.Ng6 Be4 40.Ne5 Bh7 41.Nc4 Bg8 42.Ne3 Ng6 43.Nc4 Nh8 44.Ne3 g6 45.Nc4 Bg7 46.Ne3 Be5 47.Nc4 c6 48.Ne3,
you could either play
48...O-O-O 49.Nc4 Bb8 50.Ne3 d6 51.Nc4 Rd7 52.exd7+ Kb7 53.d8=N+ Kc7 54.Ne6+ Kb7 55.Nb6 Nc5+ 56.Na4 Ne4 57.Nc5+ Kc7 58.Nd7 Kb7 59.Nb6 Ng3 60.Nd5 Bc7+ 61.Nb6 Bd8 62.fxg3 Kc7 63.Nd5+ Kb8+ 64.Nc7 Bxc7+,
which is castling version, or,
48...Kd8 49.Nc4 Kc7 50.Ne3 Rd8 51.Nc4 Kc8 52.Ne3 Bb8 53.Nc4 d6 54.Ne3 Rd7 55.exd7+ Kb7 56.d8=N+ Kc7 57.Ne6+ Kb7 58.Nc4 Bh7 59.Nb6 Nc5+ 60.Na4 Ne4 61.Nd4 Kc7 62.Ne6+ Kc8 63.Nd4 Kb7 64.Ne6 Bg8 65.Nc5+ Kc7 66.Nd7 Kb7 67.Nb6 Ng3 68.Nd5 Bc7+ 69.Nb6 Bd8 70.fxg3 Kc7 71.Nd5+ Kb8+ 72.Nc7 Bxc7+
which is none castling version. Both reach the diagram position.
Why am I feeling cooking Ceriani's problems too much lately? (2012-07-22)
Mu-Tsun Tsai: Also in your retraction, -11.Nd4 should be -11.Ne4 I believe? It seems like your retraction also works just fine, and looks like it should be the intended solution. (2012-07-22)
Henrik Juel: Yes, the intended solution should have -11.Se4, and it can be shortened a bit.
I am impressed by your cook, Mu-Tsun, with two white pawn captures on g3 and promotion on h8, but it is also a little sad that a seemingly fine problem has been rendered worthless.
Probably several more Ceriani problems will be cooked, because they were not scrutinized well enough by testers and solvers in the old days; now, when I finally have cracked a Ceriani nut, I have no energy left to search for errors (2012-07-23)
Mu-Tsun Tsai: I've been thinking about how this problem might be fixed, but unfortunately I cannot come up with anything other than adding extra assumptions in the stipulation, for example "g3 pawn came from h2". The structure of this one is good, and either method of releasing the position (mine or the intended one) is quite subtle, so I feel sad about have to cook this one as well. (2012-07-23)
Thomas Volet: In his 1961 book Ceriani discusses the cook with the WhP unpromoting on h8 and uncapturing to the g file and back to the h file, and gives P0003009 as the corrected diagram position. (2012-08-02)
Mu-Tsun Tsai: This is a really late comment, but I do think this will make a great problem by changing the stip to "You don't know the first move of the black queen nor the black king"! (2023-06-29)
comment
Keywords: First Move? (kd), Superseded by (P0003009)
Genre: Retro
FEN: 1k4bn/p1b1pp2/p1pp2p1/K7/NP6/qRP3P1/PQRP2P1/NBB5
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-07-02 more...
Genre: Retro
FEN: 1k4bn/p1b1pp2/p1pp2p1/K7/NP6/qRP3P1/PQRP2P1/NBB5
Input: Gerd Wilts, 1995-06-03
Last update: Mario Richter, 2023-07-02 more...
60 - P0005084
Luigi Ceriani
Sahovski vjesnik 07/1948
Ing. Petrovic gewidmet
1. ehrende Erwähnung

(12+8)
Welches waren die 12 Schlagfälle?
Luigi Ceriani
Sahovski vjesnik 07/1948
Ing. Petrovic gewidmet
1. ehrende Erwähnung

(12+8)
Welches waren die 12 Schlagfälle?
R: 1. ... Tc1xSd1 2. Sc3-d1 Tc2xLc1 3.





Henrik Juel: -1... Tc1xSd1 -2.Sc3 Tc2xLc1 etc.
The other black captures were f7xLg6 and g7xSh6.
White captured c2xPb3xPa4, g2xLf3, and h2xSg3xSf4xPe5xPd6xPc7.
Unusually easy for a Ceriani retro.
The record in this genre may be P1000077 ; does anyone know of a retro with less than 19 men in the diagram position and the stipulation 'What were the captures?' ? (2012-07-13)
James Malcom: What is the full solution? (2023-05-30)
Henrik Juel: The 12 captures are given in the first three lines of my 2012 comment
The further retroplay is easy and of little interest, I believe
James, you might want to change the initial retroplay to
R: 1. ... Tc1xSd1+ 2. Sc3-d1 Tc2xLc1+ etc.
(with uncheck plusses added) (2023-05-30)
comment
The other black captures were f7xLg6 and g7xSh6.
White captured c2xPb3xPa4, g2xLf3, and h2xSg3xSf4xPe5xPd6xPc7.
Unusually easy for a Ceriani retro.
The record in this genre may be P1000077 ; does anyone know of a retro with less than 19 men in the diagram position and the stipulation 'What were the captures?' ? (2012-07-13)
James Malcom: What is the full solution? (2023-05-30)
Henrik Juel: The 12 captures are given in the first three lines of my 2012 comment
The further retroplay is easy and of little interest, I believe
James, you might want to change the initial retroplay to
R: 1. ... Tc1xSd1+ 2. Sc3-d1 Tc2xLc1+ etc.
(with uncheck plusses added) (2023-05-30)
comment
Keywords: Uncapture of pieces by pieces, Ceriani-Frolkin Theme
Genre: Retro
FEN: 8/2P4p/3r3p/6p1/P1k5/P4P2/RP1PPP2/Qq1rKRb1
Reprints: 78 32 personaggi e 1 autore 1955
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2023-05-30 more...
Genre: Retro
FEN: 8/2P4p/3r3p/6p1/P1k5/P4P2/RP1PPP2/Qq1rKRb1
Reprints: 78 32 personaggi e 1 autore 1955
Input: Gerd Wilts, 1995-06-03
Last update: James Malcom, 2023-05-30 more...
BTM: 1. ... Kb2 2. La7 Ka3 3. Lb6 Ka4 4. Lc7 Kb5 5. Lb6 Ka6 6. Lc7 Ka7 7. Lb6+ Kb8 8. La7+ Kc7 9. Lb6+ Kd7 10. Lc7 Ke7 11. Lb6 Kf8 12. Lc7 Kg7 13. Lb6 Kh6 14. Lc7 Kg5 15. Lb6 Kf5 16. Lc7 Ke5 17. Lb6 Kd5 18. Lc7 Kc4 19. Lb6 Kb5 20. Lc7 Ka4 21. Lb6 Ka3 22. Lc7 Kb2 23. Lb8 Ka1
WTM: 1. La7 Kb2 2. Lb6 Ka3 3. Lc7 Ka4 4. Lb6 Kb5 5. Lc7 Kc4 6. Lb6 Kd5 7. Lc7 Ke5 8. Lb6 Kf5 9. Lc7 Kg5 10. Lb6 Kh6 11. Lc7 Kg7 12. Lb6 Kf8 13. Lc7 Ke7 14. Lb6 Kd7 15. La7 Kc7 16. Lb6+ Kb8 17. Lc7+ Ka7 18. Lb6+ Ka6 19. Lc7 Kb5 20. Lb6 Ka4 21. Lc7 Ka3 22. Lb6 Kb2 23. Lc7 Ka1 24. Lb8
Die kürzestmögliche OR erfordert 23 schwarze Züge (C+), die Zugfolge ist nicht eindeutig.
WTM: 1. La7 Kb2 2. Lb6 Ka3 3. Lc7 Ka4 4. Lb6 Kb5 5. Lc7 Kc4 6. Lb6 Kd5 7. Lc7 Ke5 8. Lb6 Kf5 9. Lc7 Kg5 10. Lb6 Kh6 11. Lc7 Kg7 12. Lb6 Kf8 13. Lc7 Ke7 14. Lb6 Kd7 15. La7 Kc7 16. Lb6+ Kb8 17. Lc7+ Ka7 18. Lb6+ Ka6 19. Lc7 Kb5 20. Lb6 Ka4 21. Lc7 Ka3 22. Lb6 Kb2 23. Lc7 Ka1 24. Lb8





Die kürzestmögliche OR erfordert 23 schwarze Züge (C+), die Zugfolge ist nicht eindeutig.
In "32 personaggi e 1 autore" (p.533) fälschlich ohne wBb7 abgedruckt (aber mit korrekter Steinkontrolle 10+11). Die Korrektur ist nachzulesen in "La genesi delle posizioni" (p.217).
Henrik Juel: The task of changing who has the move can be accomplished in 15 black moves:
1.La7 Kb2 .. 6.Lb8 Kb7 7.La7 Kc7 8.Lb8+ Kc8 9.La7 Kb7 .. 15.La7 Ka1 16.Lb8,
or, if it is Black to move:
1... Kb2 2.La7 Ka3 .. 6.La7 Kb7 7.Lb8 Kc8 8.La7 Kc7 9.Lb8+ Kb7 .. 15.Lb8 Ka1 (2012-07-26)
Mario Richter: Since the wL can lose a tempo on b6-d8, the OR can be done even faster:
WTM: 1.La7 Sb7 2.Lb6 Kb2 3.Ld8 Ka1 4.Lc7 Sd8 5.Lb8
BTM: 1. ... Sb7 2.La7 Sd8 3.Lb6 Sb7 4.Ld8 Kb2 5.Lc7 Sd8 6.Lb8 Ka1
My guess: diagram error. (2012-07-26)
TBr: Indeed, Mario, a diagram error just in "32 personaggi e 1 autore" (p.533), where the diagram is given as here -- but with piece count 10+11!
Correction in "La genesi delle posizioni" (p.217): Add white Pawn b7. (2012-07-26)
Henrik Juel: With a white pawn added on b7, the play by black king is a1-b2-a3-a4-b5 followed by a round trip, the orientation of which depends on who has the move, like in P0005205 (2012-07-26)
A.Buchanan: For an article I am writing, does anyone have any pithy quotes by Ceriani about ortho-reconstruction, preferably in Italian, please? (2023-08-10)
comment
Henrik Juel: The task of changing who has the move can be accomplished in 15 black moves:
1.La7 Kb2 .. 6.Lb8 Kb7 7.La7 Kc7 8.Lb8+ Kc8 9.La7 Kb7 .. 15.La7 Ka1 16.Lb8,
or, if it is Black to move:
1... Kb2 2.La7 Ka3 .. 6.La7 Kb7 7.Lb8 Kc8 8.La7 Kc7 9.Lb8+ Kb7 .. 15.Lb8 Ka1 (2012-07-26)
Mario Richter: Since the wL can lose a tempo on b6-d8, the OR can be done even faster:
WTM: 1.La7 Sb7 2.Lb6 Kb2 3.Ld8 Ka1 4.Lc7 Sd8 5.Lb8
BTM: 1. ... Sb7 2.La7 Sd8 3.Lb6 Sb7 4.Ld8 Kb2 5.Lc7 Sd8 6.Lb8 Ka1
My guess: diagram error. (2012-07-26)
TBr: Indeed, Mario, a diagram error just in "32 personaggi e 1 autore" (p.533), where the diagram is given as here -- but with piece count 10+11!
Correction in "La genesi delle posizioni" (p.217): Add white Pawn b7. (2012-07-26)
Henrik Juel: With a white pawn added on b7, the play by black king is a1-b2-a3-a4-b5 followed by a round trip, the orientation of which depends on who has the move, like in P0005205 (2012-07-26)
A.Buchanan: For an article I am writing, does anyone have any pithy quotes by Ceriani about ortho-reconstruction, preferably in Italian, please? (2023-08-10)
comment
Keywords: Ortho-reconstruction, Königswanderung, Pure Round Trip (k)
Genre: Retro
FEN: 1B1n4/1P3P2/2ppppP1/p1P4p/8/2Pp1PP1/P2p4/kb1K4
Reprints: 13 32 personaggi e 1 autore 1955
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-08-10 more...
Genre: Retro
FEN: 1B1n4/1P3P2/2ppppP1/p1P4p/8/2Pp1PP1/P2p4/kb1K4
Reprints: 13 32 personaggi e 1 autore 1955
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2023-08-10 more...
1. g4 Sf6 2. Lh3 Sxg4 3. Sf3 Sxh2 4. Txh2 h5 5. Se5 Th6 6. Le6 Tg6 7. Tg2 Txg2





Moldenhauer: Computerprüfung: Stelvio 1.11 C+ KBP 7.0, cooked in 1 Sekunde.
Keine Lösung: vor BP 7.0.
Beispiel: 1.Sf3 Sf6 2.Se5 h5 3.g4 Sxg4 4.Lh3 S+h2 5.Txh2 Th6
6.Le6 Tg6 7.Tg2 Txg2 #1. (2023-03-22)
comment
Keine Lösung: vor BP 7.0.
Beispiel: 1.Sf3 Sf6 2.Se5 h5 3.g4 Sxg4 4.Lh3 S+h2 5.Txh2 Th6
6.Le6 Tg6 7.Tg2 Txg2 #1. (2023-03-22)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: rnbqkb2/ppppppp1/4B3/4N2p/8/8/PPPPPPr1/RNBQK3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-04-10 more...
Genre: Retro
FEN: rnbqkb2/ppppppp1/4B3/4N2p/8/8/PPPPPPr1/RNBQK3
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-04-10 more...
63 - P0005382
Günter Büsing
Markus Johannes Ott
Thomas Maeder
Hans-Peter Reich
Andernach 05/1992
2. orthodoxe ehrende Erwähnung

(12+14)
Stellung nach dem 13. Zug von Weiß. Wo wurden die fehlenden Steine geschlagen? 2 Lösungen
Günter Büsing
Markus Johannes Ott
Thomas Maeder
Hans-Peter Reich
Andernach 05/1992
2. orthodoxe ehrende Erwähnung

(12+14)
Stellung nach dem 13. Zug von Weiß. Wo wurden die fehlenden Steine geschlagen? 2 Lösungen
1. Sf3 a5 2. Sd4 a4 3. Sb3 axb3 4. e4 bxc2 5. Dh5 cxb1=L 6. Dxh7 Lxe4 7. Dh6 Lh7 8. Da6 g6 9. d4 Lg7 10. d5 Ld4 11. Lh6 La7 12. Lf8 b6 13. Dxc8
1. d4 a5 2. Sd2 a4 3. Sb3 axb3 4. Lh6 bxc2 5. e3 c1=L 6. d5 Lxe3 7. Sf3 La7 8. Sg5 b6 9. Sxh7 La6 10. Da4 Ld3 11. Da6 Lxh7 12. Dc8 g6 13. Lxf8
1. d4 a5 2. Sd2 a4 3. Sb3 axb3 4. Lh6 bxc2 5. e3 c1=L 6. d5 Lxe3 7. Sf3 La7 8. Sg5 b6 9. Sxh7 La6 10. Da4 Ld3 11. Da6 Lxh7 12. Dc8 g6 13. Lxf8





: ... Und jedem Anfang wohnt ein Zauber inne, der uns beschützt und der uns hilft zu leben. ... (2003-02-22)
Joost de Heer: This is C+ by Stelvio: 1 exact solution (starting with Sf3) and 1 dualistic cook (starting with 1. d4) (2023-08-02)
comment
Joost de Heer: This is C+ by Stelvio: 1 exact solution (starting with Sf3) and 1 dualistic cook (starting with 1. d4) (2023-08-02)
comment
Keywords: Non-Unique Proof Game, Where was piece x captured?
Genre: Retro
FEN: rnQqkBnr/b1pppp1b/1p4p1/3P4/8/8/PP3PPP/R3KB1R
Reprints: feenschach 108 10/1993
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-05-05 more...
Genre: Retro
FEN: rnQqkBnr/b1pppp1b/1p4p1/3P4/8/8/PP3PPP/R3KB1R
Reprints: feenschach 108 10/1993
Input: Gerd Wilts, 1995-06-03
Last update: A.Buchanan, 2012-05-05 more...
64 - P0005581
Leonid M. Borodatow
5647v Die Schwalbe 105 06/1987
Günter Lauinger gewidmet

(11+13) cooked
Wie oft stand der wK mindestens auf c7?
Leonid M. Borodatow
5647v Die Schwalbe 105 06/1987
Günter Lauinger gewidmet

(11+13) cooked
Wie oft stand der wK mindestens auf c7?
R: 1. ... De5-b8+ 2. Kc7xSc8 Sd6-c8+ 3. Kc8-c7 Sc4-d6+ 4. Kc7xSc8 Sd6xLc4+
Cook: R: 1. ... Dd6:Sb8+ 2. Kc7-c8 ...





Cook: R: 1. ... Dd6:Sb8+ 2. Kc7-c8 ...
Nikolai Beluhov: Diagram is now correct (missing wRe8 and bBf8 restored). (2011-05-05)
Nikolai Beluhov: This problem seems to be cooked by 1. ... Qd6:Nb8+ 2. Kc7-c8 Q~d6+ ...
Fortunately, this flaw is very easy to fix: just relocate bQb8 to c7, as in
L. Borodatov (correction)
k1KRRb2/P1qpp1p1/rpp5/p7/5p2/3PP3/P1Pp1PP1/4Bb2
(http://www.janko.at/Retros/d.php?ff=k1KRRb2/P1qpp1p1/rpp5/p7/5p2/3PP3/P1Pp1PP1/4Bb2)
(11 + 13) How often did the wK visit c7 at least? (2011-05-06)
Henrik Juel: The wK visited c7 at least four times, twice as shown in the indicated retroplay, and twice to let wK pass the two white rooks en route to f7, with Le1 screening on b8. (2011-05-06)
Anton Baumann: Informalturnier 1986 (PB in 'Die Schwalbe' 06/2011 S.124)
Auszeichnung: 2.Lob; ausgezeichnete Fassung: mit sDc7 statt b8 (2023-01-04)
comment
Nikolai Beluhov: This problem seems to be cooked by 1. ... Qd6:Nb8+ 2. Kc7-c8 Q~d6+ ...
Fortunately, this flaw is very easy to fix: just relocate bQb8 to c7, as in
L. Borodatov (correction)
k1KRRb2/P1qpp1p1/rpp5/p7/5p2/3PP3/P1Pp1PP1/4Bb2
(http://www.janko.at/Retros/d.php?ff=k1KRRb2/P1qpp1p1/rpp5/p7/5p2/3PP3/P1Pp1PP1/4Bb2)
(11 + 13) How often did the wK visit c7 at least? (2011-05-06)
Henrik Juel: The wK visited c7 at least four times, twice as shown in the indicated retroplay, and twice to let wK pass the two white rooks en route to f7, with Le1 screening on b8. (2011-05-06)
Anton Baumann: Informalturnier 1986 (PB in 'Die Schwalbe' 06/2011 S.124)
Auszeichnung: 2.Lob; ausgezeichnete Fassung: mit sDc7 statt b8 (2023-01-04)
comment
Genre: Retro
FEN: kqKRRb2/P2pp1p1/rpp5/p7/5p2/3PP3/P1Pp1PP1/4Bb2
Input: Gerd Wilts, 1995-06-04
Last update: Nikolai Beluhov, 2011-05-06 more...
Einer der sTT muß nach a8 zurückgestellt werden.
Lösung aus '64 Schach-Scherze': "Da noch sämtliche schwarze Bauern vorhanden sind, kann keiner der beiden schwarzen Türme durch Umwandlung entstanden sein.
Nun kann aber der schwarze Turm von a8 unmöglich 'herausgekommen' sein. Mithin ist einer der beiden schwarzen Türme nach a8 (oder a7 oder b8) zurückzustellen.
Nach dieser Korrektur ist Schwarz von selbst matt."





Lösung aus '64 Schach-Scherze': "Da noch sämtliche schwarze Bauern vorhanden sind, kann keiner der beiden schwarzen Türme durch Umwandlung entstanden sein.
Nun kann aber der schwarze Turm von a8 unmöglich 'herausgekommen' sein. Mithin ist einer der beiden schwarzen Türme nach a8 (oder a7 oder b8) zurückzustellen.
Nach dieser Korrektur ist Schwarz von selbst matt."
in '64 Schach-Scherze' nachgedruckt mit der Forderung "Matt in gar keinem Zug"
vgl. P1309484
Erich Bartel: weiterer Nachdruck (oder Erstquelle?!):
3) 28) 64 Schachscherze 1916 (in dieser Quelle ist kein
Hinweis ob Urdruck oder Nachdruck) (2007-10-30)
Alain Brobecker: Same position and stipulation as P1265678, except the latter one is dated 1910. (2022-11-15)
comment
vgl. P1309484
Erich Bartel: weiterer Nachdruck (oder Erstquelle?!):
3) 28) 64 Schachscherze 1916 (in dieser Quelle ist kein
Hinweis ob Urdruck oder Nachdruck) (2007-10-30)
Alain Brobecker: Same position and stipulation as P1265678, except the latter one is dated 1910. (2022-11-15)
comment
Keywords: Joke, Illegal position (can't leave home)
Genre: Retro
FEN: 2b5/1pppR1p1/p4p2/3p3p/4r3/4kr1R/2P1N3/4K3
Reprints: 28 64 Schach-Scherze 1915
Das Geheimnis des schwarzen Königs 1960
(III) Die Schwalbe 22 08/1973
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2019-10-22 more...
Genre: Retro
FEN: 2b5/1pppR1p1/p4p2/3p3p/4r3/4kr1R/2P1N3/4K3
Reprints: 28 64 Schach-Scherze 1915
Das Geheimnis des schwarzen Königs 1960
(III) Die Schwalbe 22 08/1973
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2019-10-22 more...
66 - P0005590
William Cross
Hans Hofmann
Josef Kutscher
John Niemann
Hansjörg Schiegl
Bernd Ellinghoven
(1) Die Schwalbe 25 02/1974

(16+14)
BP in 29,5
William Cross
Hans Hofmann
Josef Kutscher
John Niemann
Hansjörg Schiegl
Bernd Ellinghoven
(1) Die Schwalbe 25 02/1974

(16+14)
BP in 29,5
1. Sc3 Sh6 2. Se4 Sg8 3. Sg5 Sh6 4. Se6 Sg8 5. Sxf8 Sh6 6. Se6 Sg8 7. Sc5 Sh6 8. Sa4 Sg8 9. Sb6 Sh6 10. Sxc8 Sg8 11. Sb6 Sh6 12. Sa4 Sg8 13. b4 Sh6 14. b5 Sg8 15. b6 Sh6 16. La3 Sg8 17. Db1 Sh6 18. Kd1 Sg8 19. Kc1 Sh6 20. Kb2 Sg8 21. Kc3 Sh6 22. Kd3 Sg8 23. Ke3 Sh6 24. Kf3 Sg8 25. Kg3 Sh6 26. Kh3 Tf8 27. Dd1 Tg8 28. Lc1 Th8 29. Sc3 Sg8 30. Sb1





Konstruktionspreisausschreiben 'Die Schwalbe' 06/1973 Heft 21 S. 54,
Thema I (Dr. W. Dittmann):
Konstruiere, ausgehend von der Partieanfangsstellung, durch Versetzung von höchstens vier beliebigen Steinen eine partiemögliche Stellung mit Weiß am Zuge, deren kürzeste Beweispartie möglichst lang ist. Als Steinversetzung gilt die Postierung eines Steins auf einem anderen Feld oder auch die Entfernung eines Steins vom Brett. Gewertet wird nach der (möglichst hohen) Anzahl der Züge, die erforderlich sind, um die eingesandte Stellung von der Grundstellung aus zu erspielen.
Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 28.5, BP 29.0.
Notation: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Se6 Tb8 5.Sxf8 Ta8 6.Se6 Tb8 7.Sc5 Kf8 8.Sa4 Ke8 9.Sb6 Kf8 10.Sxc8 Ke8 11.Sb6 Kf8 12.Sa4 Ke8 13.Sc3 Kf8 14.b4 Ke8 15.La3 Kf8 16.Db1 Ke8 17.Kd1 Kf8 18.Kc1 Ke8 19.Kb2 Kf8 20.Dd1 Ke8 21.Sb1 Kf8 22.Kc3 Ke8 23.Kd3 Kf8 24.Ke3 Ke8 25.Kf3 Kf8 26.Kg3 Ke8 27.Kh3 Tc8 28.Lc1 Ta8 29.b5 Sb8 30.b6 (2023-04-09)
A.Buchanan: In order to (H)C+ a non-unique proof game, one should show there is no short solution, but also that all solutions of regular length exhibit the intended theme, whatever that was. As long as any strategy can be checked for compliance, Stelvio fine because one can set the parameter for Stelvio to make sure that all strategies are considered. But it’s not possible currently to view all transpositions of a strategy, if that matters (2023-04-09)
Moldenhauer: Man müsste natürlich dieses Konstruktionsausschreiben gelesen haben was hier die Vorgabe war.
Die Stellung an sich oder der Königsmarsch oder dass die Damen und Läufer die Ursprungsposition
wieder einnehmen, usw. Stelvio wird das erreichen der Stellung analysieren so wie Euclide und Natch.
Die Bewertung auf C+ überlasse ich auch den Experten. Da fehlt mir Wissen und jahrelange Erfahrung.
Deshalb nur Kommentare. Gibt es dieses Ausschreiben von 06/1973? (2023-04-27)
Mario Richter: Thema ergänzt - hilft das bei der Bewertung? (2023-04-28)
comment
Thema I (Dr. W. Dittmann):
Konstruiere, ausgehend von der Partieanfangsstellung, durch Versetzung von höchstens vier beliebigen Steinen eine partiemögliche Stellung mit Weiß am Zuge, deren kürzeste Beweispartie möglichst lang ist. Als Steinversetzung gilt die Postierung eines Steins auf einem anderen Feld oder auch die Entfernung eines Steins vom Brett. Gewertet wird nach der (möglichst hohen) Anzahl der Züge, die erforderlich sind, um die eingesandte Stellung von der Grundstellung aus zu erspielen.
Moldenhauer: Computerprüfung: C+ NUPG cooked Stelvio 1.11 1 Sekunde.
Keine Lösung: BP 28.5, BP 29.0.
Notation: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Se6 Tb8 5.Sxf8 Ta8 6.Se6 Tb8 7.Sc5 Kf8 8.Sa4 Ke8 9.Sb6 Kf8 10.Sxc8 Ke8 11.Sb6 Kf8 12.Sa4 Ke8 13.Sc3 Kf8 14.b4 Ke8 15.La3 Kf8 16.Db1 Ke8 17.Kd1 Kf8 18.Kc1 Ke8 19.Kb2 Kf8 20.Dd1 Ke8 21.Sb1 Kf8 22.Kc3 Ke8 23.Kd3 Kf8 24.Ke3 Ke8 25.Kf3 Kf8 26.Kg3 Ke8 27.Kh3 Tc8 28.Lc1 Ta8 29.b5 Sb8 30.b6 (2023-04-09)
A.Buchanan: In order to (H)C+ a non-unique proof game, one should show there is no short solution, but also that all solutions of regular length exhibit the intended theme, whatever that was. As long as any strategy can be checked for compliance, Stelvio fine because one can set the parameter for Stelvio to make sure that all strategies are considered. But it’s not possible currently to view all transpositions of a strategy, if that matters (2023-04-09)
Moldenhauer: Man müsste natürlich dieses Konstruktionsausschreiben gelesen haben was hier die Vorgabe war.
Die Stellung an sich oder der Königsmarsch oder dass die Damen und Läufer die Ursprungsposition
wieder einnehmen, usw. Stelvio wird das erreichen der Stellung analysieren so wie Euclide und Natch.
Die Bewertung auf C+ überlasse ich auch den Experten. Da fehlt mir Wissen und jahrelange Erfahrung.
Deshalb nur Kommentare. Gibt es dieses Ausschreiben von 06/1973? (2023-04-27)
Mario Richter: Thema ergänzt - hilft das bei der Bewertung? (2023-04-28)
comment
Keywords: Non-Unique Proof Game, Construction task, Homebase
Genre: Retro
FEN: rn1qk1nr/pppppppp/1P6/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: Mario Richter, 2023-04-28 more...
Genre: Retro
FEN: rn1qk1nr/pppppppp/1P6/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: Mario Richter, 2023-04-28 more...
67 - P0005591
Alfred Gschwend
Jorge Joaquin Lois
Julio Alberto Pancaldo
Pedro Gomez Masia
Emiliano F. Ruth
Die Schwalbe 25 02/1974

(16+14)
BP in 29,5
Alfred Gschwend
Jorge Joaquin Lois
Julio Alberto Pancaldo
Pedro Gomez Masia
Emiliano F. Ruth
Die Schwalbe 25 02/1974

(16+14)
BP in 29,5
1. Sa3 Sa6 2. Sc4 Tb8 3. Se5 Sh6 4. Sg6 Sg8 5. Sxh8 Sh6 6. Sg6 Sg8 7. Se5 Sh6 8. Sc6 Sg8 9. Sxb8 Sh6 10. Sc6 Sg8 11. Sa5 Sh6 12. Sc4 Sg8 13. b4 Sh6 14. b5 Sg8 15. b6 Sh6 16. La3 Sg8 17. Db1 Sh6 18. Kd1 Sg8 19. Kc1 Sh6 20. Kb2 Sg8 21. Kc3 Sh6 22. Kd3 Sg8 23. Ke3 Sh6 24. Kf3 Sg8 25. Kg3 Sh6 26. Kh3 Sg8 27. Dd1 Sh6 28. Lc1 Sg8 29. Sa3 Sb8 30. Sb1





Konstruktionsausschreiben 06/1973
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:07:09 Minuten. (hh:mm:ss)
Keine Lösung: BP 28.5, BP 29.0.
Beispiel: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxb8 Sb4 6.Sc6 Sa6
7.Se5 Sb4 8.Sg6 Sa6 9.Sxh8 Sb4 10.Sg6 Sa6 11.Se5 Sb4 12.Sc4 Sa6 13.b4 Sb8
14.La3 Sa6 15.Db1 Sb8 16.Kd1 Sa6 17.Kc1 Sb8 18.Kb2 Sa6 19.Kc3 Sb8
20.Kd3 Sa6 21.Ke3 Sb8 22.Kf3 Sa6 23.Kg3 Sb8 24.Kh3 Sa6 25.Dd1 Sb8
26.Lc1 Sa6 27.Sa3 Sb8 28.Sb1 Sa6 29.b5 Sb8 30.b6 (2023-04-24)
comment
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:07:09 Minuten. (hh:mm:ss)
Keine Lösung: BP 28.5, BP 29.0.
Beispiel: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxb8 Sb4 6.Sc6 Sa6
7.Se5 Sb4 8.Sg6 Sa6 9.Sxh8 Sb4 10.Sg6 Sa6 11.Se5 Sb4 12.Sc4 Sa6 13.b4 Sb8
14.La3 Sa6 15.Db1 Sb8 16.Kd1 Sa6 17.Kc1 Sb8 18.Kb2 Sa6 19.Kc3 Sb8
20.Kd3 Sa6 21.Ke3 Sb8 22.Kf3 Sa6 23.Kg3 Sb8 24.Kh3 Sa6 25.Dd1 Sb8
26.Lc1 Sa6 27.Sa3 Sb8 28.Sb1 Sa6 29.b5 Sb8 30.b6 (2023-04-24)
comment
Keywords: Construction task, Non-Unique Proof Game
Genre: Retro
FEN: 1nbqkbn1/pppppppp/1P6/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2012-04-08 more...
Genre: Retro
FEN: 1nbqkbn1/pppppppp/1P6/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2012-04-08 more...
68 - P0005593
Hector Guillermo Zucal
Horacio Tomas Amil Meylan
(B) Die Schwalbe 25 02/1974

(16+15)
BP in 28.5
Hector Guillermo Zucal
Horacio Tomas Amil Meylan
(B) Die Schwalbe 25 02/1974

(16+15)
BP in 28.5
1. Sa3 Sa6 2. Sc4 Sb8 3. Se5 Sa6 4. Sc6 Sb8 5. Sxd8 Sa6 6. Sc6 Sb8 7. Se5 Sa6 8. Sc4 Sb8 9. b4 Sa6 10. b5 Sb8 11. b6 Sa6 12. h4 Sb8 13. h5 Sa6 14. h6 Sb8 15. La3 Sa6 16. Db1 Sb8 17. Kd1 Sa6 18. Kc1 Sb8 19. Kb2 Sa6 20. Kc3 Sb8 21. Kd3 Sa6 22. Ke3 Sb8 23. Kf3 Sa6 24. Kg3 Sb8 25. Kh2 Sa6 26. Dd1 Sb8 27. Lc1 Sa6 28. Sa3 Sb8 29. Sb1





Konstruktionsausschreiben 06/1973
Moldenhauer: Computerprüfung: Cooked Stelvio 1.11 4 Sekunden.
Keine Lösung: BP 27.5, BP 28.0, BP 29.0. BP 28.5 cooked.
Beispiel BP 29.5: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxd8 Ta8 6.Sc6 Tb8 7.Sa5 Kd8 8.Sc4 Ke8
9.b4 Kd8 10.La3 Ke8 11.Db1 Kd8 12.Kd1 Ke8 13.Kc1 Kd8 14.Kb2 Ke8 15.Kc3 Kd8 16.Kd3 Ke8 17.Ke3 Kd8
18.Kf3 Ke8 19.Kg3 Kd8 20.Dd1 Ke8 21.Lc1 Kd8 22.Sa3 Ke8 23.Sb1 Kd8 24.b5 Ke8 25.b6 Kd8 26.h4 Ke8
27.Kh2 Ta8 28.h5 Sb8 29.h6
Beispiel BP 28.5: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxd8 Ta8 6.Sc6 Tb8 7.Sa5 Kd8 8.Sc4 Ke8
9.b4 Kd8 10.La3 Ke8 11.Db1 Kd8 12.Kd1 Ke8 13.Kc1 Kd8 14.Kb2 Ke8 15.Kc3 Kd8 16.Kd3 Ke8 17.Ke3 Kd8
18.Kf3 Ke8 19.Kg3 Kd8 20.Dd1 Ke8 21.Lc1 Kd8 22.Sa3 Ke8 23.Sb1 Kd8 24.b5 Ke8 25.b6 Kd8 26.h4 Ke8
27.h5 Ta8 28.Kh2 Sb8 29.h6
Nach Konstruktionsauschreiben glaube ich wäre BP 28.5 richtig. (2023-05-12)
James Malcom: Fixed. (2023-05-13)
Henrik Juel: What was asked for in this construction tourney? (2023-05-13)
Moldenhauer: Bitte siehe P0005590, da gings schon mal darum. (2023-05-13)
comment
Moldenhauer: Computerprüfung: Cooked Stelvio 1.11 4 Sekunden.
Keine Lösung: BP 27.5, BP 28.0, BP 29.0. BP 28.5 cooked.
Beispiel BP 29.5: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxd8 Ta8 6.Sc6 Tb8 7.Sa5 Kd8 8.Sc4 Ke8
9.b4 Kd8 10.La3 Ke8 11.Db1 Kd8 12.Kd1 Ke8 13.Kc1 Kd8 14.Kb2 Ke8 15.Kc3 Kd8 16.Kd3 Ke8 17.Ke3 Kd8
18.Kf3 Ke8 19.Kg3 Kd8 20.Dd1 Ke8 21.Lc1 Kd8 22.Sa3 Ke8 23.Sb1 Kd8 24.b5 Ke8 25.b6 Kd8 26.h4 Ke8
27.Kh2 Ta8 28.h5 Sb8 29.h6
Beispiel BP 28.5: 1.Sa3 Sa6 2.Sb5 Tb8 3.Sd4 Ta8 4.Sc6 Tb8 5.Sxd8 Ta8 6.Sc6 Tb8 7.Sa5 Kd8 8.Sc4 Ke8
9.b4 Kd8 10.La3 Ke8 11.Db1 Kd8 12.Kd1 Ke8 13.Kc1 Kd8 14.Kb2 Ke8 15.Kc3 Kd8 16.Kd3 Ke8 17.Ke3 Kd8
18.Kf3 Ke8 19.Kg3 Kd8 20.Dd1 Ke8 21.Lc1 Kd8 22.Sa3 Ke8 23.Sb1 Kd8 24.b5 Ke8 25.b6 Kd8 26.h4 Ke8
27.h5 Ta8 28.Kh2 Sb8 29.h6
Nach Konstruktionsauschreiben glaube ich wäre BP 28.5 richtig. (2023-05-12)
James Malcom: Fixed. (2023-05-13)
Henrik Juel: What was asked for in this construction tourney? (2023-05-13)
Moldenhauer: Bitte siehe P0005590, da gings schon mal darum. (2023-05-13)
comment
Keywords: Non-Unique Proof Game, Construction task, Homebase
Genre: Retro
FEN: rnb1kbnr/pppppppp/1P5P/8/8/8/P1PPPPPK/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: James Malcom, 2023-05-13 more...
Genre: Retro
FEN: rnb1kbnr/pppppppp/1P5P/8/8/8/P1PPPPPK/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: James Malcom, 2023-05-13 more...
69 - P0005597
Frank Schützhold
Jorge Abel Barros
Raul Ocampo
Jorge Joaquin Lois
Julio Alberto Pancaldo
(2) Die Schwalbe 25 02/1974

(15+15)
BP in 28,5
(27,5?)
Frank Schützhold
Jorge Abel Barros
Raul Ocampo
Jorge Joaquin Lois
Julio Alberto Pancaldo
(2) Die Schwalbe 25 02/1974

(15+15)
BP in 28,5
(27,5?)
1. Sc3 Sh6 2. Sd5 Tg8 3. b4 Sc6 4. b5 Sb8 5. b6 Sc6 6. La3 Sb8 7. Db1 Sc6 8. Db5 Sb8 9. Da6 bxa6 10. Kd1 Lb7 11. Kc1 Dc8 12. Sf6+ Kd8 13. Sxg8 Sc6 14. Sf6 Sg8 15. Sd5 Ke8 16. Kb2 Dd8 17. Kc3 Lc8 18. b7 Sh6 19. b8=D Sg8 20. Db1 Sh6 21. Dd1 Sg8 22. Lc1 Sh6 23. Kd3 Sg8 24. Ke3 Sh6 25. Kf3 Sg8 26. Kg3 Sh6 27. Kh3 Sg8 28. Sc3 Sb8 29. Sb1





Konstruktionsausschreiben 06/1973
Moldenhauer: Computerprüfung: C+ NUPG BP 28.5 cooked in 1 Sekunde.
Keine Lösung: BP 26.5 bis BP 28.0.
Beispiel: 1.Sc3 Sa6 2.Sd5 Tb8 3.b4 Ta8 4.La3 Tb8 5.Db1 Ta8 6.Kd1 Tb8 7.Kc1 Ta8
8.Kb2 Tb8 9.Kc3 Ta8 10.Kd3 Tb8 11.Ke3 Ta8 12.Kf3 Tb8 13.Kg3 Ta8
14.Kh3 Tb8 15.b5 Ta8 16.b6 Sb8 17.Db5 Sc6 18.Da6 bxa6 19.b7 Sh6
20.b8D Tg8 21.Db1 Lb7 22.Dd1 Dc8 23.Sf6+ Kd8 24.Sxg8 Sb8 25.Sf6 Sg8
26.Sd5 Ke8 27.Lc1 Dd8 28.Sc3 Lc8 29.Sb1 (2023-04-02)
comment
Moldenhauer: Computerprüfung: C+ NUPG BP 28.5 cooked in 1 Sekunde.
Keine Lösung: BP 26.5 bis BP 28.0.
Beispiel: 1.Sc3 Sa6 2.Sd5 Tb8 3.b4 Ta8 4.La3 Tb8 5.Db1 Ta8 6.Kd1 Tb8 7.Kc1 Ta8
8.Kb2 Tb8 9.Kc3 Ta8 10.Kd3 Tb8 11.Ke3 Ta8 12.Kf3 Tb8 13.Kg3 Ta8
14.Kh3 Tb8 15.b5 Ta8 16.b6 Sb8 17.Db5 Sc6 18.Da6 bxa6 19.b7 Sh6
20.b8D Tg8 21.Db1 Lb7 22.Dd1 Dc8 23.Sf6+ Kd8 24.Sxg8 Sb8 25.Sf6 Sg8
26.Sd5 Ke8 27.Lc1 Dd8 28.Sc3 Lc8 29.Sb1 (2023-04-02)
comment
Keywords: Non-Unique Proof Game, Construction task, Promotion
Genre: Retro
FEN: rnbqkbn1/p1pppppp/p7/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2012-04-08 more...
Genre: Retro
FEN: rnbqkbn1/p1pppppp/p7/8/8/7K/P1PPPPPP/RNBQ1BNR
Input: Gerd Wilts, 1995-06-05
Last update: A.Buchanan, 2012-04-08 more...
1. h4 g5 2. hxg5 a5 3. b4 axb4 4. Th4 Ta3 5. Sf3 Te3 6. a4 Sf6 7. gxf6 e5 8. Tc4 h5 9. a5 h4 10. a6 h3 11. a7 h2 12. a8=L h1=L 13. Ta6 Th6 14. dxe3 Le7 15. Te6 fxe6 16. La3 b3 17. Lc5 Sc6 18. Sd4 exd4 19. Sc3 dxc3 20. g4 Se5 21. Lg2 b6 22. Lac6 dxc6 23. fxe7 Dd3 24. Ld5 exd5 25. cxd3 Lf5 26. gxf5 Te6 27. fxe6 Le4 28. dxe4 bxc5 29. f4 dxc4 30. Dc2 bxc2 31. fxe5





Juha Saukkola:: Solution not unique! (2000-09-29)
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:02:12 Minuten. (hh:mm:ss)
Keine Lösung: BP 29.5, BP 30.0. (2023-04-24)
Moldenhauer: Beispiel Stelvio 1.11: 1.Sc3 Sc6 2.b3 Sf6 3.La3 a5 4.g4 a4 5.Lg2 Ta5 6.h4 Tf5
7.Lc5 axb3 8.Ld5 b6 9.a4 bxc5 10.gxf5 g5 11.hxg5 e5 12.Th4 h5 13.Tc4 h4
14.a5 h3 15.a6 h2 16.a7 h1D 17.Ta6 De4 18.Sf3 Le7 19.Sd4 exd4 20.a8D Se5
21.Te6 dxc3 22.Dc6 dxc6 23.d4 fxe6 24.dxe5 exd5 25.gxf6 Le6
26.fxe6 dxc4 27.fxe7 Ddd3 28.cxd3 Th3 29.Dc2 Te3 30.dxe4 bxc2 31.fxe3 (2023-04-24)
comment
Moldenhauer: Computerprüfung: C+ NUPG Stelvio 1.11 00:02:12 Minuten. (hh:mm:ss)
Keine Lösung: BP 29.5, BP 30.0. (2023-04-24)
Moldenhauer: Beispiel Stelvio 1.11: 1.Sc3 Sc6 2.b3 Sf6 3.La3 a5 4.g4 a4 5.Lg2 Ta5 6.h4 Tf5
7.Lc5 axb3 8.Ld5 b6 9.a4 bxc5 10.gxf5 g5 11.hxg5 e5 12.Th4 h5 13.Tc4 h4
14.a5 h3 15.a6 h2 16.a7 h1D 17.Ta6 De4 18.Sf3 Le7 19.Sd4 exd4 20.a8D Se5
21.Te6 dxc3 22.Dc6 dxc6 23.d4 fxe6 24.dxe5 exd5 25.gxf6 Le6
26.fxe6 dxc4 27.fxe7 Ddd3 28.cxd3 Th3 29.Dc2 Te3 30.dxe4 bxc2 31.fxe3 (2023-04-24)
comment
Keywords: Non-Unique Proof Game, Promotion
Genre: Retro
FEN: 4k3/2p1P3/2p1P3/2p1P3/2p1P3/2p1P3/2p1P3/4K3
Reprints: The Problemist 11/1993
Input: Gerd Wilts, 1995-06-26
Last update: A.Buchanan, 2012-04-10 more...
Genre: Retro
FEN: 4k3/2p1P3/2p1P3/2p1P3/2p1P3/2p1P3/2p1P3/4K3
Reprints: The Problemist 11/1993
Input: Gerd Wilts, 1995-06-26
Last update: A.Buchanan, 2012-04-10 more...
1. Sc3 h5 2. Se4 h4 3. Sg3 hxg3 4. h4 Th5 5. Th2 gxh2 6. Tb1 hxg1=S 7. Ta1 Sh3 8. Tb1 Sf4 9. Ta1 Sd5 10. Tb1 Sb4 11. Ta1 Td5 12. Tb1 g5 13. Ta1 Lg7 14. Tb1 Ld4 15. Ta1 Lb6 16. Tb1 c5 17. Ta1 Dc7 18. Tb1 De5 19. Ta1 Ld8 20. Tb1 b6 21. Ta1 La6 22. Tb1 Lc4 23. Ta1 a6 24. Tb1 Ta7 25. Ta1 Tc7 26. Tb1 Tc6 27. Ta1 Tf6 28. Tb1 d6 29. Ta1 Kd7 30. Tb1 Ke6 31. Ta1 Kf5 32. Tb1 Kg4 33. Ta1 Tf5 34. Tb1 Sf6 35. Ta1





Keywords: Unique Proof Game, Non-standard material, Pendulum (T x30), Superseded by (P0008426)
Genre: Retro
FEN: 1n1b4/4pp2/pp1p1n2/2prqrp1/1nb3kP/8/PPPPPPP1/R1BQKB2
Reprints: (12) feenschach 117 11/1995
Input: Gerd Wilts, 1995-06-26
Last update: James Malcom, 2023-05-02 more...
Genre: Retro
FEN: 1n1b4/4pp2/pp1p1n2/2prqrp1/1nb3kP/8/PPPPPPP1/R1BQKB2
Reprints: (12) feenschach 117 11/1995
Input: Gerd Wilts, 1995-06-26
Last update: James Malcom, 2023-05-02 more...
72 - P0006162
Eric Angelini
3240 diagrammes 112 01-03/1995

(7+16)
BP in 23,0
Wo und durch wen wurde der wLf1 geschlagen?
Eric Angelini
3240 diagrammes 112 01-03/1995

(7+16)
BP in 23,0
Wo und durch wen wurde der wLf1 geschlagen?
1. f4 h6 2. f5 Th7 3. f6 exf6 4. d4 Sa6 5. d5 c6 6. d6 Lxd6 7. g4 Lc7 8. h4 d6 9. h5 Lxg4 10. Lh3 Lxh5 11. Lc8 Se7 12. e4 Sf5 13. e5 Ke7 14. e6 fxe6 15. c4 Lf7 16. c5 Sxc5 17. b4 g6 18. b5 Sg7 19. b6 axb6 20. a4 Dd7 21. a5 Ta7 22. a6 bxa6 23. Lb7 Sxb7





Moldenhauer: Computerprüfung: C+ da NUPG Stelvio 1.11 47 Sekunden.
Keine Lösung: BP22.0, BP 22.5.
Auf b7 wird der wLf1 durch Sb8 der auf später auf c5 steht geschlagen. (2023-03-28)
comment
Keine Lösung: BP22.0, BP 22.5.
Auf b7 wird der wLf1 durch Sb8 der auf später auf c5 steht geschlagen. (2023-03-28)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 8/rnbqkbnr/pppppppp/8/8/8/8/RNBQK1NR
Input: Gerd Wilts, 1995-07-19
Last update: A.Buchanan, 2012-04-08 more...
Genre: Retro
FEN: 8/rnbqkbnr/pppppppp/8/8/8/8/RNBQK1NR
Input: Gerd Wilts, 1995-07-19
Last update: A.Buchanan, 2012-04-08 more...
1. ... h1=D,T Lh5! ... 2. Sg5#
1. ... h1=L g8=L! Kxg4 2. Le6#
1. ... h1=S Lh5! Sxg3,Sxf2 2. Sf4,Sg5#
1. ... hxg1=D,T,L,S Sfxg1+ Kxg4 2. g8=D,T#
1. ... Kxg4 g8=D,T+ Kh3,Kf5 2. Sf4,Sd2#
Schwarz hat keinen letzten Zug, beginnt also.
1. ... h1=L g8=L! Kxg4 2. Le6#
1. ... h1=S Lh5! Sxg3,Sxf2 2. Sf4,Sg5#
1. ... hxg1=D,T,L,S Sfxg1+ Kxg4 2. g8=D,T#
1. ... Kxg4 g8=D,T+ Kh3,Kf5 2. Sf4,Sd2#





Schwarz hat keinen letzten Zug, beginnt also.
Keywords: Whose move?
Genre: Retro
FEN: 4B3/3K2P1/8/8/6P1/5NBk/4NRpp/6R1
Reprints: 9 Shakhmaty v SSSR , p. 48f, 06/1981
(3) Die Schwalbe 156, p. 223, 12/1995
Input: Gerd Wilts, 1996-06-12
Last update: Rainer Staudte, 2022-08-27 more...
Genre: Retro
FEN: 4B3/3K2P1/8/8/6P1/5NBk/4NRpp/6R1
Reprints: 9 Shakhmaty v SSSR , p. 48f, 06/1981
(3) Die Schwalbe 156, p. 223, 12/1995
Input: Gerd Wilts, 1996-06-12
Last update: Rainer Staudte, 2022-08-27 more...
74 - P0006467
Michel Caillaud
Jacques Rotenberg
3927 Problemkiste 102, p. 168, 12/1995

(14+15)
BP in 6.0
N statt S in der PAS
wSU,sSU=Nachtreiter
Michel Caillaud
Jacques Rotenberg
3927 Problemkiste 102, p. 168, 12/1995

(14+15)
BP in 6.0
N statt S in der PAS
wSU,sSU=Nachtreiter
a) 1. Nxe7 Nxe2 2. Nb1 Nxc1 3. Df3 Nca5 4. Ke2 Ngc6+ 5. Kd3 Nb8 6. Ke4 Ng8+





paul: Verified by Jacobi with this input:
stip dia 6
forsyth rnbqkbnr/pppp1ppp/8/8/4K3/5Q2/PPPP1PPP/RN3BNR
cond cavaliermaj (2023-06-16)
more ...
comment
stip dia 6
forsyth rnbqkbnr/pppp1ppp/8/8/4K3/5Q2/PPPP1PPP/RN3BNR
cond cavaliermaj (2023-06-16)
more ...
comment
Keywords: Unique Proof Game, Cavalier majeur
Pieces:
= Nightrider (N)
Genre: Retro, Fairies
FEN: r*2nbqkb*2nr/pppp1ppp/8/8/4K3/5Q2/PPPP1PPP/R*2N3B*2NR
Input: Gerd Wilts, 1996-06-16
Last update: A.Buchanan, 2021-02-19 more...
Pieces:

Genre: Retro, Fairies
FEN: r*2nbqkb*2nr/pppp1ppp/8/8/4K3/5Q2/PPPP1PPP/R*2N3B*2NR
Input: Gerd Wilts, 1996-06-16
Last update: A.Buchanan, 2021-02-19 more...
75 - P0007026
Josef Haas
1411 feenschach 25 10/1974
1. ehrende Erwähnung

(5+1)
Ergänze 4wBB und 4sBB zu einem IC!
Josef Haas
1411 feenschach 25 10/1974
1. ehrende Erwähnung

(5+1)
Ergänze 4wBB und 4sBB zu einem IC!
a) 1.
Im IC verhindern die sBB, daß der wLd4 ein UW-L sein kann, die Konfiguration der weißen Steine, daß er der original-Lc1 sein kann.





Im IC verhindern die sBB, daß der wLd4 ein UW-L sein kann, die Konfiguration der weißen Steine, daß er der original-Lc1 sein kann.
Keywords: Illegal cluster, Miniature
Genre: Retro
FEN: 8/8/8/3k4/3B4/3P4/3K4/2NB4
Reprints: feenschach 28 05-07/1975
Input: Gerd Wilts, 1996-08-11
Last update: Mario Richter, 2022-09-19 more...
Genre: Retro
FEN: 8/8/8/3k4/3B4/3P4/3K4/2NB4
Reprints: feenschach 28 05-07/1975
Input: Gerd Wilts, 1996-08-11
Last update: Mario Richter, 2022-09-19 more...
1. h4 Sf6 2. h5 Se4 3. h6 Sg5 4. hxg7 h5 5. a4 h4 6. a5 h3 7. a6 h2 8. axb7 hxg1=S 9. Ta6 Th2 10. Tg6 fxg6 11. e4 Kf7 12. Dh5 gxh5 13. e5 Kg6 14. e6 Kh6 15. exd7 e5 16. c4 e4 17. c5 e3 18. c6 Lc5 19. Sa3 Dg8 20. d8=S e2 21. Se6 exf1=L 22. Sf4 Le6 23. Sh3 Sd7 24. b8=D La2 25. Db3 Tb8 26. Dd1 Tb3 27. f4 Tf3 28. Sc2 Db3 29. g8=L Lb5 30. Lc4 a6 31. Lf1 Se2 32. Sg1 Lf2+





paul: Correction of P0005875. (2011-06-02)
paul: Dans une version ultérieure, Mr.Leroy a remplacé 30.-a6 avec 30.-a5. Dans un e-mail, il m'a expliqué: La version de ce problème avec 30...a6 a été démolie par Thierry le Gleuher, d'une manière presque plus compliquée que la solution
de l'auteur. En résumé de sa démolition, le PN en a6 peut n'avoir joué qu'un seul coup, mais par b7xa6!
La version avec le PN en a5 est donc une correction de ce grave défaut.
Donc, Thierry, quel était cette démolition explicitement? (2011-06-09)
paul: Démoli(T. le Gleuher) : 1.c4 g5 2.Da4 g4 3.D×a7 g3 4.f4 g×h2 5.Df2 Ta3 6.Rd1 Tf3 7.a4 e5 8.a5 e4 9.a6 e3 10.Ta5 e×f2 11.Ch3 Cf6 12.Tg1 h×g1=C 13.Th5 Ce4 14.c5 Cg5 15.c6 Fc5 16.e4 0-0 17.Fc4 f1=F 18.F×f7+ Rg7 19.e5 Fb5 20.Fc4 Tf6 21.Ff1 Ce2 22.Cg1 Dg8 23.e6 Th6 24.Th1 Th2 25.e×d7 h5 26.d8=D Fe6 27.Dd3 Fa2 28.Dc2 Db3 29.Re1 Rh6 30.Dd1 b×a6 31.Ca3 Cd7 32.Cc2 Ff2?
La correction avec 30.-a5 a été publié dans Europe-Échecs 452/1997. (2011-06-12)
Joost de Heer: The position with a5 is also cooked:
1. h4 Nf6 2. h5 Ne4 3. h6 Ng5 4. hxg7 h5 5. a4 h4 6. a5 h3 7. a6 h2 8. axb7 hxg1=N 9. Ra6 Rh2 10. Rg6 a5 11. e4 fxg6 12. Qh5 Kf7 13. e5 gxh5 14. e6+ Kg6 15. exd7 e5 16. Na3 e4 17. c4 e3 18. c5 e2 19. c6 Bc5 20. f4 Qg8 21. d8=N Be6 22. Nf7 Nd7 23. b8=Q Ba2 24. Qb3 exf1=B 25. Ne5+ Kh6 26. Qd1 Qb3 27. g8=B Bb5 28. Bc4 Re8 29. Bf1 Ne2 30. Nf3 Re3 31. Ng1 Rf3 32. Nc2 Bf2# (2023-07-26)
comment
paul: Dans une version ultérieure, Mr.Leroy a remplacé 30.-a6 avec 30.-a5. Dans un e-mail, il m'a expliqué: La version de ce problème avec 30...a6 a été démolie par Thierry le Gleuher, d'une manière presque plus compliquée que la solution
de l'auteur. En résumé de sa démolition, le PN en a6 peut n'avoir joué qu'un seul coup, mais par b7xa6!
La version avec le PN en a5 est donc une correction de ce grave défaut.
Donc, Thierry, quel était cette démolition explicitement? (2011-06-09)
paul: Démoli(T. le Gleuher) : 1.c4 g5 2.Da4 g4 3.D×a7 g3 4.f4 g×h2 5.Df2 Ta3 6.Rd1 Tf3 7.a4 e5 8.a5 e4 9.a6 e3 10.Ta5 e×f2 11.Ch3 Cf6 12.Tg1 h×g1=C 13.Th5 Ce4 14.c5 Cg5 15.c6 Fc5 16.e4 0-0 17.Fc4 f1=F 18.F×f7+ Rg7 19.e5 Fb5 20.Fc4 Tf6 21.Ff1 Ce2 22.Cg1 Dg8 23.e6 Th6 24.Th1 Th2 25.e×d7 h5 26.d8=D Fe6 27.Dd3 Fa2 28.Dc2 Db3 29.Re1 Rh6 30.Dd1 b×a6 31.Ca3 Cd7 32.Cc2 Ff2?
La correction avec 30.-a5 a été publié dans Europe-Échecs 452/1997. (2011-06-12)
Joost de Heer: The position with a5 is also cooked:
1. h4 Nf6 2. h5 Ne4 3. h6 Ng5 4. hxg7 h5 5. a4 h4 6. a5 h3 7. a6 h2 8. axb7 hxg1=N 9. Ra6 Rh2 10. Rg6 a5 11. e4 fxg6 12. Qh5 Kf7 13. e5 gxh5 14. e6+ Kg6 15. exd7 e5 16. Na3 e4 17. c4 e3 18. c5 e2 19. c6 Bc5 20. f4 Qg8 21. d8=N Be6 22. Nf7 Nd7 23. b8=Q Ba2 24. Qb3 exf1=B 25. Ne5+ Kh6 26. Qd1 Qb3 27. g8=B Bb5 28. Bc4 Re8 29. Bf1 Ne2 30. Nf3 Re3 31. Ng1 Rf3 32. Nc2 Bf2# (2023-07-26)
comment
Keywords: Unique Proof Game, Pronkin Theme (DLS)
Genre: Retro
FEN: 8/2pn4/p1P4k/1b4np/5P2/1q3r2/bPNPnbPr/2BQKBNR
Input: Gerd Wilts, 1996-08-12
Last update: Gerd Wilts, 2004-08-29 more...
Genre: Retro
FEN: 8/2pn4/p1P4k/1b4np/5P2/1q3r2/bPNPnbPr/2BQKBNR
Input: Gerd Wilts, 1996-08-12
Last update: Gerd Wilts, 2004-08-29 more...
SCHRECKE: In a) geschah zuletzt 0. ... Td8-a8, also ist die Rochade nicht mehr möglich.
In b) kam zuletzt die sD von h1, schwarze Rochade also noch spielbar.
Lösung:
a) 1. gxh5 Td8 2. Df7+ Kxf7#
b) 1. Dg6+ Dxg6 2. Sf5 0-0-0# (2023-11-07)
Joost de Heer: Slight error in previous comment: Last move was Td8xT/Da8, not Td8-a8 (as Td8-d1 would be longer) (2023-11-07)
comment
In b) kam zuletzt die sD von h1, schwarze Rochade also noch spielbar.
Lösung:
a) 1. gxh5 Td8 2. Df7+ Kxf7#
b) 1. Dg6+ Dxg6 2. Sf5 0-0-0# (2023-11-07)
Joost de Heer: Slight error in previous comment: Last move was Td8xT/Da8, not Td8-a8 (as Td8-d1 would be longer) (2023-11-07)
comment
Keywords: Maximummer
Genre: Retro, s#, Fairies
FEN: r3k2K/6QP/R1P5/4P1pq/6PN/8/8/8
Input: Gerd Wilts, 1996-08-13
Last update: A.Buchanan, 2023-06-03 more...
Genre: Retro, s#, Fairies
FEN: r3k2K/6QP/R1P5/4P1pq/6PN/8/8/8
Input: Gerd Wilts, 1996-08-13
Last update: A.Buchanan, 2023-06-03 more...
R: 1. Kg1xSh2#





Keywords: Last Move? (KxS), Checkless, Miniature
Genre: Retro, Fairies
FEN: 8/8/8/8/8/7P/2Q3PK/4k2R
Input: Gerd Wilts, 1996-08-18
Last update: A.Buchanan, 2023-05-15 more...
Genre: Retro, Fairies
FEN: 8/8/8/8/8/7P/2Q3PK/4k2R
Input: Gerd Wilts, 1996-08-18
Last update: A.Buchanan, 2023-05-15 more...
1. a4 e6 2. Ta3 Ld6 3. Tb3 Lg3 4. Tb6 axb6 5. hxg3 Txa4 6. Th6 Ta1 7. Tg6 hxg6 8. Sa3 Th1 9. Sc4 Dh4 10. Sa5 bxa5 11. gxh4 b6 12. g3 Lb7 13. Lh3 Lg2 14. Lg4 Lh3 15. Lh5 gxh5
Version zur inkorrekten P0002312
Cook: 1. a3 e6 2. h4 Lxa3 3. Sxa3 h5 4. Sb5 Th6 5. Ta6 Tf6 6. Tb6 Tf3 7. Sd4 Th3 8. Sc6 Txh1 9. Sxd8 axb6 10. Sc6 Ta1 11. Sa5 bxa5 12. g3 b6 13. Lg2 Lb7 14. Kf1 Lxg2+ 15. Ke1 Lh3





Version zur inkorrekten P0002312
Cook: 1. a3 e6 2. h4 Lxa3 3. Sxa3 h5 4. Sb5 Th6 5. Ta6 Tf6 6. Tb6 Tf3 7. Sd4 Th3 8. Sc6 Txh1 9. Sxd8 axb6 10. Sc6 Ta1 11. Sa5 bxa5 12. g3 b6 13. Lg2 Lb7 14. Kf1 Lxg2+ 15. Ke1 Lh3
Kostas Prentos: Here is a computer tested correction: PG 12,5
1. a4 e6 2. Ta3 Ld6 3. Tb3 Lg3 4. Tb6 axb6 5. hxg3 Txa4 6. Th6 Ta1 7. Tg6 hxg6 8. Sa3 Th1 9. Sc4 Dh4 10. Sa5 bxa5 11. e3 b6 12. Dh5 gxh5 13. gxh4
C+ Euclide v1.11 (42 h 2 min 37 sec} (2022-12-08)
more ...
comment
1. a4 e6 2. Ta3 Ld6 3. Tb3 Lg3 4. Tb6 axb6 5. hxg3 Txa4 6. Th6 Ta1 7. Tg6 hxg6 8. Sa3 Th1 9. Sc4 Dh4 10. Sa5 bxa5 11. e3 b6 12. Dh5 gxh5 13. gxh4
C+ Euclide v1.11 (42 h 2 min 37 sec} (2022-12-08)
more ...
comment
Keywords: Unique Proof Game
Genre: Retro
Computer test: cooked by Stelvio 0.92
FEN: 1n2k1n1/2pp1pp1/1p2p3/p6p/7P/6Pb/1PPPPP2/r1BQK1Nr
Reprints: feenschach 115 01-09/1995
Input: Gerd Wilts, 1996-08-31
Last update: A.Buchanan, 2022-12-04 more...
Genre: Retro
Computer test: cooked by Stelvio 0.92
FEN: 1n2k1n1/2pp1pp1/1p2p3/p6p/7P/6Pb/1PPPPP2/r1BQK1Nr
Reprints: feenschach 115 01-09/1995
Input: Gerd Wilts, 1996-08-31
Last update: A.Buchanan, 2022-12-04 more...
80 - P0007482
Alexander Kislyak
6848v feenschach 116 10/1995
Peter Kniest zum Gedenken

(12+11) cooked
BP in 13.5
Alexander Kislyak
6848v feenschach 116 10/1995
Peter Kniest zum Gedenken

(12+11) cooked
BP in 13.5
Autor: "Reines Epaulettenmatt durch Rochade (vgl. mit f-111/6634)."
Moldenhauer: Computerprüfung: C+ Stelvio 1.2 03:15:11 Stunden. (hh:mm:ss)
C+ Euclide 1.11 01:00:47 Stunde.
Stelvio und Euclide finden nur 1 Lösung! Warum cooked?
Keine Lösung: BP12.5, BP 13.0.
Notation: 1.a4 Sf6 2.a5 Tg8 3.a6 bxa6 4.Txa6 Lb7 5.Txf6 a5 6.Txf7 Sa6
7.Txf8+ Kxf8 8.h4 De8 9.h5 Dxh5 10.f3 Dxf3 11.Sh3 Da3 12.e3 Te8
13.Lxa6 Lc8 14.0–0+#
Epaulettenmatt durch Rochade ist OK. (2023-05-28)
comment
C+ Euclide 1.11 01:00:47 Stunde.
Stelvio und Euclide finden nur 1 Lösung! Warum cooked?
Keine Lösung: BP12.5, BP 13.0.
Notation: 1.a4 Sf6 2.a5 Tg8 3.a6 bxa6 4.Txa6 Lb7 5.Txf6 a5 6.Txf7 Sa6
7.Txf8+ Kxf8 8.h4 De8 9.h5 Dxh5 10.f3 Dxf3 11.Sh3 Da3 12.e3 Te8
13.Lxa6 Lc8 14.0–0+#
Epaulettenmatt durch Rochade ist OK. (2023-05-28)
comment
Keywords: Unique Proof Game, Castling
Genre: Retro
FEN: 2b1rkr1/2ppp1pp/B7/p7/8/q3P2N/1PPP2P1/1NBQ1RK1
Reprints: (2) Die Schwalbe 164 04/1997
Input: Gerd Wilts, 1996-08-31
Last update: James Malcom, 2021-01-24 more...
Genre: Retro
FEN: 2b1rkr1/2ppp1pp/B7/p7/8/q3P2N/1PPP2P1/1NBQ1RK1
Reprints: (2) Die Schwalbe 164 04/1997
Input: Gerd Wilts, 1996-08-31
Last update: James Malcom, 2021-01-24 more...
1. Sxb2#
R: 1. ... a3xDb2 2. Sa2-b4 b4xLa3 3. c4-c5 c5xSb4 4. Da1-b2 d6xTc5 5. Lc1-a3 Ka3-a4 6. Tb2-b3++! Ka4-a3 7. Lb1-c2 Ka3-a4
1. N:b2# Black's last move was a3:b2. White's balance equals 12 in the diagram) + 4 (captures d:c:b4:a3:52) = 16 - including the pawns e2, 12, g2 and h2, which were promoted. Black's balance: 9 (in the diagram) + 7 (captures e:d7-d8, f:e7-e8, g:f:e7-e8, h:g:f:e7-e8) = 16. Retroplay: 1. ... a3:Qb2 (necessarily a Queen!) 2. Na2-b4! b4:Ba3 (necessarily a Bishop) 3. c4-c5 c5:Nb4 (necessarily a Knight) 4. Qal-b2 d6:Rc5 (necessarily a Rook) 5. Bcl-a3 Ka36. Rb2-b3++! Ka4-a3 7. Bb1-c2+, etc. Had Black uncaptured a Rook on b2, then the retromove 4. Rb1-b2 instead of Qal-b2) would have oscillations of the black King on the squares a3-a4 and the white Rook on b2-b3 would have gone on forever... This is the first-ever rendition of uncapture differentiation under the pressure of perpetual retro motion!
Sourced from a comment by Shoopi: https://www.chess.com/blog/Rocky64/the-allumwandlung-theme-in-endgame-studies#comment-71850163
R: 1. ... a3xDb2 2. Sa2-b4 b4xLa3 3. c4-c5 c5xSb4 4. Da1-b2 d6xTc5 5. Lc1-a3 Ka3-a4 6. Tb2-b3++! Ka4-a3 7. Lb1-c2 Ka3-a4





1. N:b2# Black's last move was a3:b2. White's balance equals 12 in the diagram) + 4 (captures d:c:b4:a3:52) = 16 - including the pawns e2, 12, g2 and h2, which were promoted. Black's balance: 9 (in the diagram) + 7 (captures e:d7-d8, f:e7-e8, g:f:e7-e8, h:g:f:e7-e8) = 16. Retroplay: 1. ... a3:Qb2 (necessarily a Queen!) 2. Na2-b4! b4:Ba3 (necessarily a Bishop) 3. c4-c5 c5:Nb4 (necessarily a Knight) 4. Qal-b2 d6:Rc5 (necessarily a Rook) 5. Bcl-a3 Ka36. Rb2-b3++! Ka4-a3 7. Bb1-c2+, etc. Had Black uncaptured a Rook on b2, then the retromove 4. Rb1-b2 instead of Qal-b2) would have oscillations of the black King on the squares a3-a4 and the white Rook on b2-b3 would have gone on forever... This is the first-ever rendition of uncapture differentiation under the pressure of perpetual retro motion!
Sourced from a comment by Shoopi: https://www.chess.com/blog/Rocky64/the-allumwandlung-theme-in-endgame-studies#comment-71850163
Henrik Juel: 1.Sxb2#. -1... a3xDb2 -2.Sa2 b4xLa3 -3.c4 c5xSb4 -4.Da1 d6xTc5 -5.Lc1 Ka3 -6.Tb2 Ka4 -7.Lb1 Ka3 etc. All-uncapture. (2004-01-02)
James Malcom: Shortest possible proof game: 1. c4 c6 2. a4 Qc7 3. h4 Qh2 4. Nh3 Kd8 5. Ra2 Kc7 6. e4 Kb6 7. Nc3 Kc5 8. a5 Qg3 9. b4+ Kd4 10. b5 Kc5 11. Qa4 Qd3 12. g4 Qc2 13. Rb2 Qb3 14. Qa1 Kb4 15. Na2+ Ka3 16. Ke2 Qd1+ 17. Ke3 Qf3+ 18. Kd4 Na6 19. Bd3 Nc5 20. Bb1 Nd3 21. Nf4 Ne5 22. Kc5 Qh3 23. Nd3 a6 24. f4 Nf3 25. Kb6 Ng5 26. hxg5 d6 27. e5 Bd7 28. e6 Re8 29. exd7 e6 30. f5 Be7 31. f6 Rc8 32. fxe7 Nf6 33. e8=N Ng8 34. d8=B Qh4 35. Bf6 Qh5 36. Bc3 Qh6 37. Nf6 Qg6 38. Nd5 Nf6 39. gxf6 Rce8 40. N5b4 Re7 41. fxe7 Rf8 42. e8=R Rg8 43. Rd8 Rf8 44. Rh5 Re8 45. Rc5 Re7 46. g5 Qf6 47. gxf6 Ka4 48. fxe7 Ka3 49. e8=Q Ka4 50. Rd7 Ka3 51. Qe7 Ka4 52. Bc2+ Ka3 53. Rb3+ Ka4 54. Ba3 dxc5 55. Qb2 cxb4 56. c5 bxa3 57. Nab4 axb2 (2023-02-05)
comment
James Malcom: Shortest possible proof game: 1. c4 c6 2. a4 Qc7 3. h4 Qh2 4. Nh3 Kd8 5. Ra2 Kc7 6. e4 Kb6 7. Nc3 Kc5 8. a5 Qg3 9. b4+ Kd4 10. b5 Kc5 11. Qa4 Qd3 12. g4 Qc2 13. Rb2 Qb3 14. Qa1 Kb4 15. Na2+ Ka3 16. Ke2 Qd1+ 17. Ke3 Qf3+ 18. Kd4 Na6 19. Bd3 Nc5 20. Bb1 Nd3 21. Nf4 Ne5 22. Kc5 Qh3 23. Nd3 a6 24. f4 Nf3 25. Kb6 Ng5 26. hxg5 d6 27. e5 Bd7 28. e6 Re8 29. exd7 e6 30. f5 Be7 31. f6 Rc8 32. fxe7 Nf6 33. e8=N Ng8 34. d8=B Qh4 35. Bf6 Qh5 36. Bc3 Qh6 37. Nf6 Qg6 38. Nd5 Nf6 39. gxf6 Rce8 40. N5b4 Re7 41. fxe7 Rf8 42. e8=R Rg8 43. Rd8 Rf8 44. Rh5 Re8 45. Rc5 Re7 46. g5 Qf6 47. gxf6 Ka4 48. fxe7 Ka3 49. e8=Q Ka4 50. Rd7 Ka3 51. Qe7 Ka4 52. Bc2+ Ka3 53. Rb3+ Ka4 54. Ba3 dxc5 55. Qb2 cxb4 56. c5 bxa3 57. Nab4 axb2 (2023-02-05)
comment
Keywords: Last Moves?
Genre: Retro
FEN: 8/1p1RQppp/pKp1p3/PPP5/kN6/1RBN4/1pBP4/8
Input: Gerd Wilts, 1996-09-16
Last update: James Malcom, 2022-08-29 more...
Genre: Retro
FEN: 8/1p1RQppp/pKp1p3/PPP5/kN6/1RBN4/1pBP4/8
Input: Gerd Wilts, 1996-09-16
Last update: James Malcom, 2022-08-29 more...
R: 1. Th1-g1 Lb8-a7 2. Th5-h1 La7-b8 3. Td5-h5 Lb8-a7 4. Td2-d5 La7-b8 5. Tc2-d2 Lb8-a7 6. Tc1-c2 Kc2-b3 7. Ta1-c1 Kd2-c2 8. Lb4-a3 Ke1-d2 9. Ta3-a1 Kd2-e1 10. Tb3-a3 Ke1-d2 11. La3-b4 Kd2-e1 12. Tb5-b3 Ke1-d2 13. Ta5-b5 Kd2-e1 14. Ta7-a5 Ke1-d2 15. Tb7-a7 La7-b8 16. Tb8-b7 Kd2-e1 17. Kg8-f8 Ke1-d2 18. Tf8-b8 Te8-e7 19. Kh8-g8 Tb8-e8 20. Tc8-f8 Tb7-b8 21. Kg8-h8 Lb8-a7 22. Kf8-g8 Ta7-b7 23. Ke7-f8 Ta5-a7 24. Td8-c8 La7-b8 25. Tb8-d8 Tb5-a5 26. Tb7-b8 Lb8-a7 27. Ta7-b7 Tb3-b5 28. Lb4-a3 Ta3-b3 29. Ta5-a7 Ta1-a3 30. Tb5-a5 Tc1-a1 31. La5-b4 Tc2-c1 32. Tb3-b5 Td2-c2 33. Ta3-b3 Td6-d2 34. Ta1-a3 Td5-d6 35. Tc1-a1 Tf5-d5 36. Tc2-c1 Tf4-f5 37. Td2-c2 Te4-f4 38. Td6-d2 Td4-e4 39. Td5-d6 Td2-d4 40. Td4-d5 Tc2-d2 41. Td2-d4 Tc1-c2 42. Tc2-d2 Ta1-c1 43. Tc1-c2 Ta3-a1 44. Ta1-c1 Tb3-a3 45. Ta3-a1 Tb5-b3 46. Lb4-a5 Ta5-b5 47. Tb3-a3 Ta7-a5 48. La3-b4 Tb7-a7 49. Tb5-b3 La7-b8 50. Ta5-b5 Tb8-b7 51. Ta6-a5 Tg8-b8 52. Ta5-a6 Lb8-a7 53. Ta7-a5 Th8-g8 54. Tb7-a7 La7-b8 55. Tb8-b7 Tg8-h8 56. Tf8-b8 Lb8-a7 57. Kd8-e7 La7-b8 58. Kc8-d8 Th8-g8 59. Kb7-c8 Tg8-h8 60. Tb8-f8 Te8-g8 61. Kc8-b7 Te7-e8 62. Tb7-b8 Lb8-a7 63. Ta7-b7 Kd2-e1 64. Ta5-a7 Ke1-d2 65. Tb5-a5 Kd2-e1 66. Tb3-b5 Ke1-d2 67. Lb4-a3 Kd2-e1 68. Ta3-b3 Kc2-d2 69. Ta1-a3 Kb3-c2 70. Tc1-a1 Ka2-b3 71. Tc2-c1 Kb1-a2 72. Td2-c2 Ka2-b1 73. Td5-d2 Kb1-a2 74. Th5-d5 Ka2-b1 75. Th1-h5 Ka1-a2 76. h3xLg4





Henrik Juel: Following R: 76.h3xLg4, the resolution could continue with
Retract wKc8 to b5, sLg4 to c8, b7-b6, sSa8 to g8, wSa4 to g1, wKb5 to e1, sLb8 to a5, b6xTc5, wTc5 to d4, sKa1 to b5, a2xTb3xDc4+, etc. (2020-08-13)
Henrik Juel: A little analysis may be in order
Pawns captured all missing men
Kb3 is now confined to the SW corner, but if we retract b3xc4 he is locked in for good, so [Lc8] was captured on g4
Before we retract h3xLg4, sLg4 to c8, and b7-b6, wKf8 must be liberated
The plan for this is: Retract wKg8-f8, sTg1 to f8, sTe7 out, wTf8 out past the sT, wKg8 to e7, sT to h8, wT to e8, and further as per my old comment (2022-01-22)
James Malcom: Corrected SPG: 1. Nh3 e6 2. Nc3 Qg5 3. Rg1 Qe3 4. dxe3 Bb4 5. Qd4 Nc6 6. Bd2 Na5 7. Kd1 Nb3 8.
axb3 Nf6 9. Ra6 Nd5 10. Rb6 axb6 11. Kc1 Ra4 12. Kb1 Ba5 13. Nd1 Rc4 14. Ka1 Ke7
15. Nf4 Kd6 16. Bb4+ Kc6 17. h3 Kb5 18. bxc4+ Ka4 19. c3 Kb3 20. Qc5 Kc2 21. Ka2
bxc5 22. Ka3 Bb6 23. Ka4 Ba7 24. Kb5 Nb6 25. Nd5 Na8 26. Nb6 Re8 27. Na4 b6 28.
Rh1 Bb7 29. Rh2 Bf3 30. Ka6 Bh5 31. Kb7 Re7 32. Kc8 Bg4 33. hxg4 Kb3 34. Rh5 Kc2
35. Rd5 Kb3 36. Rd2 Ka2 37. Rc2 Kb3 38. Rc1 Ka2 39. Ra1+ Kb3 40. Ra3+ Kc2 41.
Rb3 Bb8 42. Ba3 Ba7 43. Rb5 Bb8 44. Ra5 Kb3 45. Ra7 Kc2 46. Rb7 Ba7 47. Rb8 Re8+
48. Kb7 Rg8 49. Rf8 Kd2 50. Kc8 Ke1 51. Kd8 Rh8 52. Ke7 Rg8 53. Rb8 Rc8 54. Rb7
Bb8 55. Ra7 Rd8 56. Ra5 Ba7 57. Rb5 Rb8 58. Rb3 Rb7 59. Bb4 Bb8 60. Ra3 Ra7 61.
Ra1 Ra5 62. Rc1 Rb5 63. Ba5 Rb3 64. Rc2 Ra3 65. Rd2 Ra1 66. Rd6 Rc1 67. Kf8 Rc2
68. Kg8 Rd2 69. Rd5 Rd4 70. Rd6 Re4 71. Rd2 Rd4 72. Rc2 Rd2 73. Rc1 Rc2 74. Ra1
Rc1 75. Ra3 Ra1 76. Rb3 Ra3 77. Rb5 Rb3 78. Bb4 Kd2 79. Ra5 Kc2 80. Ba3 Rb5 81.
Ra7 Ra5 82. Rb7 Ba7 83. Rb8 Kb3 84. Rd8 Bb8 85. Re8 Ra7 86. Kh8 Rb7 87. Rf8 Ba7
88. Re8 Rb8 89. Rf8 Re8 90. Kg8 Re7 91. Rb8 Kc2 92. Rb7 Bb8 93. Ra7 Kb3 94. Ra5
Kc2 95. Rb5 Kb1 96. Rb3 Kc1 97. Bb4 Kb1 98. Ra3 Kc2 99. Ra1 Kb3 100. Rc1 Ba7
101. Rc2 Ka2 102. Rd2 Kb1 103. Rd5 Kc2 104. Rh5 Kc1 105. Rh1 Kb1 106. Rg1 Kc2
107. Ba3 Kb3 108. Kf8 (2023-03-11)
more ...
comment
Retract wKc8 to b5, sLg4 to c8, b7-b6, sSa8 to g8, wSa4 to g1, wKb5 to e1, sLb8 to a5, b6xTc5, wTc5 to d4, sKa1 to b5, a2xTb3xDc4+, etc. (2020-08-13)
Henrik Juel: A little analysis may be in order
Pawns captured all missing men
Kb3 is now confined to the SW corner, but if we retract b3xc4 he is locked in for good, so [Lc8] was captured on g4
Before we retract h3xLg4, sLg4 to c8, and b7-b6, wKf8 must be liberated
The plan for this is: Retract wKg8-f8, sTg1 to f8, sTe7 out, wTf8 out past the sT, wKg8 to e7, sT to h8, wT to e8, and further as per my old comment (2022-01-22)
James Malcom: Corrected SPG: 1. Nh3 e6 2. Nc3 Qg5 3. Rg1 Qe3 4. dxe3 Bb4 5. Qd4 Nc6 6. Bd2 Na5 7. Kd1 Nb3 8.
axb3 Nf6 9. Ra6 Nd5 10. Rb6 axb6 11. Kc1 Ra4 12. Kb1 Ba5 13. Nd1 Rc4 14. Ka1 Ke7
15. Nf4 Kd6 16. Bb4+ Kc6 17. h3 Kb5 18. bxc4+ Ka4 19. c3 Kb3 20. Qc5 Kc2 21. Ka2
bxc5 22. Ka3 Bb6 23. Ka4 Ba7 24. Kb5 Nb6 25. Nd5 Na8 26. Nb6 Re8 27. Na4 b6 28.
Rh1 Bb7 29. Rh2 Bf3 30. Ka6 Bh5 31. Kb7 Re7 32. Kc8 Bg4 33. hxg4 Kb3 34. Rh5 Kc2
35. Rd5 Kb3 36. Rd2 Ka2 37. Rc2 Kb3 38. Rc1 Ka2 39. Ra1+ Kb3 40. Ra3+ Kc2 41.
Rb3 Bb8 42. Ba3 Ba7 43. Rb5 Bb8 44. Ra5 Kb3 45. Ra7 Kc2 46. Rb7 Ba7 47. Rb8 Re8+
48. Kb7 Rg8 49. Rf8 Kd2 50. Kc8 Ke1 51. Kd8 Rh8 52. Ke7 Rg8 53. Rb8 Rc8 54. Rb7
Bb8 55. Ra7 Rd8 56. Ra5 Ba7 57. Rb5 Rb8 58. Rb3 Rb7 59. Bb4 Bb8 60. Ra3 Ra7 61.
Ra1 Ra5 62. Rc1 Rb5 63. Ba5 Rb3 64. Rc2 Ra3 65. Rd2 Ra1 66. Rd6 Rc1 67. Kf8 Rc2
68. Kg8 Rd2 69. Rd5 Rd4 70. Rd6 Re4 71. Rd2 Rd4 72. Rc2 Rd2 73. Rc1 Rc2 74. Ra1
Rc1 75. Ra3 Ra1 76. Rb3 Ra3 77. Rb5 Rb3 78. Bb4 Kd2 79. Ra5 Kc2 80. Ba3 Rb5 81.
Ra7 Ra5 82. Rb7 Ba7 83. Rb8 Kb3 84. Rd8 Bb8 85. Re8 Ra7 86. Kh8 Rb7 87. Rf8 Ba7
88. Re8 Rb8 89. Rf8 Re8 90. Kg8 Re7 91. Rb8 Kc2 92. Rb7 Bb8 93. Ra7 Kb3 94. Ra5
Kc2 95. Rb5 Kb1 96. Rb3 Kc1 97. Bb4 Kb1 98. Ra3 Kc2 99. Ra1 Kb3 100. Rc1 Ba7
101. Rc2 Ka2 102. Rd2 Kb1 103. Rd5 Kc2 104. Rh5 Kc1 105. Rh1 Kb1 106. Rg1 Kc2
107. Ba3 Kb3 108. Kf8 (2023-03-11)
more ...
comment
Keywords: 50 move rule, Move Length Record
Genre: Retro
FEN: n4K2/b1pprppp/1p2p3/2p5/N1P3P1/BkP1P3/1P2PPP1/3N1BR1
Reprints: Redkiye zhanry-plus 1996
Input: Gerd Wilts, 1996-09-17
Last update: James Malcom, 2023-03-11 more...
Genre: Retro
FEN: n4K2/b1pprppp/1p2p3/2p5/N1P3P1/BkP1P3/1P2PPP1/3N1BR1
Reprints: Redkiye zhanry-plus 1996
Input: Gerd Wilts, 1996-09-17
Last update: James Malcom, 2023-03-11 more...
1. Kxc2 Sb3 2. ... Tc1#
Bsp-Auflösung Zvi Mendlowitz(PDB 2022-09-19)
R: 1. ... Ta2-a1 2. a3xLb4 Lf8-b4 3. Lb4-c3 Kb3-a4 4. Le7-b4 a7xSb6 5. Sa4-b6 Dd5-d4 6. Sc3-a4 Dd4-d5 7. Sb1-c3 Ta1-a2 8. Lf6-e7 Kb4-b3 9. a2-a3 Kc5-b4 10. Lg5-f6 Kd6-c5 11. Lf6-g5 Kd7-d6 12. Le7-f6 Kc8-d7 13. Lf6-e7 Kb8-c8 14. Ld8-f6 e7-e6 15. d7-d8=L Kc8-b8 16. e6xTd7 Td8-d7 17. f5xLe6 0-0-0 18. f4-f5 Lc8-e6 19. f3-f4 Dd8-d4 20. f2-f3 d7xLc6 21. Lf3-c6 Sc6-a5 22. Le2-f3 Sb8-c6 23. Lf1-e2 Sc6-b8 24. e2xSd3 Sb4-d3 25. Kd1-c1 d3xDc2 26. Ke1-d1 e4xTd3 27. Dd1-c2 f5xDe4 28. Sa3-b1 Tc1-a1 29. Dh4-e4 Tc3-c1 30. Dh8-h4 Tb3-c3 31. Tc3-d3 g6xTf5 32. Tc1-c3 Tc3-b3 33. Ta1-c1 Tc1-c3 34. h7-h8=D Tc3xLc1 35. h6-h7 Tg3-c3 36. Th5-f5 Sb8-c6 37. Th1-h5 Sd5-b4 38. h5-h6 Sf6-d5 39. h4-h5 Sg8-f6 40. h2-h4 Th3-g3 41. c2-c4 Th8-h3 42. Sb1-a3 h7xSg6 43. Sh4-g6 Sc6-b8 44. Sf3-h4 Sb8-c6 45. Sg1-f3
Bsp-Auflösung Zvi Mendlowitz(PDB 2022-09-19)
R: 1. ... Ta2-a1 2. a3xLb4 Lf8-b4 3. Lb4-c3 Kb3-a4 4. Le7-b4 a7xSb6 5. Sa4-b6 Dd5-d4 6. Sc3-a4 Dd4-d5 7. Sb1-c3 Ta1-a2 8. Lf6-e7 Kb4-b3 9. a2-a3 Kc5-b4 10. Lg5-f6 Kd6-c5 11. Lf6-g5 Kd7-d6 12. Le7-f6 Kc8-d7 13. Lf6-e7 Kb8-c8 14. Ld8-f6 e7-e6 15. d7-d8=L Kc8-b8 16. e6xTd7 Td8-d7 17. f5xLe6 0-0-0 18. f4-f5 Lc8-e6 19. f3-f4 Dd8-d4 20. f2-f3 d7xLc6 21. Lf3-c6 Sc6-a5 22. Le2-f3 Sb8-c6 23. Lf1-e2 Sc6-b8 24. e2xSd3 Sb4-d3 25. Kd1-c1 d3xDc2 26. Ke1-d1 e4xTd3 27. Dd1-c2 f5xDe4 28. Sa3-b1 Tc1-a1 29. Dh4-e4 Tc3-c1 30. Dh8-h4 Tb3-c3 31. Tc3-d3 g6xTf5 32. Tc1-c3 Tc3-b3 33. Ta1-c1 Tc1-c3 34. h7-h8=D Tc3xLc1 35. h6-h7 Tg3-c3 36. Th5-f5 Sb8-c6 37. Th1-h5 Sd5-b4 38. h5-h6 Sf6-d5 39. h4-h5 Sg8-f6 40. h2-h4 Th3-g3 41. c2-c4 Th8-h3 42. Sb1-a3 h7xSg6 43. Sh4-g6 Sc6-b8 44. Sf3-h4 Sb8-c6 45. Sg1-f3





"O, W, thuis..."
Henrik Juel: 1.Kxc2 Sb3 2.. Rc1#. -1.. Ra2 -2.a3:B Bf8 -3.Bb4 Kb3 -4.Be7 a7:S -5.Sa4 Qd5
-6.Sc3 Qd4 -7.Sb1 Ra1 -8.Bf6 Kb4 -9.a2 Kc5 -10.Bg5 Kd6 -11.Bf6 Kd7 -12.Be7 Kc8 -13.Bf6 Kb8 -14.Bd8 e7 -15.B=d7 Kc8 -16.e6:R Rd8 -17.f5:B 0-0-0 -18.f4 Bc8 -19.f3 Qd8 -20.f2 d7:B -21.Bf3 Sc6 etc. (2003-08-26)
Yoav Ben-Zvi: An attempt at a coherent argument that reveals the intricate sequence of events in the resolution while refuting substantial alternatives:
The promotion of wBc3, on d8 or f8, requires 2 captures by the promoting wP. These, together with the captures by wPd3 and wPb4, account for all 4 missing Black pieces. Black captured [wBc1] at home. The other 7 missing White pieces were captured by bPs. [wBf1] cannot be released (by wPe2xd3) until [bPh7] plays bPd3xc2 completing the capture of 5 White pieces. Therefore [wBf1] was captured by bPd7xBc6 (the remaining capture by Black on a light colored square), releasing [bBc8]. This means that [wBf1] is released (by wPe2xd3) before [bBc8] is released (by capturing the previously released wB on c6) so the bB could not have been the piece captured on d3. It also could not be captured on b4 (dark colored square) so it was captured by White's promoting pawn. This means the promotion could not have been played by capture from e7 as that would imply that the 2 captures by the promoting pawn were both on dark colored squares in contradiction with the requirement to capture [bBc8]. Therefore the promotion move was wPd7-d8=B with bK standing outside the squares c8,d7,d8,e8.
Looking backward: To avoid White retrostalemate the first 2 retractions must be -1...bRa2-a1+ -2.wPa3xb4.
After this, unlocking the South-West cage and extracting bRa2 requires retraction of wPe2xd3 which requires previous uncapture of wB by bPd7xBc6, so it can be retracted home to f1. bP standing on d7 implies that a bB must previously be uncaptured and retracted home to c8, preceded by retracting BPe7-e6 to clear the path of uncaptured bB to c8. Retreat of bP to e7 is preceded by uncapture and return home of [bBf8]. With both bBs locked at home and bP on e7 the Black Central cage is locked by retracting bPd7xBc6 so bK and bQ must also be retracted home first. It follows that bKa4 needs to exit the West cage before it has been unlocked (to get back home to e8 before the Black Central cage is locked). The bK cannot exit via b5 as this implies retraction of wPc3-c4+ but, with c3 occuppied by wP, bRa2 does not have a valid exit path (not via c3 as it is obstructed by wP or via f1 as it will be occupied by wB). wP standing on c4 prevents retracting bN away from a5 so bK cannot exit via a5. The only valid exit of the bK is via b4 implying retracton of wPa2-a3 which requires bRa2 to retract to a1 (vacating a2 for the wP) which requires provision of a shield, standing on b1, to protect wKc1 from bRa1.
After the unpromotion of wBc3, White has only pawn retractions left to make until a White officer is uncaptured. This is not enough to allow Black to complete the retro-maneuvers required in preparation for retracting bPd7xBc6 (getting bBs,bK,bQ home). It follows that, at some point in the middle of its preparation maneuver, Black will need to uncapture a White officer which provides the tempo retractions needed to complete the maneuver. This is only possible by bPa7xb6. With bP standing on a7, [bRa8] cannot be retracted home via the a file so it must retract to its original corner via row 8 before the bB is locked at c8. This implies that [bRa8] is uncaptured by a wP prior to unlocking of the cage.
Uncaptures by White prior to the unlocking of the South-West cage (one available on b4 and two by pawn unpromoted from wBc3) include uncaptures of both bBs and a bR since, as noted in the above analysis, all 3 must be uncaptured and retracted home before retracting bPd7xBc6 (all of which precedes the unlocking of the South-East cage). This means that the bN is uncaptured later (on d3) so it cannot provide the shield on b1. The shield also could not be provided by [bBc8] as this bishop must be returned home when it is needed to provide the shield. The only remaining possibility is that the shield on b1 is provided by a wN that is uncaptured by bPa7xNb6. The wN on b1 is immobile until the wK can be retracted away from c1 so here too, once the unpromotion occurs Black must perform the preparations for retraction of bPd7xBc6 (which now includes return of the uncaptured bR to a8 or b8) under time pressure, completing the required maneuvers before White runs out of tempo retractions. Having determined the structural elements it is not too difficult to construct a resolution that succeeds in preparing for retraction of bPd7xBc6 before White runs out of tempo retractions. The resolution maintains the following: delay the unpromotion (known from analysis above to be wPd7-d8=B) while retracting bK to b8; bQ to d4 and bB (uncaptured on b4) to f8 and continuing by retracting -1.wBd8-? Pe7-e6 -2.Pd7-d8=B Kc8-b8 -3.Pe6xRd7+ Rd8-d7 -4.Pf5xBe6 0-0-0 -5.Pf4-f5 Bc8-e6 -6.Pf3-f4 Qd8-d4 -7.Pf2-f3 Pd7xBf6 -8.Bc6-? Nc6-a5. Following this the wB is retracted to f1 allowing the unlocking of the cage by wPe2xNd3 and bRa1 is retracted back home to h8 via c1,c3. One of the White pieces uncaptured by bPc2 unpromotes on h8. The alternative of uncapturing the bR on b4 (instead of bB) fails to complete the preparations on time.
To draw attention to the rich, unconditional, content of the resolution the stipulation could be "Squares that must have been occupied by bRa1". This problem deserves a full SPG. The best I can manage is a game of 53.0 moves. (2018-12-23)
Zvi Mendlowitz: Proof game in 44.0 moves:
1. Nf3 Nc6 2. Nh4 Nb8 3. Ng6 hxg6 4. Na3 Rh3 5. c4 Rg3 6. h4 Nf6 7. h5 Nd5 8. h6 Nb4 9. Rh5 N8c6 10. Rf5 Rc3 11. h7 Rxc1 12. h8=Q Rc3 13. Rc1 Rb3 14. Rc3 gxf5 15. Rd3 Rc3 16. Qh4 Rc1 17. Qe4 Ra1 18. Nb1 fxe4 19. Qc2 exd3 20. Kd1 dxc2+ 21. Kc1 Nd3+ 22. exd3 Nb8 23. Be2 Nc6 24. Bf3 Na5 25. Bc6 dxc6 26. f3 Qd4 27. f4 Be6 28. f5 O-O-O 29. fxe6 Rd7 30. exd7+ Kb8 31. d8=B e6 32. Bf6 Kc8 33. Be7 Kd7 34. Bf6 Kd6 35. Bg5 Kc5 36. Bf6 Kb4 37. a3+ Kb3 38. Be7 Ra2 39. Nc3 Qd5 40. Na4 Qd4 41. Nb6 axb6 42. Bb4 Ka4 43. Bc3 Bb4 44. axb4 Ra1+ (2022-09-19)
comment
Henrik Juel: 1.Kxc2 Sb3 2.. Rc1#. -1.. Ra2 -2.a3:B Bf8 -3.Bb4 Kb3 -4.Be7 a7:S -5.Sa4 Qd5
-6.Sc3 Qd4 -7.Sb1 Ra1 -8.Bf6 Kb4 -9.a2 Kc5 -10.Bg5 Kd6 -11.Bf6 Kd7 -12.Be7 Kc8 -13.Bf6 Kb8 -14.Bd8 e7 -15.B=d7 Kc8 -16.e6:R Rd8 -17.f5:B 0-0-0 -18.f4 Bc8 -19.f3 Qd8 -20.f2 d7:B -21.Bf3 Sc6 etc. (2003-08-26)
Yoav Ben-Zvi: An attempt at a coherent argument that reveals the intricate sequence of events in the resolution while refuting substantial alternatives:
The promotion of wBc3, on d8 or f8, requires 2 captures by the promoting wP. These, together with the captures by wPd3 and wPb4, account for all 4 missing Black pieces. Black captured [wBc1] at home. The other 7 missing White pieces were captured by bPs. [wBf1] cannot be released (by wPe2xd3) until [bPh7] plays bPd3xc2 completing the capture of 5 White pieces. Therefore [wBf1] was captured by bPd7xBc6 (the remaining capture by Black on a light colored square), releasing [bBc8]. This means that [wBf1] is released (by wPe2xd3) before [bBc8] is released (by capturing the previously released wB on c6) so the bB could not have been the piece captured on d3. It also could not be captured on b4 (dark colored square) so it was captured by White's promoting pawn. This means the promotion could not have been played by capture from e7 as that would imply that the 2 captures by the promoting pawn were both on dark colored squares in contradiction with the requirement to capture [bBc8]. Therefore the promotion move was wPd7-d8=B with bK standing outside the squares c8,d7,d8,e8.
Looking backward: To avoid White retrostalemate the first 2 retractions must be -1...bRa2-a1+ -2.wPa3xb4.
After this, unlocking the South-West cage and extracting bRa2 requires retraction of wPe2xd3 which requires previous uncapture of wB by bPd7xBc6, so it can be retracted home to f1. bP standing on d7 implies that a bB must previously be uncaptured and retracted home to c8, preceded by retracting BPe7-e6 to clear the path of uncaptured bB to c8. Retreat of bP to e7 is preceded by uncapture and return home of [bBf8]. With both bBs locked at home and bP on e7 the Black Central cage is locked by retracting bPd7xBc6 so bK and bQ must also be retracted home first. It follows that bKa4 needs to exit the West cage before it has been unlocked (to get back home to e8 before the Black Central cage is locked). The bK cannot exit via b5 as this implies retraction of wPc3-c4+ but, with c3 occuppied by wP, bRa2 does not have a valid exit path (not via c3 as it is obstructed by wP or via f1 as it will be occupied by wB). wP standing on c4 prevents retracting bN away from a5 so bK cannot exit via a5. The only valid exit of the bK is via b4 implying retracton of wPa2-a3 which requires bRa2 to retract to a1 (vacating a2 for the wP) which requires provision of a shield, standing on b1, to protect wKc1 from bRa1.
After the unpromotion of wBc3, White has only pawn retractions left to make until a White officer is uncaptured. This is not enough to allow Black to complete the retro-maneuvers required in preparation for retracting bPd7xBc6 (getting bBs,bK,bQ home). It follows that, at some point in the middle of its preparation maneuver, Black will need to uncapture a White officer which provides the tempo retractions needed to complete the maneuver. This is only possible by bPa7xb6. With bP standing on a7, [bRa8] cannot be retracted home via the a file so it must retract to its original corner via row 8 before the bB is locked at c8. This implies that [bRa8] is uncaptured by a wP prior to unlocking of the cage.
Uncaptures by White prior to the unlocking of the South-West cage (one available on b4 and two by pawn unpromoted from wBc3) include uncaptures of both bBs and a bR since, as noted in the above analysis, all 3 must be uncaptured and retracted home before retracting bPd7xBc6 (all of which precedes the unlocking of the South-East cage). This means that the bN is uncaptured later (on d3) so it cannot provide the shield on b1. The shield also could not be provided by [bBc8] as this bishop must be returned home when it is needed to provide the shield. The only remaining possibility is that the shield on b1 is provided by a wN that is uncaptured by bPa7xNb6. The wN on b1 is immobile until the wK can be retracted away from c1 so here too, once the unpromotion occurs Black must perform the preparations for retraction of bPd7xBc6 (which now includes return of the uncaptured bR to a8 or b8) under time pressure, completing the required maneuvers before White runs out of tempo retractions. Having determined the structural elements it is not too difficult to construct a resolution that succeeds in preparing for retraction of bPd7xBc6 before White runs out of tempo retractions. The resolution maintains the following: delay the unpromotion (known from analysis above to be wPd7-d8=B) while retracting bK to b8; bQ to d4 and bB (uncaptured on b4) to f8 and continuing by retracting -1.wBd8-? Pe7-e6 -2.Pd7-d8=B Kc8-b8 -3.Pe6xRd7+ Rd8-d7 -4.Pf5xBe6 0-0-0 -5.Pf4-f5 Bc8-e6 -6.Pf3-f4 Qd8-d4 -7.Pf2-f3 Pd7xBf6 -8.Bc6-? Nc6-a5. Following this the wB is retracted to f1 allowing the unlocking of the cage by wPe2xNd3 and bRa1 is retracted back home to h8 via c1,c3. One of the White pieces uncaptured by bPc2 unpromotes on h8. The alternative of uncapturing the bR on b4 (instead of bB) fails to complete the preparations on time.
To draw attention to the rich, unconditional, content of the resolution the stipulation could be "Squares that must have been occupied by bRa1". This problem deserves a full SPG. The best I can manage is a game of 53.0 moves. (2018-12-23)
Zvi Mendlowitz: Proof game in 44.0 moves:
1. Nf3 Nc6 2. Nh4 Nb8 3. Ng6 hxg6 4. Na3 Rh3 5. c4 Rg3 6. h4 Nf6 7. h5 Nd5 8. h6 Nb4 9. Rh5 N8c6 10. Rf5 Rc3 11. h7 Rxc1 12. h8=Q Rc3 13. Rc1 Rb3 14. Rc3 gxf5 15. Rd3 Rc3 16. Qh4 Rc1 17. Qe4 Ra1 18. Nb1 fxe4 19. Qc2 exd3 20. Kd1 dxc2+ 21. Kc1 Nd3+ 22. exd3 Nb8 23. Be2 Nc6 24. Bf3 Na5 25. Bc6 dxc6 26. f3 Qd4 27. f4 Be6 28. f5 O-O-O 29. fxe6 Rd7 30. exd7+ Kb8 31. d8=B e6 32. Bf6 Kc8 33. Be7 Kd7 34. Bf6 Kd6 35. Bg5 Kc5 36. Bf6 Kb4 37. a3+ Kb3 38. Be7 Ra2 39. Nc3 Qd5 40. Na4 Qd4 41. Nb6 axb6 42. Bb4 Ka4 43. Bc3 Bb4 44. axb4 Ra1+ (2022-09-19)
comment
Genre: Retro
FEN: 8/1pp2pp1/1pp1p3/n7/kPPq4/2BP4/1PpP2P1/r1K5
Input: Gerd Wilts, 1996-09-17
Last update: Mario Richter, 2022-09-19 more...
84 - P0008449
Jean-Michel Trillon
3574 diagrammes 118 07/1996

(6+4)
Orthorekonstruktion in 12.5
Echecs sentinelles
Weiß am Zug
Jean-Michel Trillon
3574 diagrammes 118 07/1996

(6+4)
Orthorekonstruktion in 12.5
Echecs sentinelles
Weiß am Zug
1. e5 Kb8 2. e6 Ka8 3. e7 Kb8 4. e8=T Ka8 5. Th8 Kb8 6. Th1 Ka8 7. Te1 Kb8 8. Te2 Ka8 9. Te1[+wBe2] Kb8 10. Tb1+ Ka8 11. Tb8+ Kxb8 12. e4 Ka8 13. e3





Frank Müller: Welche Bauern sind Berolinabauern? (2010-08-15)
Joost de Heer: No berolina pawns.
Solution: 1.é5 Rb8 2.é6 Ra8 3.é7 Rb8 4.é8=T Ra8 5.Th8 Rb8 6.Th1 Ra8 7.Té1 Rb8 8.Té2 Ra8 9.Té1(+é2) Rb8 10.Tb1+ Ra8 11.Tb8+ R×b8 12.é4 Ra8 13.é3 (2023-08-27)
A.Buchanan: Quite delightful. Can it be validated in Jacobi as an A-B PG? (2023-08-28)
comment
Joost de Heer: No berolina pawns.
Solution: 1.é5 Rb8 2.é6 Ra8 3.é7 Rb8 4.é8=T Ra8 5.Th8 Rb8 6.Th1 Ra8 7.Té1 Rb8 8.Té2 Ra8 9.Té1(+é2) Rb8 10.Tb1+ Ra8 11.Tb8+ R×b8 12.é4 Ra8 13.é3 (2023-08-27)
A.Buchanan: Quite delightful. Can it be validated in Jacobi as an A-B PG? (2023-08-28)
comment





Cook: 1. a4 Sc6 2. a5 Se5 3. a6 Sc4 4. axb7 a5 5. b8=S a4 6. Sc6 dxc6 7. g4 Dd4 8. g5 Dh4 9. d4 Lf5 10. Dd2 Sf6 11. g6 Sd5 12. Dh6 gxh6 13. g7 Lg6 14. g8=S f5 15. Sf6+ exf6 16. b4 Se7 17. d5 Kd7 18. d6 Ke6 19. d7 Tg8 20. d8=D Lg7 21. Dd1 Lh8 22. b5 Tg7 23. b6 Tf8 24. b7 Tff7 25. b8=D Sg8
Moldenhauer: Die hier genannte Lösung Cook: hat am Ende die schwarze Dame auf h4
und den schwarzen Springer auf e7. Die FEN sind anders. Bitte löschen.
Autorenlösung? FEN?
Computerprüfung: FEN:1Q4nb/2p2rrp/2p1kpbp/5p1q/p1n5/8/2P1PP1P/RNBQKBNR
Cooked Stelvio 1.4 nach 3 Sekunden. Keine Lösung: BP 24.5.
Stelvio Beispiel: 1.a4 Sc6 2.d4 Sa5 3.d5 Sc4 4.d6 a5 5.g4 b5 6.axb5 a4
7.b6 f5 8.b7 Kf7 9.b8=S Ke6 10.Sc6 De8 11.g5 dxc6 12.d7 Dh5 13.d8=D Ld7
14.g6 Le8 15.D8d2 Sf6 16.Dh6 gxh6 17.g7 Lg6 18.g8=T Lg7 19.Tf8 Tg8
20.b4 Lh8 21.b5 Tg7 22.b6 Sg8 23.Tf6+ exf6 24.b7 Tf8 25.b8D Tff7 (2023-07-29)
comment
und den schwarzen Springer auf e7. Die FEN sind anders. Bitte löschen.
Autorenlösung? FEN?
Computerprüfung: FEN:1Q4nb/2p2rrp/2p1kpbp/5p1q/p1n5/8/2P1PP1P/RNBQKBNR
Cooked Stelvio 1.4 nach 3 Sekunden. Keine Lösung: BP 24.5.
Stelvio Beispiel: 1.a4 Sc6 2.d4 Sa5 3.d5 Sc4 4.d6 a5 5.g4 b5 6.axb5 a4
7.b6 f5 8.b7 Kf7 9.b8=S Ke6 10.Sc6 De8 11.g5 dxc6 12.d7 Dh5 13.d8=D Ld7
14.g6 Le8 15.D8d2 Sf6 16.Dh6 gxh6 17.g7 Lg6 18.g8=T Lg7 19.Tf8 Tg8
20.b4 Lh8 21.b5 Tg7 22.b6 Sg8 23.Tf6+ exf6 24.b7 Tf8 25.b8D Tff7 (2023-07-29)
comment
Keywords: Unique Proof Game
Genre: Retro
FEN: 1Q4nb/2p2rrp/2p1kpbp/5p1q/p1n5/8/2P1PP1P/RNBQKBNR
Input: Gerd Wilts, 1996-10-19
Last update: Gerd Wilts, 2004-08-11 more...
Genre: Retro
FEN: 1Q4nb/2p2rrp/2p1kpbp/5p1q/p1n5/8/2P1PP1P/RNBQKBNR
Input: Gerd Wilts, 1996-10-19
Last update: Gerd Wilts, 2004-08-11 more...
BTM 1. ... axb6+ 2. Ta5! 0-0-0 3. Ta8#
2. Ta7? 0-0-0! & no mate in 1
WTM 1. Lc5! (0-0-0??) droht 2. Tf8#
2. Ta7? 0-0-0! & no mate in 1
WTM 1. Lc5! (0-0-0??) droht 2. Tf8#





VL: Published in "Probl. Pribuzh." (or "Problemy Pribusch'ja"?),
1990, No.1, #12. An obscure Russian language chess problem
magazine issued in Nikolaev, the Ukraine (the South Bug
riverside region). (2006-01-27)
A.Buchanan: Lovely problem, but this is no more PRA than it is duplex. Rather, the push/pull of AP Type Keym gives a forfeit which must be discharged. (2023-07-22)
more ...
comment
1990, No.1, #12. An obscure Russian language chess problem
magazine issued in Nikolaev, the Ukraine (the South Bug
riverside region). (2006-01-27)
A.Buchanan: Lovely problem, but this is no more PRA than it is duplex. Rather, the push/pull of AP Type Keym gives a forfeit which must be discharged. (2023-07-22)
more ...
comment
Keywords: a posteriori (AP) (Type Keym), Castling, Homebase (s), Miniature
Genre: Retro, 2#
FEN: r3k3/p6R/1B6/5R2/8/8/8/K7
Input: Gerd Wilts, 1996-12-14
Last update: A.Buchanan, 2022-02-15 more...
Genre: Retro, 2#
FEN: r3k3/p6R/1B6/5R2/8/8/8/K7
Input: Gerd Wilts, 1996-12-14
Last update: A.Buchanan, 2022-02-15 more...
87 - P0008641
Alexandr I. Zolotarev
9576 Die Schwalbe 164 04/1997

(9+13)
Welches war die minimale Zahl aller Damenzüge?
Alexandr I. Zolotarev
9576 Die Schwalbe 164 04/1997

(9+13)
Welches war die minimale Zahl aller Damenzüge?
Die unglaublich harte Bedingung (minimale Anzahl Damenzüge) bewirkt, dass die wDd1 nicht gezogen hat und die sDh4 eine UWF ist. Um die Stellung aufzulösen, müssen 2 weiße UW auf g8 zurückgenommen werden. Da dort nur Türme entwandelt werden können (Damen scheiden wegen der Bedingung aus!) darf die sDd7 zunächst nicht nach d8 zurückziehen.
R: 1. Te1-f1 d5xTe4 2. Tb4-e4 a6-a5 3. Tb8-b4 g3xSh2+ 4. Sf1-h2+ f4xSg3 5. b7-b8=T a7-a6 6. b6-b7 e5xSf4 7. a5xLb6
Zwei Damenzüge: Dd8-d7, Dh1-h4
Cook: Beispuielauflösung mrimit 3 D-Zügen:
R: 1. Te1-f1 g3xSh2 2. Sf1-h2 d5xTe4 3. Tb4-e4 f4xBg3 4. Tb8-b4 a6-a5 5. b7-b8=T e5xSf4 6. b6-b7 d6xTe5 7. a5xLb6 Lc5-b6 8. Sd3-f4 Ld4-c5 9. Te4-e5 Le5-d4 10. Tc4-e4 Lf4-e5 11. Tc8-c4 Lh6-f4 12. Tg8-c8 Lg7-h6 13. Sb4-d3 Lh6-g7 14. Sc6-b4 Lg7-h6 15. Sa7-c6 Lh6-g7 16. Sc8-a7 Lg7-h6 17. c7-c8=S Lf8-g7 18. c6-c7 Lg7-f8 19. c5-c6 Dc7-d7 20. c4-c5 Lf8-g7 21. g7-g8=T c6xBd5 22. g6-g7 g7xSf6 23. Sd7-f6 Te4-e6 24. Sb6-d7 Te6-e4 25. Sa8-b6 d7-d6 26. a7-a8=S Td6-e6 27. Ke5-f5 Td4-g4 28. g5-g6 Kg4-f3 29. Sd2-f1 Lg6-h5 30. Sf3-d2 Lb1-g6 31. Sc3-e2 b2-b1=L 32. Sb1-c3 b3-b2 33. c2-c4 Tb4-d4 34. Te2-e1 Tb8-b4 35. Td2-e2 b4-b3 36. Td3-d2 b5-b4 37. Ta3-d3 Ta8-b8 38. Kd4-e5 Th6-d6 39. Kd3-d4 Kf5-g4 40. Ke2-d3 Ke6-f5 41. d4-d5 Kd5-e6 42. Lh2-g1 Kc5-d5 43. d3-d4 Kb6-c5 44. a4-a5 Kb7-b6 45. Tg1-g2 Kc8-b7 46. Lg2-h1 Kd8-c8 47. Lf1-g2 Ke8-d8 48. Ta1-a3 Dd8-c7 49. Se1-f3 Lg2-h3 50. a2-a4 c7-c6 51. g4-g5 Lb7-g2 52. g2-g3 Lc8-b7 53. Sf3-e1 b7-b5 54. b6xSa7 Sc6-a7 55. Ke1-e2 Sb8-c6 56. Lf4-h2 Dh1-h4 57. e2-e3 h2-h1=D 58. Th1-g1 Th8-h6 59. Lc1-f4 h3-h2 60. Sg1-f3 h4-h3 61. h3xSg4 Sf6-g4 62. h2-h3 Sg8-f6 63. d2-d3 a7-a6 64. b5-b6 h5-h4 65. b4-b5 h7-h5 66. b2-b4
R: 1. Te1-f1 d5xTe4 2. Tb4-e4 a6-a5 3. Tb8-b4 g3xSh2+ 4. Sf1-h2+ f4xSg3 5. b7-b8=T a7-a6 6. b6-b7 e5xSf4 7. a5xLb6
Zwei Damenzüge: Dd8-d7, Dh1-h4





Cook: Beispuielauflösung mrimit 3 D-Zügen:
R: 1. Te1-f1 g3xSh2 2. Sf1-h2 d5xTe4 3. Tb4-e4 f4xBg3 4. Tb8-b4 a6-a5 5. b7-b8=T e5xSf4 6. b6-b7 d6xTe5 7. a5xLb6 Lc5-b6 8. Sd3-f4 Ld4-c5 9. Te4-e5 Le5-d4 10. Tc4-e4 Lf4-e5 11. Tc8-c4 Lh6-f4 12. Tg8-c8 Lg7-h6 13. Sb4-d3 Lh6-g7 14. Sc6-b4 Lg7-h6 15. Sa7-c6 Lh6-g7 16. Sc8-a7 Lg7-h6 17. c7-c8=S Lf8-g7 18. c6-c7 Lg7-f8 19. c5-c6 Dc7-d7 20. c4-c5 Lf8-g7 21. g7-g8=T c6xBd5 22. g6-g7 g7xSf6 23. Sd7-f6 Te4-e6 24. Sb6-d7 Te6-e4 25. Sa8-b6 d7-d6 26. a7-a8=S Td6-e6 27. Ke5-f5 Td4-g4 28. g5-g6 Kg4-f3 29. Sd2-f1 Lg6-h5 30. Sf3-d2 Lb1-g6 31. Sc3-e2 b2-b1=L 32. Sb1-c3 b3-b2 33. c2-c4 Tb4-d4 34. Te2-e1 Tb8-b4 35. Td2-e2 b4-b3 36. Td3-d2 b5-b4 37. Ta3-d3 Ta8-b8 38. Kd4-e5 Th6-d6 39. Kd3-d4 Kf5-g4 40. Ke2-d3 Ke6-f5 41. d4-d5 Kd5-e6 42. Lh2-g1 Kc5-d5 43. d3-d4 Kb6-c5 44. a4-a5 Kb7-b6 45. Tg1-g2 Kc8-b7 46. Lg2-h1 Kd8-c8 47. Lf1-g2 Ke8-d8 48. Ta1-a3 Dd8-c7 49. Se1-f3 Lg2-h3 50. a2-a4 c7-c6 51. g4-g5 Lb7-g2 52. g2-g3 Lc8-b7 53. Sf3-e1 b7-b5 54. b6xSa7 Sc6-a7 55. Ke1-e2 Sb8-c6 56. Lf4-h2 Dh1-h4 57. e2-e3 h2-h1=D 58. Th1-g1 Th8-h6 59. Lc1-f4 h3-h2 60. Sg1-f3 h4-h3 61. h3xSg4 Sf6-g4 62. h2-h3 Sg8-f6 63. d2-d3 a7-a6 64. b5-b6 h5-h4 65. b4-b5 h7-h5 66. b2-b4
(2 sD)
Hans-Jürgen Manthey: Es sind 3 Damenzüge ! Ein Läufer kommt von b1, darum kann Bb2-b4-b5-b6-b7-b8 nicht geschehen sein. Es gibt die Schlagfälle bxsSc, hxsSg und axsL bei 13 Steinen. Darum verlässt die sD die D-spalte, damit der dBauer zum wS wird, der sich dann auf f6 opfert !
Vorwärts, damit Kurznotation besser lesbar:
1. g3 h5 2. b3 h4 3. b4 Sf6 4. a3 Sg4 5. a4 Sa6 6. a5 Sc5 7. bxSc5 b5 8. h3 c6 9. hxSg4 b4 10. g5 b3 11. g6 La6 12. g4 Lc4 13. g5 Le6 14. Sh3 Dc7(1.) 15. Lb2 Kd8 16. Le5 Kc8 17. Lh2 Kb7 18. Lg1 Ka6 19. Th2 Kb5 20. Tg2 Kc4 21. Sc3 b2 22. Sb5 b1=L 23. Sd4 Kd5 24. d3 La2 25. e3 Ke5 26. Sf4 L2d5 27. c4 h3 28. Ta2 h2 29. Te2 Th3 30. Sh5 Tf3 31. Kd2 h1=D 32. Te1 Dh4(2.) 33. Th2 Tf4 34. Lg2 Lf3 35. Se2 Kf5 36. Lh1 Kg4 37. Sg3 Le4 38. Tg2 Kf3 39. Sf5 L4d5 40. Kc3 Le4 41. Sd6 Lg4 42. Kd4 Lh5 43. Ke5 Lf5 44. d4 Lh3 45. d5 Tg4 46. Kf5 Tb8 47. Se4 Ta8 48. Sf6 gxSf6 49. g7 d6 50. g8=T Lg7 51. g6 Lh6 52. Tb8 Lf8 53. Tb2 Lh6 54. Td2 Lf4 55. Td4 Le5 56. Te4 La1 57. Te5 dxe5 58. d6 Ld4 59. d7 La1 60. d8=S Ld4 61. Se6 Td8 62. g7 Td6 63. Sf4 Te6 64. g8=T La1 65. Td8 Ld4 66. Td5 cxTd5 67. c6 Dd7(3.) 68. c7 La1 69. c8=S Ld4 70. Sd6 La1 71. Se4 Ld4 72. S4g3 La1 73. Sf1 Ld4 74. c5 La1 75. c6 Ld4 76. c7 La1 77. c8=S Ld4 78. Sd6 La1 79. Se4 Ld4 80. S4g3 Lb6 81. axLb6 exSf4 82. b7 a6 83. b8=T fxSg3 84. Sh2+ gxSh2 85. Tb4 a5 86. Te4 dxTe4 87. Tf1 (2021-08-02)
A.Buchanan: Two queen moves is enough, as the animation shows. I agree white captures are hxg,axb,bxa/c. bBh promoted on h1, then moved to h4. bBh2 captured in from the left. Black pawn captures something like cxBdxexfxgxh,gxf,dxe. White abcB all promoted and at least one wB on g8. No need for a third D move as far as I can see. (2021-08-03)
Mario Richter: Hi Andrew - the main question is: How do you get the black king home?
In the solution given, after R: 7. a5xLb6 there is a black pawn on e5.
The position can only be unlocked by retracting wKe5-f5. Where exactly is the mentioned black pawn e5 at the moment wKe5-f5 is retracted? (2021-08-03)
A.Buchanan: Hi Mario, I was just responding to H-J's text assertion that 3 D moves are needed. A PG with 3 D moves could not prove that 2 are insufficient, and I find long unanimated PGs too tedious to read through sorry. I now think that the animation must be wrong, but I haven't convinced myself that no solution exists. I must work, but will have a go later. (2021-08-03)
A.Buchanan: OK - we can make sL on queenside and shift to kingside, and I can see that knights (or bishops) can't reach g8 to retract there, so it must be rooks along the 8th rank. So we can't retract the sDd7, and can't shift sTe6. But few Black tempi then. But this is not my kind of retro, and I will give up here. What's the answer: 2 or 3? (2021-08-03)
Mario Richter: My guess is, that the intended solution was 2 Queen moves, but that it it is impossible to get the black king home: R: sLf8, g7xf6 locks e8 from the right side, R: sDd8-d7, sBd7-d6 locks e8 from the left side (2021-08-03)
A.Buchanan: WinChloe has two earlier versions, and the composer was very experienced (200+ retros just in PDB) but I have now looked enough to think this is cooked. Even if we shift sBa forward 2 squares to give us a couple more moves, then all goes well shifting sL & wT to kingside, but we reach a point where sBc7xwBd6, with still sBd5, so the two pawns are the wrong side of one another. What does Rawbats think? (2021-08-04)
Mario Richter: Perhaps it suffices to say what I think?!
With bPa2 instead of a5 it is easy to reach the position with 2 queen moves only:
1. retract R: 1. Te1-f1 g3xSh2 2. Sf1-h2+
2. retract d6xSe5(or d6xTe5)xSf4xBauer_g3 while W makes tempo moves e.g. with wLg1
3. unpromote the S or Te5 on b8 and retract the wPawn to b6, while bPawn a2 retracts to a6
4. uncapture a5xLb6 - now there is no time pressure
5. unpromote wS on c8 and retract the wPawn to c6
6. retract c7xBauer_d6(!)
[this idea was inspired by the question, how the situation mentioned in your comment "we reach a point where sBc7xwBd6, with still sBd5", can be avoided]
7. retract wPawn_d6 to e.g. d3 (but not d2)
8. retract d5xTe4
9. bring wT to g8, sL to f8
10. retract g7-g8=T Dd8-d7 g6-g7 g7xSf6 (or Tf6)
11. unpromote wS or wT on a8
12. the rest is easy to see
Since the author wanted to show a certain combination of C-F-pieces, the above mentioned choices in the uncapture of white pieces still make the modified version of the problem cooked, even if with bPa2 2 Queen-moves suffice.
Zolotarev used the matrix of this problem a lot, search the PDB with
A='Zolotarev' AND G='Retro' AND POSITION='wKf5 sKf3'
And yes, the Composer may be "very experienced" as you put it, but he was also very productive regarding cooks, check e.g. https://www.dieschwalbe.de/ergaenzungena2.htm ...
And one more mysterium: the Retro Corner gives 3 Queen-moves as the solution, s. https://www.janko.at/Retros/Schwalbe/Solutions.htm#9576 (2021-08-05)
Hans-Jürgen Manthey: Es sind 3 DAME-züge nötig !! (und nicht 2 wie A.Buchanan behauptet !)
Zuerst den wK nach f5 dann bK f3 nur möglich wenn der wK kurz auf g5 parkt. jedoch Dh4, Lh3, Tg4 verhindern diesen Plan. Es muß also zuerst bKf3 geschehen. Damit der wK nun nach f5 gelangen kann, darf e5 weder gedeckt (d6) noch besetzt sein (e5). Dank den Hinterstellungen Lh1-Tg2 & Lh3-Tg4 ist nach bxSf6 kein K-Zug mehr möglich ! Da ein g-Springer nicht die Ecke verlassen kann, muß es ein T sein. Auf c(oder a & c) entstandene T (oder S) können auf e5, f4 zwar geschlagen werden, aber es ist keine figur übrig um sich auf f6 zu opfern ! der bK muß aber über d7 oder d8 sein gefängnis verlassen, darum benötigt die ursprungsD 2 Züge(Dc7 oder Dc8 sowie Dd7) + 1 Zug die UmwandlunsDame(Dh4) = 3 Züge !!
Beispiel:
R.: 1. ... Te1-f1 2. d5xTe4 Tb4-e4 2. g3xSh2 Sf1-h2+ 3. f4xg3 Tb8-b4 4. a6-a5 b7-b8T 5. a7-a6 b6-b7 6. e5xTf4 Tb4-f4+ 7. d6xTe5 a5xLb6 8. Lc7-b6 Te5-e4 9. Ld8-c7 Tc4-e4 10. Lb6-d8 Tc8-c4 11. Ld4-b6 c7-c8T 12. Le5-d4 Tb8-b4 13. Lf4-e5 Tg8-b8 14. Dc8-d7 (1.) g7-g8T 15. Lh6-f4 g6-g7 16. Lf8-h6 g5-g6 17. g7xSf6 Se8-f6 18. d7-d6 c6-c7 19. Te4-e6 Ke5-f5 20. Tb4-e4+ c5-c6 21. Td4-g4 Sd6-e8 22. Kg4-f3 Th2-g2 23. Tf4-d4 Sd2-f1 24. c6xd5 d4-d5 25. Tf6-f4 Lg2-h1 26. Th6-f6 Lf1-g2 27. Lg2-h3 Sc4-d6 28. Ld5-g2 Sf3-d2 29. Kh3-g4 Tg2-h2+ 30. Kg4-h3 Sc3-e2 31. Lg6-h5 Te2-e1 32. Tb8-b4 Sb6-c4 33. Ta8-b8 Ta2-e2 34. Dh1-h4 (2.) Ta1-a2 35. h2-h1D e2-e3 36. h3-h2 Lh2-g1 37. Th8-h6 Tg1-g2 38. Lc4-d5 Th1-g1 39. h4-h3 g2-g3 40. La6-c4 Sg1-f3 41. h5-h4 Lf4-h2 42. Lb1-g6 Ke4-e5 43. b2-b1L+ Sb1-c3 44. b3-b2 Ke3-e4 45. Kf5-g4 Kd2-e3 46. b4-b3 Ke1-d2 47. b5-b4 Lc1-f4 48. Ke6-f5 g4-g5 49. Kd6-e6 c4-c5+ 50. Kc7-d6 d2-d4 51. Kd8-c7 c2-c4 52. Ke8-d8 a4-a5 53. Dd8-c8 (3.) a2-a4 54. h7-h5 h3xSg4 55. Sf6-g4 Sc8-b6 56. Sg8-f6 c7-c8S 57. Lc8-a6 h2-h3 58. b7-b5 b6xSc7 59. Sa6-c7 b5-b6 60. Sb8-a6 b4-b5 61. c7-c6 b2-b4 (2023-03-09)
comment
Hans-Jürgen Manthey: Es sind 3 Damenzüge ! Ein Läufer kommt von b1, darum kann Bb2-b4-b5-b6-b7-b8 nicht geschehen sein. Es gibt die Schlagfälle bxsSc, hxsSg und axsL bei 13 Steinen. Darum verlässt die sD die D-spalte, damit der dBauer zum wS wird, der sich dann auf f6 opfert !
Vorwärts, damit Kurznotation besser lesbar:
1. g3 h5 2. b3 h4 3. b4 Sf6 4. a3 Sg4 5. a4 Sa6 6. a5 Sc5 7. bxSc5 b5 8. h3 c6 9. hxSg4 b4 10. g5 b3 11. g6 La6 12. g4 Lc4 13. g5 Le6 14. Sh3 Dc7(1.) 15. Lb2 Kd8 16. Le5 Kc8 17. Lh2 Kb7 18. Lg1 Ka6 19. Th2 Kb5 20. Tg2 Kc4 21. Sc3 b2 22. Sb5 b1=L 23. Sd4 Kd5 24. d3 La2 25. e3 Ke5 26. Sf4 L2d5 27. c4 h3 28. Ta2 h2 29. Te2 Th3 30. Sh5 Tf3 31. Kd2 h1=D 32. Te1 Dh4(2.) 33. Th2 Tf4 34. Lg2 Lf3 35. Se2 Kf5 36. Lh1 Kg4 37. Sg3 Le4 38. Tg2 Kf3 39. Sf5 L4d5 40. Kc3 Le4 41. Sd6 Lg4 42. Kd4 Lh5 43. Ke5 Lf5 44. d4 Lh3 45. d5 Tg4 46. Kf5 Tb8 47. Se4 Ta8 48. Sf6 gxSf6 49. g7 d6 50. g8=T Lg7 51. g6 Lh6 52. Tb8 Lf8 53. Tb2 Lh6 54. Td2 Lf4 55. Td4 Le5 56. Te4 La1 57. Te5 dxe5 58. d6 Ld4 59. d7 La1 60. d8=S Ld4 61. Se6 Td8 62. g7 Td6 63. Sf4 Te6 64. g8=T La1 65. Td8 Ld4 66. Td5 cxTd5 67. c6 Dd7(3.) 68. c7 La1 69. c8=S Ld4 70. Sd6 La1 71. Se4 Ld4 72. S4g3 La1 73. Sf1 Ld4 74. c5 La1 75. c6 Ld4 76. c7 La1 77. c8=S Ld4 78. Sd6 La1 79. Se4 Ld4 80. S4g3 Lb6 81. axLb6 exSf4 82. b7 a6 83. b8=T fxSg3 84. Sh2+ gxSh2 85. Tb4 a5 86. Te4 dxTe4 87. Tf1 (2021-08-02)
A.Buchanan: Two queen moves is enough, as the animation shows. I agree white captures are hxg,axb,bxa/c. bBh promoted on h1, then moved to h4. bBh2 captured in from the left. Black pawn captures something like cxBdxexfxgxh,gxf,dxe. White abcB all promoted and at least one wB on g8. No need for a third D move as far as I can see. (2021-08-03)
Mario Richter: Hi Andrew - the main question is: How do you get the black king home?
In the solution given, after R: 7. a5xLb6 there is a black pawn on e5.
The position can only be unlocked by retracting wKe5-f5. Where exactly is the mentioned black pawn e5 at the moment wKe5-f5 is retracted? (2021-08-03)
A.Buchanan: Hi Mario, I was just responding to H-J's text assertion that 3 D moves are needed. A PG with 3 D moves could not prove that 2 are insufficient, and I find long unanimated PGs too tedious to read through sorry. I now think that the animation must be wrong, but I haven't convinced myself that no solution exists. I must work, but will have a go later. (2021-08-03)
A.Buchanan: OK - we can make sL on queenside and shift to kingside, and I can see that knights (or bishops) can't reach g8 to retract there, so it must be rooks along the 8th rank. So we can't retract the sDd7, and can't shift sTe6. But few Black tempi then. But this is not my kind of retro, and I will give up here. What's the answer: 2 or 3? (2021-08-03)
Mario Richter: My guess is, that the intended solution was 2 Queen moves, but that it it is impossible to get the black king home: R: sLf8, g7xf6 locks e8 from the right side, R: sDd8-d7, sBd7-d6 locks e8 from the left side (2021-08-03)
A.Buchanan: WinChloe has two earlier versions, and the composer was very experienced (200+ retros just in PDB) but I have now looked enough to think this is cooked. Even if we shift sBa forward 2 squares to give us a couple more moves, then all goes well shifting sL & wT to kingside, but we reach a point where sBc7xwBd6, with still sBd5, so the two pawns are the wrong side of one another. What does Rawbats think? (2021-08-04)
Mario Richter: Perhaps it suffices to say what I think?!
With bPa2 instead of a5 it is easy to reach the position with 2 queen moves only:
1. retract R: 1. Te1-f1 g3xSh2 2. Sf1-h2+
2. retract d6xSe5(or d6xTe5)xSf4xBauer_g3 while W makes tempo moves e.g. with wLg1
3. unpromote the S or Te5 on b8 and retract the wPawn to b6, while bPawn a2 retracts to a6
4. uncapture a5xLb6 - now there is no time pressure
5. unpromote wS on c8 and retract the wPawn to c6
6. retract c7xBauer_d6(!)
[this idea was inspired by the question, how the situation mentioned in your comment "we reach a point where sBc7xwBd6, with still sBd5", can be avoided]
7. retract wPawn_d6 to e.g. d3 (but not d2)
8. retract d5xTe4
9. bring wT to g8, sL to f8
10. retract g7-g8=T Dd8-d7 g6-g7 g7xSf6 (or Tf6)
11. unpromote wS or wT on a8
12. the rest is easy to see
Since the author wanted to show a certain combination of C-F-pieces, the above mentioned choices in the uncapture of white pieces still make the modified version of the problem cooked, even if with bPa2 2 Queen-moves suffice.
Zolotarev used the matrix of this problem a lot, search the PDB with
A='Zolotarev' AND G='Retro' AND POSITION='wKf5 sKf3'
And yes, the Composer may be "very experienced" as you put it, but he was also very productive regarding cooks, check e.g. https://www.dieschwalbe.de/ergaenzungena2.htm ...
And one more mysterium: the Retro Corner gives 3 Queen-moves as the solution, s. https://www.janko.at/Retros/Schwalbe/Solutions.htm#9576 (2021-08-05)
Hans-Jürgen Manthey: Es sind 3 DAME-züge nötig !! (und nicht 2 wie A.Buchanan behauptet !)
Zuerst den wK nach f5 dann bK f3 nur möglich wenn der wK kurz auf g5 parkt. jedoch Dh4, Lh3, Tg4 verhindern diesen Plan. Es muß also zuerst bKf3 geschehen. Damit der wK nun nach f5 gelangen kann, darf e5 weder gedeckt (d6) noch besetzt sein (e5). Dank den Hinterstellungen Lh1-Tg2 & Lh3-Tg4 ist nach bxSf6 kein K-Zug mehr möglich ! Da ein g-Springer nicht die Ecke verlassen kann, muß es ein T sein. Auf c(oder a & c) entstandene T (oder S) können auf e5, f4 zwar geschlagen werden, aber es ist keine figur übrig um sich auf f6 zu opfern ! der bK muß aber über d7 oder d8 sein gefängnis verlassen, darum benötigt die ursprungsD 2 Züge(Dc7 oder Dc8 sowie Dd7) + 1 Zug die UmwandlunsDame(Dh4) = 3 Züge !!
Beispiel:
R.: 1. ... Te1-f1 2. d5xTe4 Tb4-e4 2. g3xSh2 Sf1-h2+ 3. f4xg3 Tb8-b4 4. a6-a5 b7-b8T 5. a7-a6 b6-b7 6. e5xTf4 Tb4-f4+ 7. d6xTe5 a5xLb6 8. Lc7-b6 Te5-e4 9. Ld8-c7 Tc4-e4 10. Lb6-d8 Tc8-c4 11. Ld4-b6 c7-c8T 12. Le5-d4 Tb8-b4 13. Lf4-e5 Tg8-b8 14. Dc8-d7 (1.) g7-g8T 15. Lh6-f4 g6-g7 16. Lf8-h6 g5-g6 17. g7xSf6 Se8-f6 18. d7-d6 c6-c7 19. Te4-e6 Ke5-f5 20. Tb4-e4+ c5-c6 21. Td4-g4 Sd6-e8 22. Kg4-f3 Th2-g2 23. Tf4-d4 Sd2-f1 24. c6xd5 d4-d5 25. Tf6-f4 Lg2-h1 26. Th6-f6 Lf1-g2 27. Lg2-h3 Sc4-d6 28. Ld5-g2 Sf3-d2 29. Kh3-g4 Tg2-h2+ 30. Kg4-h3 Sc3-e2 31. Lg6-h5 Te2-e1 32. Tb8-b4 Sb6-c4 33. Ta8-b8 Ta2-e2 34. Dh1-h4 (2.) Ta1-a2 35. h2-h1D e2-e3 36. h3-h2 Lh2-g1 37. Th8-h6 Tg1-g2 38. Lc4-d5 Th1-g1 39. h4-h3 g2-g3 40. La6-c4 Sg1-f3 41. h5-h4 Lf4-h2 42. Lb1-g6 Ke4-e5 43. b2-b1L+ Sb1-c3 44. b3-b2 Ke3-e4 45. Kf5-g4 Kd2-e3 46. b4-b3 Ke1-d2 47. b5-b4 Lc1-f4 48. Ke6-f5 g4-g5 49. Kd6-e6 c4-c5+ 50. Kc7-d6 d2-d4 51. Kd8-c7 c2-c4 52. Ke8-d8 a4-a5 53. Dd8-c8 (3.) a2-a4 54. h7-h5 h3xSg4 55. Sf6-g4 Sc8-b6 56. Sg8-f6 c7-c8S 57. Lc8-a6 h2-h3 58. b7-b5 b6xSc7 59. Sa6-c7 b5-b6 60. Sb8-a6 b4-b5 61. c7-c6 b2-b4 (2023-03-09)
comment
Keywords: Ceriani-Frolkin Theme
Genre: Retro
FEN: 8/3qpp2/4rp2/p4K1b/4p1rq/4Pk1b/4NPRp/3Q1RBB
Input: Gerd Wilts, 1997-05-11
Last update: Mario Richter, 2021-08-03 more...
Genre: Retro
FEN: 8/3qpp2/4rp2/p4K1b/4p1rq/4Pk1b/4NPRp/3Q1RBB
Input: Gerd Wilts, 1997-05-11
Last update: Mario Richter, 2021-08-03 more...
88 - P0008667
Maryan Kerhuel
Didier Innocenti
2524 Phénix 51 04/1997

(9+15) cooked
BP in 15,0
Circe Assassin
Maryan Kerhuel
Didier Innocenti
2524 Phénix 51 04/1997

(9+15) cooked
BP in 15,0
Circe Assassin
paul: Cooked by: 1.h3 d5 2.Rh2 Bxh3(ph2) 3.Sxh3(Bc8) Bxh3 4.g4 a5 5.Bg2 Bxg4(pg2) 6.c4 a4 7.b4 e6 8.Bb2 Bxb4(pb2) 9.Sa3 Ra5 10.Qxa4(pa7) Qc8 11.QxKe8(Ke8) (suicide of wQ)b5 12.Sc2 dxc4(pc2) 13.a3 Bxe2(pe2) 14.Ra2 Bxa3(pa2) 15.Kd1 b4. (2010-06-19)
Arnold Beine: Here is something wrong. Either Paul's cook does not work, because 10.Qxa4(Pa7)+ is a check (10...Qc8??) or in the given condition "Rex inclusive" must be added. (2023-07-26)
comment
Arnold Beine: Here is something wrong. Either Paul's cook does not work, because 10.Qxa4(Pa7)+ is a check (10...Qc8??) or in the given condition "Rex inclusive" must be added. (2023-07-26)
comment
Keywords: Circe (Assassin), Unique Proof Game
Genre: Retro, Fairies
FEN: 1nq1k1nr/p1p2ppp/4p3/r7/1pp5/b7/PPPPPPPP/3K4
Input: Gerd Wilts, 1997-05-28
Last update: Mario Richter, 2013-09-01 more...
Genre: Retro, Fairies
FEN: 1nq1k1nr/p1p2ppp/4p3/r7/1pp5/b7/PPPPPPPP/3K4
Input: Gerd Wilts, 1997-05-28
Last update: Mario Richter, 2013-09-01 more...
89 - P0008762
Alexander Kislyak
7093 feenschach 122 12/1996
M. Caillaud und A. Frolkin zum 40. Geburtstag gewidmet

(12+10)
BP in 22,5
Alexander Kislyak
7093 feenschach 122 12/1996
M. Caillaud und A. Frolkin zum 40. Geburtstag gewidmet

(12+10)
BP in 22,5
1. b4 c5 2. Lb2 c4 3. Lxg7 c3 4. e3 e5 5. Lc4 Dh4 6. Sf3 Se7 7. 0-0 cxd2 8. c3 b6 9. Da4 Lb7 9. Da4 Lb7 10. Dxa7 h6 11. Le6 dxe6 12. Sa3 Kd7 13. Sc2 Kc6 14. Dxb8 Ta3 15. Kh1 Kb5 16. Tg1 Ka4 17. Lxf8 Dxf2 18. h4 Tg8 19. Scd4 Tg3 20. b5 Th3+ 21. gxh3 Tb3 22. Tg6 fxg6 23. axb3#
12 verschiedene erste Bauernzüge
12 verschiedene erste Bauernzüge





Moldenhauer: Computerprüfung: C+ da NUPG Stelvio 1.11 08:07:40 Stunden. (hh:mm:ss)
Keine Lösung: BP 21.5, BP 22.0.
Beispiel: 1.Sa3 b6 2.Sf3 Lb7 3.b4 c5 4.Lb2 c4 5.Lxg7 c3 6.Lxf8 e5 7.e3 Dh4
8.Lc4 Se7 9.0–0 Dxf2+ 10.Kh1 Tg8 11.Le6 cxd2 12.c3 Tg3 13.Da4 h6
14.Dxa7 dxe6 15.Dxb8+ Kd7 16.Tg1 Kc6 17.Sc2 Kb5 18.h4 Ta3
19.Scd4+ Ka4 20.b5 Th3+ 21.gxh3 Tb3 22.Tg6 fxg6 23.axb3# (2023-03-28)
comment
Keine Lösung: BP 21.5, BP 22.0.
Beispiel: 1.Sa3 b6 2.Sf3 Lb7 3.b4 c5 4.Lb2 c4 5.Lxg7 c3 6.Lxf8 e5 7.e3 Dh4
8.Lc4 Se7 9.0–0 Dxf2+ 10.Kh1 Tg8 11.Le6 cxd2 12.c3 Tg3 13.Da4 h6
14.Dxa7 dxe6 15.Dxb8+ Kd7 16.Tg1 Kc6 17.Sc2 Kb5 18.h4 Ta3
19.Scd4+ Ka4 20.b5 Th3+ 21.gxh3 Tb3 22.Tg6 fxg6 23.axb3# (2023-03-28)
comment
Keywords: Non-Unique Proof Game
Genre: Retro
FEN: 1Q3B2/1b2n3/1p2p1pp/1P2p3/k2N3P/1PP1PN1P/3p1q2/R6K
Input: Gerd Wilts, 1997-06-15
Last update: A.Buchanan, 2014-05-21 more...
Genre: Retro
FEN: 1Q3B2/1b2n3/1p2p1pp/1P2p3/k2N3P/1PP1PN1P/3p1q2/R6K
Input: Gerd Wilts, 1997-06-15
Last update: A.Buchanan, 2014-05-21 more...
90 - P0008784
Niels Høeg
The Chess Amateur 07/1926

(1+1)
Längste BP ohne Schach. Welches war der letzte Zug?
Niels Høeg
The Chess Amateur 07/1926

(1+1)
Längste BP ohne Schach. Welches war der letzte Zug?
R: 5899. Kg2xTh1
The game ends after 50 consecutive moves without captures or pawn moves (loss of castling right is not included here), or when there is not enough material to mate (say K-K or K-KS). There are 30 captures and 96 pawn moves (including 8 pawn captures) available, so the longest game seems to last (30+96-8)x50=5900 moves. This cannot be achieved because of the move-loss when the draw-preventing move shifts between white and black. Niels Høeg believed that 2 moves were lost and stated the solution as 5898.- Kb7xTa8. Karl Fabel later showed that only 1.5 moves need be lost.
Since 1926, there have been some relevant innovations to rules and conventions
(1) 50 move rule applies only to retro compositions, and will trigger automatically (no issue with writing down the move). (Codex 1953?)
(2) Removal of rules about draw by insufficient material (Laws 1997)
(3) Dead position rule introduced (Laws 1997)
(4) 75 move rule introduced (Laws 2014)
(5) Dead position rule applies only to retro compositions (Codex 2015)
(6) Articles 9.2 & 9.3 apply to chess problems - this includes 50 move rule and excludes 75 move rule (Codex 2019)
This is certainly a composition rather than a question about over the board chess. And it is certainly a retro composition. So the 50 move rule will dominate the 75 rule. The standard interpretation of interaction between 50 move rule and Dead Position in compositions is that Dead Position assessment *is* aware of looming automatic draw by 50 moves. (Note there is a similar assessment for interaction between Dead Position and Draw by Repetition.)
So we can argue that the game cannot last to 5898.5 moves, because the final move leads to a mandatory draw: either the king captures the last officer, or the king avoids the capture and the game ends in draw under the 50 move rule. So the position is dead at 5898.0. But even 5898.0 is too long for the diagram position with the kings so far apart. In the alternate reality if the last capture of a rook does not take place, there must be sufficient moves left for the kings to come together so that the rook can deliver checkmate. This will take at least 6.0 moves.
There is also still an ambiguity in the rules as to whether checkmate overrides draw by 50 moves. This is explicitly mentioned in the 75 move rule, but not in 50 move rule. I assume that checkmate *does* take priority.
Or does a valid problem only exist in the context of the rules and conventions that pertained at the time of its composition? The Codex does not opine on this general point.
Compare P1331022





The game ends after 50 consecutive moves without captures or pawn moves (loss of castling right is not included here), or when there is not enough material to mate (say K-K or K-KS). There are 30 captures and 96 pawn moves (including 8 pawn captures) available, so the longest game seems to last (30+96-8)x50=5900 moves. This cannot be achieved because of the move-loss when the draw-preventing move shifts between white and black. Niels Høeg believed that 2 moves were lost and stated the solution as 5898.- Kb7xTa8. Karl Fabel later showed that only 1.5 moves need be lost.
Since 1926, there have been some relevant innovations to rules and conventions
(1) 50 move rule applies only to retro compositions, and will trigger automatically (no issue with writing down the move). (Codex 1953?)
(2) Removal of rules about draw by insufficient material (Laws 1997)
(3) Dead position rule introduced (Laws 1997)
(4) 75 move rule introduced (Laws 2014)
(5) Dead position rule applies only to retro compositions (Codex 2015)
(6) Articles 9.2 & 9.3 apply to chess problems - this includes 50 move rule and excludes 75 move rule (Codex 2019)
This is certainly a composition rather than a question about over the board chess. And it is certainly a retro composition. So the 50 move rule will dominate the 75 rule. The standard interpretation of interaction between 50 move rule and Dead Position in compositions is that Dead Position assessment *is* aware of looming automatic draw by 50 moves. (Note there is a similar assessment for interaction between Dead Position and Draw by Repetition.)
So we can argue that the game cannot last to 5898.5 moves, because the final move leads to a mandatory draw: either the king captures the last officer, or the king avoids the capture and the game ends in draw under the 50 move rule. So the position is dead at 5898.0. But even 5898.0 is too long for the diagram position with the kings so far apart. In the alternate reality if the last capture of a rook does not take place, there must be sufficient moves left for the kings to come together so that the rook can deliver checkmate. This will take at least 6.0 moves.
There is also still an ambiguity in the rules as to whether checkmate overrides draw by 50 moves. This is explicitly mentioned in the 75 move rule, but not in 50 move rule. I assume that checkmate *does* take priority.
Or does a valid problem only exist in the context of the rules and conventions that pertained at the time of its composition? The Codex does not opine on this general point.
Compare P1331022
Duplicate Diagram: P1101148, P1189676, P1191185, P1304589
A.Buchanan: There's a question whether DP rule has visibility of 3Rep & 50M state. The current consensus among most of the tiny group who might care is that for retros, it does have visibility, but for purely forward problems, it does not. This align with the idea that by default 50M & DP rules apply only to retros (2023-09-06)
A.Buchanan: The old intended interpretation is protected under the Golden Age principle. Suppose we do apply modern rules, codex & clarifications. If Black just played Kb7xRa8, then the alternative leading to mate takes 7.0 moves, so this must have been Black's 5892nd move at the latest. If White just moved, then it was White's 5892nd at latest. So to maximize the length of the game, Black moved last. (2023-09-06) edit (2023-09-06)
more ...
comment
A.Buchanan: The old intended interpretation is protected under the Golden Age principle. Suppose we do apply modern rules, codex & clarifications. If Black just played Kb7xRa8, then the alternative leading to mate takes 7.0 moves, so this must have been Black's 5892nd move at the latest. If White just moved, then it was White's 5892nd at latest. So to maximize the length of the game, Black moved last. (2023-09-06) edit (2023-09-06)
more ...
comment
Keywords: Longest Proof Game, Last Move?, only Kings, Non-Unique Proof Game, Dead Position, 50 move rule, Constrained problem, Type A, Miniature, Checkless, Golden Age (pre-dead), Aristocrat
Genre: Mathematics, Retro
FEN: k7/8/8/8/8/8/8/7K
Reprints: Schackproblemet 1928
Schach und Zahl 1966
Input: Gerd Wilts, 1997-06-20
Last update: A.Buchanan, 2023-09-06 more...
Genre: Mathematics, Retro
FEN: k7/8/8/8/8/8/8/7K
Reprints: Schackproblemet 1928
Schach und Zahl 1966
Input: Gerd Wilts, 1997-06-20
Last update: A.Buchanan, 2023-09-06 more...
1. c3 c6 2. Db3 Db6 3. Kd1 Dxf2 4. Db6 axb6 5. h4 Ta3 6. Th3 Tb3 7. a4 Ta3 8. Tg3 Ta2 9. Tg6 hxg6 10. Sh3 Th5 11. Sf4 Tb5 12. h5 Tb3 13. h6 Tba3 14. b3 Tb2 15. h7 Taa2 16. Sa3 Tb1 17. h8=T Tab2 18. Ta2 Ta1 19. Th3 Tbb1 20. Tc2 Tb2 21. Sb1 Tba2 22. La3 Tb2 23. Tg3 Dxf1#
Cook: 1. a4 Sa6 2. Ta3 Sb8 3. Tg3 c6 4. Tg6 hxg6 5. Sh3 Th4 6. Sf4 Tg4 7. h4 Tg3 8. Th3 Ta3 9. h5 Ta1 10. Ta3 Da5 11. c3 Db4 12. Db3 Dc5 13. Db6 axb6 14. Kd1 Ta5 15. Ta2 Tb5 16. h6 Tb3 17. h7 Ta3 18. b3 Dxf2 19. Tc2 T3a2 20. h8=T Tb2 21. Th3 ...





Cook: 1. a4 Sa6 2. Ta3 Sb8 3. Tg3 c6 4. Tg6 hxg6 5. Sh3 Th4 6. Sf4 Tg4 7. h4 Tg3 8. Th3 Ta3 9. h5 Ta1 10. Ta3 Da5 11. c3 Db4 12. Db3 Dc5 13. Db6 axb6 14. Kd1 Ta5 15. Ta2 Tb5 16. h6 Tb3 17. h7 Ta3 18. b3 Dxf2 19. Tc2 T3a2 20. h8=T Tb2 21. Th3 ...
Michel Caillaud: cooked by Stelvio 0.93 :
1.a4 Sa6 2.Ta3 Sb8 3.Tg3 c6 4.Tg6 hxg6 5.Sh3 Th4 6.Sf4 Tg4 7.h4 Tg3 8.Th3 Ta3 9.h5 Ta1 10.Ta3 Da5 11.c3 Db4 12.Db3 Dc5 13.Db6 axb6 14.Kd1 Ta5 15.Ta2 Tb5 16.h6 Tb3 17.h7 Ta3 18.b3 Dxf2 19.Tc2 T3a2 20.h8=T Tb2 21.Th3… (2022-12-19)
comment
1.a4 Sa6 2.Ta3 Sb8 3.Tg3 c6 4.Tg6 hxg6 5.Sh3 Th4 6.Sf4 Tg4 7.h4 Tg3 8.Th3 Ta3 9.h5 Ta1 10.Ta3 Da5 11.c3 Db4 12.Db3 Dc5 13.Db6 axb6 14.Kd1 Ta5 15.Ta2 Tb5 16.h6 Tb3 17.h7 Ta3 18.b3 Dxf2 19.Tc2 T3a2 20.h8=T Tb2 21.Th3… (2022-12-19)
comment
Keywords: Unique Proof Game
Genre: Retro
FEN: 1nb1kbn1/1p1pppp1/1pp3p1/8/P4N2/BPP3R1/1rRPP1P1/rN1K1q2
Input: Gerd Wilts, 1997-06-21
Last update: Silvio Baier, 2023-03-02 more...
Genre: Retro
FEN: 1nb1kbn1/1p1pppp1/1pp3p1/8/P4N2/BPP3R1/1rRPP1P1/rN1K1q2
Input: Gerd Wilts, 1997-06-21
Last update: Silvio Baier, 2023-03-02 more...
92 - P0008879
Arpad Molnar
R259 The Problemist 01/1997

(10+9) cooked
Welches waren die letzten 16 Einzelzüge?
Arpad Molnar
R259 The Problemist 01/1997

(10+9) cooked
Welches waren die letzten 16 Einzelzüge?





Cook: R: 1. a4xSb3+ Lb8-c7 2. d6xSc5 Ld8-b6 3. b6xSa5 e7xTd8=L
Keywords: Last Moves? (16), Non-standard material
Genre: Retro
FEN: 8/p1Bp1ppp/RBR5/pBpP4/1kP5/Rp6/1PK5/8
Input: Gerd Wilts, 1998-06-26
Last update: Gerd Wilts, 2006-10-08 more...
Genre: Retro
FEN: 8/p1Bp1ppp/RBR5/pBpP4/1kP5/Rp6/1PK5/8
Input: Gerd Wilts, 1998-06-26
Last update: Gerd Wilts, 2006-10-08 more...
1) 1. Tb1+ Ke2 2. Kc1 Kd3 3. Kd1 Txb1#
2) 1. Tb1+ Kf2 2. Kd1 Ke3 3. Ke1 Txb1#
2) 1. Tb1+ Kf2 2. Kd1 Ke3 3. Ke1 Txb1#





klären: welches ist die NL?
Bernd Schwarzkopf: Ein Heft „Die Schwalbe 10-12/1968“ gibt es nicht.
Das Problem ist in „Die Schwalbe 10-11/1968“ oder „12/1968“ nicht zu finden.
Vielleicht war P0544925 gemeint. (2023-04-26)
Henrik Juel: The cook is easily removed by adding '2 solutions' to the stipulation
1.Kb3 0-0-0 etc. are tries, because White just moved Ta1 or Ke1, so he may not castle (2023-04-26)
comment
Bernd Schwarzkopf: Ein Heft „Die Schwalbe 10-12/1968“ gibt es nicht.
Das Problem ist in „Die Schwalbe 10-11/1968“ oder „12/1968“ nicht zu finden.
Vielleicht war P0544925 gemeint. (2023-04-26)
Henrik Juel: The cook is easily removed by adding '2 solutions' to the stipulation
1.Kb3 0-0-0 etc. are tries, because White just moved Ta1 or Ke1, so he may not castle (2023-04-26)
comment
(Beispielauflösung mri)
R: 1. ... Sh7-f8 2. Le8xTf7 Tf8xSf7 3. Se5-f7 Tf7-f8 4. Sc4-e5 Tf8xSf7 5. Se5-f7 Tf7-f8 6. Sa3-c4 Tf8xSf7 7. Sh6-f7 Tf7-f8 8. Sb5-a3 Tf8xSf7 9. Sg5-f7 Tf7-f8 10. Sc7-b5 Tf8xSf7 11. Sb5xDc7 Dc8-c7 12. Dd8-d7 Dc7xSc8 13. Ld7-e8 Te8-f8 14. Sf5-h6 Tf8-e8 15. Sh6-f7 Tf7-f8 16. Df8-d8 Dd8-c7 17. Le8-d7 Kc7-b8 18. Sa3-b5 Lb8-a7 19. Sa7-c8 Kc8-c7 20. Sb5-a7 Lc7-b8 21. Sf3-g5 Kb8-c8 22. Sg1-f3 Ka7-b8 23. Sc3-b5 Db8-d8 24. Ld7-e8 Ld8-c7 25. Lc8-d7 Dc7-b8 26. Kd7-e6 Db8-c7 27. De8-f8 Tf8-f7 28. Sf7-h6 Sg5-h7 29. Sb1-a3 Th4-h8 30. Sh8-f7 Sf7-g5 31. h7-h8=S Tb4-h4 32. h6-h7 h7xBg6 33. h5-h6 Ka6-a7 34. g5-g6 Sc7-a8 35. Sb5-c3 Se6-c7 36. h4-h5 Ka5-a6 37. Sc7-b5 Sd4-e6 38. Ke6-d7 Sb5-d4 39. Sh6-f5 Ta4-b4 40. Kf5-e6 Kb4-a5 41. Kf4-f5 Ta8-a4 42. Lh3-c8 Dc8-b8 43. Lf1-h3 Tb8-a8 44. Sa8-c7 Dh3-c8 45. Sg6-e5 Se5-f7 46. e6-e7 Sg4-e5 47. Sf7-h6 Sh6-g4 48. Se7-g6 Sc7-b5 49. Sc8-e7 Sa6-c7 50. a7-a8=S Ta8-b8 51. e5-e6 Le7-d8 52. Sd8-f7 Le6-g8 53. Dh5-e8 Th8-f8 54. Dd1-h5 Sg8-h6 55. c7-c8=S Lc8-e6 56. e4-e5 Dd7-h3 57. Ke3-f4 Lf8-e7 58. Ke2-e3 e7xLd6 59. Lf4-d6 Kc5-b4 60. Lc1-f4 Kd6-c5 61. Ke1-e2 De8-d7 62. d7-d8=S Ke6-d6 63. e2-e4 Dd8-e8 64. g4-g5 Kf7-e6 65. d6-d7 d7xTc6 66. Tc3-c6 Sb8-a6 67. c6-c7 Ke8-f7 68. c5-c6 c6xTd5 69. c4-c5 f7-f6 70. a6-a7 a7xBb6 71. Ta5-d5 Dc7-d8 72. Ta1-a5 Dd8-c7 73. a5-a6 Dc7-d8 74. b5-b6 Dd8-c7 75. a4-a5 Dc7-d8 76. b4-b5 Dd8-c7 77. b2-b4 Dc7-d8 78. a2-a4 Dd8-c7 79. Th3-c3 Dc7-d8 80. g2-g4 Dd8-c7 81. Th1-h3 Dc7-d8 82. h2-h4 Dd8-c7 83. d5-d6 Dc7-d8 84. d4-d5 Dd8-c7 85. c2-c4 c7-c6 86. d2-d4
wUWs: h7-h8=S a7-a8=S c7-c8=S d7-d8=S
wSchläge: Le8xTf7 Sb5xDc7
sSchläge: 5mal Tf8xSf7, Dc7xSc8, h7xBg6, e7xLd6, d7xTc6, c6xTd5, a7xBb6
R: 1. ... Sh7-f8 2. Le8xTf7 Tf8xSf7 3. Se5-f7 Tf7-f8 4. Sc4-e5 Tf8xSf7 5. Se5-f7 Tf7-f8 6. Sa3-c4 Tf8xSf7 7. Sh6-f7 Tf7-f8 8. Sb5-a3 Tf8xSf7 9. Sg5-f7 Tf7-f8 10. Sc7-b5 Tf8xSf7 11. Sb5xDc7 Dc8-c7 12. Dd8-d7 Dc7xSc8 13. Ld7-e8 Te8-f8 14. Sf5-h6 Tf8-e8 15. Sh6-f7 Tf7-f8 16. Df8-d8 Dd8-c7 17. Le8-d7 Kc7-b8 18. Sa3-b5 Lb8-a7 19. Sa7-c8 Kc8-c7 20. Sb5-a7 Lc7-b8 21. Sf3-g5 Kb8-c8 22. Sg1-f3 Ka7-b8 23. Sc3-b5 Db8-d8 24. Ld7-e8 Ld8-c7 25. Lc8-d7 Dc7-b8 26. Kd7-e6 Db8-c7 27. De8-f8 Tf8-f7 28. Sf7-h6 Sg5-h7 29. Sb1-a3 Th4-h8 30. Sh8-f7 Sf7-g5 31. h7-h8=S Tb4-h4 32. h6-h7 h7xBg6 33. h5-h6 Ka6-a7 34. g5-g6 Sc7-a8 35. Sb5-c3 Se6-c7 36. h4-h5 Ka5-a6 37. Sc7-b5 Sd4-e6 38. Ke6-d7 Sb5-d4 39. Sh6-f5 Ta4-b4 40. Kf5-e6 Kb4-a5 41. Kf4-f5 Ta8-a4 42. Lh3-c8 Dc8-b8 43. Lf1-h3 Tb8-a8 44. Sa8-c7 Dh3-c8 45. Sg6-e5 Se5-f7 46. e6-e7 Sg4-e5 47. Sf7-h6 Sh6-g4 48. Se7-g6 Sc7-b5 49. Sc8-e7 Sa6-c7 50. a7-a8=S Ta8-b8 51. e5-e6 Le7-d8 52. Sd8-f7 Le6-g8 53. Dh5-e8 Th8-f8 54. Dd1-h5 Sg8-h6 55. c7-c8=S Lc8-e6 56. e4-e5 Dd7-h3 57. Ke3-f4 Lf8-e7 58. Ke2-e3 e7xLd6 59. Lf4-d6 Kc5-b4 60. Lc1-f4 Kd6-c5 61. Ke1-e2 De8-d7 62. d7-d8=S Ke6-d6 63. e2-e4 Dd8-e8 64. g4-g5 Kf7-e6 65. d6-d7 d7xTc6 66. Tc3-c6 Sb8-a6 67. c6-c7 Ke8-f7 68. c5-c6 c6xTd5 69. c4-c5 f7-f6 70. a6-a7 a7xBb6 71. Ta5-d5 Dc7-d8 72. Ta1-a5 Dd8-c7 73. a5-a6 Dc7-d8 74. b5-b6 Dd8-c7 75. a4-a5 Dc7-d8 76. b4-b5 Dd8-c7 77. b2-b4 Dc7-d8 78. a2-a4 Dd8-c7 79. Th3-c3 Dc7-d8 80. g2-g4 Dd8-c7 81. Th1-h3 Dc7-d8 82. h2-h4 Dd8-c7 83. d5-d6 Dc7-d8 84. d4-d5 Dd8-c7 85. c2-c4 c7-c6 86. d2-d4





wUWs: h7-h8=S a7-a8=S c7-c8=S d7-d8=S
wSchläge: Le8xTf7 Sb5xDc7
sSchläge: 5mal Tf8xSf7, Dc7xSc8, h7xBg6, e7xLd6, d7xTc6, c6xTd5, a7xBb6
Nach Goldsteen: P0002345
Henrik Juel: White captured Sb5xQc7 and Be8xRf7. Black captured a7xPb6, c6xRd5, d7xRc6, e7xBd6, h7xPg6, Qc7xSc8, and Rf8xSf7 five times. (2003-10-14)
James Malcom: What is the full solution? (2023-05-30)
Henrik Juel: The retroplay is something like
R: 1. ... Sh7-f8+ 2. Le8xTf7 Tf8xSf7 3. Se5-f7 Tf7-f8+ 4. Sc4-e5 Tf8xSf7 5. Sh6-f7 Tf7-f8+ 6. Sa3-c4 Tf8xSf7 7. Sg5-f7 Tf7-f8+ 8. Sb5-a3 Tf8xSf7 9. Se5-f7 Tf7-f8+ 10. Sc7-b5 Tf8xSf7 11. Sb5xDc7 Dc8-c7 12. Dd8-d7 Dc7xSc8 13. Ld7-e8 Te8-f8 14. Sf5-h6 Tf8-e8 15. Sh6-f7 Tf7-f8+ 16. Df8-d8 Dd8-c7 17. Le8-d7 Kc7-b8 18. Sa3-b5+ Lb8-a7 19. Sa7-c8 Kc8-c7 20. Sb5-a7+ Lc7-b8 etc.
Earlier in the game Black captured a7xPb6, c6xTd5, d7xTc6, e7xLd6, h7xPg6, and White promoted on a8, c8, d8, h8.
The full retroplay back to the initial array can be constructed from this information; it has been done in a solution comment to Goldsteen's wonderful P0002345, which has no Pf2 in the diagram position (2023-05-30)
comment
Henrik Juel: White captured Sb5xQc7 and Be8xRf7. Black captured a7xPb6, c6xRd5, d7xRc6, e7xBd6, h7xPg6, Qc7xSc8, and Rf8xSf7 five times. (2003-10-14)
James Malcom: What is the full solution? (2023-05-30)
Henrik Juel: The retroplay is something like
R: 1. ... Sh7-f8+ 2. Le8xTf7 Tf8xSf7 3. Se5-f7 Tf7-f8+ 4. Sc4-e5 Tf8xSf7 5. Sh6-f7 Tf7-f8+ 6. Sa3-c4 Tf8xSf7 7. Sg5-f7 Tf7-f8+ 8. Sb5-a3 Tf8xSf7 9. Se5-f7 Tf7-f8+ 10. Sc7-b5 Tf8xSf7 11. Sb5xDc7 Dc8-c7 12. Dd8-d7 Dc7xSc8 13. Ld7-e8 Te8-f8 14. Sf5-h6 Tf8-e8 15. Sh6-f7 Tf7-f8+ 16. Df8-d8 Dd8-c7 17. Le8-d7 Kc7-b8 18. Sa3-b5+ Lb8-a7 19. Sa7-c8 Kc8-c7 20. Sb5-a7+ Lc7-b8 etc.
Earlier in the game Black captured a7xPb6, c6xTd5, d7xTc6, e7xLd6, h7xPg6, and White promoted on a8, c8, d8, h8.
The full retroplay back to the initial array can be constructed from this information; it has been done in a solution comment to Goldsteen's wonderful P0002345, which has no Pf2 in the diagram position (2023-05-30)
comment
Genre: Retro
FEN: nk3nbr/bp1QPBp1/1pppKpp1/3p4/8/8/5P2/8
Input: Gerd Wilts, 2000-07-31
Last update: Mario Richter, 2023-05-30 more...
95 - P1000171
Andrej N. Kornilow
8 Die Schwalbe 169, p. 342, 02/1998
3. ehrende Erwähnung

(14+14) cooked
KBP?
Andrej N. Kornilow
8 Die Schwalbe 169, p. 342, 02/1998
3. ehrende Erwähnung

(14+14) cooked
KBP?
1. Sf3 Sc6 2. Se5 Sd4 3. Sxd7 Sxe2 4. Sb6 Sg3 5. Lc4 Lf5 6. De2 Dd7 7. Kd1 Td8 8. Te1 Dc8 9. Df1 Td3 10. Te6 Ta3 11. Th6 gxh6 12. bxa3 h5 13. a4 Lh6 14. La3 Le3 15. Ld6 Sh6 16. Sa3 Tg8 17. Tb1 Tg6 18. Tb3 Te6 19. Td3 f6 20. c3 Kf7 21. Kc2 Kg6 22. Kb3 Kg5 23. Kb4 Lg6 24. Lb3 Shf5 25. Sac4 h6 26. a3
Cook: NL
1. Sf3 Sf6 2. e4 Sxe4 3. Lc4 h5 4. Ke2 Sg3 5. Kd3 Th6 6. Lb3 Ta6 7. Te1 Sc6 8. Te6 Ta3 9. Th6 gxh6 10. Se5 Lg7 11. Sxd7 Ld4 12. Sb6 Lf5 13. Kc4 Dd7 14. bxa3 Td8 15. a4 Dc8 16. La3 Td6 17. Df1 Te6 18. Ld6 f6 19. Sa3 Kf7 20. Te1 Kg6 21. Te3 Kg5 22. Td3 Le3 23. c3 Sd4 24. Kb4 Lg6 25. Sc4 Sf5 26. a3 (Henrik Juel)





Cook: NL
1. Sf3 Sf6 2. e4 Sxe4 3. Lc4 h5 4. Ke2 Sg3 5. Kd3 Th6 6. Lb3 Ta6 7. Te1 Sc6 8. Te6 Ta3 9. Th6 gxh6 10. Se5 Lg7 11. Sxd7 Ld4 12. Sb6 Lf5 13. Kc4 Dd7 14. bxa3 Td8 15. a4 Dc8 16. La3 Td6 17. Df1 Te6 18. Ld6 f6 19. Sa3 Kf7 20. Te1 Kg6 21. Te3 Kg5 22. Td3 Le3 23. c3 Sd4 24. Kb4 Lg6 25. Sc4 Sf5 26. a3 (Henrik Juel)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.31 108 Sekunden.
Keine Lösung: BP 25.0. KBP = 25.5! (2023-06-20)
more ...
comment
Keine Lösung: BP 25.0. KBP = 25.5! (2023-06-20)
more ...
comment
Keywords: Unique Proof Game, Symmetrical position
Genre: Retro
FEN: 2q5/ppp1p3/1N1Brpbp/5nkp/PKN5/PBPRb1n1/3P1PPP/5Q2
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-19 more...
Genre: Retro
FEN: 2q5/ppp1p3/1N1Brpbp/5nkp/PKN5/PBPRb1n1/3P1PPP/5Q2
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-19 more...
96 - P1000172
Andrey Frolkin
Andrej N. Kornilow
9 Die Schwalbe 169, p. 342, 02/1998
3. Preis

(14+14) cooked
KBP?
Andrey Frolkin
Andrej N. Kornilow
9 Die Schwalbe 169, p. 342, 02/1998
3. Preis

(14+14) cooked
KBP?
1. a4 h5 2. a5 h4 3. a6 h3 4. axb7 hxg2 5. h4 a5 6. h5 a4 7. h6 a3 8. h7 a2 9. Th6 Ta3 10. Sh3 Sa6 11. b8=D g1=D 12. Db4 Dg5 13. Dh4 Da5 14. b4 g5 15. 15. b5 g4 16. b6 g3 17. b7 g2 18. b8=D g1=D 19. Dbb4 Dgg5 20. Dbg4 Dgb5 21. c4 f5 22. Tf6 Tc3 23. dxc3 exf6 24. Le3 Ld6 25. Sd2 Se7 26. Tb1 Tg8 27. h8=S a1=S 28. Sg6 Sb3 29. Sgf4 Sbc5 30. Sg2 Sb7 31. f4 c5 32. Lg1 Lb8 33. e3 d6 34. Le2 Ld7 35. Sf1 Sc8 36. Dd2 De7 37. Kd1
Cook: NL
1. d3 a5 2. Le3 a4 3. Sd2 a3 4. g4 Ta4 5. g5 Tc4 6. dxc4 b5 7. g6 b4 8. gxh7 b3 9. h4 bxa2 10. b4 e6 11. b5 g5 12. b6 g4 13. b7 g3 14. h5 g2 15. h6 Sa6 16. Th5 f6 17. Tb1 a1=S 18. Sh3 g1=D 19. b8=D Dg5 20. c3 Db5 21. Tf5 c5 22. Df4 Ld6 23. Dg4 Lb8 24. f4 Se7 25. Lg1 a2 26. e3 Sb3 27. Le2 a1=D 28. Sf1 Sa5 29. Dd2 Sb7 30. Kd1 Tg8 31. h8=S Da5 32. Sg6 exf5 33. Sh4 d6 34. Sg2 Ld7 35. h7 Sc8 36. h8=D De7 37. Dh8-h4 (Henrik Juel)





Cook: NL
1. d3 a5 2. Le3 a4 3. Sd2 a3 4. g4 Ta4 5. g5 Tc4 6. dxc4 b5 7. g6 b4 8. gxh7 b3 9. h4 bxa2 10. b4 e6 11. b5 g5 12. b6 g4 13. b7 g3 14. h5 g2 15. h6 Sa6 16. Th5 f6 17. Tb1 a1=S 18. Sh3 g1=D 19. b8=D Dg5 20. c3 Db5 21. Tf5 c5 22. Df4 Ld6 23. Dg4 Lb8 24. f4 Se7 25. Lg1 a2 26. e3 Sb3 27. Le2 a1=D 28. Sf1 Sa5 29. Dd2 Sb7 30. Kd1 Tg8 31. h8=S Da5 32. Sg6 exf5 33. Sh4 d6 34. Sg2 Ld7 35. h7 Sc8 36. h8=D De7 37. Dh8-h4 (Henrik Juel)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.31 00:06:21 Minuten. (hh:mm:ss)
Keine Lösung: BP 36.0.
Beispiel Stelvio: 1.c3 a5 2.d3 a4 3.Le3 a3 4.Sd2 Ta4 5.Tb1 Tc4 6.dxc4 Sa6 7.g4 b5
8.g5 b4 9.g6 b3 10.gxh7 bxa2 11.b4 a1=S 12.b5 a2 13.b6 Sb3 14.h4 g5 15.h5 g4
16.h6 g3 17.Th5 g2 18.Sh3 g1=D 19.b7 Dg5 20.b8=D Db5 21.Tf5 c5 22.Df4 a1=D 23.Dg4 Sa5
24.f4 Sb7 25.Lg1 Daa5 26.e3 e6 27.Le2 Ld6 28.Sf1 Lb8 29.Dd2 Se7 30.Kd1 Tg8
31.h8=S d6 32.Sg6 Ld7 33.Sh4 Sc8 34.Sg2 De7 35.h7 f6 36.h8=D exf5 37.Dhh4 (2023-06-20)
more ...
comment
Keine Lösung: BP 36.0.
Beispiel Stelvio: 1.c3 a5 2.d3 a4 3.Le3 a3 4.Sd2 Ta4 5.Tb1 Tc4 6.dxc4 Sa6 7.g4 b5
8.g5 b4 9.g6 b3 10.gxh7 bxa2 11.b4 a1=S 12.b5 a2 13.b6 Sb3 14.h4 g5 15.h5 g4
16.h6 g3 17.Th5 g2 18.Sh3 g1=D 19.b7 Dg5 20.b8=D Db5 21.Tf5 c5 22.Df4 a1=D 23.Dg4 Sa5
24.f4 Sb7 25.Lg1 Daa5 26.e3 e6 27.Le2 Ld6 28.Sf1 Lb8 29.Dd2 Se7 30.Kd1 Tg8
31.h8=S d6 32.Sg6 Ld7 33.Sh4 Sc8 34.Sg2 De7 35.h7 f6 36.h8=D exf5 37.Dhh4 (2023-06-20)
more ...
comment
Keywords: Unique Proof Game, Symmetrical position, Non-standard material, Symmetrical solution
Genre: Retro
FEN: 1bn1k1r1/1n1bq3/n2p1p2/qqp2p2/2P2PQQ/2P1P2N/3QB1N1/1R1K1NB1
Reprints: feenschach 141 06/2001
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-19 more...
Genre: Retro
FEN: 1bn1k1r1/1n1bq3/n2p1p2/qqp2p2/2P2PQQ/2P1P2N/3QB1N1/1R1K1NB1
Reprints: feenschach 141 06/2001
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-19 more...
97 - P1000219
Mark Kirtley
10414v Die Schwalbe 177 06/1999
Michel Caillaud gewidmet

(16+10)
BP in 21,0
Mark Kirtley
10414v Die Schwalbe 177 06/1999
Michel Caillaud gewidmet

(16+10)
BP in 21,0
1. e4 a5 2. Dh5 Ta6 3. Dxa5 Th6 4. Da8 Sa6 5. Dxc8 Th5 6. Da8 h6 7. Dxa6 Da8 8. Dg6 Kd8 9. Dh7 Kc8 10. Dxg8 Kb8 11. Dxf8+ Ka7 12. Dxa8+ Kb6 13. Da5+ Kc6 14. La6 Kd6 15. d3 Ke6 16. Ld2 Kf6 17. Lb4 Kg6 18. Kd2 Kh7 19. Kc3 Kg8 20. Sd2 Kf8 21. Te1 Ke8
14zügiger Rundlauf des sK





14zügiger Rundlauf des sK
Korrektur in "Die Schwalbe" 181, 02/2000, S.377
Henrik Juel: Natch 3.1 did nothing in more than 3 hours (2018-12-13)
Vladimir Rey: I guess, FEN-misprint. Correct e3 = e4, probably. If p. e3: dual 8. Da6-d3 (2022-11-06)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.5 wenn Bauer auf e3 steht.
Lösezeit: 70:23:07 Stunden. (hh:mm:ss) Keine Lösung: BP 20.5 ca. 22 Std.
Herr Vladimir Rey hat dies schon festgestellt.
8.Da6-d3 Ke8-d8 9.Dd3-h7 Kd8-c8
8.Da6-g6 Ke8-d8 9.Dg6-h7 Kd8-c8
Computerprüfung: C+ Stelvio 1.5 wenn Bauer auf e4 steht.
Lösezeit: 87:04:40 Stunden. Keine Lösung: BP 20.5 ca. 31Std.
Notation ist bereits für Bauer auf e4 richtig.
Richtige FEN: 4k2r/1pppppp1/B6p/Q6r/1B2P3/2KP4/PPPN1PPP/4R1NR
Die Strategien für e3 2944615/ e4 3379466 gerechnet mit 20/21 Playern. (2023-08-28)
comment
Henrik Juel: Natch 3.1 did nothing in more than 3 hours (2018-12-13)
Vladimir Rey: I guess, FEN-misprint. Correct e3 = e4, probably. If p. e3: dual 8. Da6-d3 (2022-11-06)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.5 wenn Bauer auf e3 steht.
Lösezeit: 70:23:07 Stunden. (hh:mm:ss) Keine Lösung: BP 20.5 ca. 22 Std.
Herr Vladimir Rey hat dies schon festgestellt.
8.Da6-d3 Ke8-d8 9.Dd3-h7 Kd8-c8
8.Da6-g6 Ke8-d8 9.Dg6-h7 Kd8-c8
Computerprüfung: C+ Stelvio 1.5 wenn Bauer auf e4 steht.
Lösezeit: 87:04:40 Stunden. Keine Lösung: BP 20.5 ca. 31Std.
Notation ist bereits für Bauer auf e4 richtig.
Richtige FEN: 4k2r/1pppppp1/B6p/Q6r/1B2P3/2KP4/PPPN1PPP/4R1NR
Die Strategien für e3 2944615/ e4 3379466 gerechnet mit 20/21 Playern. (2023-08-28)
comment
Keywords: Unique Proof Game, Pure Round Trip (k)
Genre: Retro
FEN: 4k2r/1pppppp1/B6p/Q6r/1B6/2KPP3/PPPN1PPP/4R1NR
Reprints: 10414 Die Schwalbe 181 02/2000
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-14 more...
Genre: Retro
FEN: 4k2r/1pppppp1/B6p/Q6r/1B6/2KPP3/PPPN1PPP/4R1NR
Reprints: 10414 Die Schwalbe 181 02/2000
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-14 more...
paul: Intention: 1.Sc3 f5 2.Se4 f4 3.Sg3 fg3 4.hg3 g5 5.Rh4 Bg7 6.Ra4 Bxb2 7.d4 h5 8.Bxg5 Sh6 9.e3 0-0! (9...Rf8? 10.Bc4 d6 11.Kf1 Bh3 12.Qxh5+ Kd7 13.Sh3??)10.Qxh5 Rf3 11.Bf4 Sc6 12.Qc5 Kf7 13.Sh3 Qh8 14.Bc4+ Ke8 15.Bg8 d5 16.Kf1 Be6 17.Kg1 Kd7 18.Kh1 Re8 19.Rg1 Kc8.
Cooked: 1.d3 g5 2.Bf4 Bg7 3.e3 h5 4.Qxh5 g4 5.Qc5 Bxb2 6.d4 Rh3 7.Bd3 f5 8.Bxf5 Rf3 9.Sh3 g3 10.0-0! d5 11.Sc3 Bxc3 12.Rb1 Be6 13.Rb4 Sh6 14.Ra4 Kd7 15.hxg3 Qh8 16.Bh7 Sc6 17.Bg8 Re8 18.Kh1 Bb2 19.Kg1 Kc8. (2010-07-02)
Henrik Juel: cooked, e.g.
1.Sb1-c3 Bg7-g5 2.Sc3-e4 Bg5-g4 3.Se4-g5 Bg4-g3
4.Sg1-f3 Bh7-h5 5.Bh2xg3 Bh5-h4 6.Th1xh4 Sb8-c6
7.Sg5-h3 Lf8-g7 8.Th4-a4 Lg7xb2 9.Bd2-d4 Sg8-h6
10.Dd1-d3 Bf7-f5 11.Dd3xf5 Th8-f8 12.Df5-c5 Tf8xf3
13.Lc1-f4 Bd7-d6 14.Be2-e3 Lc8-f5 15.Lf1-c4 Ke8-d7
16.Ke1-f1 Dd8-h8 17.Kf1-g1 Ta8-e8 18.Kg1-h1 Kd7-c8
19.Lc4-g8 Lf5-e6 20.Ta1-g1 Bd6-d5 (2018-12-13)
Henrik Juel: there even are shorter games, e.g.
1.Sb1-a3 Bg7-g6 2.Ta1-b1 Lf8-g7 3.Sg1-h3 Lg7xb2
4.Bd2-d4 Lb2xa3 5.Tb1-b4 La3-b2 6.Tb4-a4 Bf7-f5
7.Dd1-d3 Sg8-h6 8.Dd3xf5 Th8-f8 9.Df5-c5 Tf8-f3
10.Lc1-f4 Bd7-d5 11.Be2-e3 Lc8-e6 12.Lf1-d3 Ke8-d7
13.Ke1-f1 Dd8-h8 14.Kf1-g1 Bg6-g5 15.Ld3xh7 Bg5-g4
16.Lh7-g8 Bg4-g3 17.Bh2xg3 Sb8-c6 18.Kg1-h2 Ta8-e8
19.Th1-g1 Kd7-c8 20.Kh2-h1 (2018-12-13)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.31 53 Sekunden.
Keine Lösung: BP 17.5.
Beispiel Stelvio: 1.Sa3 g5 2.Tb1 Lg7 3.Sh3 Lxb2 4.d4 Lxa3 5.Dd3 Sc6
6.Tb4 Sh6 7.Ta4 f5 8.Dxf5 Tf8 9.Dc5 Tf3 10.Lf4 Lb2 11.e3 d5 12.Ld3 Le6
13.0–0 Kd7 14.Kh1 Dh8 15.Tg1 Te8 16.Lxh7 g4 17.Lg8 g3 18.hxg3 Kc8
Schwarz hat nicht rochiert und KBP = 18.0. (2023-06-20)
comment
Cooked: 1.d3 g5 2.Bf4 Bg7 3.e3 h5 4.Qxh5 g4 5.Qc5 Bxb2 6.d4 Rh3 7.Bd3 f5 8.Bxf5 Rf3 9.Sh3 g3 10.0-0! d5 11.Sc3 Bxc3 12.Rb1 Be6 13.Rb4 Sh6 14.Ra4 Kd7 15.hxg3 Qh8 16.Bh7 Sc6 17.Bg8 Re8 18.Kh1 Bb2 19.Kg1 Kc8. (2010-07-02)
Henrik Juel: cooked, e.g.
1.Sb1-c3 Bg7-g5 2.Sc3-e4 Bg5-g4 3.Se4-g5 Bg4-g3
4.Sg1-f3 Bh7-h5 5.Bh2xg3 Bh5-h4 6.Th1xh4 Sb8-c6
7.Sg5-h3 Lf8-g7 8.Th4-a4 Lg7xb2 9.Bd2-d4 Sg8-h6
10.Dd1-d3 Bf7-f5 11.Dd3xf5 Th8-f8 12.Df5-c5 Tf8xf3
13.Lc1-f4 Bd7-d6 14.Be2-e3 Lc8-f5 15.Lf1-c4 Ke8-d7
16.Ke1-f1 Dd8-h8 17.Kf1-g1 Ta8-e8 18.Kg1-h1 Kd7-c8
19.Lc4-g8 Lf5-e6 20.Ta1-g1 Bd6-d5 (2018-12-13)
Henrik Juel: there even are shorter games, e.g.
1.Sb1-a3 Bg7-g6 2.Ta1-b1 Lf8-g7 3.Sg1-h3 Lg7xb2
4.Bd2-d4 Lb2xa3 5.Tb1-b4 La3-b2 6.Tb4-a4 Bf7-f5
7.Dd1-d3 Sg8-h6 8.Dd3xf5 Th8-f8 9.Df5-c5 Tf8-f3
10.Lc1-f4 Bd7-d5 11.Be2-e3 Lc8-e6 12.Lf1-d3 Ke8-d7
13.Ke1-f1 Dd8-h8 14.Kf1-g1 Bg6-g5 15.Ld3xh7 Bg5-g4
16.Lh7-g8 Bg4-g3 17.Bh2xg3 Sb8-c6 18.Kg1-h2 Ta8-e8
19.Th1-g1 Kd7-c8 20.Kh2-h1 (2018-12-13)
Moldenhauer: Computerprüfung: Cooked Stelvio 1.31 53 Sekunden.
Keine Lösung: BP 17.5.
Beispiel Stelvio: 1.Sa3 g5 2.Tb1 Lg7 3.Sh3 Lxb2 4.d4 Lxa3 5.Dd3 Sc6
6.Tb4 Sh6 7.Ta4 f5 8.Dxf5 Tf8 9.Dc5 Tf3 10.Lf4 Lb2 11.e3 d5 12.Ld3 Le6
13.0–0 Kd7 14.Kh1 Dh8 15.Tg1 Te8 16.Lxh7 g4 17.Lg8 g3 18.hxg3 Kc8
Schwarz hat nicht rochiert und KBP = 18.0. (2023-06-20)
comment
Keywords: Unique Proof Game
Genre: Retro
FEN: 2k1r1Bq/ppp1p3/2n1b2n/2Qp4/R2P1B2/4PrPN/PbP2PP1/6RK
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2012-04-15 more...
Genre: Retro
FEN: 2k1r1Bq/ppp1p3/2n1b2n/2Qp4/R2P1B2/4PrPN/PbP2PP1/6RK
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2012-04-15 more...
99 - P1000563
Michel Caillaud
Noam Livnat
P0019 StrateGems Vol.1 10-12/1998
3. Preis

(16+15) cooked
BP in 21,5
Michel Caillaud
Noam Livnat
P0019 StrateGems Vol.1 10-12/1998
3. Preis

(16+15) cooked
BP in 21,5
1. c4 b5 2. Da4 b4 3. Db5 g6 4. a4 Lg7 5. Ta3 Kf8 6. Td3 d6 7. Txd6 a6 8. d3 Ta7 9. Lf4 Tb7 10. Le5 Tb6 11. f4 Tc6 12. Kf2 Tc5 13. Kg3 Td5 14. Kh4 Td4 15. g3 Te4 16. Lh3 Te3 17. Lg4 Tf3 18. Sh3 Tf2 19. Tf1 Tg2 20. Tf3 Tg1 21. Te3 Th1 22. Te4
Treppenturm
Cook: Dual
7. ... Sa6 8. d3 Tb8 9. Lf4 Tb6 10. Le5 Tc6 11. f4 Tc5 12. Kf2 Td5 13. Kg3 Td4 14. Kh4 Te4 15. g3 Te3 16. Lh3 Tf3 17. Lg4 Tf1 18. Sh3 Te1 19. Tf1 Sb8 20. Tf3 Th1 21. Te3 a6 22. Te4 (Henrik Juel)





Treppenturm
Cook: Dual
7. ... Sa6 8. d3 Tb8 9. Lf4 Tb6 10. Le5 Tc6 11. f4 Tc5 12. Kf2 Td5 13. Kg3 Td4 14. Kh4 Te4 15. g3 Te3 16. Lh3 Tf3 17. Lg4 Tf1 18. Sh3 Te1 19. Tf1 Sb8 20. Tf3 Th1 21. Te3 a6 22. Te4 (Henrik Juel)
A.Buchanan: the authors fixed this in 1998 C+ with 1sbq1ksr/2p1ppbp/p2R2p1/1Q2B3/PpP1BP1K/3P1SP1/1P2P2P/R4S1r
16. Lg2 Te3 17. Le4 Tf3 18. Sd2 Tf2 19. Sgf3 Tg2 20. Ta1 Tg1 21. Sf1 Th1 (2023-02-04)
more ...
comment
16. Lg2 Te3 17. Le4 Tf3 18. Sd2 Tf2 19. Sgf3 Tg2 20. Ta1 Tg1 21. Sf1 Th1 (2023-02-04)
more ...
comment
Keywords: Unique Proof Game, Staircase (t)
Genre: Retro
FEN: 1nbq1knr/2p1ppbp/p2R2p1/1Q2B3/PpP1RPBK/3P2PN/1P2P2P/1N5r
Reprints: feenschach 153, p. 195, 10-12/2003
H30 FIDE Album Annexe 1998-2000 2009
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-19 more...
Genre: Retro
FEN: 1nbq1knr/2p1ppbp/p2R2p1/1Q2B3/PpP1RPBK/3P2PN/1P2P2P/1N5r
Reprints: feenschach 153, p. 195, 10-12/2003
H30 FIDE Album Annexe 1998-2000 2009
Input: Gerd Wilts, 2000-08-01
Last update: Alfred Pfeiffer, 2018-12-19 more...
100 - P1000618
Michel Caillaud
R076 Probleemblad 01/2000

(12+14)
KBP?
a) Weiß am Zug
b) Schwarz am Zug
Michel Caillaud
R076 Probleemblad 01/2000

(12+14)
KBP?
a) Weiß am Zug
b) Schwarz am Zug
a) 1. e3 h6 2. Ld3 Th7 3. Lxh7 Sf6 4. Ld3 Se4 5. Lb5 Sxd2 6. c4 Sf1 7. Ld2 Sxh2 8. La5 Sg4 9. Kd2 Sxe3 10. Kc3 Sxg2 11. Kb4 Sf4 12. Sc3 Sh3 13. Txh3 h5
b) 1. e4 Sf6 2. Lb5 Sxe4 3. c4 Sxd2 4. Lxd2 h5 5. La5 Th6 6. Kd2 Tg6 7. Kc3 Txg2 8. Kb4 Txh2 9. Sc3 Th3 10. Txh3
Differenz von 3,5 Zügen zwischen zwei eindeutigen, verschieden langen Beweispartien, bei denen nur angegeben wird, wer am Zug ist, nicht wielang die BP ist.
b) 1. e4 Sf6 2. Lb5 Sxe4 3. c4 Sxd2 4. Lxd2 h5 5. La5 Th6 6. Kd2 Tg6 7. Kc3 Txg2 8. Kb4 Txh2 9. Sc3 Th3 10. Txh3





Differenz von 3,5 Zügen zwischen zwei eindeutigen, verschieden langen Beweispartien, bei denen nur angegeben wird, wer am Zug ist, nicht wielang die BP ist.
Henrik Juel: Part b) is C+ by Natch 3.1 and no solution was found in 8.5
For part a) the program ran for an hour without finding the solution in 13.0 (2018-12-14)
Moldenhauer: Computerprüfung: C+ a und b Stelvio 1.2 a) 00:04:57 Minuten.(hh:mm:ss)
b) 1 Sekunde. Keine Lösung a) BP 12.0, b) BP 8.5.
KBP a) BP 13.0, b) BP 9.5. (2023-05-28)
comment
For part a) the program ran for an hour without finding the solution in 13.0 (2018-12-14)
Moldenhauer: Computerprüfung: C+ a und b Stelvio 1.2 a) 00:04:57 Minuten.(hh:mm:ss)
b) 1 Sekunde. Keine Lösung a) BP 12.0, b) BP 8.5.
KBP a) BP 13.0, b) BP 9.5. (2023-05-28)
comment
Keywords: Unique Proof Game, twins length delta (3.5)
Genre: Retro
FEN: rnbqkb2/ppppppp1/8/BB5p/1KP5/2N4R/PP3P2/R2Q2N1
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2022-08-24 more...
Genre: Retro
FEN: rnbqkb2/ppppppp1/8/BB5p/1KP5/2N4R/PP3P2/R2Q2N1
Input: Gerd Wilts, 2000-08-01
Last update: A.Buchanan, 2022-08-24 more...
Show statistic for complete result. Show search result faster by using ids.
https://pdb.dieschwalbe.de/search.jsp?expression=COMMENTDATE%3E%3D20220810+AND+G%3D%27Retro%27+AND+NOT+CPLUS+
The problems of this query have been registered by the following contributors:
Gerd Wilts (99)hpr (1)
Preisbericht: 'Die Schwalbe' 06/2011 S.124 (2023-01-02)
Henrik Juel: How is the SE corner released, without ruining the castling? (2023-01-02)
Mario Richter: Good question, Henrik! I first thought that releasing the SE corner without ruining White's castling right is impossible, but the trick is to uncapture a black Queen in the SE corner at the right moment.
Perhaps Theodore Hwa can use ths problem as a test case for his latest improvement to Retractor 2 ... (2023-01-02)
Henrik Juel: Thanks, Mario
In view of the prize I suspected that the problem was correct, but I did not find the uncapture trick (2023-01-02)
Henrik Juel: C+ Popeye 4.61, because with Black to move White may not castle (2023-01-02)
comment